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                        Returning 26 results for 'changelings waiting rule'.
                    
                
                        
                            
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                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face is only a disguise. For
                                                
                                            
                                                
                                                     other changelings, a new face may reveal an aspect of their soul.
The first changelings in the multiverse appeared in the Feywild, and the wondrous, mutable essence of that plane lingers in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    The Companion Zariel never forgot her betrayers â those who ran from the battlefield. She kept a close eye on Elturel, waiting for the day when she could enact her revenge. That day came in 1444 DR
                                                
                                            
                                                
                                                     the Companion, was hailed as the savior of the city and rose to become its high overseer. Under Kreegâs decades-long rule, Elturel embarked on a path to becoming not just a holy city but the holy nation of Elturgard.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     the glory and security of their people, and for the lords who rule over them. However, Alliance operatives are often glory hounds, looking to gain a leg up on their counterparts from other Alliance
                                                
                                            
                                                
                                                     cold and rain, waiting for battle while hunger gnaws at their bellies? Many wish to reap the rewards of a good harvest, but few care to remove the stones and till the fields for planting.
 âThe Lords
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     frequented by denizens of the Underdark. Piercers might lurk for months at a time, waiting for any creature of their approximate size to pass underneath. When potential meals move below, piercers
                                                
                                            
                                                
                                                     ropers as they can to avoid ropersâ undiscerning hunger. Many piercers migrate vast distances through the Underdark, often to caverns or buried ruins near the surface. Rule 8: Never trust a stalactite
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     waiting for them alone, and is pleased to see them. Sheâs even more pleased if the characters rescued Sergeant Teeshe. Truff asks the characters to sign an affidavit confirming that theyâve completely
                                                
                                            
                                                
                                                     the goods they found beneath the city inventoried. If anyone later claims to be the rightful owner of any of the loot, a magistrate might rule that the goods belong to the original owner instead of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     to the next. Thereâs no hard-and-fast rule about how long to spend on each characterâs activity, but make sure no one is waiting for their turn for too long. You can build tension in an exploration
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                     passage inside the coral mountain. At the moment, Amble is waiting for someone to wake them up. Any good-aligned character who touches the tortle will wake them. When this occurs, Amble is momentarily
                                                
                                            
                                                
                                                     be a powerful ally for the party, though the tortleâs vow to never harm humanoids is not negotiable. Amble doesnât necessarily expect others to follow this rule, but will encourage them to do so
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     of the entrance.
 The ball of violet light floats to a stop beneath the center of the open shaft, beyond the foot of the stairs. It then hovers there as if waiting for you.
 The orb of magical
                                                
                                            
                                                
                                                     mastery of the magical arts. He has watched from afar as countless events unfolded in the Underdark and across Faerûn, gathering information and making plans for his eventual return. After waiting for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     etherealness spell, is the exception to this rule. A creature that enters the Border Ethereal from Undermountain is pulled back into the dungeon upon leaving that plane. Magic that summons creatures or
                                                
                                            
                                                
                                                    ) include the following: âAre you alive or just waiting to be conjured?â âGet out of my extradimensional space!â âThereâs a knot in the Weave! I canât untie it!â âHalasterâs not home right now
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    , died. His unprepared twin sons shared the rule until the elder, Bromm, was himself killed by a dragon, leaving young King Harnoth with the rule of the ancient citadel. What followed was a great bleeding
                                                
                                            
                                                
                                                     around on your own. Within the citadel are traps, deadfalls, and other hazards in various places waiting for someone to approach a protected location incorrectly. A guide, if you can find one, is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     sown more than a year before the ordning was shattered, when the king divined that his two eldest daughters, Mirran and Nym, were unfit to rule, and saw signs that pointed to Serissa, his youngest
                                                
                                            
                                                
                                                     in peril. In the wake of Hekatonâs disappearance, turmoil engulfed his court. After nearly a month of waiting for him to come back, Serissa reluctantly claimed her fatherâs throne at Imperator
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     spice that you can use to enhance your campaign. Some DMs forgo using inspiration, while others embrace it as a key part of the game. If you take away anything from this section, remember this golden rule
                                                
                                            
                                                
                                                    : inspiration should make the game more enjoyable for everyone. Award inspiration when players take actions that make the game more exciting, amusing, or memorable. As a rule of thumb, aim to award
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    14. Shrine of Laduguer As a gesture of goodwill toward its new duergar allies, Fazrian had this waiting chamber converted into a shrine of Laduguer, the duergar god of labor and slavery. Presiding
                                                
                                            
                                                
                                                     maxims include: âNo matter how much wealth and power you have, itâs never enough.â âThe fight never ends. Take what you deserve and destroy all who stand in your way.â âLet no emotion rule you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     suspects heâs lying. Emad misses the time before Atashâs rule when the bazaar was packed with shoppers from faraway lands. That was before Atashâs stringent edicts limited visitors to the city. A character
                                                
                                            
                                                
                                                     âBackroom Thievesâ encounter. Backroom Thieves Whether Emad shows the characters his shopâs secret room willingly or they find it themselves, thereâs a surprise waiting inside. Even if the characters donât
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     at a table with a sign attached to it that reads, "I say Breland would have won the Last War. Change my mind." 63â64 Two changelings sit on a bench in front of a tavern, sharing a flask. They take
                                                
                                            
                                                
                                                     waiting for a skycoach. 3 You pass by a hope well. Supposedly, any coins you throw in the well are gathered and transported down to help the troubled people of the lower wards. 4 "Make way! Make way
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     to prominence in the world. As scions of a realm that once enjoyed unmatched arcane power and a vast dominion, its members see themselves as superior to all other folk and the only ones fit to rule
                                                
                                            
                                                
                                                     attic above a nobleâs bedroom, waiting in a trance-like state for three days and nights until his target was positioned just below a small crack in the roomâs ceiling. Skerrin squeezed a single drop from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Mummy Lord  In the tombs of the ancients, tyrannical monarchs and the high priests of dark gods lie in dreamless rest, waiting for the time when they might reclaim their thrones and reforge their
                                                
                                            
                                                
                                                     ancient empires. The regalia of their terrible rule still adorns their linen-wrapped bodies, their moldering robes stitched with evil symbols and bronze armor etched with devices of dynasties that fell a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Merchant Princes Seven merchant princes rule Port Nyanzaru, each one with an equal vote in matters of state. All are Chultan. Their single qualification is that theyâre the seven richest people in
                                                
                                            
                                                
                                                     every last vestige of the Chultan royal families. She considers Zhanthi her mortal enemy and has grown impatient waiting for the old noblewoman to die. Although she hides her contempt well, Kwayothé is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     streets below. An unoccupied skycoach with a dragon-
 shaped prow is chained to the south platform.
 A crowd of 2d8 commoners and 1d4 nobles is gathered on the platform waiting to hire skycoaches. The
                                                
                                            
                                                
                                                     attacks the characters on sight, using her Luring Song to bring them to her if they flee. T7. Graffiti Hall This stone hall is covered in graffiti. Crude paintings and phrases such as âTYRANTS RULE!â and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     hope, as tenacious civilizations and peoples rebuild, reclaim, and create anew. Amn. A nation led by the representatives of five noble families, Amn is a place where the wealthy rule, openly and without
                                                
                                            
                                                
                                                     in mainland markets. Ruined Mezro stands across the sea from Calimshan, waiting for explorers and its displaced people to cleanse the city of its undead inhabitants and uncover the treasures that lie
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     many changelings use their gifts to entertain and amuse travelers. Some say that itâs the home of the Tyrants criminal guild, but if so, that place is well hidden. Lower Tavickâs Landing High Walls
                                                
                                            
                                                
                                                     the 60 Families
 If youâve read more than two issues of the Sharn Inquisitive, youâve seen at least two stories about the irâTain family. King Boranel might rule Breland, and the Lord Mayor might be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    , straddling the distance between mines in the mountains and the mudflats on the coast from which its people would send out barges of ore to waiting ships. For many years, the town stood abandoned because the
                                                
                                            
                                                
                                                     impatient waiting for that day to come. Llorkh Human and dwarf prospectors founded the mining town of Llorkh on the eastern shore of the Grayflow River. When the Zhents first began running trade along the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     waiting. THE SIX DAELKYR
 Six daelkyr are known on Eberron through their cults and legends: Belashyrra and Dyrrn, who are detailed in this chapter, and the four described below. Other daelkyr surely
                                                
                                            
                                                
                                                     abilities of changelings to develop doppelgangers, while implanting a desire to cause chaos in the communities around them.âeven when thereâs no benefit in it for the doppelganger. Some doppelgangers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     Shilvin can sell her modest selection of goods and any jungle-related gear only after a ten-day waiting period, helping to ensure that fewer citizens rush off to Chult unprepared. To make up for the
                                                
                                            
                                                
                                                     teach classes in the buildingâs open-air atrium while other members lounge on the overlooking balconies. At any given time, thereâs usually multiple veteran mercenaries here swapping stories and waiting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Expeditions. Now Shilvin can sell her modest selection of goods and any jungle-related gear only after a ten-day waiting period, helping to ensure that fewer citizens rush off to Chult unprepared. To make up
                                                
                                            
                                                
                                                    , thereâs usually multiple veteran mercenaries here swapping stories and waiting for contracts. While anyone can pay Garmult to study in the House of Mastery, only those whoâve earned membership in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     all those who spring from it, including mind flayers and those warped by the realm. Unappreciated Scholar. Duoro considers himself the equal of the mind flayer fanatics who rule Illithinoch. If the
                                                
                                            
                                                
                                                     contains an oversized padded chair, and the other contains a desk and armoire.
 Chishinix isnât here, but a mind flayer prophet (see appendix A) named Gulguush is waiting here along with its homunculus
                                                
                                            
                                        






