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                        Returning 32 results for 'changelings waiting religion'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Faiths of Khorvaire Religion plays an important role in Eberron. While gods donât physically manifest as they do in other settings, people of faith believe that divine forces play a role in everyday
                                                
                                            
                                                
                                                     can be useful to think about the source of your faith. Were you brought up in your religion, or did you come to it later in life? Are you primarily devoted to the principles of your religion, or have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     and stand largely outside existing power structures. And with so many mysteries of Eberron waiting to be discovered, those organizations are out in the dangerous places of the world quite a bit â just
                                                
                                            
                                                
                                                    . Because the Silver Flame is Thraneâs state religion, characters of any class from that nation might work toward the Silver Flameâs ends. The Emerald Enclave The Wardens of the Word or the Gatekeepers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    ) 
 
  INT
  17 (+3) 
 
  WIS
  12 (+1) 
 
  CHA
  20 (+5)
Saving Throws Dexterity +5, Wisdom +5
 Skills Arcana +7, Religion +7
 Damage Immunities* fire
 Damage Resistances* acid, cold
                                                
                                            
                                                
                                                    . The pseudodragon is never far from its master. During the ritual to summon Tiamat, it cowers on a ledge in the central spire of the Dragon Queenâs temple. If Severin is slain, Nelvik attempts to befriend Severinâs slayers, waiting for an opportune time to exact revenge.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    )
 
  INT
 17 (+3)
 
  WIS
 12 (+1)
 
  CHA
 20 (+5)
Saving Throws Dex +5, Wis +5
 Skills Arcana +7, Religion +7
 Damage Immunities* fire
 Damage Resistances* acid, cold, lightning, poison
                                                
                                            
                                                
                                                     pseudodragon is never far from its master. During the ritual to summon Tiamat, it cowers on a ledge in the central spire of the Dragon Queenâs temple. If Severin is slain, Nelvik attempts to befriend Severinâs slayers, waiting for an opportune time to exact revenge.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    )
 
  INT
 17 (+3)
 
  WIS
 12 (+1)
 
  CHA
 20 (+5)
Saving Throws Dex +5, Wis +5
 Skills Arcana +7, Religion +7
 Damage Immunities* fire
 Damage Resistances* acid, cold, lightning, poison
                                                
                                            
                                                
                                                     pseudodragon is never far from its master. During the ritual to summon Tiamat, it cowers on a ledge in the central spire of the Dragon Queenâs temple. If Severin is slain, Nelvik attempts to befriend Severinâs slayers, waiting for an opportune time to exact revenge.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     options. Races of Eberron (3.5E): This sourcebook delves deeply into changelings, kalashtar, shifters, and warforged. It provides detailed information on the psychology, society, culture, behavior
                                                
                                            
                                                
                                                    , religion, folklore, and other aspects of these races, as well as exploring the role of other core D&D races in the setting. Secrets of Sarlona (3.5E): This sourcebook explores the continent of Sarlona
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     quaggoths guard this entryway. If any quaggoths fled from area 4a, they are waiting here, along with a male drow mage named Ilnor Telenna, who has come to investigate.
 Webs. Thick cobwebs stretch
                                                
                                            
                                                
                                                     area 6 is emblazoned with a bronze relief of a mountain with a fist-sized depression in its center. The door is locked.
 Bronze Relief Door. A successful DC 13 Intelligence (Religion) check reveals
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    14. Shrine of Laduguer As a gesture of goodwill toward its new duergar allies, Fazrian had this waiting chamber converted into a shrine of Laduguer, the duergar god of labor and slavery. Presiding
                                                
                                            
                                                
                                                     pounds and bears the broken arrow symbol of Laduguer. Any duergar recognizes the symbol right away, while non-duergar recognize it with a successful DC 15 Intelligence (Religion) check. Any humanoid that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     sought revenge against the Vistani and took up a life of hunting evil monsters. The Waiting Game. Van Richten isnât a young man anymore. He knows his road is coming to an end, but his work isn't done
                                                
                                            
                                                
                                                    , Insight +7, Medicine +7, Perception +7, Religion +6, Sleight of Hand +4
 Senses passive Perception 17
 Languages Abyssal, Common, Elvish, Infernal
 Challenge 5 (1,800 XP)
 Special Equipment. In
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     those who turn to the service of interloper gods. Itâs not about religion; itâs a betrayal of family.
 âDiancastra
  Annamâs Children Adventures   d12 Adventure Hook   1 A storm giant prophet claims a
                                                
                                            
                                                
                                                    , which is plundering a busy trade route. 8 Forest gnomes seek protection from Evil Fire cultists who are burning the forest, having grown impatient waiting for Surtur to cleanse the world in flames. 9
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     beyond the Free City of Greyhawk as five major regions, each with its own store of adventure possibilities waiting to be explored: Central Flanaess. Diverse peoples clash against Iuz and the forces of
                                                
                                            
                                                
                                                    . Summarize what lengthy works say, and focus on the most plot-worthy parts.
 Scholarly Expertise. Characters who have proficiency in the Arcana, History, or Religion skill can be fonts of useful
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     depicts Dumathoin, the dwarven god of mining. Any character who has proficiency in Religion recognizes the deity. The statue is beautifully carved, and its emerald eyes appear extremely valuable
                                                
                                            
                                                
                                                    , smuggles him out of Phandalin, and delivers him into the waiting arms of the Zhentarim. The Zhents want to learn everything the Black Spider knows about Wave Echo Cave. What happens to Nezznar at
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     Farmers. A character who fought the farmers or examines them afterward can make a DC 13 Intelligence (Arcana or Religion) check. On a success, the character can tell the farmers are being magically
                                                
                                            
                                                
                                                     the resources to remove the enchantment affecting the farmers yetâonly destroying the soul shaker or waiting approximately a month can do this. Even if the characters do remove the effect, the farmers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Eagletalon. A successful DC 10 Intelligence (Arcana or Religion) check made to study the carved pillars reveals that a pillar can be empowered with radiant energy if the name of the hero it represents is
                                                
                                            
                                                
                                                     trodden on, but the scene it shows is still recognizable. A successful DC 10 Intelligence (History or Religion) check allows a character to recognize the scene as showing Torm presenting the Helm of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    )
 
  DEX
 16(+3)
 
  CON
 9(-1)
 
  INT
 17(+3)
 
  WIS
 11(+0)
 
  CHA
 10(+0)
Saving Throws Dex +5, Int +5
 Skills Arcana +5, History +5, Insight +2, Perception +2, Religion +5
                                                
                                            
                                                
                                                     delight in murder, and nothing pleases them more than causing horrific pain. They lurk like spiders in shadowy recesses, waiting for victims to approach within reach of their long, bony limbs. Once
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     statues were once larger-than-life depictions of several of Krynnâs deities, but most of them are ruined. A character who succeeds on a DC 12 Intelligence (Religion) check can identify as many of the
                                                
                                            
                                                
                                                     any disturbance in their camp. If they were traveling with anyone else, their companions are waiting for them when they return. Any fellow travelers didnât notice the characters leaving the camp and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Mummy Lord  In the tombs of the ancients, tyrannical monarchs and the high priests of dark gods lie in dreamless rest, waiting for the time when they might reclaim their thrones and reforge their
                                                
                                            
                                                
                                                     Throws Con +8, Int +5, Wis +9, Cha +8
 Skills History +5, Religion +5
 Damage Vulnerabilities fire
 Damage Immunities necrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     rafters and remain out of melee weapon range while attacking with her breath weapon or waiting for it to recharge, but she isnât reluctant to drop down on ranged attackers. If the characters attempt to
                                                
                                            
                                                
                                                     blood. A character who studies the altar and succeeds on a DC 13 Intelligence (Religion) check can deduce the significance of the bones and the blood. Before a dangerous hunt or voyage, frost giants come
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     at a table with a sign attached to it that reads, "I say Breland would have won the Last War. Change my mind." 63â64 Two changelings sit on a bench in front of a tavern, sharing a flask. They take
                                                
                                            
                                                
                                                     waiting for a skycoach. 3 You pass by a hope well. Supposedly, any coins you throw in the well are gathered and transported down to help the troubled people of the lower wards. 4 "Make way! Make way
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     remains consecrated to Torm. A creature that touches the altar and succeeds on a DC 15 Charisma (Religion) check regains all its hit points. This check can be attempted only once for any creature. Though
                                                
                                            
                                                
                                                    , prays to Torm for 1 minute, and succeeds on a DC 15 Intelligence (Religion) check at the end of the prayer causes Tormâs power to wash over the altar and wipe clean the blood and other desecrating
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    , yellow-robed priest of Savras waiting for you.
 As the characters move around in the room, the eyes in the walls turn to follow them. The guard is Alessia Baseer, a lawful good human priest of Savras
                                                
                                            
                                                
                                                     creatures and canât repair itself while one or more creatures occupy its space. A character who studies the rubble of the shattered dais and succeeds on a DC 17 Intelligence (Arcana or Religion) check
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     (Religion) check realizes that itâs used by worshipers of Grazâzt to commune with the demon lord, who requires a blood sacrifice. As an action, a character can spill some of their own blood into the bowl and
                                                
                                            
                                                
                                                     discretion, the demon might be perched above a doorway, waiting to ambush intruders emerging from one of the towers. Flagpole. The flagpole in the southwest corner is made of metal and is sturdy enough
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     to a gouge in the floor of that area.  Leedara The elf waiting here is Leedara (a neutral ghost detailed in chapter 3) in her guise as a living Silvanesti elf. Sheâs here to aid the characters in
                                                
                                            
                                                
                                                     a character who succeeds on a DC 14 Intelligence (Religion) check recognizes this as a holy symbol of Chemosh, god of undeath.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    . Blessed by Laogzed, the troglodytes are immune to the poisoned condition. Foul Welcome. Six troglodyte warriors lurk near the entry, waiting to ambush creatures arriving from the lesser caverns. The
                                                
                                            
                                                
                                                     fungi. This is the lair of Lludd, a clever and long-lived behir who speaks Common and Giant in addition to Draconic. Lludd lurks on a ledge near the entrance to the chamber, waiting for morsels worthy of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     encouraged Gorkoh to expand his Common vocabulary, with inconsistent results. Since becoming separated from Caerhan during a carrion crawler attack, Gorkoh has hidden here waiting for his mentor to return. He
                                                
                                            
                                                
                                                     the Big Foot. A character can deactivate the magic of the runes by standing within 5 feet of a footprint and using an action to succeed on a DC 12 Intelligence (Arcana or Religion) check. Alternatively
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     waiting. THE SIX DAELKYR
 Six daelkyr are known on Eberron through their cults and legends: Belashyrra and Dyrrn, who are detailed in this chapter, and the four described below. Other daelkyr surely
                                                
                                            
                                                
                                                     abilities of changelings to develop doppelgangers, while implanting a desire to cause chaos in the communities around them.âeven when thereâs no benefit in it for the doppelganger. Some doppelgangers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     the ogre skeleton.
 This room houses three Emberhorn minotaurs waiting to receive the âblessing of Imixâ (the ability to breathe clouds of burning embers). The ogre was a minion of the earth cult
                                                
                                            
                                                
                                                     (Religion) check to identify this obscure deity. The âcrystalâ is worthless glass. Any creature that removes or destroys the stone must succeed on a DC 15 Wisdom saving throw or be subjected to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     spirals around the cavern before plunging deeper into the mountain.
 Three gricks hide among the rocks and crystals, waiting to ambush potential prey. The first time the characters enter this cavern
                                                
                                            
                                                
                                                     base is a strange symbol. Smears of a strange, dark, dripping fluid mar the iconography.
 A character who succeeds on a DC 17 Intelligence (Religion) check recognizes the iconography of the defaced
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     with the image of a golden sun on its outside. Characters who succeed on a DC 10 Intelligence (Religion) check recognize it as the holy symbol of Siamorphe, demigod of nobility. Gilded mirrors and
                                                
                                            
                                                
                                                    . Foundersâ Day. Fancy nobles are waiting in line to freshen up. C17. Playroom This room contains the following features: Strewn about on the floor are giant stuffed toys, jack-in-the-boxes, dolls, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     the party enters this section of the mine, the jelly begins stalking the group, instinctively waiting for an opportunity to attack a lone target. Low Ceiling. Because of the low ceiling in this area
                                                
                                            
                                                
                                                     character proficient in the Religion skill recognizes the depiction. The statue is beautifully carved, and its emerald eyes appear to be worth 5,000 gp each. A character can climb the statue and pry
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    . In this case, they find two monks dressed in dun-colored robes waiting impassively in the hall. The monks ask what they want and the conversation proceeds in much the same way. Once the characters pass
                                                
                                            
                                                
                                                     (Religion) check to identify the erased marks (a dwarf succeeds automatically). The runes show that the temple was once dedicated to Moradin. Bronze Lever. The lever triggers the collapsing stair trap
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     contains an oversized padded chair, and the other contains a desk and armoire.
 Chishinix isnât here, but a mind flayer prophet (see appendix A) named Gulguush is waiting here along with its homunculus
                                                
                                            
                                                
                                                     gateway to the Far Realm. A character examining the runes who succeeds on a DC 13 Intelligence (Religion) check realizes that the runes spell out prayers to Ilvaash that will open the gateway into
                                                
                                            
                                        






