Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'chance warriors raging'.
Other Suggestions:
channel warriors ranging
change warriors roving
channel warriors raging
channel warriors reading
change warriors rain
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Extra Heads. The giant has a 25 percent chance of having more than one head. If it has more than one, it has advantage on Wisdom (Perception) checks and on saving throws against being blinded
raging.
Rock. Ranged Weapon Attack: +11;{"diceNotation":"1d20+11","rollType":"to hit","rollAction":"Rock"} to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7);{"diceNotation":"4d10+7","rollType
Monsters
Spelljammer: Adventures in Space
faceless extensions of their gods. Their fierce devotion to the pantheon of elven deities is repaid with divine power. For example, the gods invest astral elf warriors with the power to channel the
). The elf has a 50 percent;{"diceNotation":"1d100","rollType":"roll","rollAction":"Summon Solar Dragon"} chance of magically summoning a young solar dragon. A summoned dragon appears in an unoccupied
Backgrounds
Baldur’s Gate: Descent into Avernus
for one last chance to win back the goodwill you’ve drunk away.
5
You once defeated a raging bugbear with a hand mirror, a mounted deer’s head, and two kicks to the groin. Later, you
Backgrounds
Sword Coast Adventurer's Guide
As a sell-sword who fought battles for coin, you’re well acquainted with risking life and limb for a chance at a share of treasure. Now, you look forward to fighting foes and reaping even
called the Chill. Unlike most of their kind, the Chill refrains from raiding the people of the North and maintains relatively good relations so that they can hire themselves out as warriors. Few city
Frost Giant Everlasting One
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
Extra Heads. The giant has a 25 percent chance of having more than one head. If it has more than one, it has advantage on Wisdom (Perception) checks and on saving throws against being blinded
enter a rage at the start of its turn. The rage lasts for 1 minute or until the giant is incapacitated. While raging, the giant gains the following benefits:
The giant has advantage on Strength
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
three gods are a tribe’s raiders and ravagers—often the only part of an orc tribe that its victims ever see.
Deep within the den of a tribe, far away from the war-hearth where warriors
represents both life and the grave. It is her worshipers that raise young orcs to be warriors, and then, at the end of their lives, take them to Yurtrus and Shargaas to be carried into death and the
Giff
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
.
Mercenaries Extraordinaire. Giff are in high demand as warriors for hire, but they insist on serving in units composed entirely of giff; a giff hiring itself out individually is unheard of. Giff
much damage and isn’t knocked prone.
Every other keg of gunpowder within 20 feet of an exploding keg has a 50 percent chance of also exploding. Check each keg only once per turn, no matter how many other kegs explode around it.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Berserkers Raging Invaders and Impassioned Warriors Habitat: Any; Treasure: Armaments, Individual Gripped by the adrenaline of battle, berserkers are reckless invaders, pit fighters, and other ferocious warriors.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Berserkers Raging Invaders and Impassioned Warriors Habitat: Any; Treasure: Armaments, Individual Gripped by the adrenaline of battle, berserkers are reckless invaders, pit fighters, and other ferocious warriors.
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
owner, they are often willing to take the chance of revealing themselves because the potential reward is worth the risk.
Dragon Servitors
Kobolds believe that they were created by Tiamat from the blood
roles that protect and sustain the tribe. The strongest kobolds are trained to be hunters and warriors, the most clever are crafters and strategists, the toughest are miners and beast-wranglers, and so
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Path of the Zealot Some deities inspire their followers to pitch themselves into a ferocious battle fury. These barbarians are zealots — warriors who channel their rage into powerful displays of
you’re raging, the first creature you hit on each of your turns with a weapon attack takes extra damage equal to 1d6 + half your barbarian level. The extra damage is necrotic or radiant; you choose the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Path of the Zealot Some deities inspire their followers to pitch themselves into a ferocious battle fury. These barbarians are zealots — warriors who channel their rage into powerful displays of
you’re raging, the first creature you hit on each of your turns with a weapon attack takes extra damage equal to 1d6 + half your barbarian level. The extra damage is necrotic or radiant; you choose the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
appear when you enter your rage. While you’re raging, the first creature you hit with an attack on your turn becomes the target of the warriors, which hinder its attacks. Until the start of your next
Path of the Ancestral Guardian Some barbarians hail from cultures that revere their ancestors. These tribes teach that the warriors of the past linger in the world as mighty spirits, who can guide
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
appear when you enter your rage. While you’re raging, the first creature you hit with an attack on your turn becomes the target of the warriors, which hinder its attacks. Until the start of your next
Path of the Ancestral Guardian Some barbarians hail from cultures that revere their ancestors. These tribes teach that the warriors of the past linger in the world as mighty spirits, who can guide
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
chance that 1d4 drow elite warriors are with them, providing instruction and discipline. If they spot non-drow on Academy grounds, the drow try to kill any intruder.
Tier Breche The Great Stair of Tier Breche rises from the floor of Menzoberranzan to the cavern housing the three branches of the Academy: Melee-Magthere, a pyramid-shaped edifice where drow warriors
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
War A hobgoblin army marches toward the city, leading elephants and giants to batter down the stronghold’s walls and ramparts. Dragons wheel above an invading horde, scattering enemies as the raging
warriors cut a swath through field and forest. Salamanders muster at an efreeti’s command, poised to assault an astral fortress. Warfare in a fantasy world is rife with opportunities for adventure. A
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
War A hobgoblin army marches toward the city, leading elephants and giants to batter down the stronghold’s walls and ramparts. Dragons wheel above an invading horde, scattering enemies as the raging
warriors cut a swath through field and forest. Salamanders muster at an efreeti’s command, poised to assault an astral fortress. Warfare in a fantasy world is rife with opportunities for adventure. A
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
chance that 1d4 drow elite warriors are with them, providing instruction and discipline. If they spot non-drow on Academy grounds, the drow try to kill any intruder.
Tier Breche The Great Stair of Tier Breche rises from the floor of Menzoberranzan to the cavern housing the three branches of the Academy: Melee-Magthere, a pyramid-shaped edifice where drow warriors
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
4. Elite Barracks The two hanging towers flanking the platform are the quarters of the elite warriors of the outpost, except for the commander’s lieutenant (currently Shoor Vandree) who has his own
quarters in the priestess’s tower. Each hanging tower has two chambers, with a rope ladder running between the upper and lower chamber through a zurkhwood trapdoor. The elite warriors have finer
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
4. Elite Barracks The two hanging towers flanking the platform are the quarters of the elite warriors of the outpost, except for the commander’s lieutenant (currently Shoor Vandree) who has his own
quarters in the priestess’s tower. Each hanging tower has two chambers, with a rope ladder running between the upper and lower chamber through a zurkhwood trapdoor. The elite warriors have finer
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
3. Main Hall This cave serves as a gathering and eating place for the drow warriors of the outpost. It has four circular tables carved from zurkhwood, each surrounded by five chairs. Part of the hall
for cooking along with dim light, but much of the food is served cold. At any time, there is a 25 percent chance that 1d4 drow are in the main hall eating or entertaining themselves with dice or card
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
3. Main Hall This cave serves as a gathering and eating place for the drow warriors of the outpost. It has four circular tables carved from zurkhwood, each surrounded by five chairs. Part of the hall
for cooking along with dim light, but much of the food is served cold. At any time, there is a 25 percent chance that 1d4 drow are in the main hall eating or entertaining themselves with dice or card
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
private hunting domain. Drow warriors patrol the forest, alert for poachers and intruders. Check for random encounters in Kyorbblivvin once every hour. Roll a d20 and consult the Kyorbblivvin Encounters
drow elite warriors. If one or more party members appear to be anything other than drow belonging to one of the eight ruling houses, or slaves in the company of such a drow, the patrol attacks. Each drow
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
private hunting domain. Drow warriors patrol the forest, alert for poachers and intruders. Check for random encounters in Kyorbblivvin once every hour. Roll a d20 and consult the Kyorbblivvin Encounters
drow elite warriors. If one or more party members appear to be anything other than drow belonging to one of the eight ruling houses, or slaves in the company of such a drow, the patrol attacks. Each drow
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
shape spells to mutilate the statues, which once depicted proud dwarf warriors. The statue to the west has stony pseudopods sprouting from it, while the statue to the south appears half-melted. The
giants and the hobgoblins aren’t happy with drudge work and eagerly hurl themselves into combat if the chance presents itself. The scrap iron was brought down from level 13 and will later be transported to area 14 to be eventually melted down and recast.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
shape spells to mutilate the statues, which once depicted proud dwarf warriors. The statue to the west has stony pseudopods sprouting from it, while the statue to the south appears half-melted. The
giants and the hobgoblins aren’t happy with drudge work and eagerly hurl themselves into combat if the chance presents itself. The scrap iron was brought down from level 13 and will later be transported to area 14 to be eventually melted down and recast.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Perception 14
Languages Giant
Challenge 12 (8,400 XP) Proficiency Bonus +4
Extra Heads. The giant has a 25 percent chance of having more than one head. If it has more than one, it has advantage on Wisdom
while raging.
Rock. Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage.
Bonus Action
Vaprak’s Rage (Recharges after a Short or Long Rest). The
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
figures are gathered around fires or moving among the tents.
Six tribal warriors walk the perimeter. These guards tend to be younger warriors of the tribe. A lone character can sneak into the camp
or queen) the chance to question or punish them, as appropriate. Although most Reghed tribe members are human, you can include nonhumans as well. Camp Roster The following tribe members are usually
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
figures are gathered around fires or moving among the tents.
Six tribal warriors walk the perimeter. These guards tend to be younger warriors of the tribe. A lone character can sneak into the camp
or queen) the chance to question or punish them, as appropriate. Although most Reghed tribe members are human, you can include nonhumans as well. Camp Roster The following tribe members are usually
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Perception 14
Languages Giant
Challenge 12 (8,400 XP) Proficiency Bonus +4
Extra Heads. The giant has a 25 percent chance of having more than one head. If it has more than one, it has advantage on Wisdom
while raging.
Rock. Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage.
Bonus Action
Vaprak’s Rage (Recharges after a Short or Long Rest). The
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
traveling with eight drow warriors bearing the symbol and colors of their noble house. There is a 25 percent chance that a succubus or incubus accompanies the noble in drow form, and a 75 percent chance
Narbondellyn maintains its own militia, consisting of fifty or more highly disciplined drow warriors and drow elite warriors, with one elite warrior for every ten drow warriors. In addition, an estate holds
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
traveling with eight drow warriors bearing the symbol and colors of their noble house. There is a 25 percent chance that a succubus or incubus accompanies the noble in drow form, and a 75 percent chance
Narbondellyn maintains its own militia, consisting of fifty or more highly disciplined drow warriors and drow elite warriors, with one elite warrior for every ten drow warriors. In addition, an estate holds
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
admirers are losing hope. You’re hoping for one last chance to win back the goodwill you’ve drunk away.
5 You once defeated a raging bugbear with a hand mirror, a mounted deer’s head, and two kicks to
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
. You’re hoping for one last chance to win back the goodwill you’ve drunk away. 5 You once defeated a raging bugbear with a hand mirror, a mounted deer’s head, and two kicks to the groin. Later, you and the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Bugbear Warrior Bugbear warriors serve those who offer them treasure, food, or the chance to hunt challenging prey. Bugbear Warrior Medium Fey (Goblinoid), Chaotic Evil
AC 14 Initiative +2 (12