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Returning 35 results for 'changing rangers guardian to her resolve'.
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Monsters
Acquisitions Incorporated
rangers, Walnut Dankgrass was drawn to the role of protector from her earliest years. Dedicated to Mielikki, the matriarchal clan known as the Enclave Panax Anima defended the unspoiled wild by word and
and destroy those responsible.
As a guardian of the wild, Walnut has long held an antipathy toward civilization and anything urban. However, understanding that civilization was the source of the evil
Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
insults with vengeance.
Like the branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They
. Since they are so long-lived, they can enjoy centuries of exploration and discovery. They dislike the pace of human society, which is regimented from day to day but constantly changing over decades, so
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
threats, such as aberrations and fiends. They maintain ancient wards that bind the daelkyr in Khyber. Horizon Walker rangers and Ancestral Guardian barbarians fit in here. The Ashbound are champions
Magic Initiate feat to learn a little druidic magic. Most of these traditions work with the druidic Circles of Land, Moon and Shepherd; Beast Totem barbarians; clerics with the Nature domain; or rangers
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
threats, such as aberrations and fiends. They maintain ancient wards that bind the daelkyr in Khyber. Horizon Walker rangers and Ancestral Guardian barbarians fit in here. The Ashbound are champions
Magic Initiate feat to learn a little druidic magic. Most of these traditions work with the druidic Circles of Land, Moon and Shepherd; Beast Totem barbarians; clerics with the Nature domain; or rangers
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the wild, and your wits and your weapons helped you survive. Talenta warriors are often barbarians or rangers, relying on speed and skill. Outlander is a logical background, but you could easily be a
an Archfey patron, a cleric with the Nature domain, a paladin sworn to the Oath of the Ancients, or a barbarian on the Path of the Totem Warrior or Path of the Ancestral Guardian (from Xanathar’s
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
born in the wild, and your wits and your weapons helped you survive. Talenta warriors are often barbarians or rangers, relying on speed and skill. However, cunning and charisma are equally important
the form of dinosaurs. However, you could reflect a strong bond to spirits by playing an Archfey warlock, Nature cleric, Oath of the Ancients paladin, or a Beast Totem or Ancestral Guardian barbarian
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the wild, and your wits and your weapons helped you survive. Talenta warriors are often barbarians or rangers, relying on speed and skill. Outlander is a logical background, but you could easily be a
an Archfey patron, a cleric with the Nature domain, a paladin sworn to the Oath of the Ancients, or a barbarian on the Path of the Totem Warrior or Path of the Ancestral Guardian (from Xanathar’s
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
born in the wild, and your wits and your weapons helped you survive. Talenta warriors are often barbarians or rangers, relying on speed and skill. However, cunning and charisma are equally important
the form of dinosaurs. However, you could reflect a strong bond to spirits by playing an Archfey warlock, Nature cleric, Oath of the Ancients paladin, or a Beast Totem or Ancestral Guardian barbarian
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
eventually, whether to smuggle goods, avoid taxes, or quietly resolve conflicts. Society lieutenants run gambling dens disguised as tea rooms along the pier, while samurai and scoundrels test their
celebrations. Each winter, citizens gather for the Thunder Festival and honor the Turtle Sage—the guardian spirit of the islands—with three days of drumming, dancing, and prayer.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
eventually, whether to smuggle goods, avoid taxes, or quietly resolve conflicts. Society lieutenants run gambling dens disguised as tea rooms along the pier, while samurai and scoundrels test their
celebrations. Each winter, citizens gather for the Thunder Festival and honor the Turtle Sage—the guardian spirit of the islands—with three days of drumming, dancing, and prayer.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
of community life. Dyn Singh Night Market Traders from Siabsungkoh’s scattered communities flock nightly to the Dyn Singh Night Market, an ever-changing, town-sized market. Food vendors take center
and provide nourishment to the sorcerer. They believe Phi’s pact with the spirits protects them still. Beyond this memorial is the domain of the mountain’s spirits. The mountain guardian, Saan, resides
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
of community life. Dyn Singh Night Market Traders from Siabsungkoh’s scattered communities flock nightly to the Dyn Singh Night Market, an ever-changing, town-sized market. Food vendors take center
and provide nourishment to the sorcerer. They believe Phi’s pact with the spirits protects them still. Beyond this memorial is the domain of the mountain’s spirits. The mountain guardian, Saan, resides
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
spectators can’t decide which of them should guard the meteorite, and they are anxious for someone to help resolve their dispute. The gazers were drawn to the cavern by the spectators’ argument but lack the
the ogre drop the meteorite on the floor. Greelob arrived first, followed by Orlob and the gazers. The spectators want the characters to choose a guardian for the meteorite, but simply making a
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
spectators can’t decide which of them should guard the meteorite, and they are anxious for someone to help resolve their dispute. The gazers were drawn to the cavern by the spectators’ argument but lack the
the ogre drop the meteorite on the floor. Greelob arrived first, followed by Orlob and the gazers. The spectators want the characters to choose a guardian for the meteorite, but simply making a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Walnut Dankgrass The war ever rages. Growing up in an all-female clan of druids, healers, and rangers, Walnut Dankgrass was drawn to the role of protector from her earliest years. Dedicated to
clan was destroyed to the last — leaving her with nothing but the all-consuming desire to seek out and destroy those responsible. As a guardian of the wild, Walnut has long held an antipathy toward
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Walnut Dankgrass The war ever rages. Growing up in an all-female clan of druids, healers, and rangers, Walnut Dankgrass was drawn to the role of protector from her earliest years. Dedicated to
clan was destroyed to the last — leaving her with nothing but the all-consuming desire to seek out and destroy those responsible. As a guardian of the wild, Walnut has long held an antipathy toward
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
-seeking arrows will never find lack of use. Rangers like to work alone, but it is convenient when others are around to draw the arrows to themselves.
— Môrgæn
Control of the Market The notion of
members of your franchise might panic when that crate of figurines of wondrous power you acquired turns out to all be self-activating obsidian steeds. But you have the steady nerves and earnest resolve
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
-seeking arrows will never find lack of use. Rangers like to work alone, but it is convenient when others are around to draw the arrows to themselves.
— Môrgæn
Control of the Market The notion of
members of your franchise might panic when that crate of figurines of wondrous power you acquired turns out to all be self-activating obsidian steeds. But you have the steady nerves and earnest resolve
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, characters can resolve encounters without resorting to combat. Some examples are listed below, though the characters may come up with creative alternatives: Bluffing. A character can lie their way
on checks made to nonviolently deal with guards increases by 2 (see “Evading Guards”), and the price to bribe a guard increases to 100 gp. Changing of the Guard If the characters neutralize all nine
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, characters can resolve encounters without resorting to combat. Some examples are listed below, though the characters may come up with creative alternatives: Bluffing. A character can lie their way
on checks made to nonviolently deal with guards increases by 2 (see “Evading Guards”), and the price to bribe a guard increases to 100 gp. Changing of the Guard If the characters neutralize all nine
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
material by providing a structured way to resolve a social interaction. Much of this structure will be invisible to your players in play and isn’t meant to be a substitute for roleplaying. 1. Starting
adventurers make their points, trying to frame their statements in terms that are meaningful to the creature they are interacting with. Changing Attitude. The attitude of a creature might change over
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
material by providing a structured way to resolve a social interaction. Much of this structure will be invisible to your players in play and isn’t meant to be a substitute for roleplaying. 1. Starting
adventurers make their points, trying to frame their statements in terms that are meaningful to the creature they are interacting with. Changing Attitude. The attitude of a creature might change over
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
for the spirits of Jarlmoot (see "Jarlmoot"). Changing the giant’s attitude in this way requires a successful DC 17 Charisma (Deception or Persuasion) check in addition to a sufficient bribe or a
possible. The contest ends when the majority of one team can’t hold their handstands and either give up or fall over. Resolve the contest using DC 10 Strength (Athletics) group checks: each team
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
for the spirits of Jarlmoot (see "Jarlmoot"). Changing the giant’s attitude in this way requires a successful DC 17 Charisma (Deception or Persuasion) check in addition to a sufficient bribe or a
possible. The contest ends when the majority of one team can’t hold their handstands and either give up or fall over. Resolve the contest using DC 10 Strength (Athletics) group checks: each team
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
their prayers without displacing the old ones. Contemplatives and scholars adopt complex philosophical systems and practices without changing their belief in and respect for the spirits they already
other campaigns, impersonal forces of nature or magic replace the gods by granting power to mortals attuned to them. Just as druids and rangers can gain their spell ability from the force of nature
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
their prayers without displacing the old ones. Contemplatives and scholars adopt complex philosophical systems and practices without changing their belief in and respect for the spirits they already
other campaigns, impersonal forces of nature or magic replace the gods by granting power to mortals attuned to them. Just as druids and rangers can gain their spell ability from the force of nature
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Superiority Die to bolster the resolve of a companion. Choose an ally of yours within 30 feet of yourself who can see or hear you. That creature gains Temporary Hit Points equal to the Superiority Die roll
levels 1 and 2 in any combination. Changing Your Prepared Spells. Whenever you gain a Fighter level, you can replace one spell on your list with another Wizard spell for which you have spell slots
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Superiority Die to bolster the resolve of a companion. Choose an ally of yours within 30 feet of yourself who can see or hear you. That creature gains Temporary Hit Points equal to the Superiority Die roll
levels 1 and 2 in any combination. Changing Your Prepared Spells. Whenever you gain a Fighter level, you can replace one spell on your list with another Wizard spell for which you have spell slots
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
fly off. Warriors of the Black Raven tribe sometimes ride these giant ravens into battle. Surrounding Raven Rock are four 50-foot-tall menhirs that the Uthgardt shamans use to track the changing of the
rangers from Grayvale like to travel these woods. Spine of the World Mountains of ice and black rock form a sky-scraping wall of frigid peaks across the far north, which few creatures have the ability
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
fly off. Warriors of the Black Raven tribe sometimes ride these giant ravens into battle. Surrounding Raven Rock are four 50-foot-tall menhirs that the Uthgardt shamans use to track the changing of the
rangers from Grayvale like to travel these woods. Spine of the World Mountains of ice and black rock form a sky-scraping wall of frigid peaks across the far north, which few creatures have the ability
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
alter any Construct’s size without changing any of the creature’s other statistics. Giant Construct Encounters d10† Encounter
1 1 runic colossus* (attitude: 1d6) slowly rousing from a
dormant state
2 2d4 animated armors (Large) and 1 rug of smothering (attitude for all: 1d6) keeping watch
3 1 iron golem (attitude: 1d6) patrolling
4 1 shield guardian (attitude: 1d12
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
alter any Construct’s size without changing any of the creature’s other statistics. Giant Construct Encounters d10† Encounter
1 1 runic colossus* (attitude: 1d6) slowly rousing from a
dormant state
2 2d4 animated armors (Large) and 1 rug of smothering (attitude for all: 1d6) keeping watch
3 1 iron golem (attitude: 1d6) patrolling
4 1 shield guardian (attitude: 1d12
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the Nine Hells. Since then, the mansion’s hungry traps and shape-changing powers have lain dormant. Recently, however, a group of cultists have broken into the house, seeking to harness its fell powers
facility running and control the crew’s several guardian beasts, including a number of sweet-smelling shambling mounds that live in the tanks, churning them as part of the purification process
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the Nine Hells. Since then, the mansion’s hungry traps and shape-changing powers have lain dormant. Recently, however, a group of cultists have broken into the house, seeking to harness its fell powers
facility running and control the crew’s several guardian beasts, including a number of sweet-smelling shambling mounds that live in the tanks, churning them as part of the purification process
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
breach of contract let the devils haul him screaming into the Nine Hells. Since then, the mansion’s hungry traps and shape-changing powers have lain dormant. Recently, however, a group of cultists
. Along with a spectrum of ne’er-do-wells, her crew also contains several actual druids who keep the facility running and control the crew’s several guardian beasts, including a number of sweet-smelling