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                        Returning 11 results for 'changelings warning refer'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     are a sixth of it; the rest is a blend of every race found across Khorvaire. Halflings, elves, and gnomes have a significant presence in the city, but even kalashtar and changelings have communities
                                                
                                            
                                                
                                                     youâd like to know more about the districts of Sharnâalong with more information about its many factions, plots, and locationsârefer to the sources presented in the Appendix.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     that name when she hit a would-be-thief with a searing-hot frying pan.) Zurb can also describe any of the tavernâs regulars, including warning the characters that Rakeem canât be trusted. When the
                                                
                                            
                                                
                                                    . Any character with a passive Wisdom (Perception) score of 12 or higher might hear her refer to the half-elf as Rakeem as she talks to him. She is in the service of Dran Enterprises, receiving
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     the south.
 Suddenly a harsh voice calls from the shadows of the pillars, âGo back the way you came! This is the only warning youâll get!â
 The cavern was formerly Durgeddinâs throne room, banquet
                                                
                                            
                                                
                                                    . Ghared shouts the initial warning and speaks for the group; sheâs suspicious, greedy, and arrogant, but not stupid. She is willing to give information to the party if a character succeeds on a DC 20
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     away from the events of the wedding itinerary are given a warning the first time, then questioned more carefully and searched each time thereafter. Evidence of theft or other lawbreaking could result in
                                                
                                            
                                                
                                                     using the ability scores of their new form. However, any spellcasting characters discover that they have left their original magic in their original brains. Let each player refer to the entry in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     interior doors lead east and west. An interior courtyard lies just to the north of this room, visible through a pair of narrow windows.
 The monks attack without warning if anyone attempts to leave through
                                                
                                            
                                                
                                                     small collection that Marlos Urnrayle assembled during his life as a human aristocrat. The tomes include academic texts on the elemental planes, holy texts that refer to earth deities or elemental powers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     disturbs the mycelium; roll a d6 and refer to the Mycelium Effects table. Fungus creatures and those that have been infected with saprophytic plague are immune to these effects and are not targeted by
                                                
                                            
                                                
                                                     the ring to stay away from it, saying that something is wrong with it and it doesnât lead to home anymore. Anyone who ignores her warning and steps into the ring to try to use it sees an image that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     on the south balcony (area G22), who calls out, âHey, you, get lost! Canât you read the signs?â If this warning is ignored, the lookout shouts the same thing again, putting the guildhouse on high
                                                
                                            
                                                
                                                     alert, then shoots a crossbow bolt into the ground near the characterâs feet as a final warning. Drop Box. The staircase in front of the double door to area G10 has a loose plank near the top. This plank
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     hags have lived in the area for years, and they witnessed the first drowned one attack ten years before. They refer to the drowned ones as âwalkers,â because the creatures plod along the floor of the
                                                
                                            
                                                
                                                     a paean to Procan, also known as the Storm Lord, and a warning to the godâs foes. Beware the sea and its scarlet harbinger.
 Beware the sword and death that await.
 For guidance, we beseech almighty
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     halfling cottages and farmsteads have sprung up on both sides of the trail, and the humble rural folk who live here refer to themselves as Northfurrowers. Olostinâs Hold A fortified keep stands on the
                                                
                                            
                                                
                                                     vessel. If one wolf dies, the other wolf uses its next action to howl a warning to the frost giants. If there are any frost giants still alive in town, they quickly return to the ship. Half of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    ). If the guard gets away, refer to the âDevelopmentâ section in area 3. 3. Barracks The lizardfolk here likely join the guards in area 2 during any disturbance. If they are not alerted, the four of them
                                                
                                            
                                                
                                                     other in the southeast corner. A sudden movement in the mud is all the warning you get before six forms leap forth.
 If the party arrives from inside the lizardfolk lair, read: You have entered a huge
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     every 12 hours the characters spend in the dungeon, roll a d20 and refer to the following table if the characters are in an accessible hallway or room at that time.
    d20 Encounter 
     1  1d6
                                                
                                            
                                                
                                                     direct the characters to head toward âYusdrayl on her dragon throne,â giving them simple directions to area 21 and warning them to avoid rousing the ire of Yusdraylâs elite guards. 17. Dragon Chow A
                                                
                                            
                                        






