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Returning 35 results for 'changes refer gold to have reborn'.
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Monsters
Mythic Odysseys of Theros
, crown of madness, suggestion
Insatiable Greed. The abhorrent overlord can sense the presence of gold within 1,000 feet of itself. It can determine which location has the greatest amount of gold and
can sense the direction to that site. If the gold is being moved, it knows the direction of the movement. It can't locate gold if any thickness of clay or lead, even a thin sheet, blocks a direct path
Monsters
Mythic Odysseys of Theros
Insatiable Greed. The eater of hope can sense the presence of gold within 1,000 feet of itself. It can determine which location has the greatest amount of gold and can sense the direction to that
site. If the gold is being moved, it knows the direction of the movement. It can’t locate gold if any thickness of clay or lead, even a thin sheet, blocks a direct path between it and the gold
Monsters
Icewind Dale: Rime of the Frostmaiden
. Protruding from her feathery owl’s head is a pair of curved goat horns. A cloak and cowl made of pristine white snow conceals much of her tripartite form, which her worshipers refer to as the
form, Auril dies. As long as she has mortal followers who worship her, however, Auril is reborn at full strength during the next winter solstice, with divine power far beyond what is reflected in the
Backgrounds
Guildmasters’ Guide to Ravnica
Members of the Selesnya Conclave refer to their magic as “doruvati,” a Sylvan word meaning “gift.” When you use these gifts of Mat’Selesnya, graceful swirls of green and
I cherish a leaf from Vitu-Ghazi that changes color with the seasons, even though it is no longer attached to the tree.
6
Every member of the conclave is my kin, and I would fight for any one
Backgrounds
Baldur’s Gate: Descent into Avernus
be some hidden hypocrisy or heretical idea, or an ideal or bond taken to an extreme.
d8
Personality Trait
1
I idolize a particular hero of my faith, and constantly refer to that
about the changes the gods are constantly working in the world. (Chaotic)
4
Power. I hope to one day rise to the top of my faith’s religious hierarchy. (Lawful)
5
Faith. I trust that
Backgrounds
Sword Coast Adventurer's Guide
Personality Trait
1
I idolize a particular hero of my faith, and constantly refer to that person’s deeds and example.
2
I can find common ground between the fiercest enemies
try to help those in need, no matter what the personal cost. (Good)
3
Change. We must help bring about the changes the gods are constantly working in the world. (Chaotic)
4
Power. I hope
Species
One Grung Above
warriors that have authority over all lesser grungs, and gold grungs, which hold the highest leadership positions. A tribe’s sovereign is always a gold grung.
A grung normally remains in its
elevated grung changes color and is inducted into its new caste in the same way that a juvenile of the caste would be. From then on, the grung and its progeny are members of the higher caste.
7707;center
Acolyte
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
particular hero of my faith, and constantly refer to that person’s deeds and example.
2
I can find common ground between the fiercest enemies, empathizing with them and always working toward
the personal cost. (Good)
3
Change. We must help bring about the changes the gods are constantly working in the world. (Chaotic)
4
Power. I hope to one day rise to the top of my faith
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
. Material goods, especially precious gems and gold, have little appeal to them. What use are such things when winter lingers and food runs short?
Natural Druids
Firbolgs have a talent for druidic magic
forest’s children by their deeds, habits, and other actions.
By the same token, their tribe names merely refer to their homes. When dealing with other races, firbolgs refer to their lands by
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Currency: Zibs and Zinos This book uses standard D&D coinage, as detailed in the Player’s Handbook, but in Ravnica, citizens refer to their money as zibs and zinos, with 100 zibs to 1 zino. There is
Orzhov 1 cp copper zib — copper alms-coin 25 cp silver 25-zib coin — — 1 ep electrum 50-zib coin — — 1 gp gold zino gold zino — 5 gp — gold 5-zino coin — 1 pp — — platinum 10-zino coin 10 pp — — platinum 100-zino coin
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Currency: Zibs and Zinos This book uses standard D&D coinage, as detailed in the Player’s Handbook, but in Ravnica, citizens refer to their money as zibs and zinos, with 100 zibs to 1 zino. There is
Orzhov 1 cp copper zib — copper alms-coin 25 cp silver 25-zib coin — — 1 ep electrum 50-zib coin — — 1 gp gold zino gold zino — 5 gp — gold 5-zino coin — 1 pp — — platinum 10-zino coin 10 pp — — platinum 100-zino coin
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Rock of Bral, The Bral is a city built on an asteroid that drifts through Wildspace (see chapter 6). Its inhabitants, who hail from many worlds across the Material Plane, typically refer to Bral as
, mercenaries, pirates, nobles, and entrepreneurs. Generally, law enforcement is sporadic, which means that order is elusive. Most folks who call the Rock home adhere to two principles: mind your own business whenever possible, and enough gold can fix anything.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Rock of Bral, The Bral is a city built on an asteroid that drifts through Wildspace (see chapter 6). Its inhabitants, who hail from many worlds across the Material Plane, typically refer to Bral as
, mercenaries, pirates, nobles, and entrepreneurs. Generally, law enforcement is sporadic, which means that order is elusive. Most folks who call the Rock home adhere to two principles: mind your own business whenever possible, and enough gold can fix anything.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
headquarters of Sharn’s elite forces. Whether you’re looking to deal with powerful merchants, city councilors, dragonmarked barons, or the ambassadors of other nations, Central Plateau is a place where deals are made and gold changes hands.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
headquarters of Sharn’s elite forces. Whether you’re looking to deal with powerful merchants, city councilors, dragonmarked barons, or the ambassadors of other nations, Central Plateau is a place where deals are made and gold changes hands.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Elturel. As a sign of favor, she bestows a charm upon each character (see “Archdevil Charms”). Characters who die in Zariel’s service are reborn as lemures from the River Styx. They lose all memories of
their previous lives, and their alignment changes to lawful evil. If a character pleased Zariel with their loyalty in life, she might allow them to keep their memories as she promotes them to an NPC
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Elturel. As a sign of favor, she bestows a charm upon each character (see “Archdevil Charms”). Characters who die in Zariel’s service are reborn as lemures from the River Styx. They lose all memories of
their previous lives, and their alignment changes to lawful evil. If a character pleased Zariel with their loyalty in life, she might allow them to keep their memories as she promotes them to an NPC
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
character a gold security helmet, then orders the characters to deliver the crate to Mirt’s room in the Bridge Quarters. She explains that the Old Wolf was up late entertaining visiting dignitaries from
as long as they’re wearing the gold security helmets. Once the delivery has been made, the characters can retire for lunch. Shipping Crate. The wooden shipping crate is about two feet on a side and
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
character a gold security helmet, then orders the characters to deliver the crate to Mirt’s room in the Bridge Quarters. She explains that the Old Wolf was up late entertaining visiting dignitaries from
as long as they’re wearing the gold security helmets. Once the delivery has been made, the characters can retire for lunch. Shipping Crate. The wooden shipping crate is about two feet on a side and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
recognizes the characters’ role in this negotiation and rewards them with the gold they were promised in the initial meeting. Now, the council might look to hire the characters one more time — to launch an
attack on the sahuagin forces and explore their fortress. Refer to chapter 6, The Final Enemy, to embark on this adventure.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
recognizes the characters’ role in this negotiation and rewards them with the gold they were promised in the initial meeting. Now, the council might look to hire the characters one more time — to launch an
attack on the sahuagin forces and explore their fortress. Refer to chapter 6, The Final Enemy, to embark on this adventure.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Life in Shankhabhumi Outsiders often refer to the people of Shankhabhumi collectively as “riverlanders,” but the folk of the three city-states call themselves Sagorpuri, Ashwadhatuj, or Tippuri, and
coconut oil and wear it long or in thick plaits. Ornaments include conch-shell bangles and hairpieces, as well as designs of white clay painted directly onto the skin. Gold and gemstone jewelry, a specialty
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Life in Shankhabhumi Outsiders often refer to the people of Shankhabhumi collectively as “riverlanders,” but the folk of the three city-states call themselves Sagorpuri, Ashwadhatuj, or Tippuri, and
coconut oil and wear it long or in thick plaits. Ornaments include conch-shell bangles and hairpieces, as well as designs of white clay painted directly onto the skin. Gold and gemstone jewelry, a specialty
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
T6. Book Wyrm’s Treasure The front of this bookstore is adorned with a charming sign of a gold dragon curled around a treasure hoard of books and scrolls. Inside, the shop is decorated with beautiful
to hold. The shop is managed by a short dragonborn of gold dragon ancestry named Rishaal the Page-Turner, who lives on the third floor. Rishaal, a member of the Watchful Order of Magists and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
T6. Book Wyrm’s Treasure The front of this bookstore is adorned with a charming sign of a gold dragon curled around a treasure hoard of books and scrolls. Inside, the shop is decorated with beautiful
to hold. The shop is managed by a short dragonborn of gold dragon ancestry named Rishaal the Page-Turner, who lives on the third floor. Rishaal, a member of the Watchful Order of Magists and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
same individual standing outside it. He uses the mage stat block, with the following changes: Zephixo (chaotic good) speaks Common, Dwarvish, Gnomish, and Sylvan. He has darkvision out to a range of 60
to write down their character’s name alongside the name of a creature the character fears. Collect their notes and refer to them during the ride. Characters who don’t gaze into the All-Seeing Eye can
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
directions in infinite planes like the Outlands. Nevertheless, maps and descriptions refer to such directions for ease of use. To aid in navigation, residents of the Outlands refer to the direction
to travel. Travel in the Outlands The Outlands is infinite in size and changes constantly. This makes the distances between locations and the time it takes to get from place to place variable. How
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
directions in infinite planes like the Outlands. Nevertheless, maps and descriptions refer to such directions for ease of use. To aid in navigation, residents of the Outlands refer to the direction
to travel. Travel in the Outlands The Outlands is infinite in size and changes constantly. This makes the distances between locations and the time it takes to get from place to place variable. How
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
same individual standing outside it. He uses the mage stat block, with the following changes: Zephixo (chaotic good) speaks Common, Dwarvish, Gnomish, and Sylvan. He has darkvision out to a range of 60
to write down their character’s name alongside the name of a creature the character fears. Collect their notes and refer to them during the ride. Characters who don’t gaze into the All-Seeing Eye can
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
luster or some amount of golden color in its design. Roll a d8 and refer to the Gold-spun Gifts table to determine each item. (All the items listed in the table are uncommon magic items.) If a
Nib’s Cave A miser toils inside a cave, spinning his gold into gifts for those who visit him. When the characters happen upon Nib’s cave, read: Cozy torchlight radiates from a cave in the wooded
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
luster or some amount of golden color in its design. Roll a d8 and refer to the Gold-spun Gifts table to determine each item. (All the items listed in the table are uncommon magic items.) If a
Nib’s Cave A miser toils inside a cave, spinning his gold into gifts for those who visit him. When the characters happen upon Nib’s cave, read: Cozy torchlight radiates from a cave in the wooded
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
exile and chooses to remain in Shadowdusk Hold despite every instinct telling her to flee. Melissara is a human archmage, with these changes: Melissara is neutral. She speaks Common, Deep Speech, Draconic
armoire holds fine clothing and a wooden jewelry box containing a pair of matching gold bracelets (250 gp each), a gold-and-pearl necklace (1,250 gp), and the key to the strongbox in area 10b. 10b
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Asian martial-arts movies is a perfect match for D&D. Players can define the appearance of their characters and gear however they like for the campaign, and spells need only minor flavor changes so
character works just fine in a game inspired by medieval Asian cultures. Wuxia Weapon Names Having players refer to a tetsubo or a katana rather than a greatclub or a longsword can enhance the flavor
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Asian martial-arts movies is a perfect match for D&D. Players can define the appearance of their characters and gear however they like for the campaign, and spells need only minor flavor changes so
character works just fine in a game inspired by medieval Asian cultures. Wuxia Weapon Names Having players refer to a tetsubo or a katana rather than a greatclub or a longsword can enhance the flavor
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
block with the following changes: They are neutral, have a speed of 25 feet, and speak Common and Dwarven. They have darkvision out to a range of 60 feet. They have advantage on saving throws against
the stone slab in area 2. If approached, the handlers refer characters to Moghadam in area 1. If combat breaks out, they flee to area 2 and release the umber hulks, ordering them to dispose of the