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Returning 35 results for 'chance replacing granting to have rewarded'.
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Magic Items
Tasha’s Cauldron of Everything
tooth replaces one of your teeth as if you implanted it (potentially replacing another implanted tooth, see below).
Each tooth can only be used once. Track which teeth have been used. If a tooth’s
Dooms of the Malpheggi (emerald lizardfolk fang)
1 Lizard King/Queen;lizardfolk queen and 4 lizardfolk
You gain reptilian scales, granting you a +2 bonus to your AC. Additionally, when you finish a
Aasimar
Legacy
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Species
Volo's Guide to Monsters
receives visions and guidance from celestial entities via dreams. These dreams help shape an aasimar, granting a sense of destiny and a desire for righteousness.
Each aasimar can count a specific
the chance.
When traveling, aasimar prefer hoods, closed helms, and other gear that allows them to conceal their identities. They nevertheless have no compunction about striking openly at evil. The
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
to suddenly get a second chance. A rewarded character has often spent many years struggling to escape painful circumstances. Now, extricated from the (sometimes literal) prison that was their former
Rewarded You were living a difficult life before your destiny suddenly changed through a miraculous turn of good fortune. Perhaps a benevolent deity gave you precisely what you most desired. You
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
to suddenly get a second chance. A rewarded character has often spent many years struggling to escape painful circumstances. Now, extricated from the (sometimes literal) prison that was their former
Rewarded You were living a difficult life before your destiny suddenly changed through a miraculous turn of good fortune. Perhaps a benevolent deity gave you precisely what you most desired. You
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Recovery. Both the mind flayers of Bluetspur and the Mists surrounding the domain employ methods similar to the modify memory spell to obscure victims’ memories of their abduction, replacing them with
adventures. As the characters encounter evidence of Bluetspur’s mind flayers, consider giving individuals access to information they shouldn’t logically possess or granting them advantage on rolls related
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Recovery. Both the mind flayers of Bluetspur and the Mists surrounding the domain employ methods similar to the modify memory spell to obscure victims’ memories of their abduction, replacing them with
adventures. As the characters encounter evidence of Bluetspur’s mind flayers, consider giving individuals access to information they shouldn’t logically possess or granting them advantage on rolls related
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Consider granting Advantage when... Circumstances not related to a creature’s own capabilities provide it with an edge. Some aspect of the environment improves the character’s chance of success. A
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Consider granting Advantage when... Circumstances not related to a creature’s own capabilities provide it with an edge. Some aspect of the environment improves the character’s chance of success. A
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
is concerned, elves see things the same way. Even if a murdered creature is brought back to life with magic, that doesn’t negate the crime any more than replacing stolen gold makes up for the original
deceased elf’s ambitions and current life goals are cut short; the soul will eventually receive another chance at life and fulfillment. Because elves are reincarnated, their society treats the family
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
is concerned, elves see things the same way. Even if a murdered creature is brought back to life with magic, that doesn’t negate the crime any more than replacing stolen gold makes up for the original
deceased elf’s ambitions and current life goals are cut short; the soul will eventually receive another chance at life and fulfillment. Because elves are reincarnated, their society treats the family
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
disadvantage as a result. Consider granting advantage when… Circumstances not related to a creature’s inherent capabilities provide it with an edge. Some aspect of the environment contributes to the
character’s chance of success. A player shows exceptional creativity or cunning in attempting or describing a task. Previous actions (whether taken by the character making the attempt or some other
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
path. As the DM, you can decide where the characters encounter each of these groups. These encounters are meant to be run separately, although running two encounters back-to-back with no chance for the
, granting advantage on Dexterity (Stealth) checks to do so. Group 4: Hellish Hunters A merregon oversees a mangy pair of hell hounds. The devil uses the hounds to sniff out survivors who might be hiding.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
disadvantage as a result. Consider granting advantage when… Circumstances not related to a creature’s inherent capabilities provide it with an edge. Some aspect of the environment contributes to the
character’s chance of success. A player shows exceptional creativity or cunning in attempting or describing a task. Previous actions (whether taken by the character making the attempt or some other
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
path. As the DM, you can decide where the characters encounter each of these groups. These encounters are meant to be run separately, although running two encounters back-to-back with no chance for the
, granting advantage on Dexterity (Stealth) checks to do so. Group 4: Hellish Hunters A merregon oversees a mangy pair of hell hounds. The devil uses the hounds to sniff out survivors who might be hiding.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
” column of the Treasure Hoard, Challenge 0–4 table in the Dungeon Master’s Guide. If the room contains jewelry, there is a 50 percent chance it is in a locked jewelry box requiring thieves’ tools and a
and richly rewarded for their devotion. 14. Laundry Room Chultans are as scrupulous about their clothing as about their bodies — a fastidiousness that’s almost essential, given how much everyone sweats
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
by foot). On any other result, their caution is rewarded, and they travel the same distance as a group moving at a normal pace. Characters moving at a slow pace can move stealthily. As long as they’re
encountered anywhere on the peninsula. Characters have a small chance of meeting Artus and Dragonbait as a random encounter (see appendix B).
If Artus and Dragonbait don’t appear as a random encounter
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
” column of the Treasure Hoard, Challenge 0–4 table in the Dungeon Master’s Guide. If the room contains jewelry, there is a 50 percent chance it is in a locked jewelry box requiring thieves’ tools and a
and richly rewarded for their devotion. 14. Laundry Room Chultans are as scrupulous about their clothing as about their bodies — a fastidiousness that’s almost essential, given how much everyone sweats
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
by foot). On any other result, their caution is rewarded, and they travel the same distance as a group moving at a normal pace. Characters moving at a slow pace can move stealthily. As long as they’re
encountered anywhere on the peninsula. Characters have a small chance of meeting Artus and Dragonbait as a random encounter (see appendix B).
If Artus and Dragonbait don’t appear as a random encounter
Magic Items
Infernal Machine Rebuild
the complex nature of its programming, this feature can be used only once per month. Each time this effect is used, there is a cumulative 10 percent chance of the Infernal Machine malfunctioning
, necessitating seven days’ worth of repairs and reprogramming, as well as the expenditure of 500 gp in parts, before it can be used again. When these repairs are done, the cumulative chance of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
action to help a restrained creature within its reach, granting advantage on that creature’s next saving throw to end the effect.
Light.The chasm is dark. Carrying a light source attracts hostile
creatures, increasing the chance of an encounter to 1–3 on a d6.
Fire. Webs burn away when exposed to any attack or effect that deals fire damage. This causes several strands to break, and all creatures within 30 feet of the affected area must make a saving throw to avoid falling (see “Falling”).
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
action to help a restrained creature within its reach, granting advantage on that creature’s next saving throw to end the effect.
Light.The chasm is dark. Carrying a light source attracts hostile
creatures, increasing the chance of an encounter to 1–3 on a d6.
Fire. Webs burn away when exposed to any attack or effect that deals fire damage. This causes several strands to break, and all creatures within 30 feet of the affected area must make a saving throw to avoid falling (see “Falling”).
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
of lightning before sitting at her desk to write, granting her flashes of inspiration. The shelves hold thirty bottles of lightning. Any creature other than Endelyn that tries to drink the lightning
the end of the journey. (The giant crane plucks the feather from itself using its beak and places it on the ground within the character’s reach.) A feather allows the rewarded character (and no one else
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
of lightning before sitting at her desk to write, granting her flashes of inspiration. The shelves hold thirty bottles of lightning. Any creature other than Endelyn that tries to drink the lightning
the end of the journey. (The giant crane plucks the feather from itself using its beak and places it on the ground within the character’s reach.) A feather allows the rewarded character (and no one else
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
been shipwrecked and on the brink of drowning when your patron’s grasp offered you a chance at life. Whatever the reason for your pact, the sea and its unknown depths call to you. Entities of the deep
do so when you finish a long rest. Whenever you cast this spell, your patron’s magic bolsters you, granting you a number of temporary hit points equal to your warlock level. Moreover, damage can’t
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
been shipwrecked and on the brink of drowning when your patron’s grasp offered you a chance at life. Whatever the reason for your pact, the sea and its unknown depths call to you. Entities of the deep
do so when you finish a long rest. Whenever you cast this spell, your patron’s magic bolsters you, granting you a number of temporary hit points equal to your warlock level. Moreover, damage can’t
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
fiercely loyal to Acererak. His passion for learning followed him into undeath, granting him a rare chance to study for eternity. The walls of his office are covered in papers on natural history and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
fiercely loyal to Acererak. His passion for learning followed him into undeath, granting him a rare chance to study for eternity. The walls of his office are covered in papers on natural history and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
chance she’s in area 23b. Otherwise, she’s in area 23c. The hag’s plane shift spell doesn’t work in Undermountain, but she can use her heartstone to escape to the Ethereal Plane if outmatched. The
individual represented by the doll. A character who succeeds on a DC 15 Intelligence (Arcana) check can ascertain that the way to rob this power is by replacing the hag’s nail clipping with a piece of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
chance she’s in area 23b. Otherwise, she’s in area 23c. The hag’s plane shift spell doesn’t work in Undermountain, but she can use her heartstone to escape to the Ethereal Plane if outmatched. The
individual represented by the doll. A character who succeeds on a DC 15 Intelligence (Arcana) check can ascertain that the way to rob this power is by replacing the hag’s nail clipping with a piece of the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
of prepared spells, replacing any of the spells there with other Cleric spells for which you have spell slots. Spellcasting Ability. Wisdom is your spellcasting ability for your Cleric spells
increases to 2d8. Potent Spellcasting. When you cast a Cleric cantrip and deal damage to a creature with it, you can give vitality to yourself or another creature within 60 feet of yourself, granting a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
prepared spells, replacing any of the spells there with other Cleric spells for which you have spell slots. Spellcasting Ability. Wisdom is your spellcasting ability for your Cleric spells
, you can give vitality to yourself or another creature within 60 feet of yourself, granting a number of Temporary Hit Points equal to twice your Wisdom modifier. Level 19: Epic Boon You gain an Epic Boon
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
prepared spells, replacing any of the spells there with other Cleric spells for which you have spell slots. Spellcasting Ability. Wisdom is your spellcasting ability for your Cleric spells
, you can give vitality to yourself or another creature within 60 feet of yourself, granting a number of Temporary Hit Points equal to twice your Wisdom modifier. Level 19: Epic Boon You gain an Epic Boon
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, not just the darkness. Grant and take each new chance to be virtuous. Shine light into darkness. Share the soul’s light with the world. Light up dark places with your presence and banish shadow. Due
battle darkness and seek virtue. And of course, Lathander’s association with the sun links to the Sun Soul philosophy, but more critically for worshipers of Lathander, they see the idea of granting
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
of prepared spells, replacing any of the spells there with other Cleric spells for which you have spell slots. Spellcasting Ability. Wisdom is your spellcasting ability for your Cleric spells
increases to 2d8. Potent Spellcasting. When you cast a Cleric cantrip and deal damage to a creature with it, you can give vitality to yourself or another creature within 60 feet of yourself, granting a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, not just the darkness. Grant and take each new chance to be virtuous. Shine light into darkness. Share the soul’s light with the world. Light up dark places with your presence and banish shadow. Due
battle darkness and seek virtue. And of course, Lathander’s association with the sun links to the Sun Soul philosophy, but more critically for worshipers of Lathander, they see the idea of granting