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                        Returning 35 results for 'changeling warrior reveal'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    After betraying and nearly destroying the lich Vecna, the warrior Kas found himself trapped in the Shadowfell, imprisoned in a Domain of Dread called Tovag. There, he languished as a vampire. In time
                                                
                                            
                                                
                                                     form. Interactions with you while you are transformed by the crown reveal no illusory magic, nor do they reveal anything other than details about the creature youâre disguised as. You count as
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face is only a disguise. For
                                                
                                            
                                                
                                                     other changelings, a new face may reveal an aspect of their soul.
The first changelings in the multiverse appeared in the Feywild, and the wondrous, mutable essence of that plane lingers in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    , fighting until reduced to half hit points then fleeing. If any member of Daask is captured, a character who makes a successful DC 12 Charisma (Intimidation) check gets the Daask member to reveal that
                                                
                                            
                                                
                                                     Garra is leaving Sharn on a lightning rail bound for Wroat. Changeling Treachery If the characters are traveling with Jas (see âSkycoach Rideâ earlier in the adventure), the changeling attempts to lead
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Changeling With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face is only a
                                                
                                            
                                                
                                                     disguise. For other changelings, a new face may reveal an aspect of their soul.  The first changelings in the multiverse appeared in the Feywild, and the wondrous, mutable essence of that plane lingers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     evil, and that revel in their villainy.  Emerald Claw NPCs   d6 NPC   1 Though mortal, this fanatical warrior drinks the blood of those he slays in battle. 2 A cleric tries to convince her enemies to
                                                
                                            
                                                
                                                     its enemies than crush them in battle. 5 An artificer is obsessed with infusing necromantic curses into their construct creations. 6 A changeling necromancer often poses as a vampire or a mummy, even though itâs still alive.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                    Sidekicks On your adventures, the DM might reveal that youâve befriended a special character called a sidekick, who joins your party. This appendix presents the game statistics for sidekicks, of
                                                
                                            
                                                
                                                     which there are three types: Expert, an agile and exceedingly helpful jack of all trades Spellcaster, a magic-user who can cast spells to harm your foes or heal you and your friends Warrior, a martial
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     halfling with gleaming crystal eyes. This warforged spent twenty years on the battlefield, and it has no fear of the halfling warrior. Neither one noticed the changeling who stole the halflings purse, but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     nearly destroying the lich Vecna, the warrior Kas found himself trapped in the Shadowfell, imprisoned in a Domain of Dread called Tovag. There, he languished as a vampire. In time, the Dark Powers of the
                                                
                                            
                                                
                                                     transformed by the crown reveal no illusory magic, nor do they reveal anything other than details about the creature youâre disguised as. You count as the chosen creature for the purposes of spells
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     characters having spoken to Sarahâs ghost reduces him to tears. Through the course of their conversation with him, Vecken can reveal the following information: After the murders, the remains of Sarah and the
                                                
                                            
                                                
                                                     relics and jewelry, and more than a few have disappeared, their bodies never found. Veckenâs Retribution If the characters ask Vecken to join their investigation, the warrior demurs, telling them he
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Planetar Righteously Wrathful Angelic Warrior Habitat: Planar (Upper Planes); Treasure: Relics Planetars deliver the punishment of righteous gods. These angels innately know truth from lies, and they
                                                
                                            
                                                
                                                    . 
   5  Recover and destroy an evil Artifact. 
   6  Reveal the true name of a devil to banish it. 
   
   Carlo Arellano   
 Planetar Large Celestial (Angel), Lawful Good
 AC 19 Initiative +10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     scattered minotaur clans, the mysterious changeling city known as Lost. But other creatures have long been commingled. The ogres, orcs, trolls, hill giants, goblins, and kobolds of Droaam have never had
                                                
                                            
                                                
                                                     are spiritual leaders in many Droaamish communities. Queen Sheshka is a skilled warrior and general. She has been loyal to the Daughters, but she is devoted to her people and will always do whatâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     they bump up against the shipâs hull, the figures reveal themselves to be two chaotic neutral vampirates (see Booâs Astral Menagerie) named Dorgio Dali and Vitalia Daggermore. These âsurvivorsâ of the
                                                
                                            
                                                
                                                     they be destroyed. Scavenging Scavvers. Three gray scavvers (see Booâs Astral Menagerie) pick at the drifting corpse of an astral elf warrior. Wounding a scavver causes it to dart away. Will-oâ-Wisp
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     and reveal the future in the way of traditional tarot, and each of its seventy-eight cards had a unique effect when drawn. In 1989, the Deck of Many Things expanded again. âLuck of the Drawâ in Dragon
                                                
                                            
                                                
                                                     148 explored the deck through a conversation between a pompous wizard named Basil and his mercenary agent, a warrior named Jared. In this story, author Robin Jenkins offered answers for some of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     Sense and detect evil and good reveal that this zone is thoroughly desecrated. 26. Temple of Light Glowing pillars brightly light this chamber of white marble. Each pillar is carved in the likeness of a
                                                
                                            
                                                
                                                     consciousness. He has only 1 hit point unless healing magic was used. Vorja is in no condition to fight, and his loyalty to Thay is tenuous. If assisted, Vorja can reveal one piece of lore along with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     warrior. Other cultures might view the use of such abilities as a short cut to glory, but to hobgoblins a gift for magic is as valued and useful as a strong sword arm or brilliance in tactics. They are
                                                
                                            
                                                
                                                     magic is a sign of weakness and inefficiency. A warrior doesnât need to know about metallurgy to wield a blade, so why should a wizard care about where magic comes from? Devastators love to prove their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     the chief negotiator of the drow enclave), two female drow elite warriors, and a female drow assassin posing as another elite warrior. The assassin, Kinyel Druuâgiir, has Fraz-Urbâluuâs gem on her
                                                
                                            
                                                
                                                     person. She also has the Fey Ancestry, Innate Spellcasting, and Sunlight Sensitivity features of a drow elite warrior. These drow await the arrival of the Zhentarimâs chief negotiator, Ghazrim DuLoc. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     keep your allies safe as you reveal how much fight you still have in you. 
   2  You always keep a small pouch of salt or sand at your belt. If you can blind an opponent, even momentarily, you can
                                                
                                            
                                                
                                                     to look like the upper and lower jaws of a carnivorous dinosaur 
   4  A battleaxe with its head shaped like the flowing hair of a dwarf warrior 
   5  A suit of armor made from the discarded
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     warrior (see appendix C) is inside each barn, overseeing two humans (commoners) as they gather eggs, feed the animals, and clean up the stalls. If intruders confront the yakfolk in the barn, it uses an
                                                
                                            
                                                
                                                     Table A in chapter 7 of the Dungeon Masterâs Guide. 5B. Barnkeepersâ Hut During the day, one yakfolk warrior (see appendix C) and one yakfolk child are here. At night, the yakfolk warrior who oversees
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     Dexterity (Stealth) check. The drow is a member of Bregan Dâaerthe (see âUnexpected Alliesâ later in this chapter) and reveals as much if the characters confront him. If the characters reveal that theyâre
                                                
                                            
                                                
                                                    . Each wave of reinforcements consists of 2d4 drow plus 1d4 giant spiders that crawl down from rooftops. Drow Priestess of Lolth A drow priestess of Lolth accompanied by a drow elite warrior and 2d4 drow
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Jarlaxle Baenre of Bregan Dâaerthe The dashing and dapper commander of the Bregan Dâaerthe mercenary company, Jarlaxle Baenre is a drow warrior with centuries of experience. A nonconformist in a
                                                
                                            
                                                
                                                    . Jarlaxle doesnât want the demon lords rampaging through the Underdark or making it to the surface world. If the characters reveal that their ultimate goal is to send the demon lords back to the Abyss
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    . Moss Slab. The moss on the slab can be cleared to reveal an inscription that reads âDae Won-Ha, Warrior for the Peopleâ in both Common and Halri (the local language of Yeonido). Characters who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     racks on the walls.
 If a character says respectful words over the urns or disturb them in any way, three ghosts of Zarielâs knights arise from their remains. The ghosts solemnly reveal the following
                                                
                                            
                                                
                                                     ankle-deep mist. However, any character who explores a ritual room disturbs the mist enough to see features hidden underneath it: As you disturb the ankle-deep mist, it parts to reveal a ritual circle
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     set into the west, south, and east walls. Each panel is a 6-foot-tall, 3-foot-wide, 1-inch-thick rectangle of golden crystal, carved with the bas-relief image of a dwarf warrior clutching a battleaxe
                                                
                                            
                                                
                                                     reveal the way to King Melairâs true tomb. It promises (truthfully) to do so in exchange for its release from captivity. If the glabrezu is released, it casts dispel magic on the wall behind the tapestry
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     warrior in splint armor, wearing a helmet festooned with tyrannosaurus teeth and bearing a shield of intricately patterned leopard hide, towers over the chamber and looms above a wide, octagonal cistern
                                                
                                            
                                                
                                                    . The chamber echoes with the sound of rainwater dripping from the ceiling into the gaping pit. The face of the giant warrior statue is obliterated by deep gouges, but the rest of the statue remains
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     (Investigation) check enables a character to deduce that the doors arenât what they seem, through small clues showing that they are unused. The same check focused on a statue can reveal a small line on
                                                
                                            
                                                
                                                     terrible foe would never return. Then they entombed a fierce orc warrior to defend it forever in undeath. The door leading from area 36 bears an inscription in Orc: âBeyond this door the Maker of Death
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     reveal that each of these burial vaults contains only the remains of a king or a queen, moldering garments, a few corroded weapons, and similar worthless items (wererat grave robbers stole anything of
                                                
                                            
                                                
                                                     along whatever of his valuables he could salvage and carry here. 5. Community Quarters In this large area are housed a fire giant warrior, three fire giant servants (use the hill giant statistics, plus
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     warrior in studded leather armor, its dead-gray flesh drawn tightly over its bones and its face locked in a terrible scowl. The other is an attractive young man in cold weather clothing. His face
                                                
                                            
                                                
                                                     seamlessly with the âceilingâ to which itâs attached. A detect magic spell or similar magic does not reveal the magical aura around the altar, which is protected by a permanent version of the Nystulâs magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     Knight The Honorable Knight is a statue of a male warrior in plate armor with a shield and longsword. When the walking statues stopped, it bowed to those opposing it, straightened, sheathed its sword, and
                                                
                                            
                                                
                                                    , and thus locals call it the Hawk Man. I can reveal that in fact it bears much resemblance to an aarakocra, one of the bird-people said to live in the Star Mounts in the High Forest. The statueâs wings
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     a DC 15 Intelligence (History) check. On a success, the character recognizes that the statue depicts Gith, the legendary warrior who helped liberate her peopleâthe githyanki and the githzeraiâfrom the
                                                
                                            
                                                
                                                     The door opens to reveal a narrow, twisting corridor filled with a rainbow-colored haze.
 When githyanki inhabited the outpost, modrons used this corridor to circumvent crowded areas. The corridor is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     eggs of various colors and textures.
 Creatures. A Red Wizard enchanter (see appendix B), one dread warrior (see appendix B), and six skeletons oversee the eggs. If combat breaks out, the wizard sends
                                                
                                            
                                                
                                                    ). He carries a spell scroll of fly and a potion of healing (greater). One dread warrior has a +1 longsword, and each has a gold cuff that matches Thuriaâs. In Thuriaâs âdeskâ are mundane records of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     creatures larger than Tiny. They grant three-quarters cover to the orcs stationed behind them. The secret doors in area 3 provide access to these locations. The door slides aside to reveal a narrow passage
                                                
                                            
                                                
                                                     water. This is the personal treasure of Old Yarrack (see area 11). 9. Shamanâs Lair The secret door pivots open to reveal a chamber of finished stonework. The room is cluttered with crude furnishings
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     hall are scorched. Cracks in the panels reveal bare stone. Three mystic circles have been scribed in the floor, each edged with rough runes.
 Locked Doors. These steel double doors are locked. Tarul
                                                
                                            
                                                
                                                    . Closets. The sliding wooden doors open to reveal closets that contain fine female clothing in numerous styles and sizes. The easternmost closet contains a hemispherical stone in the middle of its back wall
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     on the map.  View Player Version J1. Main Deck Three sailors (drow) and a mate (drow elite warrior) are on deck at all times. If the characters board the ship and ask to speak with the captain, the
                                                
                                            
                                                
                                                     of floor opens to reveal the lower cargo hold (area J17 aboard the Eyecatcher or the Hellraiser; area J19 aboard the Heartbreaker). Crates and barrels stacked to the ceiling are tied down to ensure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     tapping sound.
 After its bar is removed, each iron door pulls open to reveal a cramped cell with no furnishings. The tapping comes from the cell of a doppelganger that was caught trying to
                                                
                                            
                                                
                                                    . Once there, it slips away and adopts a new disguise. The doppelganger wonât harm the characters unless they give it reason to. The loud banging comes from an unarmed goliath warrior named Kapanuk
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                    , Mennek can reveal two pieces of lore. Suffering Aura. Whenever a creature in this room deals damage to one or more creatures, it must make a DC 15 Wisdom saving throw. If the saving throw fails, the
                                                
                                            
                                                
                                                     southwest is a black gate.
 Creatures. A Red Wizard necromancer (see appendix B) and a deathlock wight (see appendix B) work here, guarded by a dread warrior (see appendix B) and four zombies. Thutai
                                                
                                            
                                        






