Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'changes race gar to have reflection'.
Other Suggestions:
change race gar to have reflection
changed race gar to have reflection
chance race gar to have reflection
channel rage gar to have rejection
charges rare gar to have reflection
Species
Acquisitions Incorporated
then passing through the shadow of That-Which-Endures changed them forever. Now the newest race to call Faerûn home, the verdan do their best to find their way in an unfamiliar world
-encompassing power of entropy — the force that unknowingly and uncaringly changes order into chaos, and that breaks matter and time down into its component parts so that all can be rebuilt. Some
Reincarnate
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
had in its original form, except it exchanges its original race for the new one and changes its racial traits accordingly.
body. If the target's soul isn't free or willing to do so, the spell fails.
The magic fashions a new body for the creature to inhabit, which likely causes the creature's race to change. The GM rolls
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Mordenkainen Presents: Monsters of the Multiverse
Orcs trace their creation to the one-eyed god Gruumsh, an unstoppable warrior and powerful leader. The divine qualities of Gruumsh resonate within orcs, granting them a reflection of his toughness
devotion to other gods.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these
races
Mordenkainen Presents: Monsters of the Multiverse
, their features almost devoid of detail. It is rare to see a changeling in that form, for a typical changeling changes their shape the way others might change clothes. A casual shape—one created
level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
creature recalls its former life and experiences. It retains the capabilities it had in its original form, except it exchanges its original race for the new one and changes its racial traits accordingly.
the target’s soul isn’t free or willing to do so, the spell fails. The magic fashions a new body for the creature to inhabit, which likely causes the creature’s race to change. The DM rolls a d100 and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
creature recalls its former life and experiences. It retains the capabilities it had in its original form, except it exchanges its original race for the new one and changes its racial traits accordingly.
the target’s soul isn’t free or willing to do so, the spell fails. The magic fashions a new body for the creature to inhabit, which likely causes the creature’s race to change. The DM rolls a d100 and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
creature recalls its former life and experiences. It retains the capabilities it had in its original form, except it exchanges its original race for the new one and changes its racial traits accordingly.
the target’s soul isn’t free or willing to do so, the spell fails. The magic fashions a new body for the creature to inhabit, which likely causes the creature’s race to change. The DM rolls a d100 and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
creature recalls its former life and experiences. It retains the capabilities it had in its original form, except it exchanges its original race for the new one and changes its racial traits accordingly.
the target’s soul isn’t free or willing to do so, the spell fails. The magic fashions a new body for the creature to inhabit, which likely causes the creature’s race to change. The DM rolls a d100 and
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Changeling Traits As a changeling, you have the following racial traits. Creature Type. You are a Fey. Size. You are Medium or Small. You choose the size when you select this race. Speed. Your
, Performance, or Persuasion. Shapechanger. As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Changeling Traits As a changeling, you have the following racial traits. Creature Type. You are a Fey. Size. You are Medium or Small. You choose the size when you select this race. Speed. Your
, Performance, or Persuasion. Shapechanger. As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
crawls up to the landing and joins the battle. P6. Yngukulub the Devourer An aboleth named Yngukulub the Devourer has allied itself with Gar Shatterkeel and the Cult of the Crushing Wave. Deranged kuo-toa
bring the aboleth sacrifices, and when they lack a proper sacrifice, they willingly feed themselves to their hungry god. Yngukulub obeys Gar Shatterkeel because it awaits the day when Olhydra drowns
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
other hand, it’s just as easy to say that the gith of Eberron are tied to the setting and have no traffic with the broader multiverse. The gith are a race enslaved by the mind flayers, who overthrew these
from gith stock and turned these monsters against their own people. So it was the mind flayers who destroyed the gith—but worse still, the mind flayers are themselves a twisted reflection of the gith
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
other hand, it’s just as easy to say that the gith of Eberron are tied to the setting and have no traffic with the broader multiverse. The gith are a race enslaved by the mind flayers, who overthrew these
from gith stock and turned these monsters against their own people. So it was the mind flayers who destroyed the gith—but worse still, the mind flayers are themselves a twisted reflection of the gith
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. You can also adjust your height and weight, but not so much that your size changes. You can make yourself appear as a member of another race, though none of your game statistics change. You can’t
base walking speed is 30 feet. Shapechanger. As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
much that your size changes. You can make yourself appear as a member of another race, though none of your game statistics change. You can’t duplicate the appearance of a creature you’ve never seen
action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height and weight, but not so
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. You can also adjust your height and weight, but not so much that your size changes. You can make yourself appear as a member of another race, though none of your game statistics change. You can’t
base walking speed is 30 feet. Shapechanger. As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
way to modify an existing race is to change its appearance. Changes to a race’s appearance need not affect its game elements. For example, you could transform halflings into anthropomorphic mice
Creating a Race or Subrace This section teaches you how to modify existing races, as well as create new ones. The most important step in customizing or designing races for your campaign is to start
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
much that your size changes. You can make yourself appear as a member of another race, though none of your game statistics change. You can’t duplicate the appearance of a creature you’ve never seen
action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height and weight, but not so
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
way to modify an existing race is to change its appearance. Changes to a race’s appearance need not affect its game elements. For example, you could transform halflings into anthropomorphic mice
Creating a Race or Subrace This section teaches you how to modify existing races, as well as create new ones. The most important step in customizing or designing races for your campaign is to start
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
crawls up to the landing and joins the battle. P6. Yngukulub the Devourer An aboleth named Yngukulub the Devourer has allied itself with Gar Shatterkeel and the Cult of the Crushing Wave. Deranged kuo-toa
bring the aboleth sacrifices, and when they lack a proper sacrifice, they willingly feed themselves to their hungry god. Yngukulub obeys Gar Shatterkeel because it awaits the day when Olhydra drowns
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
and march toward it, only to find the hilltop getting farther away. Similarly, a wanderer who asks for directions might be told to follow a particular trail, only to discover the trail changes course
while skipping counterclockwise around a tree 3 Eating a mushroom while gazing at one’s own reflection in a clear pool or stream of water 4 Doing a headstand in a ring of stones 5 Staring at firelight
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
and march toward it, only to find the hilltop getting farther away. Similarly, a wanderer who asks for directions might be told to follow a particular trail, only to discover the trail changes course
while skipping counterclockwise around a tree 3 Eating a mushroom while gazing at one’s own reflection in a clear pool or stream of water 4 Doing a headstand in a ring of stones 5 Staring at firelight
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
that he stays near Aerisi. The character earns inspiration for reaching the air temple and again for defeating Windharrow.
Dangerous Information It’s a race against time — the character overheard
area B14 of the Temple of Black Earth. Shatterkeel’s Trail Months ago, Gar Shatterkeel destroyed the character’s ship by conjuring a powerful storm. Dozens of sailors died, and now the character
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, so you can use them freely to set the tone you want for your adventure. Terrain Changes Plant growth creates difficult terrain, sinkholes appear, and hedge mazes or icy walls limit movement
traveler’s feet. Wilderness Hazards. Any of the wilderness hazards described in the Dungeon Master’s Guide might manifest near the dragon’s lair. Weather Changes Fog, storms, precipitation, and
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, so you can use them freely to set the tone you want for your adventure. Terrain Changes Plant growth creates difficult terrain, sinkholes appear, and hedge mazes or icy walls limit movement
traveler’s feet. Wilderness Hazards. Any of the wilderness hazards described in the Dungeon Master’s Guide might manifest near the dragon’s lair. Weather Changes Fog, storms, precipitation, and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. After that, the beneficiary suddenly experiences the opposite of the intended effect of the ritual, which transforms the creature into the dark reflection of its initial desire. For example, those
score for that ability increases by 2, as does the character’s maximum for that score. Physical Transformation. A character bargaining with the hags can choose to change their race, sex, or appearance
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. After that, the beneficiary suddenly experiences the opposite of the intended effect of the ritual, which transforms the creature into the dark reflection of its initial desire. For example, those
score for that ability increases by 2, as does the character’s maximum for that score. Physical Transformation. A character bargaining with the hags can choose to change their race, sex, or appearance
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
that he stays near Aerisi. The character earns inspiration for reaching the air temple and again for defeating Windharrow.
Dangerous Information It’s a race against time — the character overheard
area B14 of the Temple of Black Earth. Shatterkeel’s Trail Months ago, Gar Shatterkeel destroyed the character’s ship by conjuring a powerful storm. Dozens of sailors died, and now the character
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
abilities to assign scores to Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Afterward, make any changes to your ability scores as a result of your race choice. After assigning your
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
abilities to assign scores to Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Afterward, make any changes to your ability scores as a result of your race choice. After assigning your
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
holds two tiny painted wooden figurines (busts of himself and his sister as young children, which he took from the fresco in area 19).
The adventurers catch Zalthar in a moment of reflection, and he
considers their presence an affront. He is a death knight, with these changes: Zalthar wields a nine lives stealer longsword with 5 charges remaining. He has a +13 bonus to hit with the weapon. On a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
holds two tiny painted wooden figurines (busts of himself and his sister as young children, which he took from the fresco in area 19).
The adventurers catch Zalthar in a moment of reflection, and he
considers their presence an affront. He is a death knight, with these changes: Zalthar wields a nine lives stealer longsword with 5 charges remaining. He has a +13 bonus to hit with the weapon. On a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
sporting events. Hareth’s Folly, Middle Dura The King of Fire A comfortable tavern and gambling hall, known as one of the safest places to bet on the Race of Eight Winds and the events at the Hollow Tower
safest establishments in Lower Dura. Callestan, Lower Dura The Broken Mirror A curious tavern owned by a family of changelings, the Broken Mirror changes its appearance and theme every week. It’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Extremiton is also gathering thralls of every race to help defend the colony if the neothelid is destroyed or fails in its task. City of the Mind Extremiton can sense intelligent creatures within 2 miles of it
character it wants. Its favorite role to play is that of Durnan, the gruff, tight-lipped proprietor of the Yawning Portal. Extremiton can make any environmental changes to Alterdeep and observe how its
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
and add the features listed in the NPC Features table. If the NPC’s AC, hit points, attack bonus, or damage changes, recalculate its challenge rating. NPC Features Race Ability Modifiers Features
Player’s Handbook, equipping NPCs with magic items, and swapping armor, weapons, and spells. If you want to take an NPC stat block and adapt it for a specific monster race, apply the ability modifiers