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Returning 8 results for 'changeling waking rules'.
Other Suggestions:
changelings waving rules
changelings warring rules
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changelings warning rules
changelings working rules
Species
Mordenkainen Presents: Monsters of the Multiverse
With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face is only a disguise. For
changelings todayâeven in those changelings who have never set foot in the fey realm. Each changeling decides how to use their shape-shifting ability, channeling either the peril or the joy of the
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
IâCath, Darklord Tsien Chiang rules a golden vision of the cityâa place of ultimate beauty and efficiency where all things move according to her design. For her, it is near perfection. For her people
favor of new designs. Within the dream, the people donât sleep, eat, or need to attend to any other concerns. They know only their work and the glory of Tsien Chiang. In the waking world, the truth of
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
avoid waking Sparkrender as long as at least half of them succeed on a DC 14 Dexterity (Stealth) check. If the characters try to turn the statues (see âHidden Entranceâ below) without waking
. Waking the Dragon. If awakened, Sparkrender is hostile toward the characters, growling and barking threats in Draconic. Characters who speak Draconic (the paladin and the wizard) can try to convince
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
as the monarchy rules in Breland, another war is inevitable. Rise up!" 87â90 A member of the Sharn Watch looks uncomfortable as she wanders the street. It's clear she doesn't come down here often. 91
, a changeling looks on in tears. 64â66 You walk down a path lined with trees on which are growing candy-coated apples. 67â70 Three children sparring with wooden swords play dangerously close to the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
awake cultists are manning the ballistae or keeping an eye on the storm giant prisoner. For ballista rules and statistics, see the âSiege Equipmentâ section in chapter 8 of the Dungeon Masterâs Guide
any ship upon which he stands to heave to one side or the other. All other creatures standing on the ship must succeed on a DC 10 Dexterity saving throw or be knocked prone. Development Upon waking
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Arcane Octad (see "Rite of the Arcane Octad"), they must craft a wand from the wood of this tree. Gathering wood without waking the tree requires a successful DC 20 Dexterity (Stealth) check. If the
inside the orb (see âInjuriesâ in the Dungeon Masterâs Guide for rules on losing an eye). If asked for the whereabouts of the missing wall engraving needed to complete the Rite of the Arcane Octad (see
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
for the rules of conduct (see âRules of Conductâ in chapter 2). Dubhforgail assumes the characters are Kelekâs minions and demands that they bring her the cake that Kelek promised her (âEight tiers
. Characters can move quietly about the room without waking it. Loud noises cause it to awaken, as do attacks made against it and any attempts to use or disturb the cauldron. Crafty characters who
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
destroyed, the scion of Stronmaus inside it awakens. Among the mightiest creatures of all giantkind, the scion stands 80 feet tall. It often finds some relief in waking and being freed from its troubling
the giantâs magic, creating one or more of the following effects: Biting Chill. Extreme cold envelops the land within 6 miles of the scion (see the Dungeon Masterâs Guide for rules on extreme cold






