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Returning 35 results for 'change ward release'.
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Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
dropped it while looting the crypts. The characters can take the key to the Metal House of Wonders, the guildhall of the Splendid Order of Armorers, Locksmiths, and Finesmiths in the Dock Ward, or to
any local locksmith. In either place, someone can identify the key as the handiwork of a dwarf locksmith in the Trades Ward named Elaspra Ulmarr. Characters who visit Elaspra’s shop can learn from her
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
dropped it while looting the crypts. The characters can take the key to the Metal House of Wonders, the guildhall of the Splendid Order of Armorers, Locksmiths, and Finesmiths in the Dock Ward, or to
any local locksmith. In either place, someone can identify the key as the handiwork of a dwarf locksmith in the Trades Ward named Elaspra Ulmarr. Characters who visit Elaspra’s shop can learn from her
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
among the Lords of Waterdeep to not only reverse it, but to restore titles and lands to noble families who lost them through folly. The change has won her much support among the nobles. Now Zhents and
doing so. THE WARDS OF WATERDEEP
Waterdeep has long been divided into several large regions called wards. To locals these are essential to Waterdeep, but outsiders often lose track of which ward
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
among the Lords of Waterdeep to not only reverse it, but to restore titles and lands to noble families who lost them through folly. The change has won her much support among the nobles. Now Zhents and
doing so. THE WARDS OF WATERDEEP
Waterdeep has long been divided into several large regions called wards. To locals these are essential to Waterdeep, but outsiders often lose track of which ward
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Valachan. Losers rot where they fall in the jungle. Violations of the rules are punishable by death. Chakuna closes her domain’s borders while the trial is underway and can change the hunt’s rules on a
whim. For example, if she catches a competitor too soon, she might offer to release them if they sacrifice an arm to feed her beasts.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Valachan. Losers rot where they fall in the jungle. Violations of the rules are punishable by death. Chakuna closes her domain’s borders while the trial is underway and can change the hunt’s rules on a
whim. For example, if she catches a competitor too soon, she might offer to release them if they sacrifice an arm to feed her beasts.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
out why. 4 Reliable portals throughout Sigil begin to malfunction. Chaos ensues as citizens vanish to unknown planes in a mass. 5 A portal to the front lines of the Blood War opens in the Lower Ward
warning, barring anything and anyone from entering or exiting the City of Doors. 8 The Lady of Pain decrees that Sigil tolerates its factions no longer. They must disband or risk her wrath. Three factols come together and hire the characters to change the Lady’s mind.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
out why. 4 Reliable portals throughout Sigil begin to malfunction. Chaos ensues as citizens vanish to unknown planes in a mass. 5 A portal to the front lines of the Blood War opens in the Lower Ward
warning, barring anything and anyone from entering or exiting the City of Doors. 8 The Lady of Pain decrees that Sigil tolerates its factions no longer. They must disband or risk her wrath. Three factols come together and hire the characters to change the Lady’s mind.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Forbiddance spell. The ward deals necrotic damage to Celestials and Fey who enter the redoubt. Lighting The redoubt’s interior is dark. Area descriptions assume the characters have a light source or
redoubt in the mist form granted by his Change Shape bonus action. A character examining the cliffside must succeed on a DC 20 Intelligence (Investigation) check to spot the ventilation holes from the exterior; they’re obvious in area F3.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Forbiddance spell. The ward deals necrotic damage to Celestials and Fey who enter the redoubt. Lighting The redoubt’s interior is dark. Area descriptions assume the characters have a light source or
redoubt in the mist form granted by his Change Shape bonus action. A character examining the cliffside must succeed on a DC 20 Intelligence (Investigation) check to spot the ventilation holes from the exterior; they’re obvious in area F3.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
missions, but they come from Tashlyn Yafeera (see appendix B). Characters first become aware of this change when they receive their next mission briefing, since it’s written in a different hand. If the
in the Dock Ward — three dead so far, each one decapitated by a blade in the dead of night. Look into it, will you? Methinks the City Watch could use a little help.” Characters who spend three
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
missions, but they come from Tashlyn Yafeera (see appendix B). Characters first become aware of this change when they receive their next mission briefing, since it’s written in a different hand. If the
in the Dock Ward — three dead so far, each one decapitated by a blade in the dead of night. Look into it, will you? Methinks the City Watch could use a little help.” Characters who spend three
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Courthouse: Autumn The characters have learned that Fenerus Stormcastle is in the custody of the City Watch at a courthouse in the Castle Ward. If they try to speak with him, they are met by the
Lord of Waterdeep to secure Fenerus’s release. Mirt has personally lost coin to the Blood Hawk Posse, so helping Fenerus squirm out of jail stings him deeply. A character who has at least 4 renown in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Courthouse: Autumn The characters have learned that Fenerus Stormcastle is in the custody of the City Watch at a courthouse in the Castle Ward. If they try to speak with him, they are met by the
Lord of Waterdeep to secure Fenerus’s release. Mirt has personally lost coin to the Blood Hawk Posse, so helping Fenerus squirm out of jail stings him deeply. A character who has at least 4 renown in
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
configuration can change, so Glitch can’t say much more about the size of the train or the order in which the cars will be arranged. The configuration of the cars might be different than what’s shown on
likely being held in the Jail Car, which has a skylight. Patrols. Modrons patrol the exterior of the train. Teleportation Ward. Creatures can’t teleport into or out of the train.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
ushers each one in and out on schedule, but when angered, she might refuse to change to the next season, or even call upon one out of its proper time. Mortals pray to her to ward off unseasonable
many of those who killed wantonly in her sacred Nessian Wood. Nylea’s association with metamorphosis makes her the target of prayers from those who seek to dramatically change their own nature or
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
ushers each one in and out on schedule, but when angered, she might refuse to change to the next season, or even call upon one out of its proper time. Mortals pray to her to ward off unseasonable
many of those who killed wantonly in her sacred Nessian Wood. Nylea’s association with metamorphosis makes her the target of prayers from those who seek to dramatically change their own nature or
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
configuration can change, so Glitch can’t say much more about the size of the train or the order in which the cars will be arranged. The configuration of the cars might be different than what’s shown on
likely being held in the Jail Car, which has a skylight. Patrols. Modrons patrol the exterior of the train. Teleportation Ward. Creatures can’t teleport into or out of the train.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, experiencing little or no change in their lives until recently. Now their world is being altered faster than many of the fungus folk can keep up with — as is their world view, twisted by the chaotic
transformed myconid can release the spores in a cloud that fills a 10-foot-radius sphere centered on it, and the cloud lingers for 1 minute. Any flesh-and-blood creature in the cloud when it appears, or that
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, experiencing little or no change in their lives until recently. Now their world is being altered faster than many of the fungus folk can keep up with — as is their world view, twisted by the chaotic
transformed myconid can release the spores in a cloud that fills a 10-foot-radius sphere centered on it, and the cloud lingers for 1 minute. Any flesh-and-blood creature in the cloud when it appears, or that
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
of faerzress-infused stone. The change in the faerzress brought on by the arrival of the demon lords has left the xorn confused and easily angered. It tries to bargain for metal or gems to eat, and
rolling a d4 and consulting the Beneath the Yellow Mold table. Tampering with the mold-encrusted object causing the yellow mold to release its deadly spores. Beneath the Yellow Mold d4 Encounter 1 A
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
of faerzress-infused stone. The change in the faerzress brought on by the arrival of the demon lords has left the xorn confused and easily angered. It tries to bargain for metal or gems to eat, and
rolling a d4 and consulting the Beneath the Yellow Mold table. Tampering with the mold-encrusted object causing the yellow mold to release its deadly spores. Beneath the Yellow Mold d4 Encounter 1 A
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
who think me a hero will change their minds when they know the whole truth about my life as a hunter of the unnatural. Nevertheless, I must reveal, here and now, that I have been the indirect yet
, took control of a pack of zombies that wandered in the forest. He spoke to me through the mouths of the dead things and placed a magic ward against undead on me, then animated the dead Vistana and
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Satyr Revelmaster Satyr revelmasters use magical music to change the moods of other creatures. They do so to keep their celebrations exciting and to ward off foes. Satyr Revelmaster Medium Fey
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
who think me a hero will change their minds when they know the whole truth about my life as a hunter of the unnatural. Nevertheless, I must reveal, here and now, that I have been the indirect yet
, took control of a pack of zombies that wandered in the forest. He spoke to me through the mouths of the dead things and placed a magic ward against undead on me, then animated the dead Vistana and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
featuring a hero’s soul descending into the Underworld, crossing the Tartyx River, and being guided—or dragged—to the ward which awaits them might create that satisfying conclusion. Consider memorable
don’t change. For characters who embrace heroic virtues and live as a beneficial force in the world, they might spend a few hours or days in the idyllic embrace of Ilysia. On the other hand, those who
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
featuring a hero’s soul descending into the Underworld, crossing the Tartyx River, and being guided—or dragged—to the ward which awaits them might create that satisfying conclusion. Consider memorable
don’t change. For characters who embrace heroic virtues and live as a beneficial force in the world, they might spend a few hours or days in the idyllic embrace of Ilysia. On the other hand, those who
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Satyr Revelmaster Satyr revelmasters use magical music to change the moods of other creatures. They do so to keep their celebrations exciting and to ward off foes. Satyr Revelmaster Medium Fey
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
his release, and that the Lords’ Alliance would acquiesce to the brotherhood’s demands rather than risk an all-out attack on Revel’s End. But by now, Gant has been incarcerated long enough to
?” (If asked to elaborate, he adds: “Dzaan doesn’t shave his head or wear red robes, but that doesn’t change the fact that he’s Thayan. The Red Wizards want the Weave all to themselves. If they get
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
pursuers, and designate the pursuer closest to them as the lead. The lead pursuer might change from round to round. Dashing During the chase, a participant can freely use the Dash action a number of
escapes. If not, the chase continues for another round. If the characters catch Itzmin, he tells them where Serapio is in exchange for his release. Should Itzmin escape, the character who has the highest
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
pursuers, and designate the pursuer closest to them as the lead. The lead pursuer might change from round to round. Dashing During the chase, a participant can freely use the Dash action a number of
escapes. If not, the chase continues for another round. If the characters catch Itzmin, he tells them where Serapio is in exchange for his release. Should Itzmin escape, the character who has the highest
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
his release, and that the Lords’ Alliance would acquiesce to the brotherhood’s demands rather than risk an all-out attack on Revel’s End. But by now, Gant has been incarcerated long enough to
?” (If asked to elaborate, he adds: “Dzaan doesn’t shave his head or wear red robes, but that doesn’t change the fact that he’s Thayan. The Red Wizards want the Weave all to themselves. If they get
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
following short message to one of the characters: “I am Vajra Safahr, the Blackstaff. Come to Blackstaff Tower in the Castle Ward at once. Bring your friends.” Despite her insistent tone, Vajra doesn’t
share information requires a DC 12 Charisma (Persuasion) check. If the check succeeds, he tells the characters, “Evil’s twin hides its face for now. Expect that to change before winter’s end.” (This is an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
following short message to one of the characters: “I am Vajra Safahr, the Blackstaff. Come to Blackstaff Tower in the Castle Ward at once. Bring your friends.” Despite her insistent tone, Vajra doesn’t
share information requires a DC 12 Charisma (Persuasion) check. If the check succeeds, he tells the characters, “Evil’s twin hides its face for now. Expect that to change before winter’s end.” (This is an
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
level 1 spell slots. Once you recover spell slots with this feature, you can’t do so again until you finish a Long Rest. Level 10: Nature’s Ward You are immune to the Poisoned condition, and you have
Resistance to a damage type associated with your current land choice in the Circle Spells feature, as shown in the Nature’s Ward table. Nature’s Ward Land Type Resistance
Arid Fire
Polar