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                        Returning 35 results for 'changing winning realm'.
                    
                
                        
                            
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                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     roll the prophecy die and add the number rolled to the total, potentially changing the outcome. The blessing ends after 1 hour or when the living portent ends the blessing (no action required) or uses
                                                
                                            
                                                
                                                     encounter.
Variant: Servants of Living Stars
Some stars in the sky are Elder Evils, alien beings of godlike power from the reality-defying Far Realm.
A living portent can be a fragment of these beings
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    âluu casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 23):
At will: alter self (can become Medium when changing
                                                
                                            
                                                
                                                     lair lies within the abyssal realm of Hollowâs Heart, a plain of white dust with few structures on it. The lair itself is the city of Zoragmelok, a circular fortress surrounded by adamantine walls
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face is only a disguise. For
                                                
                                            
                                                
                                                     changelings todayâeven in those changelings who have never set foot in the fey realm. Each changeling decides how to use their shape-shifting ability, channeling either the peril or the joy of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     range from deadly reefs and wandering islands to predatory beasts and devastating krakens (see chapter 6). Ever-changing, the Siren Sea is a realm of impossible sights and constant danger, the setting of legendary odysseys and the crucible of heroes.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    Developments Donât be afraid to engage in some triumphal monologuing by the dragonsoul cultist leading the attack. Whether the attackers are winning or losing, the cultist fights with cries of âThe
                                                
                                            
                                                
                                                    âone that not only exceeds what the cult is paying but covers the damage to reputation that comes from changing sides in the middle of battle. A good starting offer is 10,000 gp, or 2,000 gp per
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Eternal Garden Since being drawn into the Feywild, the Eternal Garden has become a Domain of Delight: a realm subject to the whims of the archfey who rules it. The overall composition and layout of
                                                
                                            
                                                
                                                     long ago. In the place where it once stood now looms an ever-changing hedge maze. Leaves growing throughout the garden act as keys to a magic sundial at the heart of the maze that transports those who solve it to the hidden palace.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    Developments Donât be afraid to engage in some triumphal monologuing by the dragonsoul cultist leading the attack. Whether the attackers are winning or losing, the cultist fights with cries of âThe
                                                
                                            
                                                
                                                     â one that not only exceeds what the cult is paying but covers the damage to reputation that comes from changing sides in the middle of battle. A good starting offer is 10,000 gp, or 2,000 gp per
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    . Now, they return to the subterranean realm at the head of a group of allies that might outnumber the adventurers four-to-one, depending on how many NPCs were recruited from the factions in Gauntlgrym
                                                
                                            
                                                
                                                     out while the winning force suffers a few casualties â anywhere from 10 to 50 percent â based on how difficult you judge the combat was for them.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Changeling With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face is only a
                                                
                                            
                                                
                                                     in changelings todayâeven in those changelings who have never set foot in the fey realm. Each changeling decides how to use their shape-shifting ability, channeling either the peril or the joy of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     reflect your ever-changing curiosity. TABAXI IN THE FORGOTTEN REALMS
 In the Forgotten Realms, tabaxi hail from Maztica, a realm located far across the ocean west of the Sword Coast. The tabaxi of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    39. Dracolichâs Phylactery The Far Realm has warped the fabric of this chamber and its current occupant. The contents of this 20-foot-high room are as follows: Undulations. The walls and pillars
                                                
                                            
                                                
                                                    . Next to Cassiok is his loyal pet, a grick alpha, and an invisible gray slaad that serves as his valet.
 Cassiok Shadowdusk is a middle-aged man transformed by prolonged exposure to the Far Realm
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Nyx Nyx is an endless plane of existence where the powers of potentiality and belief hold sway. It is the realm of the gods, of belief given form, of dreams, and of rising and fading philosophies
                                                
                                            
                                                
                                                     lose the faith of their followers, the source of their magic and a power they will not relinquish. Nyx can be perceived in the night sky, with its ever-changing brilliance marked by constellations and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     predetermined, spun out in a tapestry woven by a trio of semidivine women, the Fates. Gods arenât bound by the strands of fate, their lives and legends constantly changing and endlessly uncertain. In the
                                                
                                            
                                                
                                                     proud defiance of fate is rewarded when they at last complete their mortal journeys; worthy heroes spend their afterlives in Ilysia, the fairest realm of the Underworld, where they finally rest from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     beings who cavorted on various planes of existence, changing their physical forms at will. Outside the glory of Arvandor, their favorite place was the Feywildâa realm of unbridled passion. It was to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    The Demonweb Connection Lolthâs personal realm is a layer of the Abyss known colloquially as the Demonweb Pits. Far from being intimidated by their deityâs connection to the Abyss, the drow revel in
                                                
                                            
                                                
                                                     The shape-changing demons known as yochlols are the personal servants of Lolth. They seem to be numberless in the Demonweb Pits, but where they arise from is unknown. Are they spawned from drow souls
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    . Mountains clawed the ruby sky. The Land of Teeth, Azuth had once aptly called it, surveying the endless jagged rocks. This was the Greeting Ground, the realm of horror that had claimed the lives of
                                                
                                            
                                                
                                                     Elysium, the Blessed Fields of NG The Beastlands, the Wilderness of NG, CG Arborea, the Olympian Glades of CG Ysgard, the Heroic Domains of CN, CG Limbo, the Ever-Changing Chaos of CN Pandemonium, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    : Servants of Living Stars
 Some stars in the sky are Elder Evils, alien beings of godlike power from the reality-defying Far Realm. A living portent can be a fragment of these beingsâ will. These
                                                
                                            
                                                
                                                     ability check or saving throw or misses an attack roll, it can roll the prophecy die and add the number rolled to the total, potentially changing the outcome. The blessing ends after 1 hour or when the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     (can become Medium when changing his appearance), detect magic, dispel magic, phantasmal force
 3/day each: mislead, programmed illusion, seeming
 1/day each: modify memory, project image
 Legendary
                                                
                                            
                                                
                                                     uses Phantasmal Terror.
  Fraz-Urbâluuâs Lair Fraz-Urbâluuâs lair lies within the abyssal realm of Hollowâs Heart, a plain of white dust with few structures on it. The lair itself is the city of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     orders of knights that would guard the realm together as the Knights of Solamnia. Tarnished Pride Before the Cataclysm, Solamnia was a beacon of peace and prosperity. The knights established great
                                                
                                            
                                                
                                                    â power. Most knights still tried to defend the realm as their duty demanded, but they found themselves beset on all sides, dying to protect people who rejected and persecuted them. Most fled to Sancrist
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                    Xaos Gate Destination: Ever-Changing Chaos of Limbo Primary Citizens: Githzerai Ruler: Varies Chaos reigns supreme in Xaos, a gate-town tethered to the ever-turbulent plane of Limbo, where reality is
                                                
                                            
                                                
                                                    . Robson Michel  Three modrons prepare to enter the Cube, a mechanical outpost corrupted by the disorder of Xaos Gate The gate to Limbo shifts with the town, changing shape and location at indeterminate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     legendary silver swords with which they cut through their foes. Since winning their freedom from the mind flayers, the githyanki have become ruthless conquerors under the rulership of their dread
                                                
                                            
                                                
                                                    , but most at least donât consider the githyanki their enemies.
 
 Outposts in the Mortal Realm. Since creatures that dwell on the Astral Plane donât age, the githyanki establish creches in remote
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     WINNING
 As always in an Acquisitions Incorporated campaign, keep an open mind to alternative ways to advance the story, and donât worry if the characters happen to lose an important fight. The face
                                                
                                            
                                                
                                                     means of reaching Dangerous Business. Once on that ship, one of the spies might mistakenly open the portal door leading to the Far Realm horror, with the strike team members alone dragged into that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     existence, dwarves have carved out their strongholds underground for a variety of reasons. Their unmatched prowess in mining and stonework makes them ideal candidates to use the subterranean realm for
                                                
                                            
                                                
                                                     other forms of turmoil in the surface world. Underground, they donât have to contend with the changing of the seasons, or even daily variations in the weather, so that one day inside a stronghold is much
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     table)   Far Realm Cysts*   d4 Encounter   1 1 gibbering mouther 2 1 grell 3 1d4 gricks 4 1 otyugh   Forests of Slaughter*   d4 Encounter   1 1d2 hook horrors 2 1d4 cockatrices 3 1 displacer beast 4 1
                                                
                                            
                                                
                                                    . Changing Treasure. Feel free to change the treasure in the Doomvault or add more. Itâs especially appropriate to change treasure to something characters in the party can use, and itâs satisfying to let
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     mage who has been transformed into a nothic. Zala helped Markos contact Krokulmar and blames this Far Realm entity for her transformation. Now she anxiously turns to the stars, hoping to find a way to
                                                
                                            
                                                
                                                     cloaked figures is Markosâs head researcher, Xander (lawful evil, human cult fanatic). The other figure is an apprentice named Kura (lawful evil, human cultist). Both have embraced the Far Realm entity
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     its own realm.â Bond. âWe serve Janya by defining the future instead of dwelling on the past.â Flaw. âCross me and youâll regret it more than you can imagine.â Caught in the Middle Both Zisatta and
                                                
                                            
                                                
                                                     that both court members agree to, winning the support of both. Ending the Debate Whichever High Council member the characters align with can get them directions to the Girscamenâs wreck with only a few
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                    Far Realm Cysts The influence of the Far Realm has warped a portion of the Doomvault, where several star-shaped chambers have been turned into a weird mix of worked stone and glistening walls. Unless
                                                
                                            
                                                
                                                     otherwise noted, these caverns are dark. Locations in the Far Realm Cysts are identified on map 5.6.  Map 5.6: Far Realm Cysts Lake of Madness An aboleth dwells in a watery crevasse, seething at its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     merest edge of Iuzâs realm. Iuzâs evil reign was interrupted by a sixty-five-year imprisonment in the dungeon under Castle Greyhawk. During his absence, the Kingdom of Furyondy and its allies prospered
                                                
                                            
                                                
                                                     demigod. Upon winning his freedom, Iuz had no trouble reclaiming his homeland. He forged tenuous alliances with the leaders of the Bandit Kingdoms and the Horned Society, whom he controls through terror
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     without changing their racial traits at all. Creating a New Subrace Creating a new subrace is more involved than making some minor tweaks to existing racial features, but it does have the advantage of
                                                
                                            
                                                
                                                     twilight realm of the Feywild. Their cities sometimes cross over to the Material Plane, appearing briefly in mountain valleys or deep forest glades before fading back into the Feywild. The elf
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     for the spirits of Jarlmoot (see "Jarlmoot"). Changing the giantâs attitude in this way requires a successful DC 17 Charisma (Deception or Persuasion) check in addition to a sufficient bribe or a
                                                
                                            
                                                
                                                     mostly interested in bragging rights, but theyâre open to other possible rewards. For example, the characters might propose that the losing team carry the winning teamâs gear for a day. Athletic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    Supernatural Regions Not all lands thrive as nature intended. Magical forces, strange interlopers, or tragic events can alter an areaâs destiny, fundamentally changing the land. While the flora
                                                
                                            
                                                
                                                     succeeds automatically. The character can use the feature granted in this way only once and must use it within 7 days. Reroll if youâve already rolled this effect.  Far Realm As souls travel away from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     to the rear wall. B4: Wall of Hubris Craig J Spearing  Five wizards sought to siphon power from the realm of Ilvaash, 
whom they assumed was weak. The wizards were wrong  Five human corpses slump
                                                
                                            
                                                
                                                     without any real information about it. The site has proven far more dangerous than they expected. Their entry from the Far Realm is now closed, and they donât know why. The githyanki make short, careful
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     them in how to use the orrery and its components to open a portal to the Far Realm. If the portal is opened, the world will likely be destroyed. A shame, really, because Faerûn is such a profitable
                                                
                                            
                                                
                                                     place. Even if the Six donât have all the orrery components, theyâll be able to start their ritual given enough time, tapping into the power of the Far Realm from somewhere in the material world. Lottie
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     and unimaginable joy. THE BLESSED OF CORELLON
 Ever changing, mirthful, and beautiful, the primal elves could assume whatever sex they liked. When they bowed to Lolthâs influence and chose to fix
                                                
                                            
                                                
                                                    -changing sky and the setting sun can be seen and contemplated. Along with the setting sun, images of clouds are a major motif for followers of Labelas, who often tattoo such designs on their bodies or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     existence. Initiates are born into a new life, remaining in the world of mortal affairs but feeling elevated to a higher sphere. The initiate is promised a place in the godâs realm after death, but also
                                                
                                            
                                                
                                                     their prayers without displacing the old ones. Contemplatives and scholars adopt complex philosophical systems and practices without changing their belief in and respect for the spirits they already
                                                
                                            
                                        






