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                        Returning 27 results for 'changeling writing real'.
                    
                
                        
                            
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                                                     Monsters
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                    -profit-and-power biz â Portentia Dran is more than she appears to be. Quite literally. The person known as Portentia is actually a changeling, who took the place of the real Portentia before her fifth
                                                
                                            
                                                
                                                     year.
The changeling Portentia can affect a range of disguises, and has spent long years engaged in a mission of manipulating the members of the Dran family. Years ago, it was Portentia who tricked
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     real Sergeant Vilroy and flubs any sustained questioning. If the characters realize theyâre not dealing with the real Sergeant Vilroy and confront the changeling, Jas leaps out of the skycoach, uses a
                                                
                                            
                                                
                                                    Need a Lift? Jas (neutral evil changeling; see chapter 6) approaches the characters in the guise of Sergeant Vilroy sometime after they leave Mithral Tower. Read or paraphrase the following boxed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     than she appears to be. Quite literally. The person known as Portentia is actually a changeling, who took the place of the real Portentia before her fifth year. The changeling Portentia can affect a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Writing Riddles Writing new riddles for your group can be fun and satisfyingâas long as the players donât guess the right answer in seconds or, conversely, rip their hair out in frustration. Here are
                                                
                                            
                                                
                                                    , and let them make multiple guesses. In the game, characters might have hours or days to answer a particularly challenging riddle. In the real world, you could pose a riddle near the end of a game
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     the most powerful figures in the Forgotten Realms.
 Charlie Sanders, a lifelong D&D player, brought his experience writing for television to the project by helping flesh out the story bible months
                                                
                                            
                                                
                                                     Waterdeep, I wish to thank Ed Greenwood for making the City of Splendors what it is: the kind of magical place you wish in your heart was real.
 Chris Perkins
 December 2017
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Tyrants Campaign Themes The primary theme of the Tyrants is mystery. In dealing with the Tyrants, there is always a question of what is real and what the true objective actually is. With the Tyrants
                                                
                                            
                                                
                                                     corpse reveals its true form to be that of a changeling. 2 A list of Tyrants agents and their identities exists somewhere in Sharn. Every legitimate and criminal organization in the city competes to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     City   d6 Adventure Seed   1 A homicidal changeling has killed two members of different dragonmarked houses, and doesnât plan to stop until one heir from each of the dragonmarked houses is dead. 2 A
                                                
                                            
                                                
                                                     jeweled statuette has fallen into the hands of House Tarkanan, and a powerful member of the Aurum will stop at nothing to obtain it. The statuetteâs real worth lies in the secret plans hidden inside it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     fakes out of cake or paper that are easily crushed when assumed to be real, and so on. As of the writing of this enchiridion, the current mimic is a tankard.
                                                
                                            
                                                
                                                    . For months afterward, the object becomes the source of practical jokes in Waterdeep. Rock gnomes and wizards cause illusory mouths to lunge from real versions of the object, artisans craft beautiful
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    . They try to stun intruders and trap them inside empty psipods (see âPsipodsâ below). Their âclipboardsâ are thin sheets of metal with braille-like writing (Qualith) embossed on them. The mind flayers use
                                                
                                            
                                                
                                                     their tentacles to interpret the writing, which provides technical schematics for the psipods. A comprehend languages spell or similar magic reveals as much, enabling characters to discern what the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    , âBeware â the wolf howls at midnight,â and leaves without further comment. 09â10 A gnome watches everyone carefully, writing down observations in a tiny orange book. 11â12 A one-armed Brelish
                                                
                                            
                                                
                                                     discuss their plans in their native tongue. 27â28 A harried dwarf tries to keep three children corralled, but the oldest one keeps sneaking away. 29â30 A bored changeling practices duplicating the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     work with Head Office. You advance your franchise by using documancy for communication, insisting on recording all deals in writing, retaining records, destroying other records, and recalling vital
                                                
                                            
                                                
                                                     you with hints whenever you try to solve a puzzle or decipher clues involving writing. Documancy Satchel At rank 2, your documancy satchel becomes a common magic item, allowing you to magically send and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     business focus of their franchise. History (real and fantasy) has shown that monasteries donât always shy away from engaging in profitable enterprises. As such, your Acquisitions Incorporated monk
                                                
                                            
                                                
                                                     (makers of parchment, ink, and writing quills) 
   4  Crystal Bastion (makers of crystal goblets and ornaments) 
   5  Monastery Actuary (underwriters of reasonably priced insurance policies) 
   6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    , towns, and villages, which are often no less dangerous than dungeons or the wilds. The âSettlementsâ section in chapter 3 can help you create a settlement where an adventure can take place. Writing for
                                                
                                            
                                                
                                                     of the location you have in mind. Map Inspiration. The internet is a great place to find adventure maps that have been made available, as well as real-world building floor plans and city maps and other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     safe. Let me know how you wish to proceed.
 Your beloved sister,
End
 Lord Kelek,
 I have written a new play titled The Agonies of Alagarthas. Itâs a tragic tale inspired by real-life misfortune
                                                
                                            
                                                
                                                     about until someone grabs them and starts writing on them. As an action, a character can try to snatch a sheet out of the air, doing so with a successful DC 10 Dexterity check. Folding a sheet of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     priest of Boldrei wheels a cart of bread loaves through the city, giving food to the homeless. 11â15 A goblin pushing a cart of rusty weapons and broken clay pots calls out, "Real artifacts of ancient
                                                
                                            
                                                
                                                     advertising the Silvermist Theater. Someone has scrawled on it, "The real party is in the basement."   Upper Sharn Street Events   d100 Event   01â03 A group of adventurers approaches, telling you to move
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    ) some of his notes. Anyone investigating the pack not only finds the treasure within but also sees that the cave wall behind it bears writing. The writing contains a handful of partial phrases
                                                
                                            
                                                
                                                     following statements using the corpseâs mouth: âI faked my death because too many eager scribes would follow me into danger. But my death was real when I ventured too close to Illithinoch. Yet I am still
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     of mismatched wooden furniture, including a bed with posts carved to resemble mermaids, a nightstand, a wardrobe, a writing desk with a fur-draped chair, and a small dining table surrounded by four
                                                
                                            
                                                
                                                    . If he thinks his life is in real danger, Amrik detonates a concealed smoke bomb before fleeing up the stairs, leaving his bodyguards to cover his escape. Amrik loves to exchange pleasantries over
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     contains a single table, a cabinet filled with ruined parchment scrolls, and a dresser containing writing materials. Everything is in disarray and covered in ice. Characters who search the northernmost
                                                
                                            
                                                
                                                     is revealed to be an abandoned, icy ruin. The chest and the table are real objects that remain after the illusion is dispelled. Treasure. The chest is an abracadabrus (see appendix D) that Iriolarthas
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     is Captain Mergen Truff (NG female elf veteran), a laconic figure who would rather be doing âreal workâ than standing here warning off vagrants too foolish to avoid falling into a massive hole in the
                                                
                                            
                                                
                                                     pack and squints at its barely legible writing. âSo which one of you is Ozgood the Ugly? I need you to sign before you go in. Nothing but paperwork and signatures since the newest Masked Lords got
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    .
 A single bunk, made up with bed linen, has its head against the bulkhead running along the centerline of the ship next to a wooden partition squaring off the corner near the main deck.
 A writing
                                                
                                            
                                                
                                                     properties) hangs on a peg on the back of the door. The wooden chest beside the desk is unlocked. It contains items of clothing, including a well-worn, comfortable pair of slippers. Writing Desk. Of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     with wolf furs, a footlocker, a tall wardrobe, and a writing desk with matching chair. An oil lamp rests atop the desk near a journal bound in a red leather jacket. Rictavio sleeps here between midnight
                                                
                                            
                                                
                                                     perpetuate the illusion that he is an entertainer in search of new acts for his traveling carnival. His writing makes frequent mention of conversations with Drusilla (which the journal fails to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     treats writing as a delicate, beautiful art. Calligraphers produce text that is pleasing to the eye, using a style that is difficult to forge. Their supplies also give them some ability to examine
                                                
                                            
                                                
                                                     scripts and determine if they are legitimate, since a calligrapherâs training involves long hours of studying writing and attempting to replicate its style and design. Components. Calligrapherâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     are lit, they shed a green light that reveals black writing on the walls. The writing, which is not visible otherwise, says in Common, âRISE AND BE COUNTED!â If these words are spoken aloud within 5
                                                
                                            
                                                
                                                     man represents Bane. Its spear is real but nonmagical. The first time any humanoid comes within 5 feet of this statue, it must succeed on a DC 12 Charisma saving throw or be compelled to kneel. While
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     stink.
 The drowned onesâ main assault on the hermitage took place here. Most of the residents were sleeping in their cells and died in the first minutes of the attack. The hermitageâs only real
                                                
                                            
                                                
                                                     larder turns up a single piece of damp, crumpled parchment showing barely legible lines and writing. This is a map dropped here by one of the drowned ones that ransacked this area, formerly a navigator on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     furniture of this room are painted deep crimson. Messy stacks of paper sit atop a writing desk, and the bedâs maroon sheets are lazily bunched.
 This is Lurgâs private chamber. Its crimson walls match
                                                
                                            
                                                
                                                     in two by a yawning chasm, ten feet deep and surging with a foaming torrent. Inlaid on the walls of the room are the following words: âI am real. Watch your step, have faith, and pass safely.â
 The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     closely on it.
 The banyan tree is a neutral treant named Abalahin. Abalahin is real, while the rest of the forest is a mirage. The mirage is tactile, so creatures can interact with it. Piercing the
                                                
                                            
                                                
                                                     similar effect uncovers concealed writing on the ledge before the bridge, which reads as follows: âThe vortex eats all magic, save for that from which it was born.â
 To cross the bridge safely
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     without any real information about it. The site has proven far more dangerous than they expected. Their entry from the Far Realm is now closed, and they donât know why. The githyanki make short, careful
                                                
                                            
                                                
                                                    : Ashripaskâs Alcove Two tapered metal rods protrude from either side of this alcove, twenty feet apart from each other. A folding cot covered with soft furs and a portable writing desk are deeper in the alcove
                                                
                                            
                                        






