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Returning 18 results for 'change warping revenant'.
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Compendium
- Sources->Dungeons & Dragons->Monster Manual
Revenant Revenants possess the bodies they had in life, using them to hunt down their killers. If their bodies are destroyed, they take control of new bodies that gradually change to resemble the
revenants’ original forms. Revenant Medium Undead, Neutral
AC 13 Initiative +2 (12)
HP 127 (15d8 + 60)
Speed 30 ft.
Ability Score Mod Save
Str 18 +4 +7
Dex 14 +2 +2
Con
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Revenant Revenants possess the bodies they had in life, using them to hunt down their killers. If their bodies are destroyed, they take control of new bodies that gradually change to resemble the
revenants’ original forms. Revenant Medium Undead, Neutral
AC 13 Initiative +2 (12)
HP 127 (15d8 + 60)
Speed 30 ft.
Ability Score Mod Save
Str 18 +4 +7
Dex 14 +2 +2
Con
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
columns that seem to change shape slightly every few minutes. 31b. Threshold of Insanity Far Realm Proximity. A strange energy can be felt emanating from the double door to the west. The closer a
, and they attack intruders on sight.
Tapestry. A tapestry on the east wall depicts a group of humans twisting, warping, and melting into one amorphous, blasphemous entity.
Treasure. The tapestry weighs 50 pounds and is worth 750 gp to one who appreciates such horrid decor.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
columns that seem to change shape slightly every few minutes. 31b. Threshold of Insanity Far Realm Proximity. A strange energy can be felt emanating from the double door to the west. The closer a
, and they attack intruders on sight.
Tapestry. A tapestry on the east wall depicts a group of humans twisting, warping, and melting into one amorphous, blasphemous entity.
Treasure. The tapestry weighs 50 pounds and is worth 750 gp to one who appreciates such horrid decor.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, experiencing little or no change in their lives until recently. Now their world is being altered faster than many of the fungus folk can keep up with — as is their world view, twisted by the chaotic
. Through telepathically shared dreams, corruption has taken root deep within the colony, warping the myconids’ normally placid and peaceful nature into something restive and rapturous. A few realize what is
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, experiencing little or no change in their lives until recently. Now their world is being altered faster than many of the fungus folk can keep up with — as is their world view, twisted by the chaotic
. Through telepathically shared dreams, corruption has taken root deep within the colony, warping the myconids’ normally placid and peaceful nature into something restive and rapturous. A few realize what is
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
war remain. From the fanatics of the Emerald Claw and the mad cults of the Dragon Below to the flesh-warping daelkyr and ancient archfiends, Eberron faces many threats… and there’s no one out there to
optional; hero points change the balance of the game and give player characters an opportunity to turn certain failure into success. It’s a way to make heroes feel largely than life, but it’s not a good
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
invisibility
Teleport. Graz’zt teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see.
Bonus Actions
Change Shape. Graz’zt transforms into a
radiates outward in a tangible ripple, warping reality around him. Given enough time in a single location, Graz’zt can twist it with his power. Graz’zt’s lair is a den of ostentation and hedonism. It is
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
war remain. From the fanatics of the Emerald Claw and the mad cults of the Dragon Below to the flesh-warping daelkyr and ancient archfiends, Eberron faces many threats… and there’s no one out there to
optional; hero points change the balance of the game and give player characters an opportunity to turn certain failure into success. It’s a way to make heroes feel largely than life, but it’s not a good
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Avernus, the war-torn first layer of the Nine Hells. Clever Fiends and mages can change the gate’s destination, warping the pillar into an icy mirror that leads to the glacial layer of Cania or a noxious
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
invisibility
Teleport. Graz’zt teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see.
Bonus Actions
Change Shape. Graz’zt transforms into a
radiates outward in a tangible ripple, warping reality around him. Given enough time in a single location, Graz’zt can twist it with his power. Graz’zt’s lair is a den of ostentation and hedonism. It is
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Avernus, the war-torn first layer of the Nine Hells. Clever Fiends and mages can change the gate’s destination, warping the pillar into an icy mirror that leads to the glacial layer of Cania or a noxious
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
crystal dragon has captured a pack of winter wolves loyal to a frost giant, intent on convincing the wolves to change their evil ways.
4 A lonely werebear enjoys long conversations with a young
.
6 Remorhazes infest the glacier beneath an adult crystal dragon’s lair, posing an imminent threat to the dragon’s home and hoard.
7 A revenant persuades an adult crystal dragon to help get
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
crystal dragon has captured a pack of winter wolves loyal to a frost giant, intent on convincing the wolves to change their evil ways.
4 A lonely werebear enjoys long conversations with a young
.
6 Remorhazes infest the glacier beneath an adult crystal dragon’s lair, posing an imminent threat to the dragon’s home and hoard.
7 A revenant persuades an adult crystal dragon to help get
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
other elves do lends credence to the idea that their souls do not reincarnate. Did Corellon forever bar the souls of dark elves from Arvandor and change them in some fundamental way? Or does Lolth
by bringing them back as undead, but unlike other gods of similar sort, Kiaransalee doesn’t offer the undeath of lichdom but a lowly existence as a banshee, a revenant, or a wight. Drow believe that
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
other elves do lends credence to the idea that their souls do not reincarnate. Did Corellon forever bar the souls of dark elves from Arvandor and change them in some fundamental way? Or does Lolth
by bringing them back as undead, but unlike other gods of similar sort, Kiaransalee doesn’t offer the undeath of lichdom but a lowly existence as a banshee, a revenant, or a wight. Drow believe that
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
actual hit points shouldn’t change.) For example, a monster with an expected challenge rating of 6, 150 hit points, and resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons
Armor Class, hit points, attack bonus, or damage output for the purpose of determining its challenge rating. (The features don’t actually change the monster’s statistics.) Features that have no effect
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
actual hit points shouldn’t change.) For example, a monster with an expected challenge rating of 6, 150 hit points, and resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons
Armor Class, hit points, attack bonus, or damage output for the purpose of determining its challenge rating. (The features don’t actually change the monster’s statistics.) Features that have no effect