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Returning 29 results for 'chance card when'.
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Magic Items
Tasha’s Cauldron of Everything
made to maintain your concentration on divination spells.
Twist of Fate. As an action, you can draw a card from the deck and twist the fortune of another creature you can see within 15 feet of you
property, there is a chance that one of the souls trapped in the deck escapes. Roll d100 and consult the Souls of the Tarokka table. If you roll one of the high cards, the soul associated with it escapes
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Playing the Same Character A character who falls victim to the Void card doesn’t have to collapse into a coma; instead, they could have one chance to save themselves, with time running out. This
approach revises the effect of the Void card; the character loses their soul but not their capacity to think and act. At first, the effects of the card might seem minor, and it might not be clear exactly
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Chapter 8: Fates Tinnel Lovitt A character who draws the Fates card from a Deck of Many Things gains the chance to rewrite the events of their life. This card is an example in miniature of the deck
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
increases the chance that characters will find it later in their exploration and ensures that a specific creature (the other twin card) is always encountered with the goal.
Constructing Your Deck An encounter deck consists primarily of cards representing monsters. You can use cards from The Deck of Many Things card set, oracle cards, playing cards, cards from Magic: The
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
for cooking along with dim light, but much of the food is served cold. At any time, there is a 25 percent chance that 1d4 drow are in the main hall eating or entertaining themselves with dice or card
games. If any drow are present, 1d4 quaggoths are also on hand, serving and cleaning. If there are no drow in the main hall, there is a 25 percent chance that a lone quaggoth is here performing its
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
might have stumbled across a Deck of Many Things and drawn a card with a potent, positive effect. Or maybe you inherited a modest fortune from a distant relative you didn’t know you had. Regardless, you
to suddenly get a second chance. A rewarded character has often spent many years struggling to escape painful circumstances. Now, extricated from the (sometimes literal) prison that was their former
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Strahd’s Enemy Drawn from the high deck, the fourth card in the card reading determines the location of an NPC who can improve the characters’ chances of defeating Strahd. (Some cards offer two
character he or she can see. Each of the NPCs described in this section has a role to play in the adventure, even if that individual isn’t indicated in the card reading. For the one so designated, however
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
extension of the Sage card. It answers one question posed to it as if the asker were using the Divination spell with no chance of a random reading. The apparition respects the spirit of the question
to the north, Ruin to the east, Gem to the south, and Flames to the west. In the center of the room’s floor, a card depicting the Key glows brightly.
Characters who enter the House of Cards appear
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
How characters handle and use a deck in play New magical effects associated with each card Adventure seeds for characters who want to create their own cards A Deck of Many Stories The story of the
legendary mage or a priest dedicated to the gods of fate and destiny succeeded in creating a new card that appeared alongside the Deck of Many Things, and that card replicated throughout the multiverse
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
automatically succeed on Constitution saving throws made to maintain your concentration on divination spells. Twist of Fate. As an action, you can draw a card from the deck and twist the fortune of another
. Whenever you use the Twist of Fate property, there is a chance that one of the souls trapped in the deck escapes. Roll d100 and consult the Souls of the Tarokka table. If you roll one of the high cards
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Games of Chance The casino has many diversions for its patrons to enjoy, the most popular being games of chance. Three-Dragon Ante Three-dragon ante is a card game. If you own an actual three-dragon
ante deck, you can play the card game for real. Otherwise, adjudicate the outcome of a three-dragon ante game using d12s and the following rules: Step 1. Randomly determine which participant is the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
your card reading reveals that a treasure is here, it is buried in one of the graves. For each grave the characters dig up, there’s a cumulative 10 percent chance of finding the treasure.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
powerful but less intelligent ones. On rare occasions—usually when the Skull card has been drawn and the Grim Harrow has a chance to destroy a copy of the Deck of Many Things—one of the grim champions
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
are sprawled on the floor. One carries a key card whose color matches this room’s door. If the door is open or doesn’t require a key card, the skeleton carries a blue key card. 8 A metal box stamped
to its superior. If they accept, the robot guides them north through the medical clinic (area S23) to the computer room (area S30). Aphelion bypasses the key card requirements of any card-locked doors
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Me the Odds Odds and probability are your bread and butter. During downtime activities that involve games of chance or figuring odds on the best plan, you can get a solid sense of which choice is
addicted to the thrill of winning or losing everything on a turn of fortune. For some, gambling is less a matter of chance and more a matter of seeking every advantage to ensure the outcome. The best
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
great harm to the Vistani and begs the characters to warn his people. He doesn’t know where his body is. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it’s in a narrow
characters have collapsed the tower (see area V2), they find the treasure after 1d8 + 2 hours of searching through the rubble. For each hour they spend searching, they have a 10 percent chance of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Playing a Temporary Character Playing a new character for a brief period can be fun and liberating, giving the player a chance to experiment with new class features in a low-stakes environment. For
character draws the card, consider taking the player aside to let them know what’s about to happen, or give their character a premonition.
If a player spends several sessions with a temporary
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
criminal meetings and illegal activities take place. The casino floor in the nightclub has tables running games of chance, a bar, and a raised stage. Bathrooms, a kitchen, and private rooms for high
, that NPC could use a shady nightclub as a base of operations. Shady Nightclub Adventures d6 Adventure Goal 1 Get accepted into a private high-stakes card game, and try to win the grand prize. 2 Find
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
card. The next day, Jarlaxle Baenre (see appendix B) shows up at the party’s headquarters, using his hat of disguise to appear as a haberdasher named J.B. Nevercott. In this guise, he asks to speak
closed doors. (Jarlaxle never passes up a chance to rattle the nobility and sow political unrest.) A character can break into Gaxly’s office while it’s closed, either during lunch hour or after hours
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
injustice, defend innocents, and inspire hope. She believes everyone deserves a chance to write their own story on their own terms, and her deeds have inspired countless heroic tales. Even after so
decks from their many dangers—especially from the curse imposed by the Euryale card, which Asteria resents as a defamation of her devoted friend. For this and many other reasons, Asteria tracks down
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
has large fur carpets on the floor and sturdy tables that can seat a dozen cloud giants at mealtime. A center table accommodates three cloud giant ghosts, who are playing some kind of card game.
A
accompanying illustration, looks like a metal rod with a tip shaped like a bird’s head. The air elemental and the water elemental obey Zikran’s orders. Given a chance, Zikran brags about his plans to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
evil. Summoning the assassin isn’t evil, but using him to commit murder is. Each time a creature uses the mirror for this purpose, there is a cumulative 25 percent chance that the creature’s alignment
shifts to neutral evil. If a character touches the mirror and speaks Strahd’s name, there is a 50 percent chance that Strahd takes notice and appears on the mirror’s surface. In this form, the vampire
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
otherwise help them. Fortunes of Ravenloft If your card reading reveals that a treasure is hidden at the inn, the Keepers of the Feather don’t reveal where the treasure is until they know the characters
and dawn. At dawn, he leaves to check on his horse (area N2f) and his wagon (area N5), returning to the inn around noon. Between noon and dusk, there’s a 40 percent chance he is here; otherwise, he’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
looking to procure an item on the Adventuring Gear table or the Tools table in chapter 5 of the Player’s Handbook, there’s a 25 percent chance that Kinrob has the item in question and will trade it for
visiting Skullport, claiming that it’s not safe for adventurers. It also tells them an Undermountain secret, hoping they’ll be lured away by the mystery. Draw a card from the Secrets Deck (see
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
chance that one of the maids (see area N4h) is here, tidying up. N4n. Stella’s Room The door to this room is locked from both sides, and only Lady Wachter has a key. This room is musty and dark. An
key so that Leo can’t be raised from the dead. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it is in the iron chest that contains Leo Dilisnya’s bones. N4p. Library The
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
characters want to send her. Minghee has a great mind for numbers and a strong head for business, but if the characters take her into their franchise, she becomes restless if denied a regular chance
wild-card candidate. A stranger wandering into Phandalin is unlikely to gain the trust of enough citizens to win the race, and the need to stick around town and run things will eventually get in the way
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Use the elk statistics to represent the reindeer. The reindeer are nonthreatening. Ten-Towners. The characters chance upon 1d4 + 1 scouts (trappers) from one of the small settlements of Ten-Towns
. There is a 50 percent chance that they’re heading home with 2d6 animal pelts worth 5 gp each. They know the wilderness well and can direct or guide characters to the nearest settlement. If the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. The slaughterstone eviscerator is a deadly wild card, which might serve as a frightening distraction or be woven into the characters’ outrageous plans. It uses the stat block of a stone golem, but
to Monsters.) Two Dry Cloaks is a wild card, placed in the adventure to help the characters gain information. She can share details about the vaults in general, where vault records are stored, and the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
and reeking of ale.
The four guild members have been drinking and playing card games. The motley crew consists of three thugs and one gladiator. The thugs are poisoned and unconscious, while the
the Agile Hand, but she hasn’t gotten around to punishing him yet and has, in fact, told Dury that she’s willing to give him a second chance if he behaves himself from now on. Dury is not convinced






