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Returning 35 results for 'channel roguish group to her refine'.
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Classes
Player’s Handbook
Strike Foes with Psionic Blades
A Soulknife strikes with the mind, cutting through barriers both physical and psychic. These Rogues discover psionic power within themselves and channel it to do
their roguish work. As a Soulknife, your psionic abilities might have haunted you since childhood, revealing their full potential only as you experienced the stress of adventure. Or you might have sought out an order of psychic adepts and spent years learning how to manifest your power.
Monsters
Guildmasters’ Guide to Ravnica
","rollType":"damage","rollAction":"Quarterstaff","rollDamageType":"bludgeoning"} bludgeoning damage if used with two hands.The kraul are an ascendant power group within the Golgari Swarm, long content to
crippling necromantic magic, and the presence of death seems to fortify them. They draw power from the defeat of their enemies and channel it to their followers, ensuring the continuation of the cycle.
The current leader of the kraul is a death priest named Mazirek.
Soulknife
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Tasha’s Cauldron of Everything
, cutting through barriers both physical and psychic. These rogues discover psionic power within themselves and channel it to do their roguish work. They find easy employment as members of thieves&rsquo
Monsters
Fizban's Treasury of Dragons
, seeking to understand itself. (Any)
3
Self-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4
Responsibility
an end to the restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before
Monsters
Fizban's Treasury of Dragons
, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4
Responsibility. Having knowledge and power gives one a responsibility to those who have less
disables all teleportation within a thousand miles of their lair. Governments within that area seek emissaries who can negotiate an end to the restriction.
4
An amethyst dragon recruits a group of
Monsters
Fizban's Treasury of Dragons
, collections of prophecy, works on astronomy, and star charts. When it comes to magical treasure, they seek items and spells that predict the future, create or manipulate light, or channel positive energy for
and hunters.
2
A young crystal dragon has adopted a group of kobold;kobolds and is trying to teach them the value of a good practical joke.
3
A young crystal dragon has captured a pack of
Monsters
Fizban's Treasury of Dragons
. (Any)
3
Self-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4
Responsibility. Having knowledge and
restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before swapping back.
5
Monsters
Fizban's Treasury of Dragons
, seeking to understand itself. (Any)
3
Self-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4
negotiate an end to the restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks
Classes
Tasha’s Cauldron of Everything
and inventions. You can find everything you need to play one of these inventors in the next few sections.
Artificers use a variety of tools to channel their arcane power. To cast a spell, an artificer
If your group uses the optional rule on multiclassing in the Player’s Handbook, here’s what you need to know if you choose artificer as one of your classes.
Ability Score Minimum. As a
Monsters
Fizban's Treasury of Dragons
pit fiend to buy back the soul of a legendary hero.
2
A group of adult red dragon;adult red and adult silver dragon;silver dragons set aside their differences to learn wisdom from an ancient
to natural stone caves; these caves slope down to a subterranean pool that connects to the caldera lake via an underwater channel. When the volcano is active, the waters here bubble up into the caves
Rogue
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
variety of skills as they do to perfecting their combat abilities, giving them a broad expertise that few other characters can match. Many rogues focus on stealth and deception, while others refine the
Action 3rd +2 2d6 Roguish Archetype 4th +2 2d6 Ability Score Improvement 5th +3 3d6 Uncanny Dodge 6th +3 3d6
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
melted down their ore to refine ingots of silver, gold, and platinum. The dry channel is where the dwarves diverted the stream from area 18 to power the waterwheel here. That in turn operated the
are piled nearby, along with carts full of unrefined ore. The waterwheel sits in a ten-foot-wide channel cut into the floor of the room, but the channel is dry. Passages exit to the west, south, and
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
melted down their ore to refine ingots of silver, gold, and platinum. The dry channel is where the dwarves diverted the stream from area 18 to power the waterwheel here. That in turn operated the
are piled nearby, along with carts full of unrefined ore. The waterwheel sits in a ten-foot-wide channel cut into the floor of the room, but the channel is dry. Passages exit to the west, south, and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
as Baldur’s Gate, have an organized group of rogues that controls all such activity. Most thieves’ dens are secret gathering spots, often beneath the city, and move after they’re discovered. The city
of Waterdeep had once been home to the most powerful guild of thieves in the North: the Shadow Thieves. The Lords of Waterdeep smashed that guild, forcing its leaders to flee the city (the group
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
as Baldur’s Gate, have an organized group of rogues that controls all such activity. Most thieves’ dens are secret gathering spots, often beneath the city, and move after they’re discovered. The city
of Waterdeep had once been home to the most powerful guild of thieves in the North: the Shadow Thieves. The Lords of Waterdeep smashed that guild, forcing its leaders to flee the city (the group
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
“Nonplayer Characters” section of chapter 3 to flesh out the details of that individual’s personality and aims. For a group of nameless monsters, you can decide on a personality based on the monsters
’ entries in the Monster Manual, or you can use the Monster Personality table to inform how you portray the monsters and their actions. It’s simplest to assign the same personality traits to an entire group
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
“Nonplayer Characters” section of chapter 3 to flesh out the details of that individual’s personality and aims. For a group of nameless monsters, you can decide on a personality based on the monsters
’ entries in the Monster Manual, or you can use the Monster Personality table to inform how you portray the monsters and their actions. It’s simplest to assign the same personality traits to an entire group
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Oath of Zeal Eliminate Threats to Ideological Purity
The Oath of Zeal is taken by paladins consumed by hatred for a specific group or ideology. Zealots, as these Paladins are sometimes called
.
Guilherme Castro
Level 3: Mark of the Heretic As a Bonus Action, you can expend one use of your Channel Divinity to mark a creature you can see within 30 feet of yourself as a heretic. For 1
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
creature that can see you and that isn't incapacitated. THE SCHOOLS OF MAGIC
Academies of magic group spells into eight categories called schools of magic. Scholars, particularly wizards, apply these
another creature like a puppet.
Evocation spells manipulate magical energy to produce a desired effect. Some call up blasts of fire or lightning. Others channel positive energy to heal wounds
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
creature that can see you and that isn't incapacitated. THE SCHOOLS OF MAGIC
Academies of magic group spells into eight categories called schools of magic. Scholars, particularly wizards, apply these
another creature like a puppet.
Evocation spells manipulate magical energy to produce a desired effect. Some call up blasts of fire or lightning. Others channel positive energy to heal wounds
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
impressive chamber was the heart of the Wave Echo Cave mining operation. Here, the dwarves melted ore to refine ingots of pure silver, gold, and platinum. The dry channel is where the dwarves diverted the
goblin. This goblin was part of a small scouting group that stumbled across the mine. Finding the cave devoid of obelisk shards, the rest of the goblins left the area, leaving their companion’s corpse
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
impressive chamber was the heart of the Wave Echo Cave mining operation. Here, the dwarves melted ore to refine ingots of pure silver, gold, and platinum. The dry channel is where the dwarves diverted the
goblin. This goblin was part of a small scouting group that stumbled across the mine. Finding the cave devoid of obelisk shards, the rest of the goblins left the area, leaving their companion’s corpse
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
apartments and storefronts rises up on either side of a channel of sluggish, tainted water. The structures down near the waterline are empty and desolate, while the ramshackle additions built over
than from stone.
A narrow timber bridge sags across the channel, leading from the back of a crooked alley to what appears to be a partially sunken galley whose structure has been incorporated into the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Dwarven Religion Our forebears instill within us the potential for everything that made them great. It is our responsibility to refine that gift into something wonderful.
— Vistra Frostbeard
The
Morndinsamman. Moradin is foremost among the dwarven pantheon, the epitome of everything dwarves strive to be. The rest of the group consists of those first dwarves who performed their labors so well
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
satisfying to create, with some favoring practicality and others more interested in artistic expression. In each group, there are those who prefer to practice the alchemical arts and those whose talents
visitors interact with their toys, while they scribble notes on how to refine their creations.
Celestial toys can do just about anything. Many of these objects have properties not unlike those of wondrous
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
polearm on another target. In addition, each group of five monks is led by an elder monk. These are cult fanatics that have outfitted their polearms with laser weapons secured from the monastery’s stores of
impressive bits of technology from the crashed planar craft, teleportation-field devices consist of two matched magical-mechanical rings. Both rings channel the power of teleportation and flight, and were
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
apartments and storefronts rises up on either side of a channel of sluggish, tainted water. The structures down near the waterline are empty and desolate, while the ramshackle additions built over
than from stone.
A narrow timber bridge sags across the channel, leading from the back of a crooked alley to what appears to be a partially sunken galley whose structure has been incorporated into the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Dwarven Religion Our forebears instill within us the potential for everything that made them great. It is our responsibility to refine that gift into something wonderful.
— Vistra Frostbeard
The
Morndinsamman. Moradin is foremost among the dwarven pantheon, the epitome of everything dwarves strive to be. The rest of the group consists of those first dwarves who performed their labors so well
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
satisfying to create, with some favoring practicality and others more interested in artistic expression. In each group, there are those who prefer to practice the alchemical arts and those whose talents
visitors interact with their toys, while they scribble notes on how to refine their creations.
Celestial toys can do just about anything. Many of these objects have properties not unlike those of wondrous
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
following philosophies: Athar. Deities are frauds and merely channel the might of a true, higher power. Bleak Cabal. There is no greater truth to the multiverse. Each being must discover their own meaning
philosophers might prefer certain types of characters, but by and large any character who upholds and furthers the beliefs of such a group is welcome within its ranks. Suggested Characteristics. Adventurers
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
perform somatic components. THE SCHOOLS OF MAGIC
Academies of magic group spells into eight categories called schools of magic. Scholars, particularly wizards, apply these categories to all spells
.
Evocation spells manipulate magical energy to produce a desired effect. Some call up blasts of fire or lightning. Others channel positive energy to heal wounds.
Illusion spells deceive the senses or
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
perform somatic components. THE SCHOOLS OF MAGIC
Academies of magic group spells into eight categories called schools of magic. Scholars, particularly wizards, apply these categories to all spells
.
Evocation spells manipulate magical energy to produce a desired effect. Some call up blasts of fire or lightning. Others channel positive energy to heal wounds.
Illusion spells deceive the senses or
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
following philosophies: Athar. Deities are frauds and merely channel the might of a true, higher power. Bleak Cabal. There is no greater truth to the multiverse. Each being must discover their own meaning
philosophers might prefer certain types of characters, but by and large any character who upholds and furthers the beliefs of such a group is welcome within its ranks. Suggested Characteristics. Adventurers
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
polearm on another target. In addition, each group of five monks is led by an elder monk. These are cult fanatics that have outfitted their polearms with laser weapons secured from the monastery’s stores of
impressive bits of technology from the crashed planar craft, teleportation-field devices consist of two matched magical-mechanical rings. Both rings channel the power of teleportation and flight, and were
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the korreds are hiding. BRIGGANOCKS AND KORREDS
The brigganocks who live under the mountains of Yon are at odds with the korreds who live on the slopes and peaks. Each group believes that the other
. Copper rods on the mountaintops of Yon capture lightning and channel it into this device. Game Board An examination of the checkered board reveals that the pieces depict a game in progress. Two sets of