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Returning 35 results for 'changelings writing reveal'.
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Magic Items
Dungeon Masterâs Guide
evil have added their own input to the bookâs catalog of vile knowledge. Their additions are clear, for the writers of later works stitched whatever they were writing into the tome or, in some
lore about demons. When you do so, you have Advantage on that check.
At the DMâs discretion, the book might reveal secrets no mortal should know, such as the true names of powerful Fiends
Species
Mordenkainen Presents: Monsters of the Multiverse
other changelings, a new face may reveal an aspect of their soul.
The first changelings in the multiverse appeared in the Feywild, and the wondrous, mutable essence of that plane lingers in
With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face is only a disguise. For
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
disguise. For other changelings, a new face may reveal an aspect of their soul. The first changelings in the multiverse appeared in the Feywild, and the wondrous, mutable essence of that plane lingers
Changeling With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face is only a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, delicate parchment, but any attempt to damage the book fails, confirming that it is indestructible. The writing, in Sylvan, on each of the bookâs seventy-two pages is in a fine, spidery hand, using
black ink flecked with silver. A detect magic spell reveals that the book gives off auras of illusion and transmutation magic, but an identify spell does not reveal the magical mark it bestows.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
toward the sage Khea who lives in the nearby polis. When the characters investigate, they learn from Khea that the writing is undecipherable except for the first line, which refers to the legendary Court
reaching the Court of Orestes. Once at the lost holy site, the characters discover ancient guardians, as well as an unliving entity with the potential to reveal Phenaxâs lost secret.
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
writing.
3 The contact requests magical insurance, such as a geas spell preventing mutual harm or committing the characters to a misrepresented act.
4 The contact becomes the guardian of
someone close to the characters.
5 The contact holds a powerful magic item for the characters âso it doesnât fall into the wrong hands.â
6 The contact has the characters act against a mutual friend âfor their own good.â The contact then threatens to reveal this act to the friend.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
42. Guest Lecturerâs Quarters Parlor. The southern half of the room has been turned into a parlor with a writing desk, a matching chair, and a pair of cushioned divans on rugs. Near the desk are
.
Secret Door. Behind a 6-foot-tall wood-framed painting of Halaster hanging on a wall is a secret door that pulls open to reveal a small chamber with a stone arch embedded in its back wall.
Arch
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, âBeware â the wolf howls at midnight,â and leaves without further comment. 09â10 A gnome watches everyone carefully, writing down observations in a tiny orange book. 11â12 A one-armed Brelish
older human reads the Korranberg Chronicle, loudly proclaiming outrage at every story. 97â98 Roll again; the travelers are one or more changelings appearing to be whatever the second roll indicates
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
otherwise help them. Fortunes of Ravenloft If your card reading reveals that a treasure is hidden at the inn, the Keepers of the Feather donât reveal where the treasure is until they know the characters
can be pushed open to reveal a wooden staircase that leads up to area N2i. N2f. Stable The sliding wooden doors on the west wall of this room are held shut by an iron lock and chain. Urwin carries the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
partially concealed behind a tall, slender oil painting of fishing boats on Lac Dinneshere. It pulls open to reveal the speakerâs office (area T3) beyond. Any character who searches the wall for
participated in Rinaldoâs sĂ©ance). If one or more characters come within 5 feet of the ghost, it throws back its head to reveal a bare skull with a rictus grin, catching characters by surprise with its
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
swings open to reveal a sparse interior. A few wooden chairs and a heavy table with an attached cabinet make up the hutâs furnishings.
The clearing outside the hut is uninhabited. Mascot. Opening the
) check reveals illegible scrawls in the dirt that match the writing in the journal the characters found in Sedgemoor last academic year. Some pests in Sedgemoor, eluding capture, grow to prodigious
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
were writing into the tome or, in some cases, made notations and additions to existing text. There are places where pages are missing, torn, or covered so completely with ink, blood, and scratches
as lore about demons. When you do so, you have Advantage on that check. At the DMâs discretion, the book might reveal secrets no mortal should know, such as the true names of powerful Fiends, foul
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
, whether through speaking, sign language, writing, telepathy, or any other means. The victim gains 3 levels of exhaustion that canât be removed while the curse endures. When the victim finishes a long rest
pronouncement, or it may be left to those who suffer the curse to make amends on their own. Research and divination can offer clues or even reveal the exact steps needed to resolve the curse. While more
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
, only one has an actual door. This entryâs door is made of sturdy oak with iron bands, and it swings open easily to reveal a spacious library. Bookshelves line every wall, with three free-standing
shelves in the west half of the room. In the east half is a table with two benches, writing implements, book stands, and glass-shielded lamps.
The cloister library holds books and scrolls covering a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to reveal stairs leading down to the lower deck. Portholes on the landings look out to port and starboard. The porthole windows are latched shut from the inside, and each porthole is wide enough for
successful DC 13 Strength (Athletics) check. Each cabin contains two hammocks (one above the other), a writing desk, a chair, a footlocker, and a porthole. The portholesâ windows are latched shut from the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
pushes open to reveal a cobweb-filled wooden staircase leading to the attic. D12aâD12c: Master Suite Burgundy drapes cover the windows of this large bedroom. The furnishings include a four-poster bed
open to reveal a cobweb-filled wooden staircase leading to the attic. D16: Attic Hall This bare hallway can be accessed by the staircase behind the secret doors in areas D11 and D15a. D17: Spare
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
racks on the walls.
If a character says respectful words over the urns or disturb them in any way, three ghosts of Zarielâs knights arise from their remains. The ghosts solemnly reveal the following
ankle-deep mist. However, any character who explores a ritual room disturbs the mist enough to see features hidden underneath it: As you disturb the ankle-deep mist, it parts to reveal a ritual circle
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
cobwebs. Imagine what sheâll be like when sheâs senile.
Your favorite sister,
End
Dearest Skab,
Mummyâs little warlock spy was happy to betray her companions and reveal that Kelek, Zargash, and the
about until someone grabs them and starts writing on them. As an action, a character can try to snatch a sheet out of the air, doing so with a successful DC 10 Dexterity check. Folding a sheet of
Compendium
- Sources->Dungeons & Dragons->Storm Lordâs Wrath
possessed, he can crawl freely through the window without being affected. The ruined bedchamber belonged to Thalivar and still contains his bed and writing desk. A journal lies open on the desk next to a
. Thalivar devoted himself to acquiring it â but whether he found it or not is a mystery. The entries stop here for over a hundred years.
Dates on the entries and the freshness of the ink reveal that the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. M7. Library Large wooden doors open to reveal a cozy library lit by warm candlelight. Two walls of shelves stretch to the ceiling, with a rolling ladder to help reach the higher books. In the center of
create an exit from the demiplane. The last note Quill made was about his fear that Renekor suspects his schemes. The ink is smeared as if he had been interrupted in the middle of writing it. M8. Master
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
of mismatched wooden furniture, including a bed with posts carved to resemble mermaids, a nightstand, a wardrobe, a writing desk with a fur-draped chair, and a small dining table surrounded by four
plain chairs. Near the foot of the bed rests an ornately carved sea chest sealed with a padlock.
Laraelra hides the key to the chest in the adjacent bedpost, whose top unscrews to reveal the hidden
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
muddy image form the name âCulley.â F4: Bedroom The bedroom holds a bed and writing desk for a single occupant. Most of the space is neat and orderly, but the desk is strewn with art supplies and
the pantryâs floor opens to reveal a 10-foot-tall ladder descending into a darkened cold-storage cellar. The stench of something rotting rises from below. F7: Cellar and Tunnel Shelves bearing root
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
tale carving, stone giants also employ mundane writing in their stone tableaux. Names, dates, and descriptions appear in their tales, often as part of an image (a characterâs arms or armor might
incorporate runic letterforms, for example). Stone giants also make extensive use of the carved word through âspeaking stones.â A speaking stone is an upright stone cylinder into which writing is carved
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
distraction of a fight. If the fight turns against the fanatics, one tries to escape through the secret door to fetch the demons in area C19. Secret Door. One shelf swings back to reveal a secret passage to
valuable tomes. A book describing the Eye of Vecna and Hand of Vecna is a masterpiece of writing and artistic illumination worth 450 gp. A book of nonsensical poetry titled Quite Good Verse has a gold
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
(area M17), where Anish is consulting with the rest of the monks. M6: Scriptorium This long, narrow room has four stained-glass windows depicting pastoral scenes and two writing desks with wooden chairs
.
The monks communicate with the outside world by writing letters and using trained falcons (see area M5) to deliver them to faraway cities. The letters are written using the supplies stored in the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
runes. The doors have neither handles nor hinges. The writing on them reads, âTHE THREE KEYS. BRING THEM FORTH.â The doors part, sliding back into the walls, when the three correct keys are brought
sets of doors at the northern end of the west wall push open to reveal area V3 beyond. V3. Stairs and Fresco This hall has the following features: At the south end of this chamber, expertly carved
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
chorales for the dragons to enjoy, poets writing odes in praise of their draconic lieges, and adventurers seeking priceless treasures to add to the dragonsâ hoards. Dragons who spend a lot of time in
kidnapped a well-known storyteller or musician because the dragon is having trouble sleeping. (Noble)
12 An aristocrat is being blackmailed by someone threatening to reveal that the noble is
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, windowless library. Ebony bookshelves are filled with volumes bound in jet-black fabric. The books have no titles on their spines. In the middle of the room, a black quill pen rests on a writing desk
, on which a thin line has been scribed. If a creature uses the quill pen on the desk to write the title of a book above the line, the remaining pages of the book fill with writing that matches the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
characters search the desk at night, they find a leather-bound ledger in an unlocked drawer, along with a writing quill and a jar of ink. The ledger provides an account of stolen goods acquired by the Agile
upon her latest acquisition: Constantoriâs Portrait. This tower chamber is lit by a pewter chandelier suspended from beams that support a conical roof. A cluttered writing desk and a padded chair are
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
(Investigation) check enables a character to deduce that the doors arenât what they seem, through small clues showing that they are unused. The same check focused on a statue can reveal a small line on
and partially burned. A table, a bench, and a writing desk have been similarly treated. In the middle of the southern wall, a space has been cleared for a simple sleeping pallet and a pair of large
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Lower Palace Locations P11. Carriage House When the characters open one of the doors leading to this chamber and peer inside, read: The doors swing open to reveal a crystal carriage hitched to a pair
room, an elderly dwarf in gray robes, with spectacles resting on the tip of his bulbous nose, sits perfectly still behind a writing desk facing the door. The dwarfâs quill is dipped halfway into an
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
reveal that each of these burial vaults contains only the remains of a king or a queen, moldering garments, a few corroded weapons, and similar worthless items (wererat grave robbers stole anything of
). Someone who reads the scroll must succeed on a DC 15 Wisdom saving throw or become afflicted with wererat lycanthropy. The third chest is empty, but a permanent invisibility spell covers writing on the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the characters donât know theyâre coming. If the bandits fight in this area and two are defeated, the last bandit might reveal the secret door by fleeing in that direction. Treasure. The waterproof
defeated, the third tries to flee and warn the rest of the complex. He might reveal the secret door leading into area R7 in his effort to escape. Captives. The three human commoners imprisoned here are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
chairs rests on the opposite side of the central pillar. Other furnishings include a glass-doored cabinet containing shelves of books, a wooden trunk sealed with a padlock, and a small writing desk
of floor opens to reveal the lower cargo hold (area J17 aboard the Eyecatcher or the Hellraiser; area J19 aboard the Heartbreaker). Crates and barrels stacked to the ceiling are tied down to ensure
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
pride until he can circle around with Izek Strazni and assemble his guards to run them out of town. The baronâs desk contains three drawers stuffed with blank sheets of parchment, jars of ink, and writing
of value is kept here. The trapdoor in the ceiling can be pulled down to reveal an attic room (area N3r). An unfolding wooden ladder allows easy access. N3p. Bridal Gown and Spirit Mirror This room






