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Returning 22 results for 'changeling recovery give to have reflective'.
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changelings recovery give to have reflective
changeling recovery game to have reflection
Backgrounds
Guildmasters’ Guide to Ravnica
finally know peace. (Any)
Bonds
d6
Bond
1
I would give my life in the defense of the small enclave where I first encountered Mat’Selesnya.
2
I love beasts and
plants of all kinds, and am loath to harm them.
3
A healer nursed me to recovery from a mortal illness.
4
I’ll sing the invitation of Mat’Selesnya with my dying breath.
5
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Daask Forces Several members of Daask are stationed in Terminus, ready to attack the characters to give Garra a chance to get away. Unless noted otherwise, members of Daask attack the characters
Garra is leaving Sharn on a lightning rail bound for Wroat. Changeling Treachery If the characters are traveling with Jas (see “Skycoach Ride” earlier in the adventure), the changeling attempts to lead
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Other Elements Once you’ve located the adventure in the world and figured out how you’re going to handle the factions, only a few tasks remain. Give some of the magic items in the adventure an
; much of the town looks down on him anyway. The doppelganger in the “Halls of the Hunting Axe” side trek could be a changeling, and it’s not difficult to imagine the prophet Vanifer being one too. Some
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
character who examines the runes and succeeds on a DC 18 Intelligence (Arcana) check can ascertain that the runes give the shield the magical ability to trap creatures inside it. Any creature that
creature in its reflective outer surface. The shield can trap only one creature at a time. Whenever it traps a new creature, the shield releases its current prisoner, which appears in an unoccupied space as
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
). Runara says nothing about payment of any kind. If the characters offer to give money or perform services around the cloister in exchange for her hospitality, she accepts these gifts. Throughout this
-sucking, bat-things”), Runara helped in her recovery. Now Myla spends her time experimenting with alchemy, engineering, and magic. Rix is pious and tends to the temple, acting as Runara’s assistant. She
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
for any character. Criminals and charlatans have a difficult time evading the harsh laws of Karrnath. The Martial Adept feat can give a character a strong sense of military experience.
Martial
enchantments to avoid the effects of sunlight; others say that he has relies on changeling impersonators to take his place in the daylight. As for Drago Thul, he refused to stand down when Kaius III pushed for
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
scattered minotaur clans, the mysterious changeling city known as Lost. But other creatures have long been commingled. The ogres, orcs, trolls, hill giants, goblins, and kobolds of Droaam have never had
that the hags would give him an opportunity for vengeance against one of the daelkyr. Znir Pact. The gnolls of Droaam, once servants of Rak Tulkhesh, broke ties with the demons long ago and swore an oath
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
and then knowingly leave it vulnerable to being stolen (or worse). A dwarf who loses an item to thievery pursues the item’s recovery or seeks vengeance against the thieves with the same fury that
, routine, and safety. A mind not fully focused can’t give a task its proper attention. This rigidity in outlook, though a fundamental part of the dwarven psyche, can sometimes be a disadvantage
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
features: Barnacles. The upper decks are covered in barnacles (see “Wreck Features”). Cabins. Doors leading fore and aft from the central portion of the deck give access to cabins that once were
well as the bones of their friends in the harpy nest (area M1) and the brig (area M8) and give them a proper burial. If the characters perform this task, the ghosts give them permission to take treasure
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the Runestone, which he can then deliver to Laeral in utmost secrecy. Jalester tells the characters that he wants the fragment for himself and won’t disclose its purpose, except to say that its recovery
Moonstar can put the characters in touch with people who can give special training (see “Marks of Prestige” in chapter 7 of the Dungeon Master’s Guide). Uncover the Telepathic Spy Prerequisite: 9th
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. Interactions. Most living Thayans assigned to this sector hate being here. Thayans who surrender here hate the sector so much that they are more inclined to give truthful information about it. Sentient
confronts anyone who enters but stands down if the characters look like Thayans and give a credible reason for being here. Otherwise, the creatures attack. Bone Piles. Here lie fragments of bone left
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the robes of an oracle approaches and promises to give you the answer to all of life's problems for 42 copper crowns. 43–44 A human and an elf kiss passionately in an alley near your path. They notice
livery of House Vadalis struggles to carry a 3-foot-tall speckled blue egg down the street. 47–48 An aasimar oracle approaches and promises to give you the answer to all the problems that ever existed
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
dense and convoluted text of the contract — which will give the imp the souls of Pilster’s entire family if Pilster signs it. If the characters attack the imp, it turns invisible and attempts to escape as
are nearby. Treasure. In addition to the contract, the imp carries a soul coin from a previous interaction that it plans to give to its master. ELTUREL HAZARDS
In addition to the threats they’ll face
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the region give off a crimson glow for 1 minute. The creatures shed dim light in a 10-foot radius, attacks against them have advantage if the attacker can see them, and the creatures can’t benefit from
bleeding also stops if the target receives magical healing. 47–52 Mirrors and other highly reflective surfaces allow magical transport while in the region. Any creature that touches its reflection in an
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
of reciprocity dictates that guests repay her kindness (see “Rules of Conduct” earlier in the chapter). If the characters aren’t sure what to give her, Tsu says, “Any old trinket will do.” If the
is low, the characters chance upon a 10-foot-wide stream. Unknown to them, the stream flows from Downfall, and any character who looks into the water’s reflective surface catches a glimpse of an event
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Stone Giants Stone giants — reclusive, reflective, and inscrutable — take pains to remain apart from the world of sunlight and sky. Only when they’re surrounded by stone do they consider themselves
giants will leave the world alone. They wish neither good nor ill on the realms of humanity; they simply don’t give much thought to the matter, except on the rare occasions when humans crop up in a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
are hundreds of years old, dating from the time of the mind flayers’ domination of the Underdark. When grasped, a crystal replays a short psychic scene in its reflective interior. A crystal takes 10
insufferably self-absorbed Illithinoch leaders of old. If the characters are forthright with Oshundo and if they agree to give the alhoon any mind crystals they’ve found, Oshundo becomes a grudging ally
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
dealing damage to the target or enveloping its head. Magic Mirror. A detect magic spell reveals an aura of conjuration magic around the freestanding mirror, which acts as a portal. Touching the reflective
than 40 pounds of weight is applied to either one, both steps give way. When that happens, any creature standing on them must make a DC 15 Dexterity saving throw. On a successful save, the creature
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
ship, battering it with monstrous waves and howling winds that give way to peaceful waters and calm weather in the space of a moment.
Procan’s domain is the sea, and whatever the oceans touch, he bears
willing to trade cleric spells of up to 5th level, including raise dead, in return for recovery of the remains he seeks. 27. Saltmarsh Cemetery The town’s cemetery is well-kept, but many of its graves are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. What am I? The answer to Flutterfoot’s riddle is “laughter.” If the characters give the wrong answer, the gnome sprinkles himself with dust of disappearance, turns invisible, and flees. Lifelike
Members. When they’re not watching a tournament in the arena (area X6) or listening to Xanathar give a speech in the audience chamber (area X18), ten human bandits, members of the Xanathar Guild, sleep
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
around to give it commands. Treasure. The blue sphere is an Ioun stone (insight) that belongs to Iggwilv. Any other creature that attunes to the Ioun stone is cursed. While cursed in this way, the
an alcove on the north wall. Cold, spectral mist hangs motionless in front of the mirror’s reflective surface and covers the floor beneath it.
Zybilna brought mortals before this mirror, where they
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
bed frame and offers to trade with the characters: four gems worth 100 gp each, a red key card, and one sleep grenade. For every spaceship trinket the characters give Griss, the elder allows them to
fourth level. However, if the characters attack the terminal or otherwise offend Aphelion beyond immediate recovery, the robots on this level become hostile toward the characters until the characters mend the relationship.