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Returning 35 results for 'changeling will reflecting'.
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Changeling
Legacy
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Species
Eberron: Rising from the Last War
was the wind and rain. In the depths of her despair, a lonely traveler took her hand. “I will protect your children if they follow my path. Let them wander the world. They may be shunned and
feared, but they will never be destroyed.” Jes agreed, and the traveler gave her his cloak. When she draped it over her children, their old faces melted away and they could be whoever they wanted to
Monsters
Eberron: Rising from the Last War
following spells, requiring no components:
At will: arcane eye
3/day each: clairvoyance, confusion, dream, eyebite
Magic Resistance. The quori has advantage on saving throws against spells and other
eyebinders — entities formed of pure shadow that is outlined by a nimbus of energy. A host of disembodied eyes whirl around a kalaraq, each reflecting a consciousness the creature has consumed.
Kalaraq quori
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Changeling Names A changeling might use a different name for each mask and persona and adopt new names as easily as they develop new faces. The true name of a changeling tends to be simple and
monosyllabic; however, there are often accents to a changeling’s name that are expressed through shapeshifting, something single-skins will likely miss. So, two changelings might have the name Jin, but one
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Changeling Names A changeling might use a different name for each mask and persona and adopt new names as easily as they change faces. The true name of a changeling tends to be simple and
monosyllabic; however, there are often accents to a changeling’s name that are expressed through shapeshifting, something single-skins will likely miss. So, two changelings might have the name Jin, but one is
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Masks and Personas In their natural form changelings are slender and pale, with colorless eyes and silver-white hair. A changeling can alter its physical appearance with a thought. While this can be
used to deceive others, it is a natural form of expression for the changeling. A changeling shifts shapes the way others might change clothes. A casual shape—one created on the spur of the moment
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
shared by multiple changelings; there might be three healers in a community, but whoever is on duty will adopt the persona of Tek, the kindly old medic. Personas can even be passed down through a family, allowing a younger changeling to take advantage of contacts established by the persona’s previous users.
Masks and Personas In their true form, changelings are pale, with colorless eyes and silver-white hair. It is rare to see a changeling in that form, for a typical changeling changes their shape the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
only answer was the wind and rain. In the depths of her despair, a lonely traveler took her hand. ‘I will protect your children if they follow my path. Let them wander the world. They may be shunned and
feared, but they will never be destroyed.’ Jes agreed, and the traveler gave her his cloak. When she draped it over her children their old faces melted away and they could be whoever they wanted to be
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
places in the village, mark those spots on your map. For towns and cities, note major roads and waterways as well as surrounding terrain. Outline the walls and mark the locations of features you know will
be important: the lord’s keep, significant temples, and the like. For cities, add internal walls and think about the personality of each ward. Give the wards names reflecting their personalities
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
for the citadel, read the following text instead: The imperial citadel looms large, its crystal spires reflecting the light of Xaryxis. It is here, in the heart of the Xaryxian Empire, that you will decide the fate of your world.
Here ends chapter 10.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
answer was the wind and rain. In the depths of her despair, a lonely traveler took her hand. “I will protect your children if they follow my path. Let them wander the world. They may be shunned and
feared, but they will never be destroyed.” Jes agreed, and the traveler gave her his cloak. When she draped it over her children, their old faces melted away and they could be whoever they wanted to be
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
is a fictional persona created by the Tyrants, played by a variety of changelings at different times. The Spider is a changeling information broker who owns a cosmetics store called Honest Faces in
the Dragoneyes district. This location is a common destination for people who want to purchase secrets from the Tyrants. Though the Spider often sells secrets for gold, sometimes it will trade its knowledge only for services or other secrets.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
of the decor is nearly two hundred years old, reflecting Luskan as it was in the years before its decline. The inn has sturdy walls but rotten floorboards, and drafts come up into the common room from
sunk into a deep depression, fearing that summer will never return to Icewind Dale. The largest guest suite in the Luskan Arms is occupied by the town speaker, Naerth Maxildanarr, who likes the inn
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sharn. In working the Tyrants into a campaign, the first question is which of these objectives will take precedence. Are they primarily grifters, trying to squeeze as much profit as possible out of the
corpse reveals its true form to be that of a changeling. 2 A list of Tyrants agents and their identities exists somewhere in Sharn. Every legitimate and criminal organization in the city competes to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the clan. The Boromars are villains in the noir tradition, and adventurers determined to tangle with them will be drawn down into the mud. The Boromar Clan could serve as a group patron for a party of
some Sharn Watch members use the incident as an excuse to go after the organization. 3 A changeling stole a smuggled artifact of great value from the Boromar Clan. Boromar enforcers shake down people
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
part of the giants’ fall—an invention of Annam’s sons and a distortion of Annam’s will for them. In other stories, it is a consequence of their fall—a punishment Annam inflicted on the giants after
among giant kinds reflecting a cultural or geographical distinction rather than an inherent one. They might live in bands composed of multiple giant kinds or family groups of a single kind. Or giants of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
City d6 Adventure Seed 1 A homicidal changeling has killed two members of different dragonmarked houses, and doesn’t plan to stop until one heir from each of the dragonmarked houses is dead. 2 A
jeweled statuette has fallen into the hands of House Tarkanan, and a powerful member of the Aurum will stop at nothing to obtain it. The statuette’s real worth lies in the secret plans hidden inside it
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
L. Lake Zarovich At the foot of a mountain, nestled in the misty forest, is a large lake. The water is perfectly still and dark, reflecting the black clouds overhead like a monstrous mirror. If the
are lucky. He intends to sacrifice her to the lake, hoping it will give up some of its fish in return. If the characters watch Bluto from the shore for several minutes, or if they row out into the lake
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
behalf. You can set those fees, and clients will often pay higher fees as your reputation and prestige increase. A fee of 5 sp to 10 sp per inquisitive per day, plus expenses incurred as part of the
any of your contacts. At the start of the campaign, roll twice on the Contacts table to choose two contacts. You will certainly acquire new contacts in the course of your adventures, who might or might
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Persuasion, these skills are common in Zil society; you could take the charlatan or criminal background as a way of reflecting your Zil upbringing. As a player character, one question is why you’ve left
waiting for the day when your skills will be put to use. Zil Schemes 1d10 Scheme
1 Your family is working on a new form of elemental binding, but they need Khyber dragonshards—lots of them
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
riders toward the fires raging in Precinct Three. Soldiers on the ground will put out the flames, while it’s her job to deal with their source: the dragon she can just make out, clinging to the spire of
offers new race and class options, reflecting the unique character of Ravnica as a Magic setting, and the creatures and characters seen on Magic cards. You can also use this material in any other D&D
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
reflecting your status in the organization. The standard-issue uniform for the Redcloaks is a hooded crimson cloak of protection bearing two badges: the seal of the Brelish crown on the left shoulder and a
, and soon enough King Boranel will take his proper place on the throne of a reunited Galifar. Many of these grudges are personal based on an individual soldier’s experience in the war, but some of them
Compendium
- Sources->Dungeons & Dragons->Monster Manual
treacherous coasts. Marids vary in appearance, their bodies reflecting the colors of the waves while distinctive fins and scales accent their features. Marids lend their powers and knowledge of the
spellcasting ability (spell save DC 16):
At Will: Create or Destroy Water, Detect Evil and Good, Detect Magic, Purify Food and Drink
1/Day Each: Control Water, Gaseous Form, Invisibility, Plane Shift
Compendium
- Sources->Dungeons & Dragons->Monster Manual
and intercedes between the bearer and any threat. Although it isn’t mindless, a shield guardian has no sense of self preservation and will sacrifice itself to protect its master.
Shield guardians
are typically constructed of steel, stone, and wood in the shape of watchful soldiers. More fanciful designs exist, reflecting the tastes of their creators. Given their resilience, it’s common for
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
different interpretation, believing that “naught will be left save shattered thrones, with no rulers but the dead. Dragons shall rule the world entire . . .” Severin’s quest to reshape the cult led
wings, and festooned with jewelry and draconic imagery reflecting the wearer’s favorite type of dragon. Masks are common at cult gatherings. Cultists avoid this regalia in public, but a character who
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
different interpretation, believing that “naught will be left save shattered thrones, with no rulers but the dead. Dragons shall rule the world entire ...” Severin’s quest to reshape the cult led him
wings, and festooned with jewelry and draconic imagery reflecting the wearer’s favorite type of dragon. Masks are common at cult gatherings. Cultists avoid this regalia in public, but a character who
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
different interpretation, believing that “naught will be left save shattered thrones, with no rulers but the dead. Dragons shall rule the world entire . . .” Severin’s quest to reshape the cult led
wings, and festooned with jewelry and draconic imagery reflecting the wearer’s favorite type of dragon. Masks are common at cult gatherings. Cultists avoid this regalia in public, but a character who
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
scattered minotaur clans, the mysterious changeling city known as Lost. But other creatures have long been commingled. The ogres, orcs, trolls, hill giants, goblins, and kobolds of Droaam have never had
are spiritual leaders in many Droaamish communities. Queen Sheshka is a skilled warrior and general. She has been loyal to the Daughters, but she is devoted to her people and will always do what’s
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
libraries and universities, or promote the practical knowledge of craft and invention. Some deities hoard knowledge and keep its secrets to themselves. And some promise their followers that they will
succeeds on the saving throw, you can’t use this feature on it again until you finish a long rest. If the creature fails its save, you can read its surface thoughts (those foremost in its mind, reflecting
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
altar, modest living quarters, a kitchen, and a dining area. The building’s only noteworthy feature is its reflecting pool, which is filled with holy water. Entering the Temple When the characters enter
returned. Valin Sarnaster is known to all who serve Savras, and her works have long been an inspiration. She has lived alone for decades now, so that the influence of the outside world will have no effect
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
aberrant dragonmark. Because of that treatment, Silaena harbors deep resentment for the dragonmarked houses and will occasionally take actions to inconvenience them. Thora Tavin of House Tarkanan is
feelings interfere with his duties. Sharn Watch Races d20 Race 1 Changeling 2–4 Dwarf 5–6 Elf 7 Gnome 8–9 Half-elf 10–11 Half-orc 12–13 Halfling 14–16 Human 17 Kalashtar 18 Shifter 19–20 Warforged
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
entertainment options. The Classic Theater is its most popular venue, but Smoky Towers offers a wide variety of more exotic fare. Dinner theater, changeling burlesque, and other diversions can be found in Smoky
goods. Due to the significant shifter population in Lower Northedge, North Market offers goods and services aimed at shifters (grooming services, claw care, and so forth) as well as those reflecting an
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
shards and completing this monolith, but not even they know what will happen when the obelisk is made whole again. After a steady upward climb, the tunnel opens into a huge, well-lit chamber. The glow of
something down in a small notebook.
The chamber is brightly lit, as if by sunlight. The sunlight is just a natural trick caused by crystal growths reflecting and amplifying the light of the bioluminescent
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
with the story behind the race or subrace you wish to create. Having a firm idea of a race’s story in your campaign will help you make decisions during the creation process. Ask yourself several
at odds, reflecting some greater conflict between the forces of good and evil in your campaign. Here are our basic goals for the aasimar: Aasimar should make effective clerics and paladins. Aasimar
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
colorful wicker shields mounted beside trophies of battle. Among them hangs a magic tapestry adorned with a scene of charging warriors. Its image changes after each battle, reflecting any newly fallen
root and use it to conquer untold worlds. 4 A sea hag in the Sacred Well tells one of the characters they will die at the hand of Gzemnid in five days.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the curtain indicates the plane whose Border Ethereal the curtain conceals; see the Ethereal Curtains table. The curtains are also distinguishable by texture and temperature, each one reflecting
Deep Ethereal is unlike physical travel. Distance is meaningless, so although travelers feel as if they can move by a simple act of will, it’s impossible to measure speed and hard to track the passage