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Returning 32 results for 'changeling whispers running'.
Other Suggestions:
changing whispers reining
changelings whispers ranging
changelings whispers ranking
changelings whispers rushing
changelings whispers running
Monsters
Fizban's Treasury of Dragons
Spellcasting
Age
Spell Save DC
Spells Known
Adult Deep Dragon;Adult
16
command, dissonant whispers, faerie fire, water breathing
Deep Dragon Adventures
The Deep Dragon
of an adult deep dragon.
7
An adult deep dragon has ended up rearing a young brass dragon and is running out of patience for the young dragon’s mischief.
8
An adult deep dragon takes
Magic Items
Tasha’s Cauldron of Everything
(Perception) checks from constant whispers of memories and nearby minds.
9
The Disappearances of Half Hollow (vomerine tooth of a Large toad)
4 giant toad;giant toads
Your long jump is up to 30
feet and your high jump is up to 15 feet, with or without a running start.
10
Legendry of Phantoms and Ghosts (obsidian human molar)
1 giant octopus, 1 mage, 1 specter
As an action, you can use
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Tyrants No criminal guild in Sharn is more shrouded in mystery than the Tyrants. This organization of changelings deals in secrets and lies, selling forgeries, running long cons, and treating
operations in the Dragoneyes district, in Lower Tavick’s Landing. They have agents spread across the city. A beggar, a bartender, or a courtier could actually be a persona crafted by a Tyrant changeling. The
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Tyrants No criminal guild in Sharn is more shrouded in mystery than the Tyrants. This organization of changelings deals in secrets and lies, selling forgeries, running long cons, and treating
operations in the Dragoneyes district, in Lower Tavick’s Landing. They have agents spread across the city. A beggar, a bartender, or a courtier could actually be a persona crafted by a Tyrant changeling. The
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
around a large mesa and continues to spiral upward, but the ceiling of the cavern is too dark and high to see. You hear murmurs and whispers coming from atop the mesa, which grow louder as you approach
. Its stacked levels resemble steps in a staircase, but a ramp running from top to bottom provides an easy way up.
Climbing the mesa reveals that its steps aren’t concentric circles but the bands of a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
around a large mesa and continues to spiral upward, but the ceiling of the cavern is too dark and high to see. You hear murmurs and whispers coming from atop the mesa, which grow louder as you approach
. Its stacked levels resemble steps in a staircase, but a ramp running from top to bottom provides an easy way up.
Climbing the mesa reveals that its steps aren’t concentric circles but the bands of a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
discuss their plans in their native tongue. 27–28 A harried dwarf tries to keep three children corralled, but the oldest one keeps sneaking away. 29–30 A bored changeling practices duplicating the
halfling from House Ghallanda offers food and drink to all passengers except elves or half-elves. 47–48 An elf bard from House Phiarlan whispers conspiratorially with a member of the vehicle’s crew. 49–50 A
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
driven 10 feet underwater and restrained there. The creature can use its action to make a DC 15 Strength (Athletics) check, ending the restrained condition on a success. Aboleth Whispers Whenever the
. After receiving these images, the character must succeed on a DC 10 Wisdom saving throw or suffer a random form of short-term madness, as described in chapter 8, “Running the Game,” of the Dungeon
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
driven 10 feet underwater and restrained there. The creature can use its action to make a DC 15 Strength (Athletics) check, ending the restrained condition on a success. Aboleth Whispers Whenever the
. After receiving these images, the character must succeed on a DC 10 Wisdom saving throw or suffer a random form of short-term madness, as described in chapter 8, “Running the Game,” of the Dungeon
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
corner of their eyes, but when they turn to look, nothing is there. A voice whispers indistinct words in their ears. A terrified shriek splits the air. Shadows follow the characters, stretching out
neck stands up, and the space between their shoulder blades itches. They can’t shake the feeling of being watched. RUNNING THE MEENLOCKS
The meenlocks haunting Vermeillon avoid bright light. They
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
corner of their eyes, but when they turn to look, nothing is there. A voice whispers indistinct words in their ears. A terrified shriek splits the air. Shadows follow the characters, stretching out
neck stands up, and the space between their shoulder blades itches. They can’t shake the feeling of being watched. RUNNING THE MEENLOCKS
The meenlocks haunting Vermeillon avoid bright light. They
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
discuss their plans in their native tongue. 27–28 A harried dwarf tries to keep three children corralled, but the oldest one keeps sneaking away. 29–30 A bored changeling practices duplicating the
halfling from House Ghallanda offers food and drink to all passengers except elves or half-elves. 47–48 An elf bard from House Phiarlan whispers conspiratorially with a member of the vehicle’s crew. 49–50 A
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Fortuitous Happenstance. The Shieldmeet festival features a number of games of chance, skill, and bravery, from dice and darts, to drunken running, to wrestling and other physical contests
it clear that she didn’t wish to speak of the matter again, and she would ensure that anyone who brought it up in official dealings would be quite unhappy with the results. Though there are whispers
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Fortuitous Happenstance. The Shieldmeet festival features a number of games of chance, skill, and bravery, from dice and darts, to drunken running, to wrestling and other physical contests
it clear that she didn’t wish to speak of the matter again, and she would ensure that anyone who brought it up in official dealings would be quite unhappy with the results. Though there are whispers
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Enunciates overly clearly 6 Speaks loudly 7 Whispers 8 Uses flowery speech or long words 9 Frequently uses the wrong word 10 Uses colorful oaths and exclamations 11 Makes constant jokes or puns 12 Prone to
"Running the Game"). NPC Bonds d10 Bond 1 Dedicated to fulfilling a personal life goal 2 Protective of close family members 3 Protective of colleagues or compatriots 4 Loyal to a benefactor, patron, or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Enunciates overly clearly 6 Speaks loudly 7 Whispers 8 Uses flowery speech or long words 9 Frequently uses the wrong word 10 Uses colorful oaths and exclamations 11 Makes constant jokes or puns 12 Prone to
"Running the Game"). NPC Bonds d10 Bond 1 Dedicated to fulfilling a personal life goal 2 Protective of close family members 3 Protective of colleagues or compatriots 4 Loyal to a benefactor, patron, or
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
portraits, the paintings target them with disconcerting magic. Each creature in the hall that can hear the whispers must make a DC 14 Wisdom saving throw. On a failed save, the creature takes 10 (3d6) psychic
running. Each office contains at least one desk and chair, along with stacks of dull paperwork and some personal tchotchkes, like a paperweight bearing the Lorehold emblem or an overdue romance novel
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
portraits, the paintings target them with disconcerting magic. Each creature in the hall that can hear the whispers must make a DC 14 Wisdom saving throw. On a failed save, the creature takes 10 (3d6) psychic
running. Each office contains at least one desk and chair, along with stacks of dull paperwork and some personal tchotchkes, like a paperweight bearing the Lorehold emblem or an overdue romance novel
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
entertainment options. The Classic Theater is its most popular venue, but Smoky Towers offers a wide variety of more exotic fare. Dinner theater, changeling burlesque, and other diversions can be found in Smoky
Sunrise This district provides housing for the shopkeepers and servants who keep Upper Tavick’s Landing running. Housing is largely modest in quality, with a few comfortable towers. Upper Tavick’s Landing
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
entertainment options. The Classic Theater is its most popular venue, but Smoky Towers offers a wide variety of more exotic fare. Dinner theater, changeling burlesque, and other diversions can be found in Smoky
Sunrise This district provides housing for the shopkeepers and servants who keep Upper Tavick’s Landing running. Housing is largely modest in quality, with a few comfortable towers. Upper Tavick’s Landing
Magic Items
Infernal Machine Rebuild
.
07
You can cast the speak with animals spell at will, but can use it to communicate only with insects.
Disturbing whispers on the edge of hearing haunt all creatures within 30 feet of you
You have increased lung capacity, increasing your walking speed by 10 feet and letting you hold your breath for twice as long as normal.
Whenever you exert yourself by fighting, running, and so
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the belfry’s conical slate roof where it peaks twenty feet above, with a crenellated battlement running between them.
A human body is sprawled in a depression at the center of the stone floor, its
when a sudden premonition of danger came to her from her god, Procan. She heard whispers in her mind that led her to this place, and her intuition told her that the skeleton found here was the remains
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
in several inches of bat guano. The catacombs are made up of 10-foot-wide arched walkways running between 10-foot-square crypts, which serve as pillars that support the 20-foot-high ceiling. The area
apparition comes the faintest of whispers: “The vampire must be destroyed. Use me as your weapon.” With that, it fades away. Treasure. A detect magic spell reveals that the thighbone radiates an aura of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
in several inches of bat guano. The catacombs are made up of 10-foot-wide arched walkways running between 10-foot-square crypts, which serve as pillars that support the 20-foot-high ceiling. The area
apparition comes the faintest of whispers: “The vampire must be destroyed. Use me as your weapon.” With that, it fades away. Treasure. A detect magic spell reveals that the thighbone radiates an aura of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
is still alive, it comes running if it hears this sound. Treasure. Ringlerun carries a staff of power with 15 charges remaining. (The staff has 20 charges when fully charged. Five charges were expended
goblins that the jabberwock has devoured, are the following treasures: A pair of silver armlets (25 gp each) An ornate steel dagger that whispers “soon” whenever its wielder falls asleep (50 gp) A silver
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
is still alive, it comes running if it hears this sound. Treasure. Ringlerun carries a staff of power with 15 charges remaining. (The staff has 20 charges when fully charged. Five charges were expended
goblins that the jabberwock has devoured, are the following treasures: A pair of silver armlets (25 gp each) An ornate steel dagger that whispers “soon” whenever its wielder falls asleep (50 gp) A silver
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Veddin. Both are neutral evil Far Realm scholars who were driven from Neverwinter when their nascent Far Realm cult was exposed. Whispers from Ilvaash led the pair here. Duoro wholly embraced Ilvaash’s
.
Illithinoch’s infected elder brain (see the accompanying stat block) squats in the fluid remaining in this pool, occasionally running its tendrils across the mold-crusted rim and dwelling on its obsessions
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. The crate contains the carcass of a curled-up, eight-legged reptile with spikes running down its back. With a successful DC 15 Intelligence (Nature) check, a character can determine that it’s the
the chapter), he picks up a stick, whispers to it, and hands it to one of the characters. If a character accepts the gift, a tiny flower blooms at one end of the stick. Until this flower wilts and
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Veddin. Both are neutral evil Far Realm scholars who were driven from Neverwinter when their nascent Far Realm cult was exposed. Whispers from Ilvaash led the pair here. Duoro wholly embraced Ilvaash’s
.
Illithinoch’s infected elder brain (see the accompanying stat block) squats in the fluid remaining in this pool, occasionally running its tendrils across the mold-crusted rim and dwelling on its obsessions
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. The crate contains the carcass of a curled-up, eight-legged reptile with spikes running down its back. With a successful DC 15 Intelligence (Nature) check, a character can determine that it’s the
the chapter), he picks up a stick, whispers to it, and hands it to one of the characters. If a character accepts the gift, a tiny flower blooms at one end of the stick. Until this flower wilts and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
is trapped with a tripwire that the kobolds connect after shutting the door. Hitting this tripwire, 2 inches off the ground stretched between opposite door frames and running up the frame, causes the
—tends an enchanted garden and harvests fruit from something the goblins call the Gulthias Tree, but they speak of it only in the most terrified of whispers. The enchanted fruit grows on the Gulthias
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
is trapped with a tripwire that the kobolds connect after shutting the door. Hitting this tripwire, 2 inches off the ground stretched between opposite door frames and running up the frame, causes the
—tends an enchanted garden and harvests fruit from something the goblins call the Gulthias Tree, but they speak of it only in the most terrified of whispers. The enchanted fruit grows on the Gulthias