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Returning 20 results for 'changelings recorded game to have revelation'.
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Backgrounds
Sword Coast Adventurer's Guide
member of your family, by right of birth, or it could have been left to you by a friend, a mentor, a teacher, or someone else important in your life. The revelation of your inheritance changed your life
prefer for the DM to invent these details as part of the game, allowing you to learn more about your inheritance as your character does.
The Dungeon Master is free to use your inheritance as a story
races
Mordenkainen Presents: Monsters of the Multiverse
With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face is only a disguise. For
other changelings, a new face may reveal an aspect of their soul.
The first changelings in the multiverse appeared in the Feywild, and the wondrous, mutable essence of that plane lingers in
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. Changelings mature slightly faster than humans but share a similar lifespan—typically a century or less. While a changeling can transform to conceal their age, the effects of aging affect them similarly
to humans. Alignment. Changelings tend toward pragmatic neutrality, and few changelings embrace evil. Size. Your size is Medium. To set your height and weight randomly, start with rolling a size
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
ability score of your choice increases by 1. Age. Changelings mature slightly faster than humans but share a similar lifespan — typically a century or less. While a changeling can transform to conceal
their age, the effects of aging affect them similarly to humans. Alignment. Changelings tend toward pragmatic neutrality, and few changelings embrace evil. Size. Your size is Medium. To set your
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
session with a cliffhanger. The adventure already has one at the end of each chapter, but you can create your own cliffhanger by ending a session with an unexpected threat, twist, or revelation. When
you’re ready to begin a new chapter, read or paraphrase the recap that appears at the start of the chapter, embellishing it with pertinent events or memorable quotes from earlier game sessions.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
How to Play The play of the Dungeons & Dragons game unfolds according to this basic pattern. The DM describes the environment. The DM tells the players where their adventurers are and what’s around
the flow of the game right back to step 1.
This pattern holds whether the adventurers are cautiously exploring a ruin, talking to a devious prince, or locked in mortal combat against a mighty dragon
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
card changes, either because of a revelation the villain receives about the character or because the deck reshuffles reality to spin the character’s actions into something harmful. The Rogue card’s
arrested suddenly has a cousin seeking revenge, or the spirit of a wicked cultist the character slew returns to torment the character by possessing a dear friend. Domenico Cava Four villains play a game for mysterious stakes
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the time, was an unusual way to play Dungeons & Dragons. The intervening decade saw Acq Inc take on many forms — streams, recorded content, comics, and, of course, live roleplaying shows. While these
, detailing how to start a game and play the Acquisitions Incorporated way. Chapter 2 explores the various positions within an Acq Inc franchise, introducing a variety of roles vital to an adventuring
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
economy. All of these books were written for the revised third edition (3.5E) or the fourth edition (4E) of the Dungeons & Dragons Roleplaying Game. The setting material in these books is suitable to any
Eberron campaign but the monsters, spells, classes, feats, or other game material in these books require adaptation for use in modern campaigns. City of Stormreach: (3.5E) Stormreach is an adventurer’s
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
How to Play The play of the Dungeons & Dragons game unfolds according to this basic pattern.
1. The DM describes the environment. The DM tells the players where their adventurers are and what’s
, which brings the flow of the game right back to step 1.
This pattern holds whether the adventurers are cautiously exploring a ruin, talking to a devious prince, or locked in mortal combat against a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
races found in the Player’s Handbook, players can choose to play orc or goblinoid characters in Eberron. Or they can choose one of four new races: changelings, kalashtar, shifters, and warforged
. Changelings have minor shapechanging abilities similar to those of doppelgangers. Kalashtar are planar entities merged with human hosts, giving them telepathic abilities. Shifters developed from the mixing of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. She hopes to reduce the influence of organized crime in her district, but it’s a dangerous game. 5 Maza Thadian (elf) represents Upper Northedge. A venerable elf and owner of one of the finest
Landing. Whispered rumors suggest that the changeling has ties to the mysterious Tyrants. Some insist that Kilk is actually an identity shared by a group of changelings. 9 Hruitt (owl) is a giant owl
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
doors, disarmed traps, and the like. Events beyond the scope of a single adventure are best recorded in a notebook dedicated to your campaign. Whether it’s a physical book or an electronic file, such a
make for your players so that you don’t have to remember their contents later. Adventure Log. Think of this log as an episode guide for your campaign. Summarize each game session or adventure to help you
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. The various mimir images that appear in these books denote recorded quotes that include widely agreed-upon facts and the personal—though perhaps inaccurate—opinions of the attributed planar travelers
. Use these insights to inform your understanding of the planes or as quotes to share via mimirs in your game.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
for 24 hours.
Bonus Actions
Change Shape. The corrupter magically transforms into any creature that is Small or Medium, while retaining its game statistics (other than its size). This
Multiattack. The veiled presence makes two Blade of Judgment attacks and can use Revelation.
Blade of Judgment. Melee or Ranged Weapon Attack: +14 to hit, reach 5 ft. or range 60 ft., one target
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Adventure Models Giants serve as adversaries in many D&D adventures, but that’s not the only possible role for them in your game. This section outlines five broad categories of adventures, including
giants.” The adventurers fight their way up the ordning until their final confrontation with the fire giant king—and the revelation that the giants are merely pawns in the schemes of some sinister drow
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
game of cards.
Zuzanna Wuzyk Daveras
The elf is Daveras, a neutral druid. Daveras joined the camp after his lifeboat crashed into Havock. The remains of his lifeboat rest on the starboard
recorded it in her notes. Mending Figaro’s Memories. Ilren used repeated Modify Memory spells to manipulate Figaro’s mind. A character who studies Figaro’s symptoms and succeeds on a DC 20 Intelligence
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Mist. The glass bottles on the southwest shelf contain magically captured sounds, including songs, operas, and recorded lectures. Uncorking a bottle temporarily releases its auditory contents into the
card table. Ten wealthy nobles are playing a high-stakes game of Three Dragon Ante. A character can play around by betting 5 gp and making a DC 15 Intelligence check, adding a proficiency bonus if the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
tables and copper slot machines. Just south of the game tables are two cashier booths. Just north of the games area is a secluded lounge that holds a small bar as well as chairs and couches. Security
money moving in and out of the casino. Every coin and chip that passes through the cashier booths is recorded here in the appropriate column, scrawled in ink as if by some invisible hand. Any character
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
earliest memory, the false lich never truly wanted to fulfill Acererak’s will. Regardless of the characters’ reaction to this revelation, learning it counts as a secret for the purposes of the Power of
robe is one of the treasures Laysa mentioned earlier in this chapter. The mundane treasure within the vault includes the following: 479 sp, 342 gp, and 179 pp Jade game board with platinum playing pieces