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Returning 22 results for 'changeling wild recover'.
Other Suggestions:
channeling with recover
changing with recover
changeling with recover
changeling with removed
changelings wild remove
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
of your Wild Shape and choose a point within 60 feet of yourself. Vitality-giving flowers and life-draining thorns appear for a moment in a 10-foot-radius Sphere centered on that point. Each creature
choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your Druid level (round up), and none of them can be level 6+. For example, if
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
of your Wild Shape and choose a point within 60 feet of yourself. Vitality-giving flowers and life-draining thorns appear for a moment in a 10-foot-radius Sphere centered on that point. Each creature
choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your Druid level (round up), and none of them can be level 6+. For example, if
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
composition and features of the moon, the lair might contain natural springs and heat vents, wild gardens, crystal formations, magical phenomena, or an ecosystem of lesser life forms that have adapted
elemental that deals cold damage instead of bludgeoning damage. If the dragon dies, the moaning stops, the moon devils dissipate, and the black frost disappears over the course of 1d10 days, allowing plant life in the area to recover.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
composition and features of the moon, the lair might contain natural springs and heat vents, wild gardens, crystal formations, magical phenomena, or an ecosystem of lesser life forms that have adapted
elemental that deals cold damage instead of bludgeoning damage. If the dragon dies, the moaning stops, the moon devils dissipate, and the black frost disappears over the course of 1d10 days, allowing plant life in the area to recover.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
a Magic action, you can expend a use of your Wild Shape and choose a point within 60 feet of yourself. Vitality-giving flowers and life-draining thorns appear for a moment in a 10-foot-radius Sphere
, when you finish a Short Rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your Druid level (round up), and none of them
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
a Magic action, you can expend a use of your Wild Shape and choose a point within 60 feet of yourself. Vitality-giving flowers and life-draining thorns appear for a moment in a 10-foot-radius Sphere
, when you finish a Short Rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your Druid level (round up), and none of them
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
knowledgeable scholar who specializes in the Outer Planes. Indrina Lamsensettle is a human actor who moves in Neverwinter’s highest social circles. Sarcelle Malinosh is a human wild-magic sorcerer who plumbs
divinations. Lord Neverember asks the characters to investigate the disappearances at Hallix Mausoleum. He promises each character a fine house in Neverwinter if they can recover the four missing townspeople and bring the kidnappers to justice.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
knowledgeable scholar who specializes in the Outer Planes. Indrina Lamsensettle is a human actor who moves in Neverwinter’s highest social circles. Sarcelle Malinosh is a human wild-magic sorcerer who plumbs
divinations. Lord Neverember asks the characters to investigate the disappearances at Hallix Mausoleum. He promises each character a fine house in Neverwinter if they can recover the four missing townspeople and bring the kidnappers to justice.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
recover a magical artifact called the ruinstone from the Ethereal Plane. He intends to use the party to lure the ruinstone’s guardians away, allowing him to seize it for his studies. Gallio doesn’t know
that the artifact is protected by a field of wild magic. Touching it unleashes a magical backlash that overloads the planar beacon and frees any monsters held inside the tower: the same fate that befell
Compendium
- Sources->Dungeons & Dragons->Divine Contention
recover a magical artifact called the ruinstone from the Ethereal Plane. He intends to use the party to lure the ruinstone’s guardians away, allowing him to seize it for his studies. Gallio doesn’t know
that the artifact is protected by a field of wild magic. Touching it unleashes a magical backlash that overloads the planar beacon and frees any monsters held inside the tower: the same fate that befell
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
a vault Recover something stolen from your house Find an abandoned vault in the Mournland 6 Lyrandar Hunt down pirates in the Lhazaar Sea Salvage a prototype airship lost in the Mournland Accompany a
prospectors 12 Vadalis Capture wild animals and tame them Prevent magebred specimens from upsetting a delicate ecosystem Handle the animals drawing a massive caravan across the continent
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
a vault Recover something stolen from your house Find an abandoned vault in the Mournland 6 Lyrandar Hunt down pirates in the Lhazaar Sea Salvage a prototype airship lost in the Mournland Accompany a
prospectors 12 Vadalis Capture wild animals and tame them Prevent magebred specimens from upsetting a delicate ecosystem Handle the animals drawing a massive caravan across the continent
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
in a crowded street. The specific effects of dragon’s blood are up to you, but you can take inspiration from the Wild Magic Surge table in the Player’s Handbook.
Dreamlily. A psychoactive liquid that
see things others cannot (in fact, they are a cult dedicated to the daelkyr Belashyrra and serve a hidden beholder) The Five Faces Changeling pickpockets who work Middle Menthis The Gremlins Gnomes and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
in a crowded street. The specific effects of dragon’s blood are up to you, but you can take inspiration from the Wild Magic Surge table in the Player’s Handbook.
Dreamlily. A psychoactive liquid that
see things others cannot (in fact, they are a cult dedicated to the daelkyr Belashyrra and serve a hidden beholder) The Five Faces Changeling pickpockets who work Middle Menthis The Gremlins Gnomes and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
plane that claimed their wild inhabitants. Lush vegetation sprouts from the cracked foundations of a crumbling, forgotten city. Grasping vines tug at travelers who stop to admire their vibrant flowers
warlord attempts to capture Camp Greenbriar and convert it into a logging camp. 3 A musteval guardinal (see Morte’s Planar Parade) explorer hires the characters to join an expedition to recover a lost
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
plane that claimed their wild inhabitants. Lush vegetation sprouts from the cracked foundations of a crumbling, forgotten city. Grasping vines tug at travelers who stop to admire their vibrant flowers
warlord attempts to capture Camp Greenbriar and convert it into a logging camp. 3 A musteval guardinal (see Morte’s Planar Parade) explorer hires the characters to join an expedition to recover a lost
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
table below to determine the nature of an available task. d6 Goal Foes Location 1 Recover stolen goods Goblins Hool Marshes 2 Apprehend a wanted criminal Wild beasts Hool Marshes 3 Rescue a captive
recover it for her (short of an artifact, she can supply anything if given enough time to send word to Iuz). If her offer is rebuked, agents of Iuz conjure a team of demonic assassins to take the device and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
table below to determine the nature of an available task. d6 Goal Foes Location 1 Recover stolen goods Goblins Hool Marshes 2 Apprehend a wanted criminal Wild beasts Hool Marshes 3 Rescue a captive
recover it for her (short of an artifact, she can supply anything if given enough time to send word to Iuz). If her offer is rebuked, agents of Iuz conjure a team of demonic assassins to take the device and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Creating a Combat Encounter When creating a combat encounter, let your imagination run wild and build something your players will enjoy. Once you have the details figured out, use this section to
between parts of a multipart encounter, so they won’t be able to spend Hit Dice to regain hit points or recover any abilities that require a short rest to regain. As a rule, if the adjusted XP value
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Creating a Combat Encounter When creating a combat encounter, let your imagination run wild and build something your players will enjoy. Once you have the details figured out, use this section to
between parts of a multipart encounter, so they won’t be able to spend Hit Dice to regain hit points or recover any abilities that require a short rest to regain. As a rule, if the adjusted XP value
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
repeatedly rewritten the laws of reality. The Time of Troubles In 1358 DR, the gods were cast out of their otherworldly domain and made to wander the land incarnated as mortals. In seeking to recover
can leave their mark. Students of history and those elves and dwarves who recall the past that short-lived humans see as distant perceive a world much like it was over a century ago. For most folk, wild
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
repeatedly rewritten the laws of reality. The Time of Troubles In 1358 DR, the gods were cast out of their otherworldly domain and made to wander the land incarnated as mortals. In seeking to recover
can leave their mark. Students of history and those elves and dwarves who recall the past that short-lived humans see as distant perceive a world much like it was over a century ago. For most folk, wild