Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'changing realizes guides to have require'.
Other Suggestions:
chasing realized guides to have requires
chasing realities guides to have requires
chasing readies guides to have requires
changeling realized guide to have require
changeling realize guide to have require
Monsters
Strixhaven: A Curriculum of Chaos
Strixhaven.
Univocal Speech. When the guide speaks, any creature that knows at least one language and can hear the guide understands what it says.
Unusual Nature. The guide doesn’t require air, food
campus guides lead gaggles of prospective students on tours. The guides’ gold and silver chassis are built in shapes reminiscent of the star arches surrounding Strixhaven. Embedded in their
Monsters
Icewind Dale: Rime of the Frostmaiden
success, the zombie drops to 1 hit point instead.
Unusual Nature. The zombie doesn't require air, food, drink, or sleep.Javelin. Melee Weapon Attack: +1;{"diceNotation":"1d20+1","rollType":"to hit
Vellynne Harpell has Icewind kobold guides in her employ, including a pair that died and were turned into zombies using animate dead spells. The cold climate helps to preserve their dead flesh.Poison
Monsters
Mythic Odysseys of Theros
dead that it torments and occasionally feeds upon.
Overseers of the Underworld. Nightmare shepherds are Nyxborn, drawn from the god-energy of Erebos to be guides of the dead, shepherding them to one of
the Underworld. The people of Theros know these fiends as demons.
Immortal Nature. A demon of Theros doesn’t require food, drink, or sleep.
FIENDS OF THEROS
On Theros, the term “demon
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
path to satisfy their obsessions become wandering tinkers and minstrels.
These tabaxi work in small troupes, usually consisting of an elder, more experienced tabaxi who guides up to four young ones
result every few days that pass in the campaign to reflect your ever-changing curiosity.
Tabaxi Obsessions
d8
My curiosity is currently fixed on …
1
A god or planar entity
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the characters embarking on a quest to save Elturel while Ulder Ravengard and Reya Mantlemorn stay behind to organize survivors and defend the city. Lulu guides the characters to Fort Knucklebone
Knucklebone, Lulu guides the characters to the place where she thinks the Sword of Zariel is hidden: Haruman’s Hill. There, they meet Jander Sunstar, a vampire with some information. They also meet
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the characters embarking on a quest to save Elturel while Ulder Ravengard and Reya Mantlemorn stay behind to organize survivors and defend the city. Lulu guides the characters to Fort Knucklebone
Knucklebone, Lulu guides the characters to the place where she thinks the Sword of Zariel is hidden: Haruman’s Hill. There, they meet Jander Sunstar, a vampire with some information. They also meet
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
creatures wouldn’t feel safe.
Kobolds take advantage of their size by creating small-diameter tunnels that they can easily pass through, but that require larger creatures to hunch over or even
’s mother is. This practice and the communal raising of the hatchlings mean that the tribe operates like a group of cousins.
Because they lay eggs, and the eggs don’t require much tending
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Strixhaven Campus Guide With cheerful dispositions and a knack for walking backward, Strixhaven campus guides lead gaggles of prospective students on tours. The guides’ gold and silver chassis are
built in shapes reminiscent of the star arches surrounding Strixhaven. Embedded in their chests are holographic maps of the university’s campuses, which the guides use to provide directions. However
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Fallen Farmhouse Workers have vanished from several farmhouses that bear conspicuous X marks As the characters continue on their journey, they notice the environment changing around them after only
, causing the road ahead to ripple, but just as quickly as it started, the shaking fades away.
A character who succeeds on a DC 14 Intelligence (Nature) check realizes the tremor likely wasn’t an
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Fallen Farmhouse Workers have vanished from several farmhouses that bear conspicuous X marks As the characters continue on their journey, they notice the environment changing around them after only
, causing the road ahead to ripple, but just as quickly as it started, the shaking fades away.
A character who succeeds on a DC 14 Intelligence (Nature) check realizes the tremor likely wasn’t an
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Strixhaven Campus Guide With cheerful dispositions and a knack for walking backward, Strixhaven campus guides lead gaggles of prospective students on tours. The guides’ gold and silver chassis are
built in shapes reminiscent of the star arches surrounding Strixhaven. Embedded in their chests are holographic maps of the university’s campuses, which the guides use to provide directions. However
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
items, such as potions, bypass the casting of a spell and confer the spell's effects, with their usual duration. Certain items make exceptions to these rules, changing the casting time, duration, or
other parts of a spell. A magic item, such as certain staffs, may require you to use your own spellcasting ability when you cast a spell from the item. If you have more than one spellcasting ability
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Concentration. Many items, such as Potions, bypass the casting of a spell and confer the spell’s effects with its usual duration. Certain items make exceptions to these rules, changing the casting time
, duration, or other parts of a spell. A magic item may require the user to use their own spellcasting ability when casting a spell from the item. If the user has more than one spellcasting ability, the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Concentration. Many items, such as Potions, bypass the casting of a spell and confer the spell’s effects with its usual duration. Certain items make exceptions to these rules, changing the casting time
, duration, or other parts of a spell. A magic item may require the user to use their own spellcasting ability when casting a spell from the item. If the user has more than one spellcasting ability, the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
items, such as potions, bypass the casting of a spell and confer the spell's effects, with their usual duration. Certain items make exceptions to these rules, changing the casting time, duration, or
other parts of a spell. A magic item, such as certain staffs, may require you to use your own spellcasting ability when you cast a spell from the item. If you have more than one spellcasting ability
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
modify existing classes to better serve your game’s needs. Changing Proficiencies Changing a class’s proficiencies is a safe and simple way to modify a class to better reflect your world. Swapping
presented as a divine blessing. Changing Spell Lists Modifying a class’s spell list usually has little effect on a character’s power but can change the flavor of a class significantly. In your world
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
modify existing classes to better serve your game’s needs. Changing Proficiencies Changing a class’s proficiencies is a safe and simple way to modify a class to better reflect your world. Swapping
presented as a divine blessing. Changing Spell Lists Modifying a class’s spell list usually has little effect on a character’s power but can change the flavor of a class significantly. In your world
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, politicians, and caretakers. Deep gnomes sometimes forget this is not the case with other races, and that males are capable of careful thought just as much as females can fight.
Changing Svirfneblin
require a DC 15 group Charisma (Persuasion) check. If the group check succeeds, the attitude of the svirfneblin shifts by one. If characters are rude or act in a way to make the deep gnomes more
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
as Potions, bypass the casting of a spell and confer the spell’s effects with its usual duration. Certain items make exceptions to these rules, changing the casting time, duration, or other parts of
a spell. A magic item may require the user to use their own spellcasting ability when casting a spell from the item. If the user has more than one spellcasting ability, the user chooses which one to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, politicians, and caretakers. Deep gnomes sometimes forget this is not the case with other races, and that males are capable of careful thought just as much as females can fight.
Changing Svirfneblin
require a DC 15 group Charisma (Persuasion) check. If the group check succeeds, the attitude of the svirfneblin shifts by one. If characters are rude or act in a way to make the deep gnomes more
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
as Potions, bypass the casting of a spell and confer the spell’s effects with its usual duration. Certain items make exceptions to these rules, changing the casting time, duration, or other parts of
a spell. A magic item may require the user to use their own spellcasting ability when casting a spell from the item. If the user has more than one spellcasting ability, the user chooses which one to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
case they’re allowed a room and given strict instructions not to wander the halls without their assigned guides. The halls of Exaltation connect to its classrooms, kitchens, bakeries, dining halls
and dinner. These bells also denote the changing of the guard at the eastern gatehouse and the Emerald Door. Miirym The Sentinel Wyrm
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, Lazav, wears many faces. Golgari Swarm. An elf lich named Jarad guides the Golgari Swarm’s masses as they lurk in the undercity, where they process the city’s waste and see to the new life that
-changing environment, the Simic magically hasten the process of evolution and adaptation of life. These ten guilds stand as the foundation of power on Ravnica. Each maintains a distinctive identity
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. From here, the pantheon of Theros watches the mortal world and guides the living. Though the gods live in a veritable paradise, they can’t sever themselves from the mortal world. To do so would be to
lose the faith of their followers, the source of their magic and a power they will not relinquish. Nyx can be perceived in the night sky, with its ever-changing brilliance marked by constellations and
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, Lazav, wears many faces. Golgari Swarm. An elf lich named Jarad guides the Golgari Swarm’s masses as they lurk in the undercity, where they process the city’s waste and see to the new life that
-changing environment, the Simic magically hasten the process of evolution and adaptation of life. These ten guilds stand as the foundation of power on Ravnica. Each maintains a distinctive identity
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. From here, the pantheon of Theros watches the mortal world and guides the living. Though the gods live in a veritable paradise, they can’t sever themselves from the mortal world. To do so would be to
lose the faith of their followers, the source of their magic and a power they will not relinquish. Nyx can be perceived in the night sky, with its ever-changing brilliance marked by constellations and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
case they’re allowed a room and given strict instructions not to wander the halls without their assigned guides. The halls of Exaltation connect to its classrooms, kitchens, bakeries, dining halls
and dinner. These bells also denote the changing of the guard at the eastern gatehouse and the Emerald Door. Miirym The Sentinel Wyrm
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
assigns Aazon the task of escorting the adventurers to whichever guides interest them. Jobal doesn’t require payment up front, since all guides in Port Nyanzaru are required by law to pay him a fair
Soulmonger’s death curse. She covers her rotting flesh with scarves and bandage wrappings, and she is predisposed to help any adventurers actively trying to end the death curse. Jobal Deals in guides
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
assigns Aazon the task of escorting the adventurers to whichever guides interest them. Jobal doesn’t require payment up front, since all guides in Port Nyanzaru are required by law to pay him a fair
Soulmonger’s death curse. She covers her rotting flesh with scarves and bandage wrappings, and she is predisposed to help any adventurers actively trying to end the death curse. Jobal Deals in guides
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
with their usual duration. Certain items make exceptions to these rules, changing the casting time, duration, or other parts of a spell. A magic item, such as certain staffs, may require you to use your
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
weapons of the gods, asking nothing in return. But his infrequent though memorable bouts of destructive fury have earned him more ill will in the pantheon than he realizes. Heliod despises Purphoros’s
time. Taking revenge on Kruphix would require careful planning, however, and Purphoros is unlikely to undertake such an effort unless another god goads him into it. Ephara and Karametra are, like
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
the gears of Mechanus require major readjustments to restore balance to the planes. Investigating X01 A character who spends 1 minute investigating X01 finds a panel on the modron’s head leaking green
congeals into a nightmarish depiction of the Spire and the surrounding Outlands.
The character with the highest Intelligence who witnesses this realizes the congealing vapor is X01’s interpretation of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
the gears of Mechanus require major readjustments to restore balance to the planes. Investigating X01 A character who spends 1 minute investigating X01 finds a panel on the modron’s head leaking green
congeals into a nightmarish depiction of the Spire and the surrounding Outlands.
The character with the highest Intelligence who witnesses this realizes the congealing vapor is X01’s interpretation of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
weapons of the gods, asking nothing in return. But his infrequent though memorable bouts of destructive fury have earned him more ill will in the pantheon than he realizes. Heliod despises Purphoros’s
time. Taking revenge on Kruphix would require careful planning, however, and Purphoros is unlikely to undertake such an effort unless another god goads him into it. Ephara and Karametra are, like
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
or Ranged Weapon Attack: +0 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 1 (1d6 − 2) piercing damage.
Icewind Kobold Zombie The necromancer Vellynne Harpell has Icewind kobold guides in
hit. On a success, the zombie drops to 1 hit point instead.
Unusual Nature. The zombie doesn’t require air, food, drink, or sleep.
Actions
Javelin. Melee Weapon Attack: +1 to hit, reach 5 ft., one