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Returning 35 results for 'changeling wishes read'.
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Monsters
Baldur’s Gate: Descent into Avernus
attacks are magical.
Secure Memory. Crokek'toeck is immune to the waters of the River Styx as well as any effect that would steal or modify its memories or detect or read its thoughts.
Standing Leap
can hold smaller demons in its gullet and disgorge them anywhere Yeenoghu wishes. Immune to the mind-shattering effects of the River Styx, Crokek'toeck is often used to transport smaller demons (and
races
Mordenkainen Presents: Monsters of the Multiverse
With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face is only a disguise. For
changelings today—even in those changelings who have never set foot in the fey realm. Each changeling decides how to use their shape-shifting ability, channeling either the peril or the joy of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Changeling Traits Changeling Adopting a
Person’s Appearance Your changeling character has the following traits. Ability Score Increase. Your Charisma score increases by 2. In addition, one other
ability score of your choice increases by 1. Age. Changelings mature slightly faster than humans but share a similar lifespan — typically a century or less. While a changeling can transform to conceal
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Need a Lift? Jas (neutral evil changeling; see chapter 6) approaches the characters in the guise of Sergeant Vilroy sometime after they leave Mithral Tower. Read or paraphrase the following boxed
you in a skycoach.
“Vilroy” urges the characters to board the skycoach and share what they have learned thus far. If the characters mention Garra’s safe house, the changeling tells them there’s no
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Changeling Traits Changeling Adopting a
Person’s Appearance Your changeling character has the following traits. Ability Score Increase. Your Charisma score increases by 2. In addition, one other
ability score of your choice increases by 1. Age. Changelings mature slightly faster than humans but share a similar lifespan — typically a century or less. While a changeling can transform to conceal
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
revert to your true form or until you die. Changeling Instincts. You gain proficiency with two of the following skills of your choice: Deception, Insight, Intimidation, and Persuasion. Languages. You can speak, read, and write Common and two other languages of your choice.
Changeling Traits Your changeling character has the following traits. Ability Score Increase. Your Charisma score increases by 2. In addition, one ability score of your choice increases by 1. Age
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
revert to your true form or until you die. Changeling Instincts. You gain proficiency with two of the following skills of your choice: Deception, Insight, Intimidation, and Persuasion. Languages. You can speak, read, and write Common and two other languages of your choice.
Changeling Traits Your changeling character has the following traits. Ability Score Increase. Your Charisma score increases by 2. In addition, one ability score of your choice increases by 1. Age
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Need a Lift? Jas (neutral evil changeling; see chapter 6) approaches the characters in the guise of Sergeant Vilroy sometime after they leave Mithral Tower. Read or paraphrase the following boxed
you in a skycoach.
“Vilroy” urges the characters to board the skycoach and share what they have learned thus far. If the characters mention Garra’s safe house, the changeling tells them there’s no
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
the Player’s Handbook: Aarakocra
Aasimar
Bugbear
Centaur
Changeling
Deep Gnome
Duergar
Eladrin
Fairy
Firbolg
Genasi, Air
Genasi, Earth
Genasi, Fire
Genasi, Water
of these races are based on creatures that appear in the Monster Manual or the bestiary of this book. Consult with your DM to see whether an option here is appropriate for your campaign. If you do use a race in this chapter, first read the “Creating Your Character” section below.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
the Player’s Handbook: Aarakocra
Aasimar
Bugbear
Centaur
Changeling
Deep Gnome
Duergar
Eladrin
Fairy
Firbolg
Genasi, Air
Genasi, Earth
Genasi, Fire
Genasi, Water
of these races are based on creatures that appear in the Monster Manual or the bestiary of this book. Consult with your DM to see whether an option here is appropriate for your campaign. If you do use a race in this chapter, first read the “Creating Your Character” section below.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the test, they fall dead. If they completed the test, their clothing transforms into the robes of their new order in the Mages of High Sorcery. Read or paraphrase the following: Demelin assesses your
their organization. Demelin wishes the character the best and urges them to go explore the City of Lost Names.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the test, they fall dead. If they completed the test, their clothing transforms into the robes of their new order in the Mages of High Sorcery. Read or paraphrase the following: Demelin assesses your
their organization. Demelin wishes the character the best and urges them to go explore the City of Lost Names.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Meeting the Governor Governor Isabela Folcarae (lawful good, human bandit captain) receives the characters shortly after they call at her mansion. Read or paraphrase the following text to begin the
in local legends of oracular voices and granted wishes. In their shared grief, the families have settled their differences and resolved to do all in their power to rescue the missing couple. The
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Meeting the Governor Governor Isabela Folcarae (lawful good, human bandit captain) receives the characters shortly after they call at her mansion. Read or paraphrase the following text to begin the
in local legends of oracular voices and granted wishes. In their shared grief, the families have settled their differences and resolved to do all in their power to rescue the missing couple. The
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
disgorge them anywhere Yeenoghu wishes. Immune to the mind-shattering effects of the River Styx, Crokek’toeck is often used to transport smaller demons (and sometimes Yeenoghu himself) through the Styx’s
. Crokek’toeck’s weapon attacks are magical.
Secure Memory. Crokek’toeck is immune to the waters of the River Styx as well as any effect that would steal or modify its memories or detect or read its thoughts
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
disgorge them anywhere Yeenoghu wishes. Immune to the mind-shattering effects of the River Styx, Crokek’toeck is often used to transport smaller demons (and sometimes Yeenoghu himself) through the Styx’s
. Crokek’toeck’s weapon attacks are magical.
Secure Memory. Crokek’toeck is immune to the waters of the River Styx as well as any effect that would steal or modify its memories or detect or read its thoughts
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Preparing for Battle When the characters and people of Vogler arrive at High Hill, read the following description: Passing through woods and fields, Vogler’s parade of militia members and reenactment
, if for no other reason than to honor Ispin Greenshield’s last wishes. If a character refuses, Mayor Raven offers to pay them 5 gp to be a judge during the battle, making sure no one uses real weapons
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Preparing for Battle When the characters and people of Vogler arrive at High Hill, read the following description: Passing through woods and fields, Vogler’s parade of militia members and reenactment
, if for no other reason than to honor Ispin Greenshield’s last wishes. If a character refuses, Mayor Raven offers to pay them 5 gp to be a judge during the battle, making sure no one uses real weapons
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
are seeking the dragon, and wishes to give them a boon to aid their fight against this scourge of her forest, but she wishes to test their strength of character first. She will not help those who do not
help others. If the characters help the druid without reservation, read the following. It takes all your effort to lift the tree, knowing that you put yourselves at risk if it shifts against you. But
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
are seeking the dragon, and wishes to give them a boon to aid their fight against this scourge of her forest, but she wishes to test their strength of character first. She will not help those who do not
help others. If the characters help the druid without reservation, read the following. It takes all your effort to lift the tree, knowing that you put yourselves at risk if it shifts against you. But
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, and wishes to give them a boon to aid their fight against this scourge of her forest, but she wishes to test their strength of character first. She will not help those who do not help others. If the
characters help the druid without reservation, read the following. It takes all your effort to lift the tree, knowing that you put yourselves at risk if it shifts against you. But then even as you
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, and wishes to give them a boon to aid their fight against this scourge of her forest, but she wishes to test their strength of character first. She will not help those who do not help others. If the
characters help the druid without reservation, read the following. It takes all your effort to lift the tree, knowing that you put yourselves at risk if it shifts against you. But then even as you
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, read or paraphrase the following: Thunderous footsteps shake the ground as you approach a horned, red-furred demon over twenty feet tall. Two winged shapes flank its towering form. On its back is a
with powerful infernal war leaders. The unicorn desperately wishes to be freed and says as much in Celestial and Elvish. Characters who try to convince the erinyes to release the unicorn must make a DC
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Exploring Sylvania As the characters approach Sylvania, read or paraphrase the following description: Merriment and music fill the air beneath a canopy of colorful foliage. Marvelous buildings
birthday, and a group of enthusiastic revelers (commoners) invite the characters to share birthday wishes. The prince is a quipper wearing a tiny hat in a floating punch bowl full of violet liquid. 2 A
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
district, read or paraphrase the following boxed text to the players: The gates of Unicorn Estate are open, allowing the characters walk onto the property after first presenting themselves to the
Master’s Guide). A creature attuned to Unicorn Estate can’t be affected by enchantment spells of 3rd level or lower while it is on the property unless it wishes to be. When a creature not attuned to the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
marching order, and read the following text to that character’s player: You feel a gentle tap on your shoulder but see nothing behind you. If the character who is touched by Ezmerelda reacts in an
fears that she might be in over her head. If the characters don’t ask her to join the party, she wishes them well and goes on her way (perhaps to be encountered again later). If they invite her to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Exploring Sylvania As the characters approach Sylvania, read or paraphrase the following description: Merriment and music fill the air beneath a canopy of colorful foliage. Marvelous buildings
birthday, and a group of enthusiastic revelers (commoners) invite the characters to share birthday wishes. The prince is a quipper wearing a tiny hat in a floating punch bowl full of violet liquid. 2 A
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
district, read or paraphrase the following boxed text to the players: The gates of Unicorn Estate are open, allowing the characters walk onto the property after first presenting themselves to the
Master’s Guide). A creature attuned to Unicorn Estate can’t be affected by enchantment spells of 3rd level or lower while it is on the property unless it wishes to be. When a creature not attuned to the
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Quest: Chaos Unfurls Once Toryn learns the characters are adventurers, she tries to hire them. Read the following aloud: “I recently received a shipment of tempestuous magical scrolls. I need them
to a storeroom containing a pile of empty scroll cases and a warded chest that holds the scrolls. She instructs the characters to open the chest when they’re ready, then wishes them good luck and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
marching order, and read the following text to that character’s player: You feel a gentle tap on your shoulder but see nothing behind you. If the character who is touched by Ezmerelda reacts in an
fears that she might be in over her head. If the characters don’t ask her to join the party, she wishes them well and goes on her way (perhaps to be encountered again later). If they invite her to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, read or paraphrase the following: Thunderous footsteps shake the ground as you approach a horned, red-furred demon over twenty feet tall. Two winged shapes flank its towering form. On its back is a
with powerful infernal war leaders. The unicorn desperately wishes to be freed and says as much in Celestial and Elvish. Characters who try to convince the erinyes to release the unicorn must make a DC
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Quest: Chaos Unfurls Once Toryn learns the characters are adventurers, she tries to hire them. Read the following aloud: “I recently received a shipment of tempestuous magical scrolls. I need them
to a storeroom containing a pile of empty scroll cases and a warded chest that holds the scrolls. She instructs the characters to open the chest when they’re ready, then wishes them good luck and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Walls alone holds more Cyran refugees than Karrnath has allowed across its borders. If you read the Sharn Inquisitive or the Korranberg Chronicle, you’ve heard the endless litany of how difficult life
. This is the name both of a secret, roaming gambling den and of the changeling who runs it. In addition to offering all manner of mundane games and bets, Chance is said to be able to arrange and cover
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Walls alone holds more Cyran refugees than Karrnath has allowed across its borders. If you read the Sharn Inquisitive or the Korranberg Chronicle, you’ve heard the endless litany of how difficult life
. This is the name both of a secret, roaming gambling den and of the changeling who runs it. In addition to offering all manner of mundane games and bets, Chance is said to be able to arrange and cover
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Timed Events The following events occur at specific times throughout the evening. Hour 1: Welcome Gifts Shortly after the carnival opens for business, read: A twelve-foot-tall walking tree garlanded
make wishes. These wishes become relevant in chapter 4 (see “Wish Stones” in the “Brigganock Mine” section). Welcome Gifts d8 Gift 1–3 The creature gains the following personality trait until dawn