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Returning 35 results for 'channel wandered region'.
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Classes
Xanathar's Guide to Everything
most fiercely resisted by other paladins of this oath, who believe that the hell knights have wandered too far into darkness.
TENETS OF CONQUEST
A paladin who takes this oath has the tenets of
.
Oath of Conquest Features
Paladin Level
Feature
3rd
Oath Spells, Channel Divinity
7th
Aura of Conquest (10 ft.)
15th
Scornful Rebuke
18th
Aura of Conquest (30 ft.)
20th
Invincible Conqueror
Classes
Xanathar's Guide to Everything
most fiercely resisted by other paladins of this oath, who believe that the hell knights have wandered too far into darkness.
TENETS OF CONQUEST
A paladin who takes this oath has the tenets of
.
Oath of Conquest Features
Paladin Level
Feature
3rd
Oath Spells, Channel Divinity
7th
Aura of Conquest (10 ft.)
15th
Scornful Rebuke
18th
Aura of Conquest (30 ft.)
20th
Invincible Conqueror
Monsters
Quests from the Infinite Staircase
resistance to all damage from the triggering spell.The Gardener is an archfey who adores the splendor of nature, the joy of song, and the glow of shared merriment. This ancient being once wandered the
Plane and transformed it into a Domain of Delight—a region of the Feywild that bows to an archfey’s will. This place became known as the Eternal Garden.
The Gardener abhors bloodshed and
Monsters
Fizban's Treasury of Dragons
refract light, collections of prophecy, works on astronomy, and star charts. When it comes to magical treasure, they seek items and spells that predict the future, create or manipulate light, or channel
round.
Regional Effects
The region surrounding a legendary crystal dragon’s lair is altered by the dragon's magic, creating one or more of the following effects:
Clear Skies. The skies above
Monsters
Fizban's Treasury of Dragons
light, or channel positive energy for healing and nurturing.
Creating a Crystal Dragon
Use the Crystal Dragon Personality Traits and Crystal Dragon Ideals tables to inspire your portrayal of
the glow around any creature fades on initiative count 20 on the next round.
Regional Effects
The region surrounding a legendary crystal dragon’s lair is altered by the dragon's magic
Monsters
Fizban's Treasury of Dragons
pool that connects to the caldera lake via an underwater channel. When the volcano is active, the waters here bubble up into the caves before draining down nearby lava tubes. During especially active
lizard;giant lizards—to settle and thrive in the region.
Emerald dragons use the features of their lairs to confuse and imperil intruders. They dig additional tunnels that allow them to move
Monsters
Fizban's Treasury of Dragons
to natural stone caves; these caves slope down to a subterranean pool that connects to the caldera lake via an underwater channel. When the volcano is active, the waters here bubble up into the caves
awareness and subconsciously luring their favorite food—giant lizard;giant lizards—to settle and thrive in the region.
Emerald dragons use the features of their lairs to confuse and imperil
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
ancient being once wandered the Feywild and worlds of the Material Plane until two dear friends created a wondrous garden and asked the Gardener to tend to it. The Gardener agreed to the request, then
pulled the garden from the Material Plane and transformed it into a Domain of Delight—a region of the Feywild that bows to an archfey’s will. This place became known as the Eternal Garden. The Gardener
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
ancient being once wandered the Feywild and worlds of the Material Plane until two dear friends created a wondrous garden and asked the Gardener to tend to it. The Gardener agreed to the request, then
pulled the garden from the Material Plane and transformed it into a Domain of Delight—a region of the Feywild that bows to an archfey’s will. This place became known as the Eternal Garden. The Gardener
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
most fiercely resisted by other paladins of this oath, who believe that the hell knights have wandered too far into darkness. Tenets of Conquest A paladin who takes this oath has the tenets of
3rd Oath Spells, Channel Divinity 7th Aura of Conquest (10 ft.) 15th Scornful Rebuke 18th Aura of Conquest (30 ft.) 20th Invincible Conqueror Oath Spells You gain oath spells at the paladin levels
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
most fiercely resisted by other paladins of this oath, who believe that the hell knights have wandered too far into darkness. Tenets of Conquest A paladin who takes this oath has the tenets of
3rd Oath Spells, Channel Divinity 7th Aura of Conquest (10 ft.) 15th Scornful Rebuke 18th Aura of Conquest (30 ft.) 20th Invincible Conqueror Oath Spells You gain oath spells at the paladin levels
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
devoured by the vermin and oozes that inhabit the sewers. Smaller tunnels channel wastewater into purification centers, where magewrights use magic to cleanse the water. A special unit of the Sharn Watch
this region. A few tribes of people—mostly goblins, along with a few shifters, dwarves, and feral halflings—live in the sewers, rummaging through the midden heaps and selling their goods in the lower
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
devoured by the vermin and oozes that inhabit the sewers. Smaller tunnels channel wastewater into purification centers, where magewrights use magic to cleanse the water. A special unit of the Sharn Watch
this region. A few tribes of people—mostly goblins, along with a few shifters, dwarves, and feral halflings—live in the sewers, rummaging through the midden heaps and selling their goods in the lower
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
talkative owl, the ranger had monitored the drow for several days, curious as to why a dark elf had wandered into the valley. At first, Montolio had assumed that the drow was somehow connected to Graul
, the chief orc of the region, but as time went on, the ranger began to suspect differently.
— R.A. Salvatore, Sojourn
Long have rangers walked the wilds of the Sword Coast and the Savage Frontier
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
talkative owl, the ranger had monitored the drow for several days, curious as to why a dark elf had wandered into the valley. At first, Montolio had assumed that the drow was somehow connected to Graul
, the chief orc of the region, but as time went on, the ranger began to suspect differently.
— R.A. Salvatore, Sojourn
Long have rangers walked the wilds of the Sword Coast and the Savage Frontier
Compendium
- Sources->Dungeons & Dragons->Monster Manual
they dwelled in life. Such sites have forbidding reputations, or they might be lost and forgotten. The region containing a mummy lord’s lair is warped by its presence, creating the following effects
space within the mummy’s lair. The heart is a Tiny object that has AC 17, HP 10, and Immunity to all damage except Fire.
Actions
Multiattack. The mummy makes one Rotting Fist or Channel Negative
Compendium
- Sources->Dungeons & Dragons->Monster Manual
they dwelled in life. Such sites have forbidding reputations, or they might be lost and forgotten. The region containing a mummy lord’s lair is warped by its presence, creating the following effects
space within the mummy’s lair. The heart is a Tiny object that has AC 17, HP 10, and Immunity to all damage except Fire.
Actions
Multiattack. The mummy makes one Rotting Fist or Channel Negative
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
staff the inn when traders come to see what goods can be reaped from the region. Evereska is self-sufficient, but its citizens in their travels sometimes stop at the Halfway Inn and, if traders are
end of the day and retreat into reverie, I do not revisit the wonders of ancient ruins and majestic creatures I have seen on my wanderings. At those times, I recall the Evereska I wandered as a youth
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
stretches meditating in the region around an ancient dragon’s lair, absorbing that lair’s ambient magic.
5 You found a scroll written in Draconic that contained inspiring new techniques.
6
After a dream featuring a five-handed dragonborn, you awoke with the mystical breath of dragons.
Draconic Disciple 3rd-Level Way of the Ascendant Dragon Feature You can channel draconic power to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
staff the inn when traders come to see what goods can be reaped from the region. Evereska is self-sufficient, but its citizens in their travels sometimes stop at the Halfway Inn and, if traders are
end of the day and retreat into reverie, I do not revisit the wonders of ancient ruins and majestic creatures I have seen on my wanderings. At those times, I recall the Evereska I wandered as a youth
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
stretches meditating in the region around an ancient dragon’s lair, absorbing that lair’s ambient magic.
5 You found a scroll written in Draconic that contained inspiring new techniques.
6
After a dream featuring a five-handed dragonborn, you awoke with the mystical breath of dragons.
Draconic Disciple 3rd-Level Way of the Ascendant Dragon Feature You can channel draconic power to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
time they’re resting, the character who experiences the nightmare vanishes. Plausibly they could have wandered off in their sleep, but in truth they’re teleported elsewhere by the house. Roll on the
in the dark
Haunted Traps Several of the house’s hauntings manifest as haunted traps. Characters can use the Channel Divinity class feature to exorcise these magical traps. See “Haunted Traps” earlier in this chapter for details on these hazards.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
time they’re resting, the character who experiences the nightmare vanishes. Plausibly they could have wandered off in their sleep, but in truth they’re teleported elsewhere by the house. Roll on the
in the dark
Haunted Traps Several of the house’s hauntings manifest as haunted traps. Characters can use the Channel Divinity class feature to exorcise these magical traps. See “Haunted Traps” earlier in this chapter for details on these hazards.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Fierce Inquisitor. A severe hierarch directs you to cleanse wickedness from a region, from the order, or from within yourself. 5 Beloved Healer. A famed healer guides you to where you’ll be needed most
serve your deity. Religious Order Quests d6 Quest 1 Safe Escape. A band of the faithful wandered into territory hostile to your order. You must find them and escort them to safety. 2 Relic
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Fierce Inquisitor. A severe hierarch directs you to cleanse wickedness from a region, from the order, or from within yourself. 5 Beloved Healer. A famed healer guides you to where you’ll be needed most
serve your deity. Religious Order Quests d6 Quest 1 Safe Escape. A band of the faithful wandered into territory hostile to your order. You must find them and escort them to safety. 2 Relic
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and forms a canopy that hides the ruined realm even from above. The area covered by the mist is a shadowy, muffled region devoid of life, sunlight, and sound. The wall of mist ranges in thickness from
have wandered in circles, unable to find their way either through the mist or back outside it, until their food or water ran out or they blundered into the path of some mutated terror. The DC for
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and forms a canopy that hides the ruined realm even from above. The area covered by the mist is a shadowy, muffled region devoid of life, sunlight, and sound. The wall of mist ranges in thickness from
have wandered in circles, unable to find their way either through the mist or back outside it, until their food or water ran out or they blundered into the path of some mutated terror. The DC for
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
region. He is brave and honest, but nearly losing his life years before caused him to doubt not only his martial skills but also his decision making. He could prove to be a valuable ally to the
was over, the ogre wandered away. However, she decided to stick around the area to enjoy her proximity to lots of tasty livestock, even as she keeps her distance from anyone who might pester her. In
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
region. He is brave and honest, but nearly losing his life years before caused him to doubt not only his martial skills but also his decision making. He could prove to be a valuable ally to the
was over, the ogre wandered away. However, she decided to stick around the area to enjoy her proximity to lots of tasty livestock, even as she keeps her distance from anyone who might pester her. In
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. He is a member of the Scraptops, a goblin clan known for its scavenging and tinkering. Droop wandered into the hideout looking for parts for a wagon he’s repairing back home. The Cragmaws are
key that locks and unlocks all the doors in the Redbrands’ hideout. Simon Dominic The Cragmaw goblins are a threat throughout the Phandalin region R10: Common Room This room is the headquarters and
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. He is a member of the Scraptops, a goblin clan known for its scavenging and tinkering. Droop wandered into the hideout looking for parts for a wagon he’s repairing back home. The Cragmaws are
key that locks and unlocks all the doors in the Redbrands’ hideout. Simon Dominic The Cragmaw goblins are a threat throughout the Phandalin region R10: Common Room This room is the headquarters and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Troll, and a tavern known as the Flaming Flagon. The inn gets its name from an incident involving a beheaded troll that wandered into village, caught fire, and nearly burned down the establishment. The
on a DC 15 Intelligence (Arcana) check can tell that the engraved lines adorning its outer surface are carefully designed to channel magical energy. Casting an identify spell on the boulder allows one
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Troll, and a tavern known as the Flaming Flagon. The inn gets its name from an incident involving a beheaded troll that wandered into village, caught fire, and nearly burned down the establishment. The
on a DC 15 Intelligence (Arcana) check can tell that the engraved lines adorning its outer surface are carefully designed to channel magical energy. Casting an identify spell on the boulder allows one
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
trophies.
The hatchlings, one male and one female, wandered here from area 24. They have no treasure and are fearless and quite harmless. On encountering the characters, they exhibit great
conversation with the characters, he should immediately inform them that it’s the sahuagin that pose the true threat to the region.
What He Wants. The minister wants what the queen wants: a strong
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
trophies.
The hatchlings, one male and one female, wandered here from area 24. They have no treasure and are fearless and quite harmless. On encountering the characters, they exhibit great
conversation with the characters, he should immediately inform them that it’s the sahuagin that pose the true threat to the region.
What He Wants. The minister wants what the queen wants: a strong