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Returning 35 results for 'change smaller'.
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charges smaller
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Monsters
Monster Manual
":"Force"} Force damage. If the target is a Large or smaller creature, it has the Prone condition.
Crackling Wave. Dexterity Saving Throw: DC 22, each creature in a 60-foot Cone. Failure: 32 (5d12
lairs frequently change or exhibit bewildering features.
The region containing an arch-hag’s lair is altered by its presence, creating the following effects:
Lapsus Linguae. Creatures
Monsters
Mordenkainen Presents: Monsters of the Multiverse
difficult surfaces, including upside down on ceilings, without needing to make an ability check.Smother. One Large or smaller creature within 10 feet of the trapper must succeed on a DC 13 Dexterity
change the color and texture of its tough, outward-facing side to help it blend in with its surroundings, while its soft, inward-facing side clings to the floor, wall, or ceiling in its hunting
Monsters
Dragonlance: Shadow of the Dragon Queen
Death Throes. When the draconian is reduced to 0 hit points by a creature that is Large or smaller, the draconian crumbles into dust that then forms a spectral, shrieking image of the creature that
smaller creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.Shape Theft. After the draconian kills a Medium or smaller Humanoid, the draconian magically cloaks itself in an
Monsters
Fizban's Treasury of Dragons
target is a Large or smaller creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.Shape Theft. After the draconian kills a Medium or smaller Humanoid, the draconian can
. Their magical ability to change their appearance to mimic those they’ve slain allows them to sow confusion and despair among their enemies. When dreadnoughts are killed, their bodies burst into
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
. If the werefox moved at least 20 feet straight toward the target immediately before the hit and the target is a Medium or smaller creature, the target must succeed on a DC 13 Strength saving throw or
skills, our beauty, and our history.”
—Yenna, Redtooth regent
Change Shape. The werefox polymorphs into a fox-elf hybrid, into a fox, or back into its elf form. Its game statistics, other
Monsters
Quests from the Infinite Staircase
is a Medium or smaller creature, it has the grappled condition (escape DC 16). While grappled in this way, the target has the restrained condition, and at the start of each of the wolf-in-sheep&rsquo
Harmless Lure. The wolf-in-sheep’s-clothing can change the color, texture, and shape of its lure to resemble a Tiny Beast or Tiny object. It can move the lure to reinforce the resemblance (no action
Monsters
Phandelver and Below: The Shattered Obelisk
target. Hit: 13 (2d8 + 4);{"diceNotation":"2d8+4", "rollType":"damage", "rollAction":"Tentacle", "rollDamageType":"bludgeoning"} bludgeoning damage, and if the target is a Medium or smaller creature, it
with the Far Realm. Some creatures become mutates after prolonged exposure to Far Realm energy or magic drawn from that strange plane. Others deliberately change themselves, seeking to embrace the
Monsters
Princes of the Apocalypse
the serpent form during the change, inaccessible until the fathomer returns to its true form. The fathomer reverts to its true form after 4 hours, unless it can expend another use of this trait. If the
. Hit: 9 (2d6 + 2);{"diceNotation":"2d6+2","rollType":"damage","rollAction":"Constrict","rollDamageType":"bludgeoning"} bludgeoning damage. If the target is Medium or smaller, it is grappled (escape
Species
Acquisitions Incorporated
, the verdan found that they were often mistaken for smaller, green-skinned half-elves. Attracting curiosity but no real questions, they have thus been able to make their way reasonably freely in the
discoveries is that their physical forms change as they age, signifying that the mutative power of That-Which-Endures is not done with them. The first verdan emerged from the Underdark as creatures of goblin
Monsters
Fizban's Treasury of Dragons
a Huge or smaller creature, it is grappled (escape DC 20) and is restrained until this grapple ends. The greatwyrm can have only one creature grappled in this way at a time.
Tail. Melee Weapon
creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Change Shape. The greatwyrm magically transforms into any creature that is Medium or Small
Monsters
Fizban's Treasury of Dragons
a Huge or smaller creature, it is grappled (escape DC 20) and is restrained until this grapple ends. The greatwyrm can have only one creature grappled in this way at a time.
Tail. Melee Weapon
creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Change Shape. The greatwyrm magically transforms into any creature that is Medium or Small
Monsters
Fizban's Treasury of Dragons
a Huge or smaller creature, it is grappled (escape DC 20) and is restrained until this grapple ends. The greatwyrm can have only one creature grappled in this way at a time.
Tail. Melee Weapon
creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Change Shape. The greatwyrm magically transforms into any creature that is Medium or Small
Monsters
The Wild Beyond the Witchlight
(4d6 + 3);{"diceNotation":"4d6+3","rollType":"damage","rollAction":"Puppeteer's Lash","rollDamageType":"psychic"} psychic damage, and if the target is Large or smaller, Endelyn telekinetically moves it
’t change it, but I will do everything in my power to forestall it.”
Endelyn’s Appearance
Endelyn’s emaciated form is hidden under the layers of her elaborate costume. Part dress
Monsters
Fizban's Treasury of Dragons
a Huge or smaller creature, it is grappled (escape DC 20) and is restrained until this grapple ends. The greatwyrm can have only one creature grappled in this way at a time.
Tail. Melee Weapon
creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Change Shape. The greatwyrm magically transforms into any creature that is Medium or Small
Monsters
Fizban's Treasury of Dragons
a Huge or smaller creature, it is grappled (escape DC 20) and is restrained until this grapple ends. The greatwyrm can have only one creature grappled in this way at a time.
Tail. Melee Weapon
unconscious creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Change Shape. The greatwyrm magically transforms into any creature that is Medium
Monsters
Mordenkainen Presents: Monsters of the Multiverse
","rollType":"damage","rollAction":"Tentacles","rollDamageType":"bludgeoning"} bludgeoning damage, and the target is grappled (escape DC 14) if it is a Large or smaller creature. Until this grapple ends, the
warped by the creature’s presence, creating the following effects:
Alter Water. With a thought (no action required), the morkoth can initiate a change in the water within its lair that takes
Monsters
Fizban's Treasury of Dragons
", "rollType":"damage", "rollAction":"Tail", "rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Change Shape
delicacies.
Guest Suite. A large chamber with connected smaller chambers, such as that seen toward the bottom of the map, forms a suite used as guest lodgings for visiting dragons. Though any
Monsters
Fizban's Treasury of Dragons
.
Change Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0
. A large chamber with connected smaller chambers, such as that seen toward the bottom of the map, forms a suite used as guest lodgings for visiting dragons. Though any treasures with significant
Lizardfolk Shaman
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage in crocodile form. If the lizardfolk is in crocodile form and the target is a Large or smaller creature, the target is grappled
","rollAction":"Claws","rollDamageType":"slashing"} slashing damage.
Change Shape (Recharges after a Short or Long Rest). The lizardfolk magically polymorphs into a crocodile, remaining in that form for up
magic-items
Spellcasting Focus for your spells, you gain a bonus determined by the cauldron’s rarity to all saving throws, and you can use the following properties.
Size Change (Rare+). You can perform a 1
minute ritual to change the cauldron’s size from Tiny to Medium, or from Medium to Tiny. It weighs 1 lb. when Tiny and 80 lb. when Medium. As a Medium object, its feet can move. It has a Speed of 20
magic-items
Spellcasting Focus for your spells, you gain a bonus determined by the cauldron’s rarity to all saving throws, and you can use the following properties.
Size Change (Rare+). You can perform a 1
minute ritual to change the cauldron’s size from Tiny to Medium, or from Medium to Tiny. It weighs 1 lb. when Tiny and 80 lb. when Medium. As a Medium object, its feet can move. It has a Speed of 20
Couatl
Legacy
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Monsters
Basic Rules (2014)
smaller creature. Hit: 10 (2d6 + 3);{"diceNotation":"2d6+3","rollType":"damage","rollAction":"Constrict","rollDamageType":"bludgeoning"} bludgeoning damage, and the target is grappled (escape DC 15
). Until this grapple ends, the target is restrained, and the couatl can't constrict another target.
Change Shape. The couatl magically polymorphs into a humanoid or beast that has a challenge rating
monsters
"} Bludgeoning damage plus 9 (2d8);{"diceNotation":"2d8", "rollType":"damage", "rollAction":"Structure Slam", "rollDamageType":"Force"} Force damage. If the target is a Large or smaller creature, it has
choice). If the target is a Large or smaller creature, it has the Prone condition.
Agonized Souls. The house’s stolen souls torment a victim. Wisdom Saving Throw: DC 16, a creature within 10 feet of
monsters
", "rollAction":"Grasping Tentacle", "rollDamageType":"Slashing"} Slashing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 18), and it has the Restrained
condition until the grapple ends.
Throw Victim. The formless spawn throws a Medium or smaller creature Grappled by it to a space it can see within 30 feet of itself that isn’t in the air
monsters
Call of Cthulhu
These gigantic octopoid beings resemble tiny versions of Cthulhu itself, yet their smaller stature still towers well over mortal creatures. Not all the inhabitants of R’lyeh were
relentless change in a person’s behavior, compelling the victim to seek lore regarding Cthulhu and work to free both the star-spawn and its master. A Cthulhu cult might arise when an ambitious and
monsters
itself, yet their smaller stature still towers well over mortal creatures. Not all the inhabitants of R’lyeh were trapped in its watery angles when it sank. Some still live in the deep trenches
“speak” to susceptible subjects. Much like Cthulhu itself, the star-spawn seeks to create a subtle but relentless change in a person’s behavior, compelling the victim to seek lore
Ancient Brass Dragon
Legacy
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Monsters
Basic Rules (2014)
damage or someone uses an action to wake it.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It
.
Images of Large or smaller monsters haunt the desert sands within 1 mile of the dragon’s lair. These illusions move and appear real, although they can do no harm. A creature that examines an
monsters
":"8d8", "rollType":"damage", "rollAction":"Consuming Bite", "rollDamageType":"Necrotic"} Necrotic damage. If the target is Huge or smaller, it has the Grappled condition (escape DC 15), and it has the
doom. The revelers’ forms and powers change depending on the theme of stories they embody. Great beast revelers of stories rise from tales of terrible monsters. Hero revelers of stories embody
Beholder
Legacy
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Monsters
Monster Manual (2014)
becomes a pile of fine gray dust.
If the target is a Large or smaller nonmagical object or creation of magical force, it is disintegrated without a saving throw. If the target is a Huge or larger
then vanish 24 hours later. Marks on cave walls might change subtly, an eerie trinket might appear where none existed before, harmless slime might coat a statue, and so on. These effects apply only to
monsters
Claustrophobia. While underground or in an indoor space smaller than 10 feet in diameter, Wrin makes ability checks and attack rolls with Disadvantage.
Read the Stars (1/Day). By spending 1 hour
’t take into account uncertain intervening circumstances that might change the outcome, such as the casting of additional spells or the loss of a companion. If the check succeeds by 5 or more, the
Morkoth
Legacy
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Monsters
Volo's Guide to Monsters
14) if it is a Large or smaller creature. Until this grapple ends, the target is restrained and takes 15 (3d8 + 2);{"diceNotation":"3d8+2","rollType":"damage","rollAction":"Tentacles","rollDamageType
it takes damage.
With a thought (no action required), the morkoth can initiate a change in the water within its lair that takes effect 1 minute later. The water can be as breathable and clear as air
Kobold
Legacy
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Species
Volo's Guide to Monsters
, kobold females aren’t exempted from war or work. Furthermore, kobolds can slowly change sex. If most males or females of a tribe are killed, some survivors change over several months until the
them.
Environment
Kobolds are cold-blooded and thus prefer temperate and tropical climates. Kobold tribes in colder regions tend to be smaller in population and more aggressive in their hunting
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Tiers of Play As characters grow in power, their ability to change the world around them grows with them. It helps to think ahead when creating your campaign to account for this change. As the
increasingly powerful. This approach also allows you to break your design work down into smaller pieces. Create material such as adventures, NPCs, maps, and so on for one tier at a time. You only need to worry
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Tiers of Play As characters grow in power, their ability to change the world around them grows with them. It helps to think ahead when creating your campaign to account for this change. As the
increasingly powerful. This approach also allows you to break your design work down into smaller pieces. Create material such as adventures, NPCs, maps, and so on for one tier at a time. You only need to worry
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
weapon using Strength, you can add your Rage Damage bonus to the attack’s damage roll. Giant Stature. Your reach increases by 5 feet, and if you are smaller than Large, you become Large, along with
anything you are wearing. If there isn’t enough room for you to increase your size, your size doesn’t change. Elemental Cleaver 6th-Level Path of the Giant Feature Your bond with the elemental might of