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Returning 35 results for 'changelings rate get to her reborn'.
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Monsters
Acquisitions Incorporated
with singular ferocity and an impressive rate of sustained fire. Her core philosophy is that one should shoot first and then ask no questions later. Because what's the point of asking questions when
the person you've shot first is already dead? Still, when the situation calls for it, this protector of the woodlands is equally at home on missions of subterfuge and social interaction in the big city, provided her well-known love of ale, wine, and other intoxicants doesn't get the better of her.
Monsters
Icewind Dale: Rime of the Frostmaiden
thin cloak of mist forms around her. Blades of ice grow out of her body at odd angles, breaking off before they get too long. When she moves, her body crackles.
In this form, Auril creates weapons of
after another. After she’s defeated in her third and final form, Auril dies. As long as she has mortal followers who worship her, however, Auril is reborn at full strength during the next winter
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Becoming a Fey Becoming a Fey requires a direct connection to the Realm of Faerie. Many mortals who become Fey are stolen from the mortal realm as children. These children, known as changelings
Queen. These pathways to transformation are as dangerous as the Realm of Faerie itself, and it requires a quick wit and sharp awareness to get the best of Feykind.
Reversing Fey Traits
The hold of
Orc
Legacy
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Species
Volo's Guide to Monsters
diplomacy. They care only for satisfying their insatiable desire for battle, to smash their foes and appease their gods.
Booming Birth Rate
In order to replenish the casualties of their endless warring
the gods has no clear explanation, the priests might have to meditate for hours or days to get a vision of its meaning.
Every group of orcs has particular superstitions and recognizes certain omens
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
house, you can secure them at a discounted rate (10 percent off the normal charge). You might also be able to trade in a favor to get extraordinary services or a larger discount. Independence. Each
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
house, you can secure them at a discounted rate (10 percent off the normal charge). You might also be able to trade in a favor to get extraordinary services or a larger discount. Independence. Each
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
makes his way through the crowd, people scramble to get out of the way of the barbarian’s reptilian mount. One creature holds his ground—a tall figure formed from steel and leather, who glares at the
mounts. This chapter provides an overview of the common races and their role in the world. It also presents four new races that were originally developed for the Eberron campaign setting. Changelings
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
terrain. They can travel 2 hexes per day if they’re traveling by canoe on a river or lake. The rate of travel up or down river is the same; the rivers are so sluggish that current is almost imperceptible
. Without canoes, the normal rate of travel along a river is the same as through the surrounding terrain. Canoes move 1 hex per day through swamp. If characters move at a fast pace, the easiest way to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
terrain. They can travel 2 hexes per day if they’re traveling by canoe on a river or lake. The rate of travel up or down river is the same; the rivers are so sluggish that current is almost imperceptible
. Without canoes, the normal rate of travel along a river is the same as through the surrounding terrain. Canoes move 1 hex per day through swamp. If characters move at a fast pace, the easiest way to
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
makes his way through the crowd, people scramble to get out of the way of the barbarian’s reptilian mount. One creature holds his ground—a tall figure formed from steel and leather, who glares at the
mounts. This chapter provides an overview of the common races and their role in the world. It also presents four new races that were originally developed for the Eberron campaign setting. Changelings
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
rate of sustained fire. Her core philosophy is that one should shoot first and then ask no questions later. Because what’s the point of asking questions when the person you’ve shot first is already
, wine, and other intoxicants doesn’t get the better of her. Môrgæn
Medium humanoid (elf), chaotic neutral
Armor Class 16 (studded leather)
Hit Points 66 (12d8 + 12)
Speed 30 ft.
STR
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
rate of sustained fire. Her core philosophy is that one should shoot first and then ask no questions later. Because what’s the point of asking questions when the person you’ve shot first is already
, wine, and other intoxicants doesn’t get the better of her. Môrgæn
Medium humanoid (elf), chaotic neutral
Armor Class 16 (studded leather)
Hit Points 66 (12d8 + 12)
Speed 30 ft.
STR
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Guild Master
Stat Block: Noble
This guild master helps fellow artisans get a good deal for their wares and services.
Judgmental. Toryn looks down on artisans who refuse to join the guild
Equipment. A character can hire an artisan to customize their equipment, such as emblazoning a Shield with a symbol of their choice or embellishing the binding of a Spellbook. The standard rate is 5 GP per
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
other denizens of the Caves of Chaos hiring him for mercenary work. His rate is 50 GP per job, but first-time customers get a 50 percent discount (25 GP). Cindertooth gets half of Oggdug’s earnings. If
they approach peacefully, Oggdug assumes they must want to hire him for mercenary work. He tells the characters to cough up some coin or get out, threatening to clobber any who refuse. A character can
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
known as mercenaries, which is what these blood-soaked hirelings are. While many of these second-rate thugs act like they have the absolute authority of the Sharn Watch, know your rights! These
sellswords can get away with atrocities, including murder, but only if such crimes are committed in the pursuit of their contracts. Should one of these ruffians steal from or harm you or your loved ones
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
known as mercenaries, which is what these blood-soaked hirelings are. While many of these second-rate thugs act like they have the absolute authority of the Sharn Watch, know your rights! These
sellswords can get away with atrocities, including murder, but only if such crimes are committed in the pursuit of their contracts. Should one of these ruffians steal from or harm you or your loved ones
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
caravan was being protected by gnolls. Not protected from gnolls, protected by gnolls. I thought things couldn’t get any stranger. I couldn’t have been more wrong. …
Capital: The Great Crag Hallmarks
region. Gnolls, orcs, and goblins commonly sought haven here, as well as ogres, trolls, harpies, minotaurs, medusas, tieflings, changelings, lycanthropes, and other races unwelcome in civilized lands. In
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
caravan was being protected by gnolls. Not protected from gnolls, protected by gnolls. I thought things couldn’t get any stranger. I couldn’t have been more wrong. …
Capital: The Great Crag Hallmarks
region. Gnolls, orcs, and goblins commonly sought haven here, as well as ogres, trolls, harpies, minotaurs, medusas, tieflings, changelings, lycanthropes, and other races unwelcome in civilized lands. In
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
crystals and sapphires remains, but new ones form at a normal rate. Sapphire dragons don’t often get along with followers of Lolth, but one phrase seems to dissipate a lot of tension between them: “Spiders? Yes, please!”
-Fizban
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
:
Buy Gems. Lenk can buy gems the characters find in their adventures. Lenk exchanges gems at this location for their value in gold. All the gems in this adventure are worth 100 GP; this rate includes
strongbox and instructs them to try to pilfer its contents however they please. Each strongbox contains a modest amount of gold. If a character can get into a strongbox, they can keep its contents, though
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Encounters on the Way The characters have the following encounters as they travel to the Wayside Inn. Armor of Talos. When the characters get to the point where the bad weather starts, the soldier
are bolstered by the storm but are weaker when outside it. The edge of the storm expands outward at a rate of 5 feet per round, on initiative count 20. If the myrmidons are within the storm, their
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
crystals and sapphires remains, but new ones form at a normal rate. Sapphire dragons don’t often get along with followers of Lolth, but one phrase seems to dissipate a lot of tension between them: “Spiders? Yes, please!”
-Fizban
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
drunken patrons. Revelers can stay as late as they wish and still get home safely, provided they hire someone trustworthy to guard their trip home. Most murders in the Lower City have reasons behind
inside it (see "Shield of the Hidden Lord"). Were the shield to be taken from the city, the murder rate might drop suddenly. It’s unclear whether the rise of Bhaal’s faith in Baldur’s Gate stems from
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
(Athletics) check, someone not using the lever can get a grip on the bottom of the door, eliminating the disadvantage. After 5 rounds, characters confined by the trap hear the sound of stone slowly
rapidly through the holes. The floor is swiftly covered by the sand, which builds up at a rate of 2 feet per minute. Therefore, it takes 10 minutes for the sand to completely fill the hallway. The area
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
(Athletics) check, someone not using the lever can get a grip on the bottom of the door, eliminating the disadvantage. After 5 rounds, characters confined by the trap hear the sound of stone slowly
rapidly through the holes. The floor is swiftly covered by the sand, which builds up at a rate of 2 feet per minute. Therefore, it takes 10 minutes for the sand to completely fill the hallway. The area
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
investigation, is a reasonable starting rate. Contacts. Through the Finders’ Guild, each associated inquisitive agency can benefit from the knowledge and experience of not only other inquisitives, but
former client can get you into high-society parties and put you in touch with other rich people. 7 A nosy journalist always wants to write stories about your cases, but also helps lead you to new work
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Encounters on the Way The characters have the following encounters as they travel to the Wayside Inn. Armor of Talos. When the characters get to the point where the bad weather starts, the soldier
are bolstered by the storm but are weaker when outside it. The edge of the storm expands outward at a rate of 5 feet per round, on initiative count 20. If the myrmidons are within the storm, their
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
investigation, is a reasonable starting rate. Contacts. Through the Finders’ Guild, each associated inquisitive agency can benefit from the knowledge and experience of not only other inquisitives, but
former client can get you into high-society parties and put you in touch with other rich people. 7 A nosy journalist always wants to write stories about your cases, but also helps lead you to new work
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
drunken patrons. Revelers can stay as late as they wish and still get home safely, provided they hire someone trustworthy to guard their trip home. Most murders in the Lower City have reasons behind
inside it (see "Shield of the Hidden Lord"). Were the shield to be taken from the city, the murder rate might drop suddenly. It’s unclear whether the rise of Bhaal’s faith in Baldur’s Gate stems from
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
-traveled road only a mile or so from the polis’s edge. At your current rate, you—along with a loose crowd of other travelers—should reach the polis outskirts just before dark.
Not everyone’s moving at
caught wind of Varyas’s agenda and who seeks to silence any who know Phenax’s secret. The oracle managed to get away from them at a ferry crossing some distance back, but not before catching several
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
-traveled road only a mile or so from the polis’s edge. At your current rate, you—along with a loose crowd of other travelers—should reach the polis outskirts just before dark.
Not everyone’s moving at
caught wind of Varyas’s agenda and who seeks to silence any who know Phenax’s secret. The oracle managed to get away from them at a ferry crossing some distance back, but not before catching several
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
know the popular tales of that well-known organization and might have ties to Acq Inc (especially characters with one of the backgrounds from chapter 3). Sure, I get it. Your first time meeting Omin Dran
than you’d hoped. Ridiculous rumors talk about how prospective interns of Acq Inc aren’t always treated with respect, dignity, or care. Even more ridiculous tales of interns dying at an alarming rate
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
know the popular tales of that well-known organization and might have ties to Acq Inc (especially characters with one of the backgrounds from chapter 3). Sure, I get it. Your first time meeting Omin Dran
than you’d hoped. Ridiculous rumors talk about how prospective interns of Acq Inc aren’t always treated with respect, dignity, or care. Even more ridiculous tales of interns dying at an alarming rate
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
outside districts where you get the open air, built on the bridges and platforms that connect the core towers together. You’ve got the little turrets, built on the core tower walls and the bridges
are a sixth of it; the rest is a blend of every race found across Khorvaire. Halflings, elves, and gnomes have a significant presence in the city, but even kalashtar and changelings have communities
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the divine powers, but Corellon blithely took no heed of him. Perhaps it was this seeming hauteur that enabled Gruumsh to get close enough to wound Corellon, igniting the legendary conflict that cost
creator’s disappointment. Then the soul emerges from Arvandor, to be reborn into a lissome, graceful body that lives for an incredibly long time — evidence that their creator holds a love for them that, deep down, is boundless.