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Returning 33 results for 'changing warrior resort'.
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changeling warrior reborn
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Monsters
Quests from the Infinite Staircase
":"piercing"} piercing damage if used with two hands to make a melee attack.Parry. The warrior adds 2 to its AC against one melee attack that would hit it. To do so, the warrior must see the attacker and be
the inside of their left wrist.
Warriors of Madarua recognize and respect the ever-changing complexity of life. In combat, they strive to be as fierce and unpredictable as nature itself.
Classes
Xanathar's Guide to Everything
The Oath of Redemption sets a paladin on a difficult path, one that requires a holy warrior to use violence only as a last resort. Paladins who dedicate themselves to this oath believe that any
. Violence is a weapon of last resort. Diplomacy and understanding are the paths to long-lasting peace.
Innocence. All people begin life in an innocent state, and it is their environment or
Classes
Xanathar's Guide to Everything
The Oath of Redemption sets a paladin on a difficult path, one that requires a holy warrior to use violence only as a last resort. Paladins who dedicate themselves to this oath believe that any
. Violence is a weapon of last resort. Diplomacy and understanding are the paths to long-lasting peace.
Innocence. All people begin life in an innocent state, and it is their environment or
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Oath of Redemption The Oath of Redemption sets a paladin on a difficult path, one that requires a holy warrior to use violence only as a last resort. Paladins who dedicate themselves to this oath
justice. Peace. Violence is a weapon of last resort. Diplomacy and understanding are the paths to long-lasting peace. Innocence. All people begin life in an innocent state, and it is their environment or
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Oath of Redemption The Oath of Redemption sets a paladin on a difficult path, one that requires a holy warrior to use violence only as a last resort. Paladins who dedicate themselves to this oath
justice. Peace. Violence is a weapon of last resort. Diplomacy and understanding are the paths to long-lasting peace. Innocence. All people begin life in an innocent state, and it is their environment or
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
they be destroyed. Scavenging Scavvers. Three gray scavvers (see Boo’s Astral Menagerie) pick at the drifting corpse of an astral elf warrior. Wounding a scavver causes it to dart away. Will-o’-Wisp
over the bow of the ship, quickly flies around the mast, and settles a few feet above the main deck, changing colors as it hovers in place. In a soft voice it says, “Lost, are we? Maybe I can be of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Legion Patrol d4 Encounter 1 2d4 gnolls 2 1 dread warrior (B) and 2d6 zombies 3 2d4 orcs 4 1 troll Thayan Patrol 2d4 Encounter 2 1 deathlock wight (B), 2d4 Thayan warriors (B), and 2d4
. Changing Treasure. Feel free to change the treasure in the Doomvault or add more. It’s especially appropriate to change treasure to something characters in the party can use, and it’s satisfying to let
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
they be destroyed. Scavenging Scavvers. Three gray scavvers (see Boo’s Astral Menagerie) pick at the drifting corpse of an astral elf warrior. Wounding a scavver causes it to dart away. Will-o’-Wisp
over the bow of the ship, quickly flies around the mast, and settles a few feet above the main deck, changing colors as it hovers in place. In a soft voice it says, “Lost, are we? Maybe I can be of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Legion Patrol d4 Encounter 1 2d4 gnolls 2 1 dread warrior (B) and 2d6 zombies 3 2d4 orcs 4 1 troll Thayan Patrol 2d4 Encounter 2 1 deathlock wight (B), 2d4 Thayan warriors (B), and 2d4
. Changing Treasure. Feel free to change the treasure in the Doomvault or add more. It’s especially appropriate to change treasure to something characters in the party can use, and it’s satisfying to let
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
different prices to buy or sell every time they are asked about the same items, and insist that the characters dealing with them are the ones changing their terms. A duergar merchant suddenly turns
characters must resort to less convenient means of finding the Whorlstone Tunnels.
If the characters do manage to catch Droki in the West Cleft, he drops limp and babbles, but is suspiciously amenable and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
different prices to buy or sell every time they are asked about the same items, and insist that the characters dealing with them are the ones changing their terms. A duergar merchant suddenly turns
characters must resort to less convenient means of finding the Whorlstone Tunnels.
If the characters do manage to catch Droki in the West Cleft, he drops limp and babbles, but is suspiciously amenable and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, but those spells otherwise count as Ranger spells for you. Changing Your Prepared Spells. Whenever you finish a Long Rest, you can replace one spell on your list with another Ranger spell for which
. Druidic Warrior. You learn two Druid cantrips of your choice (see the Druid class’s section for a list of Druid spells). Guidance and Starry Wisp are recommended. The chosen cantrips count as Ranger spells
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, but those spells otherwise count as Ranger spells for you. Changing Your Prepared Spells. Whenever you finish a Long Rest, you can replace one spell on your list with another Ranger spell for which
. Druidic Warrior. You learn two Druid cantrips of your choice (see the Druid class’s section for a list of Druid spells). Guidance and Starry Wisp are recommended. The chosen cantrips count as Ranger spells
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, but those spells otherwise count as Ranger spells for you. Changing Your Prepared Spells. Whenever you finish a Long Rest, you can replace one spell on your list with another Ranger spell for which
below. Druidic Warrior. You learn two Druid cantrips of your choice (see the Druid class’s section for a list of Druid spells). Guidance and Starry Wisp are recommended. The chosen cantrips count as
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Knight, and Psi Warrior subclasses. Battle Master Master Sophisticated Battle Maneuvers Battle Masters are students of the art of battle, learning martial techniques passed down through generations
Attacks. Level 7: Additional Fighting Style You gain another Fighting Style feat of your choice. Level 10: Heroic Warrior The thrill of battle drives you toward victory. During combat, you can give yourself
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Knight, and Psi Warrior subclasses. Battle Master Master Sophisticated Battle Maneuvers Battle Masters are students of the art of battle, learning martial techniques passed down through generations
Attacks. Level 7: Additional Fighting Style You gain another Fighting Style feat of your choice. Level 10: Heroic Warrior The thrill of battle drives you toward victory. During combat, you can give yourself
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, but those spells otherwise count as Ranger spells for you. Changing Your Prepared Spells. Whenever you finish a Long Rest, you can replace one spell on your list with another Ranger spell for which
below. Druidic Warrior. You learn two Druid cantrips of your choice (see the Druid class’s section for a list of Druid spells). Guidance and Starry Wisp are recommended. The chosen cantrips count as
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
last resort. The Harpers were instrumental in defeating Tiamat and ending the tyranny of dragons, and with reports of giant attacks on the rise, they see giants as an emergent threat to peace in the
1487 DR, the Year of the Rune Lords Triumphant
1488 DR, the Year of Dwarvenkind Reborn
1489 DR, the Year of the Warrior Princess
1490 DR, the Year of the Star Walker’s Return
1491 DR, the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
last resort. The Harpers were instrumental in defeating Tiamat and ending the tyranny of dragons, and with reports of giant attacks on the rise, they see giants as an emergent threat to peace in the
1487 DR, the Year of the Rune Lords Triumphant
1488 DR, the Year of Dwarvenkind Reborn
1489 DR, the Year of the Warrior Princess
1490 DR, the Year of the Star Walker’s Return
1491 DR, the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
against the number of spells you can prepare with this feature, but those spells otherwise count as Paladin spells for you. Changing Your Prepared Spells. Whenever you finish a Long Rest, you can
. Blessed Warrior. You learn two Cleric cantrips of your choice (see the Cleric class’s section for a list of Cleric spells). Guidance and Sacred Flame are recommended. The chosen cantrips count as Paladin
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
against the number of spells you can prepare with this feature, but those spells otherwise count as Paladin spells for you. Changing Your Prepared Spells. Whenever you finish a Long Rest, you can
. Blessed Warrior. You learn two Cleric cantrips of your choice (see the Cleric class’s section for a list of Cleric spells). Guidance and Sacred Flame are recommended. The chosen cantrips count as Paladin
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
against the number of spells you can prepare with this feature, but those spells otherwise count as Paladin spells for you. Changing Your Prepared Spells. Whenever you finish a Long Rest, you can
. Blessed Warrior. You learn two Cleric cantrips of your choice (see the Cleric class’s section for a list of Cleric spells). Guidance and Sacred Flame are recommended. The chosen cantrips count as
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
against the number of spells you can prepare with this feature, but those spells otherwise count as Paladin spells for you. Changing Your Prepared Spells. Whenever you finish a Long Rest, you can
. Blessed Warrior. You learn two Cleric cantrips of your choice (see the Cleric class’s section for a list of Cleric spells). Guidance and Sacred Flame are recommended. The chosen cantrips count as
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
elderly. Even the children have been forced to resort to cannibalism to survive. If the characters act quickly, they can save the life of a lightfoot halfling trapper (commoner) named Honeybee Littlebucket
Problem Skytower Shelter quest (see "Skytower Shelter") Kwan the Monolith Akannathi, a goliath warrior (see appendix C), left Skytower Shelter on a quest to find Oyaminartok but ended up in Ten-Towns
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
elderly. Even the children have been forced to resort to cannibalism to survive. If the characters act quickly, they can save the life of a lightfoot halfling trapper (commoner) named Honeybee Littlebucket
Problem Skytower Shelter quest (see "Skytower Shelter") Kwan the Monolith Akannathi, a goliath warrior (see appendix C), left Skytower Shelter on a quest to find Oyaminartok but ended up in Ten-Towns
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
his hunger. Lludd is hostile toward intruders, but he doesn’t immediately resort to violence. Though he’s selfish and cruel, the behir hasn’t survived this long by attempting to devour every creature
sanctum until all six ebony doors have been opened, at which point she awakes and plays the part of a warrior imprisoned here by Iggwilv. When the characters descend from the ledge or otherwise make
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
his hunger. Lludd is hostile toward intruders, but he doesn’t immediately resort to violence. Though he’s selfish and cruel, the behir hasn’t survived this long by attempting to devour every creature
sanctum until all six ebony doors have been opened, at which point she awakes and plays the part of a warrior imprisoned here by Iggwilv. When the characters descend from the ledge or otherwise make
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
fly off. Warriors of the Black Raven tribe sometimes ride these giant ravens into battle. Surrounding Raven Rock are four 50-foot-tall menhirs that the Uthgardt shamans use to track the changing of the
character dressed as a Blue Bear warrior or shaman can fool a ghost with a successful DC 12 Charisma (Deception) check. Although they can speak Bothii (the Uthgardt language), the dead Uthgardt
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
fly off. Warriors of the Black Raven tribe sometimes ride these giant ravens into battle. Surrounding Raven Rock are four 50-foot-tall menhirs that the Uthgardt shamans use to track the changing of the
character dressed as a Blue Bear warrior or shaman can fool a ghost with a successful DC 12 Charisma (Deception) check. Although they can speak Bothii (the Uthgardt language), the dead Uthgardt
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
cardinal directions, are four menhirs of solid gray stone that the Elk tribe’s shamans use to track the passage of time, the changing of the seasons, and the movement of the stars. Map 3.4: Flint Rock
present proof of Wormblod’s death as an offering to the altar, see “Development.” If anyone damages the altar, the couatl emerges and tries to frighten them off, attacking only as a last resort. Ancient
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
cardinal directions, are four menhirs of solid gray stone that the Elk tribe’s shamans use to track the passage of time, the changing of the seasons, and the movement of the stars. Map 3.4: Flint Rock
present proof of Wormblod’s death as an offering to the altar, see “Development.” If anyone damages the altar, the couatl emerges and tries to frighten them off, attacking only as a last resort. Ancient
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
helmet adorned with a black feather (125 gp) P26. Changing Room The door to the adjoining hallway is sealed with a hart crown lock (see “Crown Locks” earlier in the chapter). One wall of this chamber is
ballroom. Kelek, the leader of the League of Malevolence, is terrified of it (“as he should be,” Shon adds). Warduke, a helmed warrior with a flaming sword, acts as Kelek’s bodyguard, but not out of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
helmet adorned with a black feather (125 gp) P26. Changing Room The door to the adjoining hallway is sealed with a hart crown lock (see “Crown Locks” earlier in the chapter). One wall of this chamber is
ballroom. Kelek, the leader of the League of Malevolence, is terrified of it (“as he should be,” Shon adds). Warduke, a helmed warrior with a flaming sword, acts as Kelek’s bodyguard, but not out of