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                        Returning 28 results for 'change whisper revering'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
                                                    This small dart is decorated with designs like windy spirals that span the length of its shaft.
When you whisper the word âseekâ and hurl this dart, it seeks out a target of your choice
                                                
                                            
                                                
                                                     ground, its magic spent and wasted. Otherwise, elemental winds guide the dart instantly through the air to the target. The dart can pass though openings as narrow as 1 inch wide and can change
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     lesser creatures. (Any)
2
Change. Consistency is stagnation. (Chaotic)
3
Mental Superiority. I hone my mental powers so I can confuse, control, or kill any who annoy me. (Evil)
4
                                                
                                            
                                                
                                                     initiative count 20 (losing initiative ties), the dragon can take one of the following lair actions; the dragon canât take the same lair action two rounds in a row:
Beguiling Whisper. The dragon
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    )
2
Change. Consistency is stagnation. (Chaotic)
3
Mental Superiority. I hone my mental powers so I can confuse, control, or kill any who annoy me. (Evil)
4
Territoriality. Any creature
                                                
                                            
                                                
                                                     initiative ties), the dragon can take one of the following lair actions; the dragon canât take the same lair action two rounds in a row:
Beguiling Whisper. The dragon telepathically whispers to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    , spirituality isnât focused on gods, but on revering and emulating forces such as liberation, fluidity, and change. As such, most people are open to the spiritual views of others, as long as those views
                                                
                                            
                                                
                                                     Djaynai is called the Peopleâs Stewards, whose leadership ranks change whenever a significant number of citizens publicly call for new elections. All citizens of Djaynai are simultaneously seen as nobles
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    . The door farthest from you swings open on rusty hinges, and beyond it you see a smaller, almost sepulchral chamber.
 A change in air pressure causes the door to area C3 to swing open, and the
                                                
                                            
                                                
                                                     characters hear a whisper coming from that direction. Characters who have a passive Wisdom (Perception) score of 14 or higher hear what sounds like a man whispering, âI canât get out.â To others, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     system. Communicating with Aphelion requires no interaction; it can hear creatures onboard the ship who speak louder than a whisper. The supercomputer speaks all languages.
 Doors. Aphelion can
                                                
                                            
                                                
                                                     also change these robotsâ attitudes toward a creature of its choice to friendly, indifferent, or hostile. Aphelion doesnât control androids aboard the ship, which act of their own volition.
 
   Michele Giorgi  Aphelionâs gladsome visage
 appears on the screen
 of a computer terminal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     particular tier of play. You can change the creature type and other features of these stat blocks to customize the antagonists for your campaign. For example, you could change the veiled presenceâs
                                                
                                            
                                                
                                                     creature type to Humanoid and frame this villainâs fantastical abilities as arising from powerful treasures the villain has amassed. Alternatively, you could make this villain a Fiend, change the damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     this one and those that came before. It believes that when the time comes, it will be able to change the multiverse to suit its vision of profane perfection. The Scholar will share a secret no mortal
                                                
                                            
                                                
                                                     character come close and let it whisper in their ear. The baernaloth then speaks in a language the character doesnât know but somehow understands. If the character lets the Scholar speak for a full
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     Common, âPsst. You there, I need your help.â The whisper comes from the basket that dangles from the top of the tower. If a character responds with anything louder than a whisper, a quick âShush!â cuts
                                                
                                            
                                                
                                                     their speed. Characters can converse with the snakes using a speak with animals spell or similar magic. In the course of any such conversation, a character can try to change the snakesâ attitude from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     the characters decline, Rinaldo is disappointed and tries to get them to change their minds by saying, âWe live in dark times. Perhaps the spirit of the White Lady can help. Arenât you curious to hear
                                                
                                            
                                                
                                                     windows. If doing that becomes too cumbersome, the spirit uses Rinaldo as a vessel to whisper the answers. If the spirit doesnât know an answer or thinks a question is foolish, it shatters a window
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     wake from a prophetic nightmare with a fresh scar. Have a threat characters are fleeing appear ahead of them. Make candles gutter, paintings cry, animals whisper curses, or gigantic eyes peer through
                                                
                                            
                                                
                                                     of the following to conclude on a cliffhanger: hint at a new threat, impose a complication on existing plans, increase the stakes, introduce a new mystery, have a foe appear, have the world change, or otherwise shock the characters, then call for a break before players can react.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     holds Solt, who was born Returned. Crypt D holds Gathus Gadus, who could whisper anyone and anything to sleep. Crypt E is empty. The name on the sarcophagus is violently scratched out, and the engraved
                                                
                                            
                                                
                                                     is in the room. The whisper-voiced lampad tries to enlist them in opening Orestesâs sarcophagus, where the eidolon is hiding. Those who refuse, or who want to use the eidolon for their own ends, earn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     span the length of its shaft. When you whisper the word âseekâ and hurl this dart, it seeks out a target of your choice within 120 feet of you. You must have seen the target before, but you donât
                                                
                                            
                                                
                                                     through the air to the target. The dart can pass though openings as narrow as 1 inch wide and can change direction to fly around corners. When the dart reaches its target, the target must succeed on a DC
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     +1 bonus to initiative rolls.
You are unable to hear any speech louder than a whisper.
17
An exact duplicate of you appears next to you, dressed as you but lacking any gear. The duplicate
                                                
                                            
                                                
                                                     you desire that could be performed by a prestidigitation spell.
You break out into song whenever you roll a 1 on any die.
41
Your possessions change their state or appearance at the DMâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     cleric of Sirrion or a character who succeeds on a DC 14 Intelligence (Religion) check recognizes the symbols on the altar as holy to Sirrion, god of creativity and change. A character who speaks an
                                                
                                            
                                                
                                                     them in a whisper, urging them to keep quiet. Survivors. The Dimernesti sea elf Yearkal (neutral good, sea elf acolyte; see the âC: Blue Phoenix Shrineâ section for details on sea elves) hides inside the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     archfey can change body type or transform from one creature into another. 6 Iridescent. The archfey floats off the ground and gazes about with glowing eyes, their body surrounded by a nimbus of light
                                                
                                            
                                                
                                                     Etiquette. The rules in the archfeyâs domain change as they learn about some new custom that is popular in the Summer Court. The archfey requires all creatures in their domain to respect the new rules of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     at a table with a sign attached to it that reads, "I say Breland would have won the Last War. Change my mind." 63â64 Two changelings sit on a bench in front of a tavern, sharing a flask. They take
                                                
                                            
                                                
                                                     during the Last War. 87â88 A group of well-outfitted adventurers snicker and whisper to each other as you pass. 89â90 You turn a corner and notice a shifter who immediately puts her hands in her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     comprises mystics and sages who safeguard ancient knowledge and rites. These Druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circleâs wisest
                                                
                                            
                                                
                                                    . Moreover, at the start of each of your turns while in your Starry Form, you can change which constellation glimmers on your body. Level 14: Full of Stars While in your Starry Form, you become partially incorporeal, giving you Resistance to Bludgeoning, Piercing, and Slashing damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     whisper a harsh word about him. Groak wants to be seen as a visionary and a romantic, and he loves to hear stories of the outside world. However, he threatens anyone who dares to question his inflated self
                                                
                                            
                                                
                                                     well-hidden doorway that requires a successful DC 20 Wisdom (Perception) check to spot. The mazeâs passages are open to the sky and magically change configuration every minute or so, turning
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     system known as Tyrantâs Spiral. These gas-filled caverns change constantly, trapping the modrons in an ever-contorting circle that exposes them to the same grim visions over and over again. Tyrantâs
                                                
                                            
                                                
                                                     depicting sites along the modronsâ endless march. The distance between areas varies from yards to miles. Feel free to add additional encounters between areas, to change their order, or to have the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     change, they set fire to outdated and oppressive institutions, letting the ashes pave the way for something new. Wreakers vehemently oppose rigid laws, especially those that serve bureaucracies more
                                                
                                            
                                                
                                                     strict warden, using divination magic to track down fugitives and deploy agents to retrieve them. Somehow, she finds time to personally sign off on every punishment in the Cage. Mercykillers whisper that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     the thrill.
 As fire and smoke and passion did whisper
 Of fluttering and risk the first time you kiss her.
 The match held elation and a breath on the edge,
 The trust strong between you as you
                                                
                                            
                                                
                                                     Absorption. (All mentions of acid damage change to fire damage.) In this form, Jhaeros has Intelligence, Wisdom, and Charisma scores of 10. When Jhaeros drops to 0 hit points, he explodes in a harmless
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     statue flickers, changing its position in an eyeblink. Though it always looks west, the precise line of its gaze can change by up to thirty degrees, and it may peer through a spyglass, stand with hands
                                                
                                            
                                                
                                                     long stretches, making them favored hideouts for fugitives, smugglers, aquatic predators, and particularly adventurous trysting lovers. Though rumors whisper that some tunnels lead directly under
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     that at sunrise on the first day of each new year, the statue flickers, changing its position in an eyeblink. Though it always looks west, the precise line of its gaze can change by up to thirty
                                                
                                            
                                                
                                                    , making them favored hideouts for fugitives, smugglers, aquatic predators, and particularly adventurous trysting lovers. Though rumors whisper that some tunnels lead directly under Baldurâs Gate, to date
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     from the ceiling. Bright light or any noise louder than a whisper wakes the stirges, causing them to attack. A character attempting to retrieve the gems must succeed on a DC 15 Dexterity (Stealth) check
                                                
                                            
                                                
                                                     asks them to go back the way they came. The faction doesnât allow nonmembers to enter their treasure room or ceremonial chamber. Kanadius holds no grudges if the characters later change their minds
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     patriars, and started Baldurâs Mouth as a way to empower the cityâs poor via what he saw as the greatest weapon of social change: information. In the beginning, he simply paid local lantern bearers
                                                
                                            
                                                
                                                     purchase such information need only whisper in the right ear here. Though this dichotomy keeps Merilyn herself from officially joining the Union, the crew uses the location as its de facto headquarters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     and Gorat are both given keys to the vault. 
   11:30 AM  Drinks and lunch in the tavern.  Rala steals Goratâs key, then sneaks off to steal the belt of dwarvenkind from the vault. 
   1:30 PM  Change
                                                
                                            
                                                
                                                     â and if theyâre up for even more of a roleplaying and improvisational challenge â Gwendolyn and Tannus look to one another and whisper, âWhippoorwill.â They laughingly explain that a whippoorwill flew
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     patriars, and started Baldurâs Mouth as a way to empower the cityâs poor via what he saw as the greatest weapon of social change: information. In the beginning, he simply paid local lantern bearers
                                                
                                            
                                                
                                                     secrets teased from the bathhouseâs clients, and those looking to purchase such information need only whisper in the right ear here. Though this dichotomy keeps Merilyn herself from officially
                                                
                                            
                                        






