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Returning 35 results for 'changeling well refer'.
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changelings well refer
Monsters
Acquisitions Incorporated
-profit-and-power biz â Portentia Dran is more than she appears to be. Quite literally. The person known as Portentia is actually a changeling, who took the place of the real Portentia before her fifth
year.
The changeling Portentia can affect a range of disguises, and has spent long years engaged in a mission of manipulating the members of the Dran family. Years ago, it was Portentia who tricked
Monsters
Mordenkainen Presents: Monsters of the Multiverse
has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Dagger. Melee or Ranged Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction
refer to the houseâs descendants as dubh sithââdarklings.â Darklings dwell in secluded caverns and chambers beneath the towns of other species. From such enclaves, they quietly ply their trade as thieves and assassins.
Monsters
Curse of Strahd
refer to their tightly knit groups as kindnesses. A kindness of wereravens usually numbers between seven and twelve individuals. Not surprisingly, wereravens get along well with ravens and often hide
Darkling
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Dagger. Melee or Ranged Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Dagger"} to
that she cursed every member of his house. Other fey refer to the descendants of Dubh Catha's house as the dubh sith-or, in Common, "darklings." Darklings most often settle in secluded caverns and
Acolyte
Legacy
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Backgrounds
Basic Rules (2014)
particular hero of my faith, and constantly refer to that personâs deeds and example.
2
I can find common ground between the fiercest enemies, empathizing with them and always working toward
âs religious hierarchy. (Lawful)
5
Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful)
6
Aspiration. I seek to prove myself
Backgrounds
Guildmastersâ Guide to Ravnica
Members of the Selesnya Conclave refer to their magic as âdoruvati,â a Sylvan word meaning âgift.â When you use these gifts of MatâSelesnya, graceful swirls of green and
voices and actions aligned in common purpose. (Good)
3
Order. Like a well-pruned tree, society thrives when everything is kept in good order. (Lawful)
4
Life. Preserving life and
Backgrounds
Sword Coast Adventurer's Guide
operated openly or secretly, depending on the faction and its goals, as well as how those goals mesh with your own. Becoming an adventurer doesnât necessarily require you to relinquish membership
Personality Trait
1
I idolize a particular hero of my faith, and constantly refer to that personâs deeds and example.
2
I can find common ground between the fiercest enemies
Backgrounds
Baldurâs Gate: Descent into Avernus
be some hidden hypocrisy or heretical idea, or an ideal or bond taken to an extreme.
d8
Personality Trait
1
I idolize a particular hero of my faith, and constantly refer to that
my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful)
6
Aspiration. I seek to prove myself worthy of my godâs favor by matching my actions against
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
broodguards and exceedingly rare anathemas have their place in the hierarchy as well.
All yuan-ti can interbreed. Females usually lay clutches of eggs, which are stored in a common hatchery, although
â feelings if doing so could adversely affect the yuan-tiâs plans, but they understand humanoid psychology well enough to know that they can get away with this casual disregard for life
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
ghosts who suffer from the Darklordâs experiments. For inspiration, refer to the âDarklordâs Shadowsâ section and your answers to the questions there, as well as the Monsters tables in the âGenres of Horrorâ section later in this chapter.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
one of the few changeling communities in Breland. House Orien has a strong presence in Lower Tavickâs Landing, and Orien heirs, laborers, and teamsters can be found in many of the districts. House
Lyrandar and House Deneith are also well represented, with their representatives arranging matters of trade, transport, and security. These days, Lower Tavickâs Landing is best known for High Walls, a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
fence and information broker, who is happy to be paid in gold or secrets. 3 Kar Bloodhorn (minotaur) is an enforcer who leads raiding parties in Callestan. Kal is rough and loud but well liked in the
organization. 4 Ash (kobold) is a sorcerer with talent in fire magic, who specializes in arson and assault. 5 Cask (changeling), an artificer and alchemist, supplies Daask with drugs and explosives and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
than she appears to be. Quite literally. The person known as Portentia is actually a changeling, who took the place of the real Portentia before her fifth year. The changeling Portentia can affect a
the Wandering Crypt. And she would have been successful in arranging for Omin to be claimed by that creature as well if he hadnât fled immediately in search of a weapon to aid his captured sister
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
2. Rocâs Nest The stone giants refer to the roc of Deadstone Cleft as the Jotunglang (meaning âthe giant aboveâ). To sneak past the gargantuan bird, the party must succeed on a DC 14 group Dexterity
a scratched-up wooden chest containing 4,500 sp as well as 1d3 magic items. Roll on Magic Item Table H in chapter 7 of the Dungeon Masterâs Guide for the first item, and on Table B for any other items.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
feet high by 2 feet wide. Grumink and his team have been hard at work, trying to dig through the stone behind the altar. If Grumink is unaware of the characters, refer to the âDwarves at Workâ section
. If Grumink knows the characters are coming, refer to the âDwarves Alertedâ section instead. Grumink is hostile toward the characters in either scenario, mistaking them for competitors. Dwarves at
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Manual) and the ability to cast a handful of spells for a limited time. Stone giants refer to the petrified state as Olach Morrah, which translates as âthe Great Stillness.â The giants of Deadstone
, it becomes petrified for 8 hours. At the end of this time, the giant is no longer petrified and gains tremorsense out to a range of 30 feet, as well as a measure of innate spellcasting ability based
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the rituals that will open the portal between Tiamatâs home on Avernus and the Well of Dragons. Without the Red Wizards, Severinâs plan canât succeed.
The Red Wizards enlisted by Severin are among
can wield great magical power in her name. All Modar plans to ask in return is the Dragon Queenâs aid in overthrowing the hated Szass Tam and restoring Thay to its former glory. Rath Modar and his splinter sect refer to their movement as the Thayan Resurrection.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
idealists, and one of them appears to be an owl. All of them are well known in their home wards, and any of them could have use for a team of adventurers. The Sharn Councilors table describes a few of
as a separate city within the city. He has a reputation for stirring up conflict and setting the other councilors against one another. 8 Kilk (changeling) represents the merchants of Lower Tavickâs
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the rituals that will open the portal between Tiamatâs home on Avernus and the Well of Dragons. Without the Red Wizards, Severinâs plan canât succeed. The Red Wizards enlisted by Severin are among the
can wield great magical power in her name. All Modar plans to ask in return is the Dragon Queenâs aid in overthrowing the hated Szass Tam and restoring Thay to its former glory. Rath Modar and his splinter sect refer to their movement as the Thayan Resurrection.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
attack on the sahuagin fortress. They are well received by the council, and the alliance is quickly agreed to when the council members learn of the situation regarding the sahuagin. The town council
attack on the sahuagin forces and explore their fortress. Refer to chapter 6, The Final Enemy, to embark on this adventure.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Bandits and mercenaries have been coming to the region to join the Dragon Army. Itâs said the Dragon Army pays well. Draconians. Dragon Army forces include bipedal creatures with dragon-like features
. Dragon Army soldiers refer to these creatures as draconians. Enemy Armor. Dragon Army troops wear black armor with red flourishes and the symbol of Takhisis the Dragon Queen. The Highmaster. The Red
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
towers, wealthy barons from the dragonmarked houses make shady deals with crime bosses, each of them making profits by exploiting both the ordinary folk and the well-heeled upper crust alike
City d6 Adventure Seed 1 A homicidal changeling has killed two members of different dragonmarked houses, and doesnât plan to stop until one heir from each of the dragonmarked houses is dead. 2 A
Compendium
- Sources->Dungeons & Dragons->Monster Manual
beings, such as aboleths, beholders, flumphs, and mind flayers. Beasts are non-Humanoid natural creatures, like horses and wolves, as well as most giant animals. Celestials are magical creatures, such
categorization and have no rules of their own, but certain game effects might refer to them. Lists of monster groups related by descriptive tags appear in appendix B.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
history, but the stories call him Dubh Catha (âDark Crowâ in Common), and other Fey refer to the houseâs descendants as dubh sithââdarklings.â Darklings dwell in secluded caverns and chambers beneath
throw or be blinded until the end of its next turn.
Light Sensitivity. While in bright light, the darkling has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Beasts are non-Humanoid natural creatures, like horses and wolves, as well as most giant animals. Celestials are magical creatures, such as angels and pegasi, with ties to the Upper Planes. Constructs are
, and zombies. Descriptive Tags A monster might have one or more tags in parentheses following its type. Such tags provide additional categorization and have no rules of their own, but certain game effects might refer to them.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
. If they perform well, give this character inspiration. The Last Task After hearing the report, Tarto informs the group that thereâs one last task they must perform before theyâre dismissed for lunch
secretly contains a number of hungry neogi hatchlings. If the characters open the crate or otherwise find a way to divine its contents before visiting Mirtâs quarters, youâll need to refer to part 3
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
elements by the surrounding trees, walls, and cliffs. The statue is a depiction of the Morninglord, positioned so that he is reaching toward the east (the dawn). Locals refer to the statue and gazebo as the
gazebo must be torn down to reach it, and doing that doesnât sit well with the locals. If the characters damage the gazebo and donât repair it, any Charisma checks they make to shift the attitudes of the villagers have disadvantage.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
cultivate the orchard again. Daran is well over five hundred years old, and he has worked as a marshal and herald for many years in the lands of the Dragon Coast, far to the south. Upon retiring, he
concerned about the Redbrands, and he would like to see a group of heroes teach the ruffians a lesson. He tells the characters that itâs time someone took a stand against their leader, whom the outlaws refer
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
speaking to a different changeling each time you meet with the organization. Others The four organizations mentioned here are the ones people have heard of. The Boromar Clan is well known in Sharn. The
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
can help you design adventure content that provides opportunities for character development. Keep a running tally of the adventurersâ classes and levels, as well as any quests and downtime activities
theyâre engaged in. If the characters have a ship or stronghold, record its name and whereabouts, as well as any hirelings in the charactersâ employ. Player Handouts. Keep a copy of all handouts you
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
wood to keep them warm on cold nights, and they draw water from a blessed pool. They have chickens, hares, and small pigs, as well as gardens of beets and turnips. The only thing they depend on from
. Eternally young, he presides over the abbey to this day, and locals refer to him simply as the Abbot. Many villagers suspect that the Abbot is Strahd in disguise, for theyâve heard stories about
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
âindividually or in small groupsâfor fresh air and exercise. They are watched closely by guards on the ground as well as the guards on the corner tower. R12. Meeting Room This room holds a large
its prison cells (area R17). The guards refer to this corridor as the hexagon because of its shape. R16. Panopticon The continual flame spells that light this area can be dimmed from the surveillance hub (area R18). The hall is dimly lit at night.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Adventure Background Froderic DartwildâFrody to those who knew him wellâwas a gifted human bard born and raised in the hamlet of Toadhop. He could play the mandolin by age three and performed
. So gifted a musician was he that an admiring wizard gave Frody an instrument of the bardsâa famous Canaith mandolin called Golden Axe. The mandolinâs magic served Frody well during his many
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
veteran verbally assaults any warforged he sees, blaming them for his injury. 13â14 A well-dressed human sits awkwardly next to the wall, seemingly trying to avoid touching or being touched by anyone else
discuss their plans in their native tongue. 27â28 A harried dwarf tries to keep three children corralled, but the oldest one keeps sneaking away. 29â30 A bored changeling practices duplicating the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
history, but the stories call him Dubh Catha (âDark Crowâ in Common), and other Fey refer to the houseâs descendants as dubh sithââdarklings.â Darklings dwell in secluded caverns and chambers beneath the
be blinded until the end of its next turn.
Light Sensitivity. While in bright light, the darkling has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight






