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Returning 35 results for 'changed replacing granting to have regard'.
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Species
Van Richten’s Guide to Ravenloft
unfold during adventures that lead your character to replacing their race with this new lineage. Work with your DM to establish if you’re amenable to such a development and how such stories
’ve changed in significant ways that might overwrite your once physical or magical capabilities. A dragonborn who becomes a dhampir, for instance, loses their connection to their draconic ancestry
Monsters
Icewind Dale: Rime of the Frostmaiden
Divine Being. Auril can’t be surprised and can’t be changed into another form against her will.
Divine Resurrection. When Auril drops to 0 hit points, her crystalline form shatters and
using her magic.
Casting such great magic night after night while also granting spells to her devoted followers leaves Auril weak and vulnerable. In her self-inflicted weakened state, Auril is inclined
Monsters
Icewind Dale: Rime of the Frostmaiden
Divine Being. Auril can’t be surprised and can’t be changed into another form against her will.
Divine Rejuvenation. When Auril drops to 0 hit points, her body turns to slush and melts
realm in the far north and, after a time, plunged it into frigid darkness using her magic.
Casting such great magic night after night while also granting spells to her devoted followers leaves Auril
Monsters
Icewind Dale: Rime of the Frostmaiden
Divine Being. Auril can’t be surprised and can’t be changed into another form against her will.
Divine Rejuvenation. When Auril drops to 0 hit points, her body collapses into shards of
night while also granting spells to her devoted followers leaves Auril weak and vulnerable. In her self-inflicted weakened state, Auril is inclined to be cautious and avoid contact with other creatures
Magic Items
Tasha’s Cauldron of Everything
tooth replaces one of your teeth as if you implanted it (potentially replacing another implanted tooth, see below).
Each tooth can only be used once. Track which teeth have been used. If a tooth’s
Dooms of the Malpheggi (emerald lizardfolk fang)
1 Lizard King/Queen;lizardfolk queen and 4 lizardfolk
You gain reptilian scales, granting you a +2 bonus to your AC. Additionally, when you finish a
Fey Touched
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Feats
Tasha’s Cauldron of Everything
Your exposure to the Feywild’s magic has changed you, granting you the following benefits:
Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
You learn the
Shadow Touched
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Feats
Tasha’s Cauldron of Everything
Your exposure to the Shadowfell’s magic has changed you, granting you the following benefits:
Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
You learn the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Fey Touched Your exposure to the Feywild’s magic has changed you, granting you the following benefits: Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. You learn the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Shadow Touched Your exposure to the Shadowfell’s magic has changed you, granting you the following benefits: Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. You learn
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Fey Touched Your exposure to the Feywild’s magic has changed you, granting you the following benefits: Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. You learn the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Shadow Touched Your exposure to the Shadowfell’s magic has changed you, granting you the following benefits: Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. You learn
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
unfold during adventures that lead your character to replacing their race with this new lineage. Work with your DM to establish if you’re amenable to such a development and how such stories unfold. WHAT
HAPPENED TO ME?
The lineages provided in this section represent a physical and magical transformation that alters you in fundamental ways. You can still appear as you once were, but you’ve changed in
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
unfold during adventures that lead your character to replacing their race with this new lineage. Work with your DM to establish if you’re amenable to such a development and how such stories unfold. WHAT
HAPPENED TO ME?
The lineages provided in this section represent a physical and magical transformation that alters you in fundamental ways. You can still appear as you once were, but you’ve changed in
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Recovery. Both the mind flayers of Bluetspur and the Mists surrounding the domain employ methods similar to the modify memory spell to obscure victims’ memories of their abduction, replacing them with
adventures. As the characters encounter evidence of Bluetspur’s mind flayers, consider giving individuals access to information they shouldn’t logically possess or granting them advantage on rolls related
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Recovery. Both the mind flayers of Bluetspur and the Mists surrounding the domain employ methods similar to the modify memory spell to obscure victims’ memories of their abduction, replacing them with
adventures. As the characters encounter evidence of Bluetspur’s mind flayers, consider giving individuals access to information they shouldn’t logically possess or granting them advantage on rolls related
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
doctor turn sour, Ez departed Mordentshire to hunt evil and find a family on her own terms. Since then, Ez has changed much, learning the ways of the Mists and replacing her leg with a splendid prosthetic
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
doctor turn sour, Ez departed Mordentshire to hunt evil and find a family on her own terms. Since then, Ez has changed much, learning the ways of the Mists and replacing her leg with a splendid prosthetic
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
capabilities compared to your own. The DM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice: Intelligence score Wisdom score
13th level, you can sometimes cause another creature to suffer an attack meant for you. When you are targeted by an attack while a creature within 5 feet of you is granting you cover against that attack
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
capabilities compared to your own. The DM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice: Intelligence score Wisdom score
13th level, you can sometimes cause another creature to suffer an attack meant for you. When you are targeted by an attack while a creature within 5 feet of you is granting you cover against that attack
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
another creature outside combat, you can learn certain information about its capabilities compared to your own. The DM tells you if the creature is your equal, superior, or inferior in regard to two
while a creature within 5 feet of you is granting you cover against that attack, you can use your reaction to have the attack target that creature instead of you. Soul of Deceit Starting at 17th
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
another creature outside combat, you can learn certain information about its capabilities compared to your own. The DM tells you if the creature is your equal, superior, or inferior in regard to two
while a creature within 5 feet of you is granting you cover against that attack, you can use your reaction to have the attack target that creature instead of you. Soul of Deceit Starting at 17th
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
fraught with frustration, and his insights make short work of such hindrances as easily as the lightning parts a mighty oak. Keranos dispenses inspiration without regard for the morality of its
granting insight, but also in expressing the awesome fury of the storm. Where others see only chaos and destruction in storms, he sees them as shaping the firmament in ways that challenge and engage
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
fraught with frustration, and his insights make short work of such hindrances as easily as the lightning parts a mighty oak. Keranos dispenses inspiration without regard for the morality of its
granting insight, but also in expressing the awesome fury of the storm. Where others see only chaos and destruction in storms, he sees them as shaping the firmament in ways that challenge and engage
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
by the cult’s founder, Sammaster. However, those goals changed with the rise of a young cultist named Severin. Inspired by Tiamat, Severin reexamined the texts translated by Sammaster and discovered a
them to his closest allies in the Cult of the Dragon, granting each the power of a wyrmspeaker. Using the magic of the dragon masks, this Inner Circle of Wyrmspeakers helps Severin prepare the way
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
example to emulate. That changed after she saw how Ilvara treated Jorlan Duskryn, a seasoned drow warrior who was the commander’s lover up until he was badly wounded. Ilvara discarded Jorlan without a
missing two fingers, Jorlan was no longer the warrior he once was. Ilvara relieved Jorlan of duty during his recuperation, replacing him with the young bravo Shoor Vandree. When she then took Shoor to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
by the cult’s founder, Sammaster. However, those goals changed with the rise of a young cultist named Severin. Inspired by Tiamat, Severin reexamined the texts translated by Sammaster and discovered a
them to his closest allies in the Cult of the Dragon, granting each the power of a wyrmspeaker. Using the magic of the dragon masks, this Inner Circle of Wyrmspeakers helps Severin prepare the way
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
example to emulate. That changed after she saw how Ilvara treated Jorlan Duskryn, a seasoned drow warrior who was the commander’s lover up until he was badly wounded. Ilvara discarded Jorlan without a
missing two fingers, Jorlan was no longer the warrior he once was. Ilvara relieved Jorlan of duty during his recuperation, replacing him with the young bravo Shoor Vandree. When she then took Shoor to
Magic Items
Infernal Machine Rebuild
wear and metal weapons you hold—reproducing the effect of the rust monster;s;rust monster's Rust Metal trait.
06
Your fingers sprout tiny clockwork picks, granting you advantage on ability
poisons and suffocating;suffocation.
Whenever you speak (including casting a spell with a verbal component), you must first use a bonus action to breathe.
81
Your blood is venomous, granting you
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
of prepared spells, replacing any of the spells there with other Cleric spells for which you have spell slots. Spellcasting Ability. Wisdom is your spellcasting ability for your Cleric spells
increases to 2d8. Potent Spellcasting. When you cast a Cleric cantrip and deal damage to a creature with it, you can give vitality to yourself or another creature within 60 feet of yourself, granting a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
prepared spells, replacing any of the spells there with other Cleric spells for which you have spell slots. Spellcasting Ability. Wisdom is your spellcasting ability for your Cleric spells
, you can give vitality to yourself or another creature within 60 feet of yourself, granting a number of Temporary Hit Points equal to twice your Wisdom modifier. Level 19: Epic Boon You gain an Epic Boon
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
prepared spells, replacing any of the spells there with other Cleric spells for which you have spell slots. Spellcasting Ability. Wisdom is your spellcasting ability for your Cleric spells
, you can give vitality to yourself or another creature within 60 feet of yourself, granting a number of Temporary Hit Points equal to twice your Wisdom modifier. Level 19: Epic Boon You gain an Epic Boon
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
of prepared spells, replacing any of the spells there with other Cleric spells for which you have spell slots. Spellcasting Ability. Wisdom is your spellcasting ability for your Cleric spells
increases to 2d8. Potent Spellcasting. When you cast a Cleric cantrip and deal damage to a creature with it, you can give vitality to yourself or another creature within 60 feet of yourself, granting a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
document granting permission to oversee the estate in the name of the crown), a land grant (a legal document bequeathing custody of the land to the character for as long as he or she remains loyal to
of the days. It earns a profit of 3d10 × 5 gp. Selling Magic Items Few people can afford to buy a magic item, and fewer still know how to find one. Adventurers are exceptional in this regard due to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
document granting permission to oversee the estate in the name of the crown), a land grant (a legal document bequeathing custody of the land to the character for as long as he or she remains loyal to
of the days. It earns a profit of 3d10 × 5 gp. Selling Magic Items Few people can afford to buy a magic item, and fewer still know how to find one. Adventurers are exceptional in this regard due to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
while also granting spells to her devoted followers leaves Auril weak and vulnerable. In her self-inflicted weakened state, Auril is inclined to be cautious and avoid contact with other creatures that
, telepathy 1,000 ft.
Challenge 9 (5,000 XP)
Divine Being. Auril can’t be surprised and can’t be changed into another form against her will.
Divine Rejuvenation. When Auril drops to 0 hit points, her