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Returning 35 results for 'changes with radiant'.
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Monsters
Thieves’ Gallery
with two hands, plus 6 (1d12);{"diceNotation":"1d12", "rollType":"damage", "rollAction":"Longsword", "rollDamageType":"radiant"} radiant damage.
Shortsword and Dagger. Melee Weapon Attack: +8
Dagger", "rollDamageType":"piercing"} piercing damage plus 6 (1d12);{"diceNotation":"1d12", "rollType":"damage", "rollAction":"Shortsword and Dagger", "rollDamageType":"radiant"} radiant damage
Monsters
Spelljammer: Adventures in Space
", "rollAction":"Chromatic Bolt (Lightning)", "rollDamageType":"lightning"}, or radiant;{"diceNotation":"5d8", "rollType":"damage", "rollAction":"Chromatic Bolt (Radiant)", "rollDamageType":"radiant
magical display is a cloud of twinkling, glittering motes that changes color randomly and repels attacks.
Gifted with audacious hearts, reigar emerged from the Ysgardian seas to test their mettle on
classes
Xanathar's Guide to Everything
with that being allows you to experience the barest touch of the holy light that illuminates the multiverse.
Being connected to such power can cause changes in your behavior and beliefs. You might
Features
Warlock Level
Feature
1st
Expanded Spell List, Bonus Cantrips, Healing Light
6th
Radiant Soul
10th
Celestial Resilience
14th
Searing Vengeance
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
with a range of 30 feet. You are proficient with it, and you add your Dexterity modifier to its attack and damage rolls. Its damage is radiant, and its damage die is a d4. This die changes as you gain
Radiant Sun Bolt (p. 131) Several adjustments have been made to the Radiant Sun Bolt feature. For clarity, the feature is reprinted with these adjustments here. Radiant Sun Bolt Starting when you
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
with a range of 30 feet. You are proficient with it, and you add your Dexterity modifier to its attack and damage rolls. Its damage is radiant, and its damage die is a d4. This die changes as you gain
Radiant Sun Bolt (p. 131) Several adjustments have been made to the Radiant Sun Bolt feature. For clarity, the feature is reprinted with these adjustments here. Radiant Sun Bolt Starting when you
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
Auroral Diamond The Auroral Diamond is the heart of the Radiant Citadel. A massive gemstone of unfathomable power, its life-giving magic runs through the entire city; the city’s vegetation, water
, light, and unique artifices depend on the Diamond. The Auroral Diamond changes color for unknown reasons. Sometimes it holds a color for an entire year, while other times it shifts twice in a single
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
bliss. Your pact with that being allows you to experience the barest touch of the holy light that illuminates the multiverse. Being connected to such power can cause changes in your behavior and beliefs
. Celestial Features Warlock Level Feature 1st Expanded Spell List, Bonus Cantrips, Healing Light 6th Radiant Soul 10th Celestial Resilience 14th Searing Vengeance Expanded Spell List The Celestial
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
Auroral Diamond The Auroral Diamond is the heart of the Radiant Citadel. A massive gemstone of unfathomable power, its life-giving magic runs through the entire city; the city’s vegetation, water
, light, and unique artifices depend on the Diamond. The Auroral Diamond changes color for unknown reasons. Sometimes it holds a color for an entire year, while other times it shifts twice in a single
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Using the Adventures The Journeys through the Radiant Citadel table summarizes the adventures in this anthology. Each adventure is designed for four to six characters of a particular level, but you
can adjust it for larger or smaller groups as well as for characters of higher or lower level by making a few changes, like swapping one monster or trap for another, changing the number of foes in an
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Auroral Diamond The Auroral Diamond is the heart of the Radiant Citadel. A massive gemstone of unfathomable power, its life-giving magic runs through the entire city; the city’s vegetation, water
, light, and unique artifices depend on the Diamond. The Auroral Diamond changes color for unknown reasons. Sometimes it holds a color for an entire year, while other times it shifts twice in a single
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Using the Adventures The Journeys through the Radiant Citadel table summarizes the adventures in this anthology. Each adventure is designed for four to six characters of a particular level, but you
can adjust it for larger or smaller groups as well as for characters of higher or lower level by making a few changes, like swapping one monster or trap for another, changing the number of foes in an
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Auroral Diamond The Auroral Diamond is the heart of the Radiant Citadel. A massive gemstone of unfathomable power, its life-giving magic runs through the entire city; the city’s vegetation, water
, light, and unique artifices depend on the Diamond. The Auroral Diamond changes color for unknown reasons. Sometimes it holds a color for an entire year, while other times it shifts twice in a single
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
with a range of 30 feet. You are proficient with it, and you add your Dexterity modifier to its attack and damage rolls. Its damage is radiant, and its damage die is a d4. This die changes as you gain
you people think I’m crazy?
Way of the Sun Soul Features Monk Level Feature 3rd Radiant Sun Bolt 6th Searing Arc Strike 11th Searing Sunburst 17th Sun Shield Radiant Sun Bolt Starting when you
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
with a range of 30 feet. You are proficient with it, and you add your Dexterity modifier to its attack and damage rolls. Its damage is radiant, and its damage die is a d4. This die changes as you gain
you people think I’m crazy?
Way of the Sun Soul Features Monk Level Feature 3rd Radiant Sun Bolt 6th Searing Arc Strike 11th Searing Sunburst 17th Sun Shield Radiant Sun Bolt Starting when you
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
bliss. Your pact with that being allows you to experience the barest touch of the holy light that illuminates the multiverse. Being connected to such power can cause changes in your behavior and beliefs
. Celestial Features Warlock Level Feature 1st Expanded Spell List, Bonus Cantrips, Healing Light 6th Radiant Soul 10th Celestial Resilience 14th Searing Vengeance Expanded Spell List The Celestial
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. Its damage is radiant, and its damage die is a d4. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table. When you take the Attack action on your turn and
light shed by the soul of every living creature. Radiant Sun Bolt Starting when you choose this tradition at 3rd level, you can hurl searing bolts of magical radiance. You gain a new attack option that
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. Its damage is radiant, and its damage die is a d4. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table. When you take the Attack action on your turn and
light shed by the soul of every living creature. Radiant Sun Bolt Starting when you choose this tradition at 3rd level, you can hurl searing bolts of magical radiance. You gain a new attack option that
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
):
Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 6 (1d12) radiant damage.
Shortsword and
Dagger. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 6 (1d12) radiant damage.
Daggersword Flourish. Choose the option that corresponds to the
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
):
Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 6 (1d12) radiant damage.
Shortsword and
Dagger. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 6 (1d12) radiant damage.
Daggersword Flourish. Choose the option that corresponds to the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
statues, the undead bulette erupts from the floor and attacks all creatures in the room. This creature is a bulette, with these changes: It is undead and has 125 hit points. It has vulnerability to
radiant damage, resistance to necrotic damage, and immunity to poison damage and the poisoned condition. If it has nothing to attack, the undead bulette burrows back down into its earthen cavity. 33b
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
attuning to the sword changes the character irrevocably (see the item’s description in Appendix C). When a character attunes to the sword, the citadel and the scab around it explode outward in blinding
rays of light. Creatures in the scab take 110 (20d10) radiant damage and are hurled 1,000 feet away from the sword. Any demons that survive the explosion limp off to lick their wounds. Creatures
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
statues, the undead bulette erupts from the floor and attacks all creatures in the room. This creature is a bulette, with these changes: It is undead and has 125 hit points. It has vulnerability to
radiant damage, resistance to necrotic damage, and immunity to poison damage and the poisoned condition. If it has nothing to attack, the undead bulette burrows back down into its earthen cavity. 33b
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
attuning to the sword changes the character irrevocably (see the item’s description in Appendix C). When a character attunes to the sword, the citadel and the scab around it explode outward in blinding
rays of light. Creatures in the scab take 110 (20d10) radiant damage and are hurled 1,000 feet away from the sword. Any demons that survive the explosion limp off to lick their wounds. Creatures
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
adult bronze dragon with the shadow dragon template, which causes the following changes to his statistics: Umbraxakar is neutral evil. He has resistance to necrotic damage. While in dim light or
darkness, he has resistance to all damage that isn’t force, psychic, or radiant, and he can take the Hide action as a bonus action. His Stealth skill modifier is +10. While in sunlight, he has
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
way to modify an existing race is to change its appearance. Changes to a race’s appearance need not affect its game elements. For example, you could transform halflings into anthropomorphic mice
have darkvision. Instead of resistance to fire damage, we give them resistance to radiant damage to reflect their celestial nature. However, radiant damage isn’t as common as fire damage, so we give
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
sand between the toes, the way the heart stirs when the tide of battle changes or the sadness that lingers when remembering a happy moment of childhood. These ideas, dreams, memories, and feelings are
until you finish a long rest. Nyxborn Resistance. You have resistance to necrotic and radiant damage. Nyxborn Origin d6 Origin
1 One of my parents is a nyxborn, a nymph, or some other
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
nondescript door. Beyond the portal lies a small landing with an equally nondescript stairway leading up and down. The Infinite Staircase changes appearance as it climbs and descends, going from simple stairs
of wood or stone to a chaotic jumble of stairs hanging in radiant space, where no two steps share the same gravitational orientation. It is said that one can find one’s heart’s desire on the Infinite
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
points by radiant damage or by a critical hit. After the saving throw succeeds, you can’t use this feature again until you finish a long rest. Hound of Ill Omen At 6th level, you gain the ability to call
you. The hound uses the dire wolf’s statistics (see the Monster Manual or appendix C in the Player’s Handbook), with the following changes: The hound is size Medium, not Large, and it counts as a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
way to modify an existing race is to change its appearance. Changes to a race’s appearance need not affect its game elements. For example, you could transform halflings into anthropomorphic mice
have darkvision. Instead of resistance to fire damage, we give them resistance to radiant damage to reflect their celestial nature. However, radiant damage isn’t as common as fire damage, so we give
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
nondescript door. Beyond the portal lies a small landing with an equally nondescript stairway leading up and down. The Infinite Staircase changes appearance as it climbs and descends, going from simple stairs
of wood or stone to a chaotic jumble of stairs hanging in radiant space, where no two steps share the same gravitational orientation. It is said that one can find one’s heart’s desire on the Infinite
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
sand between the toes, the way the heart stirs when the tide of battle changes or the sadness that lingers when remembering a happy moment of childhood. These ideas, dreams, memories, and feelings are
until you finish a long rest. Nyxborn Resistance. You have resistance to necrotic and radiant damage. Nyxborn Origin d6 Origin
1 One of my parents is a nyxborn, a nymph, or some other
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
adult bronze dragon with the shadow dragon template, which causes the following changes to his statistics: Umbraxakar is neutral evil. He has resistance to necrotic damage. While in dim light or
darkness, he has resistance to all damage that isn’t force, psychic, or radiant, and he can take the Hide action as a bonus action. His Stealth skill modifier is +10. While in sunlight, he has
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
points by radiant damage or by a critical hit. After the saving throw succeeds, you can’t use this feature again until you finish a long rest. Hound of Ill Omen At 6th level, you gain the ability to call
you. The hound uses the dire wolf’s statistics (see the Monster Manual or appendix C in the Player’s Handbook), with the following changes: The hound is size Medium, not Large, and it counts as a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Flicking a switch on a panel inside a corridor or room with functional lighting changes its illumination to brightly lit or back to darkness. Area descriptions assume the characters have a light
radiation give off a neon green glow. Exposure to radiation is dangerous. A creature that enters an irradiated area for the first time on a turn or starts its turn there takes 5 (1d10) radiant damage and
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Flicking a switch on a panel inside a corridor or room with functional lighting changes its illumination to brightly lit or back to darkness. Area descriptions assume the characters have a light
radiation give off a neon green glow. Exposure to radiation is dangerous. A creature that enters an irradiated area for the first time on a turn or starts its turn there takes 5 (1d10) radiant damage and