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Returning 34 results for 'changeling waking recently'.
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Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Daask Founded by monstrous immigrants from Droaam, the criminal organization known as Daask has been building its power for a decade and has recently begun an aggressive campaign of expansion. Daask
organization. 4 Ash (kobold) is a sorcerer with talent in fire magic, who specializes in arson and assault. 5 Cask (changeling), an artificer and alchemist, supplies Daask with drugs and explosives and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Daask Founded by monstrous immigrants from Droaam, the criminal organization known as Daask has been building its power for a decade and has recently begun an aggressive campaign of expansion. Daask
organization. 4 Ash (kobold) is a sorcerer with talent in fire magic, who specializes in arson and assault. 5 Cask (changeling), an artificer and alchemist, supplies Daask with drugs and explosives and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
terrifying new forms. Such a plot comes with both opportunities and pitfalls. On the one hand, waking up in Mordenheim’s laboratory, either recently changed into reborn (see chapter 1) or about to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
terrifying new forms. Such a plot comes with both opportunities and pitfalls. On the one hand, waking up in Mordenheim’s laboratory, either recently changed into reborn (see chapter 1) or about to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
24. Children’s Bedroom The room smells fresh, as if it’s been recently cleaned and aired. Not a spot of dust sullies the pair of child-sized beds and other furnishings. A skeleton wearing a lady’s
apparitions in the house, causing the house to awaken. See “Waking the House” earlier in the adventure for details.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
24. Children’s Bedroom The room smells fresh, as if it’s been recently cleaned and aired. Not a spot of dust sullies the pair of child-sized beds and other furnishings. A skeleton wearing a lady’s
apparitions in the house, causing the house to awaken. See “Waking the House” earlier in the adventure for details.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Mortal elves cannot know if it is the soul of someone recently dead or someone who died millennia ago. They cannot even be certain it is an elf of the same world. The only assurance they have is that it
, but they aren’t to be discussed with adults until a memory of waking life first intrudes upon a youngster’s trance. This experience, called the First Reflection, marks the end of childhood and the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Mortal elves cannot know if it is the soul of someone recently dead or someone who died millennia ago. They cannot even be certain it is an elf of the same world. The only assurance they have is that it
, but they aren’t to be discussed with adults until a memory of waking life first intrudes upon a youngster’s trance. This experience, called the First Reflection, marks the end of childhood and the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
see things others cannot (in fact, they are a cult dedicated to the daelkyr Belashyrra and serve a hidden beholder) The Five Faces Changeling pickpockets who work Middle Menthis The Gremlins Gnomes and
Gate for decades (recently they’ve aligned with Daask, but their focus is their home district) The Quiet Folk Goblins who live in the sewers below Tavick’s Landing and avoid violence, using stealth and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
see things others cannot (in fact, they are a cult dedicated to the daelkyr Belashyrra and serve a hidden beholder) The Five Faces Changeling pickpockets who work Middle Menthis The Gremlins Gnomes and
Gate for decades (recently they’ve aligned with Daask, but their focus is their home district) The Quiet Folk Goblins who live in the sewers below Tavick’s Landing and avoid violence, using stealth and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
.
Many immigrants owe their safe and comfortable lives in our city to this man, but claims have surfaced recently charging him with corruption, saying that he took money from immigrants in exchange
feelings interfere with his duties. Sharn Watch Races d20 Race 1 Changeling 2–4 Dwarf 5–6 Elf 7 Gnome 8–9 Half-elf 10–11 Half-orc 12–13 Halfling 14–16 Human 17 Kalashtar 18 Shifter 19–20 Warforged
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
.
Many immigrants owe their safe and comfortable lives in our city to this man, but claims have surfaced recently charging him with corruption, saying that he took money from immigrants in exchange
feelings interfere with his duties. Sharn Watch Races d20 Race 1 Changeling 2–4 Dwarf 5–6 Elf 7 Gnome 8–9 Half-elf 10–11 Half-orc 12–13 Halfling 14–16 Human 17 Kalashtar 18 Shifter 19–20 Warforged
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in the armchairs are three darkling elders (see appendix C) who read to pass the time. Endelyn recently informed them that she’s expecting visitors, so the elders aren’t surprised to see the characters
after Endelyn has died, the paper is lying on the floor in plain view. Written in the Elvish script, it reads: Every morn when Skabatha rises,
The one first seen by her waking eyeses
Is swiftly forgotten like some fleeting swain
And shan’t be remembered ’til she sleeps again.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in the armchairs are three darkling elders (see appendix C) who read to pass the time. Endelyn recently informed them that she’s expecting visitors, so the elders aren’t surprised to see the characters
after Endelyn has died, the paper is lying on the floor in plain view. Written in the Elvish script, it reads: Every morn when Skabatha rises,
The one first seen by her waking eyeses
Is swiftly forgotten like some fleeting swain
And shan’t be remembered ’til she sleeps again.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
most of his waking hours in here, attempting to decipher Thalivar’s coded research notes (see area H6). See “Dealing with Gallio Elibro” for advice on roleplaying the wizard if he’s present when the
recently uncapped ink pot. Characters who examine the journal discover that it is at least a hundred years old and written in the same hand throughout — yet there is a hundred-year gap between the older
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
most of his waking hours in here, attempting to decipher Thalivar’s coded research notes (see area H6). See “Dealing with Gallio Elibro” for advice on roleplaying the wizard if he’s present when the
recently uncapped ink pot. Characters who examine the journal discover that it is at least a hundred years old and written in the same hand throughout — yet there is a hundred-year gap between the older
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
are rolling grass-covered hills recently claimed by the orcs of the Iceshield clan. They dwell in lodges made from timber cut from the forest. Elves and centaurs regularly emerge from the High Forest
recently reoccupied Ironslag and seeks to reignite its adamantine forge. See chapter 8, “Forge of the Fire Giants,” for more information on this location. Iymrith’s Lair The blue dragon Iymrith has
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
eyeball (like the one obtained from Delvin) tucked in one pocket. Being Sneaky. To move through these rooms without waking the cultists, a creature must succeed on a DC 14 Dexterity (Stealth) check. On a
the presence of a spy recently. That spy was chased from the catacombs and assassinated for his transgression. The cultists’ description of the spy confirms it was Delvin Fearnehart. Treasure. A
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
eyeball (like the one obtained from Delvin) tucked in one pocket. Being Sneaky. To move through these rooms without waking the cultists, a creature must succeed on a DC 14 Dexterity (Stealth) check. On a
the presence of a spy recently. That spy was chased from the catacombs and assassinated for his transgression. The cultists’ description of the spy confirms it was Delvin Fearnehart. Treasure. A
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
this area recently. Though their tunnels collapsed behind them, the creatures lurk just beyond the alcove. If the irritable umber hulks detect the characters, the monsters burst through the rubble and
character casts the Speak with Animals spell or uses other means to communicate with the lizards, the reptiles explain one of their siblings was recently slain by a terrible, red-furred creature from a large
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
this area recently. Though their tunnels collapsed behind them, the creatures lurk just beyond the alcove. If the irritable umber hulks detect the characters, the monsters burst through the rubble and
character casts the Speak with Animals spell or uses other means to communicate with the lizards, the reptiles explain one of their siblings was recently slain by a terrible, red-furred creature from a large
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
are rolling grass-covered hills recently claimed by the orcs of the Iceshield clan. They dwell in lodges made from timber cut from the forest. Elves and centaurs regularly emerge from the High Forest
recently reoccupied Ironslag and seeks to reignite its adamantine forge. See chapter 8, “Forge of the Fire Giants,” for more information on this location. Iymrith’s Lair The blue dragon Iymrith has
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
canyon beyond the monastery walls. Two doors lead from this room to the north, and one to the south.
The cultists spend little time in this common room. They spend most of their waking hours
an escort. Altar. Close inspection of the altar reveals that old runes and emblems in its surface have been recently chiseled out. A character who examines the marks can attempt a DC 15 Intelligence
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
canyon beyond the monastery walls. Two doors lead from this room to the north, and one to the south.
The cultists spend little time in this common room. They spend most of their waking hours
an escort. Altar. Close inspection of the altar reveals that old runes and emblems in its surface have been recently chiseled out. A character who examines the marks can attempt a DC 15 Intelligence
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
some task that only the god can comprehend. Before this gathering begins, the elves who have been selected start to have powerful dreams and waking visions, urging them to travel to a certain location
priests of Labelas. These individuals are elves well past their prime but who have not yet begun to withdraw into themselves. Their duties involve guiding elves who have recently experienced
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
in the bunks. Characters who enter the room must succeed on a DC 17 Dexterity (Stealth) check to avoid waking the goblins. If awoken, the goblins in the bunks flee and call for help. However, a
shrine as that of Ilsensine, the patron deity of the illithid empire. The shrine was built atop a broken duergar statue, and someone has recently defaced it. After Ruxithid assumed leadership of the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
some task that only the god can comprehend. Before this gathering begins, the elves who have been selected start to have powerful dreams and waking visions, urging them to travel to a certain location
priests of Labelas. These individuals are elves well past their prime but who have not yet begun to withdraw into themselves. Their duties involve guiding elves who have recently experienced
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
in the bunks. Characters who enter the room must succeed on a DC 17 Dexterity (Stealth) check to avoid waking the goblins. If awoken, the goblins in the bunks flee and call for help. However, a
shrine as that of Ilsensine, the patron deity of the illithid empire. The shrine was built atop a broken duergar statue, and someone has recently defaced it. After Ruxithid assumed leadership of the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
to avoid waking the stirges. Treasure. Three blue quartz gems worth 25 gp each are scattered across the floor. The leather pouch contains another five gems of the same value. The dead Cynidicean’s
ghost. Each figure wears a blue tunic draped with chain mail, along with a brass mask depicting the same long-haired, bearded man with a stern gaze.
Five guardians of Gorm (see appendix B) recently
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
to avoid waking the stirges. Treasure. Three blue quartz gems worth 25 gp each are scattered across the floor. The leather pouch contains another five gems of the same value. The dead Cynidicean’s
ghost. Each figure wears a blue tunic draped with chain mail, along with a brass mask depicting the same long-haired, bearded man with a stern gaze.
Five guardians of Gorm (see appendix B) recently
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
(Perception) check can see marks on the rough floor, suggesting that the statue has recently been moved aside. It takes a creature as big and strong as a storm giant to slide the statue, but the characters
giants are sensitive to water currents, so that any creature that swims through the cave must succeed on a DC 19 Dexterity (Stealth) check to avoid waking the giants. Treasure This room contains
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
jabberwock like a pet, regularly inviting it into her palace to feed from her cauldron. It continues to visit the palace even now that Zybilna is frozen in time, has fed recently, and is sound asleep
. Characters can move quietly about the room without waking it. Loud noises cause it to awaken, as do attacks made against it and any attempts to use or disturb the cauldron. Crafty characters who
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
(Perception) check can see marks on the rough floor, suggesting that the statue has recently been moved aside. It takes a creature as big and strong as a storm giant to slide the statue, but the characters
giants are sensitive to water currents, so that any creature that swims through the cave must succeed on a DC 19 Dexterity (Stealth) check to avoid waking the giants. Treasure This room contains
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
jabberwock like a pet, regularly inviting it into her palace to feed from her cauldron. It continues to visit the palace even now that Zybilna is frozen in time, has fed recently, and is sound asleep
. Characters can move quietly about the room without waking it. Loud noises cause it to awaken, as do attacks made against it and any attempts to use or disturb the cauldron. Crafty characters who