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Returning 2 results for 'changes with regaining'.
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charges with remaining
charges with regaining
charges with retaining
charge with remaining
charges with repairing
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
1 hit point, the crystal can magically repair itself, regaining 10 (3d6) hit points each hour. As an action, Halaster can establish a magical link with the Runestone from anywhere inside
appear to originate from the rune lodged inside it. Halaster can end the link at any time (no action required). While Halaster is linked to the Runestone, its light changes from blue-white to red
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
1 hit point, the crystal can magically repair itself, regaining 10 (3d6) hit points each hour. As an action, Halaster can establish a magical link with the Runestone from anywhere inside
appear to originate from the rune lodged inside it. Halaster can end the link at any time (no action required). While Halaster is linked to the Runestone, its light changes from blue-white to red