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                        Returning 33 results for 'changelings writing recently'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Daask ⊠is led by monsters from Droaam. ⊠is based in the Cogs but has been recently expanding into the lower wards. ⊠specializes in violent crime and extortion. ⊠is aggressively targeting the
                                                
                                            
                                                
                                                     Boromar Clan. Formed by monstrous immigrants from Droaam, Daask has been building its power for a decade and has recently begun an aggressive campaign of expansion. Humans, shifters, goblins, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Adventure Summary The adventure begins with the characters discovering the recently murdered Returned, Varyas, and confronting his killers. Varyasâs gold mask bears a code on it, one that points
                                                
                                            
                                                
                                                     toward the sage Khea who lives in the nearby polis. When the characters investigate, they learn from Khea that the writing is undecipherable except for the first line, which refers to the legendary Court
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     followed him, Phenax abandoned his past identity during his flight from the Underworld. Through ages, the god managed to recover parts of his history, but much remained a mystery to him. Recently
                                                
                                            
                                                
                                                     past life, his escape from death, or the strange symbols etched on his mask. All he recognized of the writing scrawled on his mask was the name âKhea.â With that, a mystery beyond life and death slipped from a lost past into the living realm of Theros.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     perimeter tower overhead, allowing only a narrow slice of sky to illuminate the poolâs silvery surface. The pool is surrounded by a circle of huge standing stones, all inscribed with strange writing
                                                
                                            
                                                
                                                    .
 Inscribed Stones. Anyone able to read Druidic can read the writing on the stones, all of which makes reference to divination and magic. The stones of the pool were brought here by visiting druids using
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     squandering most of it before his death. His family is now led by his niece, Yvandre, who has only recently begun to regain her familyâs former standing.  Yvandre Rillyn The charactersâ status as
                                                
                                            
                                                
                                                     and takes their message to Yvandre. If he can see the writing on their skin resulting from the scrivenerâs mark, Taresson recognizes the mark from having seen it on Machil Rillyn and promptly brings
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    . Avariceâs Quarters This room is the private quarters of an albino tiefling who sits at a small desk in the dark, writing in a book with white leather covers. An ink-black crow perches on one of her
                                                
                                            
                                                
                                                     without a fight. (There are plenty of other places in Ten-Towns where she can make herself comfortable.) Avariceâs two gargoyles, Gargle and Gurgle, are not present. She recently sent them to spy on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    , âBeware â the wolf howls at midnight,â and leaves without further comment. 09â10 A gnome watches everyone carefully, writing down observations in a tiny orange book. 11â12 A one-armed Brelish
                                                
                                            
                                                
                                                     older human reads the Korranberg Chronicle, loudly proclaiming outrage at every story. 97â98 Roll again; the travelers are one or more changelings appearing to be whatever the second roll indicates
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Tarkanan Enemies of the dragonmarked houses dedicated to protecting and training individuals with aberrant dragonmarks The Tyrants Evil-minded changelings interested in gathering secrets and using them
                                                
                                            
                                                
                                                     Gate for decades (recently theyâve aligned with Daask, but their focus is their home district) The Quiet Folk Goblins who live in the sewers below Tavickâs Landing and avoid violence, using stealth and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     pudding has eaten the remnants of creatures slain in this region recently, so itâs Huge. Its game statistics are otherwise the same. The black pudding tries to flee when reduced to 10 hit points or
                                                
                                            
                                                
                                                    ) check reveals illegible scrawls in the dirt that match the writing in the journal the characters found in Sedgemoor last academic year.  Some pests in Sedgemoor, eluding capture, grow to prodigious
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     any NPC in Phandalin can provide directions to the ruins. Recently, prospectors in the area have noted that someone has set up a campsite at Old Owl Well, and that undead guardians have been posted to
                                                
                                            
                                                
                                                     bansheeâs anger, but the characters could ask the question for him. (Agatha knows the name: Arthindol.) Treasure Hamun Kostâs tent contains a comfortable traveling suite, including a cot, a chair, a writing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     support anyone climbing to the second floor. A character who makes a successful DC 10 Intelligence (Investigation) or Wisdom (Survival) check finds two sets of recently made humanoid tracks. One set of
                                                
                                            
                                                
                                                    , though finding a buyer for such tomes might require the party to look beyond Saltmarsh. 3. Study This room was once a writing room or study. Against the wall under the windows sits a large wooden
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     Candlefootâs voice, so he communicates through mime. If the characters give him a writing implement and some parchment, he can also write out his thoughts. Appendix D contains additional roleplaying
                                                
                                            
                                                
                                                     his coloration. (The change lasts only as long as he can hear her sing.) This surprised them both, and when the pair met, they fell in love. Recently, Candlefoot was about to propose to Palasha when
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lordâs Wrath
                                                    
                                                
                                            
                                                     possessed, he can crawl freely through the window without being affected. The ruined bedchamber belonged to Thalivar and still contains his bed and writing desk. A journal lies open on the desk next to a
                                                
                                            
                                                
                                                     recently uncapped ink pot. Characters who examine the journal discover that it is at least a hundred years old and written in the same hand throughout â yet there is a hundred-year gap between the older
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     writing a mystery novel about a series of fictional murders in Ten-Towns Yselmâs Way Jarlmoot quest (see "Jarlmoot") Yselm Bloodfang, a human frost druid (see appendix C), is a former Reghed nomad of
                                                
                                            
                                                
                                                     Ten-Towns as a skilled wilderness guide. She recently encountered an avatar of the Frostmaidenâa female figure made of snowâthat commanded her to find the characters and lead them to their doom. To that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     recently. The box is worth 150 gp and contains 35 gp, 17 pp, four alexandrites worth 30 gp each, a potion of greater healing, and a potion of diminution. Development If the characters slay the ogres
                                                
                                            
                                                
                                                     writing table with a basalt top rests against another wall. Numerous rugs, many of them singed at the edges, lie scattered on the floor. Wall hangings woven in various shades of scarlet, blood, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    The Afterlife Most humans believe the souls of the recently deceased are spirited away to the Fugue Plane, where they wander the great City of Judgment, often unaware they are dead. The servants of
                                                
                                            
                                                
                                                     Trickery White jawless skull on black or purple sunburst Deneir, god of writing NG Arcana, Knowledge Lit candle above an open eye Eldath, goddess of peace NG Life, Nature Waterfall plunging into a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     Wisdom (Perception) check spot faint marks on the ground that indicate several creatures were recently here but exited to the left. More recently, a trio of creatures exited to the right; these are
                                                
                                            
                                                
                                                     B9 muttering about a trio of mind flayers who recently traveled through here with several human prisoners. Musician. A strange musician lurks in area B9 and sometimes makes âmusic that remains alive
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    . Characters who are able to communicate with the water elemental can learn the following from it: Cult Activity. Cultists who worship a god whose symbol is a hand and an eye recently moved into nearby
                                                
                                            
                                                
                                                     C8 and area C12, opining with delight that turning the flow to maximum pressure in both areas should flood out the recently arrived cultists in short order. Waterclock Guild. Shanzezim is bound to a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     pride until he can circle around with Izek Strazni and assemble his guards to run them out of town. The baronâs desk contains three drawers stuffed with blank sheets of parchment, jars of ink, and writing
                                                
                                            
                                                
                                                     cradles an open leather-bound book in his arms. Victor found a spellbook in his fatherâs library and is using it to teach himself the art of spellcasting. Only recently has he been able to decipher
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     to shout his stories of upper-crust injustices, but as enthusiasm for the practice built and more people began bringing him information, he began writing the stories down for his distributors
                                                
                                            
                                                
                                                     the shieldâs only magic, and that it did exactly what she intended it to do: draw in business. Still, it appears that thereâs more to the shieldâs story, for recently both Aurayaun and the shield
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     to shout his stories of upper-crust injustices, but as enthusiasm for the practice built and more people began bringing him information, he began writing the stories down for his distributors
                                                
                                            
                                                
                                                     the shieldâs only magic, and that it did exactly what she intended it to do: draw in business. Still, it appears that thereâs more to the shieldâs story, for recently both Aurayaun and the shield
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     shall fly her to the Dissonant Psycheâs side.â A writing desk stands opposite an empty stone tub. Two padded chairs are stacked in one corner.
 Voalsh fancies herself as the greatest diplomat among the
                                                
                                            
                                                
                                                     want mind flayers locked in their own cells. Prisoner Evidence. The mind flayer fanatics kept the kidnapped townspeople here but recently took them into the Far Realm. The pens contain only scraps of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     treats writing as a delicate, beautiful art. Calligraphers produce text that is pleasing to the eye, using a style that is difficult to forge. Their supplies also give them some ability to examine
                                                
                                            
                                                
                                                     scripts and determine if they are legitimate, since a calligrapherâs training involves long hours of studying writing and attempting to replicate its style and design. Components. Calligrapherâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     an escort. Altar. Close inspection of the altar reveals that old runes and emblems in its surface have been recently chiseled out. A character who examines the marks can attempt a DC 15 Intelligence
                                                
                                            
                                                
                                                     carries the keys to the chest in area M4 and the doors leading into area M21. M10. Scriptorium  Writing desks stand beneath the windows of this large workroom. Dusty tomes, stacks of parchment, and pots
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     garden. Barricaded Doors. Any close inspection of the double doors leading into the hermitage reveals that they were recently broken open and have been jammed shut again. The doors were smashed by the
                                                
                                            
                                                
                                                     character who studies the blood spatters in the room and succeeds on a DC 14 Intelligence (Investigation) check determines that several people were recently slain here â including one who was drowned in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     this area recently. Though their tunnels collapsed behind them, the creatures lurk just beyond the alcove. If the irritable umber hulks detect the characters, the monsters burst through the rubble and
                                                
                                            
                                                
                                                     character casts the Speak with Animals spell or uses other means to communicate with the lizards, the reptiles explain one of their siblings was recently slain by a terrible, red-furred creature from a large
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     seize control of Baldurâs Gate. He and his brothers recently stole the Shield of the Hidden Lord from a crypt under the city. A powerful devil named Gargauth is trapped in the shield, and has vowed to
                                                
                                            
                                                
                                                    ) poison damage. V18. Dukeâs Study An oak writing desk angled to face the middle of the room has a matching chair behind it and two black candlesticks atop it. Other furnishings include three bookcases
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     donât know. Rocks and sheep? Oh, and a couple of very private festhalls. I canât tell you the number of times âŠ
 Wait, why are you writing this down? Did Dran send you? Well ⊠Iâm on my lunch break! Yes
                                                
                                            
                                                
                                                     once an agent of the Harpers, though she has recently broken ties with that group of agents opposing the abuse of power. Since then, she has taken significant donations from Dran Enterprises, whose
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     in dust: a soiled bed, a chest, and a writing desk with a wooden chair. A dead hobgoblin is sprawled on the floor, her left arm swollen and discolored.
 This room was once the quarters of a priest
                                                
                                            
                                                
                                                     chest, and a writing table and chair. Puffs of dust and unsettling crunching noises emanate from atop the bed, where a lizard the size of a horse feeds on a humanoid corpse.
 On the bed, a giant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     room, an elderly dwarf in gray robes, with spectacles resting on the tip of his bulbous nose, sits perfectly still behind a writing desk facing the door. The dwarfâs quill is dipped halfway into an
                                                
                                            
                                                
                                                     wishes you well in your dark dealings with mort
 Kalimanzarosâs quill ran dry before he could finish writing the word âmortals.â Treasure. Kalimanzaros keeps a spellbook on his person. This spellbook
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                    ). Someone who reads the scroll must succeed on a DC 15 Wisdom saving throw or become afflicted with wererat lycanthropy. The third chest is empty, but a permanent invisibility spell covers writing on the
                                                
                                            
                                                
                                                     guard. If the jarl and his lady are not present, the room contains two frost giants, recently arrived messengers. The place is dimly lit by a few torches. It holds eight cots, a long table, two benches
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                      Three interlocking circles 
   Alathrien Druanna  N  Runes, writing, spellcasting  Arcana,** Knowledge  A quill or glyph 
   Alobal Lorfiril  CG  Revelry, mirth  Life, Trickery  Wine glass
                                                
                                            
                                                
                                                     priests of Labelas. These individuals are elves well past their prime but who have not yet begun to withdraw into themselves. Their duties involve guiding elves who have recently experienced
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     writing desk and matching chair, a dresser, a tall wardrobe, and an owlbear throw rug draped over a padded chair with matching ottoman. Coach House The Cassalanters own three carriages â one for their
                                                
                                            
                                                
                                                     recently painted, include the following: A somber young Victoro with his beaming human father A wedding portrait, showing Victoro and Ammalia smiling and carefree Twelve-year-old Osvaldo holding a
                                                
                                            
                                        






