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                        Returning 10 results for 'change warping regards'.
                    
                
                        
                            
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                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     flaws:
Harmed by Running Water. While in running water, Strahd takes 20 acid damage if he ends his turn there, and he can’t use his Change Shape.
Sunlight Hypersensitivity. While in sunlight
                                                
                                            
                                                
                                                    , Strahd takes 20 radiant damage at the start of his turn, has disadvantage on attack rolls and ability checks, and can’t use his Change Shape bonus action.Multiattack. Strahd makes two Death Strike
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     columns that seem to change shape slightly every few minutes. 31b. Threshold of Insanity Far Realm Proximity. A strange energy can be felt emanating from the double door to the west. The closer a
                                                
                                            
                                                
                                                    , and they attack intruders on sight.
 Tapestry. A tapestry on the east wall depicts a group of humans twisting, warping, and melting into one amorphous, blasphemous entity.
 Treasure. The tapestry weighs 50 pounds and is worth 750 gp to one who appreciates such horrid decor.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     many of her feathers, and those that remain are frayed and disheveled. She carries a long staff with a hook on the end, which she uses to change the firefly lamps that hang from the ceiling. Crinkle has
                                                
                                            
                                                
                                                     little patience for others, and she regards Senior Scribe Varnyr’s restoration efforts as an invasion. Gailby Smallstone has softened the kenku’s dour disposition with her appreciation of interesting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    , experiencing little or no change in their lives until recently. Now their world is being altered faster than many of the fungus folk can keep up with — as is their world view, twisted by the chaotic
                                                
                                            
                                                
                                                    . Through telepathically shared dreams, corruption has taken root deep within the colony, warping the myconids’ normally placid and peaceful nature into something restive and rapturous. A few realize what is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     the following flaws:
 Harmed by Running Water. While in running water, Strahd takes 20 acid damage if he ends his turn there, and he can’t use Change Shape.
 Sunlight Hypersensitivity. While in
                                                
                                            
                                                
                                                     sunlight, Strahd takes 20 radiant damage at the start of his turn, has disadvantage on attack rolls and ability checks, and can’t use Change Shape.
 Actions
 Multiattack. Strahd makes two Death Strike
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     Avernus, the war-torn first layer of the Nine Hells. Clever Fiends and mages can change the gate’s destination, warping the pillar into an icy mirror that leads to the glacial layer of Cania or a noxious
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     war remain. From the fanatics of the Emerald Claw and the mad cults of the Dragon Below to the flesh-warping daelkyr and ancient archfiends, Eberron faces many threats… and there’s no one out there to
                                                
                                            
                                                
                                                     optional; hero points change the balance of the game and give player characters an opportunity to turn certain failure into success. It’s a way to make heroes feel largely than life, but it’s not a good
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     invisibility
 Teleport. Graz’zt teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see.
 Bonus Actions
 Change Shape. Graz’zt transforms into a
                                                
                                            
                                                
                                                     radiates outward in a tangible ripple, warping reality around him. Given enough time in a single location, Graz’zt can twist it with his power. Graz’zt’s lair is a den of ostentation and hedonism. It is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    , modify the descriptions of these locations as needed to account for this change.  Palace of Heart’s Desire, lower View Player Version P1. Front Gate Ivy clings to a set of silvery gates embedded in the
                                                
                                            
                                                
                                                     nonmagical. Even if his claim is proven false, Xinipax still regards the wineskin as a worthy gift. Xinipax doesn’t know what turned him to stone or how long he was petrified. After bestowing his gift
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     character presents a yellow key card and succeeds on a DC 15 Charisma (Persuasion) check, the android regards the characters as fellow researchers and lets them take anything in the room. On the counter
                                                
                                            
                                                
                                                     characters later change their minds, Aphelion is always listening and never far away. Destroying the computer terminal doesn’t stop Aphelion, whose consciousness is stored in a server room deep on the ship’s
                                                
                                            
                                        






