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Returning 35 results for 'channel wicked reward'.
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Classes
Xanathar's Guide to Everything
;Change takes time. Those who have walked the path of the wicked must be given reminders to keep them honest and true. Once you have planted the seed of righteousness in a creature, you must work day
made the decision, follow through with it knowing your path is just.
Oath of Redemption Features
Paladin Level
Feature
3rd
Oath Spells, Channel Divinity
7th
Aura of the
Backgrounds
Guildmasters’ Guide to Ravnica
The prospect of immense wealth is the promise of membership in the Orzhov Syndicate. All of the guild’s endeavors channel wealth from Ravnican society into the ranks of the Orzhov — and
convinced that everyone I know is plotting against me.
3
I’ll brave any risk if the monetary reward is great enough.
4
I am convinced that I am far more important than anyone else is
Classes
Xanathar's Guide to Everything
;Change takes time. Those who have walked the path of the wicked must be given reminders to keep them honest and true. Once you have planted the seed of righteousness in a creature, you must work day
made the decision, follow through with it knowing your path is just.
Oath of Redemption Features
Paladin Level
Feature
3rd
Oath Spells, Channel Divinity
7th
Aura of the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
takes time. Those who have walked the path of the wicked must be given reminders to keep them honest and true. Once you have planted the seed of righteousness in a creature, you must work day after
someone? That always makes me feel better.
Oath of Redemption Features Paladin Level Feature 3rd Oath Spells, Channel Divinity 7th Aura of the Guardian (10 ft.) 15th Protective Spirit 18th Aura of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
takes time. Those who have walked the path of the wicked must be given reminders to keep them honest and true. Once you have planted the seed of righteousness in a creature, you must work day after
someone? That always makes me feel better.
Oath of Redemption Features Paladin Level Feature 3rd Oath Spells, Channel Divinity 7th Aura of the Guardian (10 ft.) 15th Protective Spirit 18th Aura of
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Mummy Lord Helge C. Balzer Those desperate to escape death sometimes make terrible bargains with wicked deities. Devoting their hearts to evil forces, these villains gain power over death and a
space within the mummy’s lair. The heart is a Tiny object that has AC 17, HP 10, and Immunity to all damage except Fire.
Actions
Multiattack. The mummy makes one Rotting Fist or Channel Negative
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Mummy Lord Helge C. Balzer Those desperate to escape death sometimes make terrible bargains with wicked deities. Devoting their hearts to evil forces, these villains gain power over death and a
space within the mummy’s lair. The heart is a Tiny object that has AC 17, HP 10, and Immunity to all damage except Fire.
Actions
Multiattack. The mummy makes one Rotting Fist or Channel Negative
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. That latter option is even easier to set up if the characters’ possession of the orrery and its components allows them to channel teleportation magic into their headquarters as their transportation
). Making Franchise Advancement Rewarding Advancing a franchise is meant to be a major accomplishment for the players and their characters. This is a moment to celebrate and reward the party’s deeds and to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Adirohit to reveal the following details: Long ago, Jijibisha Manivarshi made a deal with a wicked god to give her fiendish powers that would ensure her victory in the Shankha Trials. Adirohit was
riverine (detailed at the end of this adventure) who looks like a muscular, middle-aged man with white hair and blue skin. He thanks the characters for their service and brings forth treasure to reward
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. That latter option is even easier to set up if the characters’ possession of the orrery and its components allows them to channel teleportation magic into their headquarters as their transportation
). Making Franchise Advancement Rewarding Advancing a franchise is meant to be a major accomplishment for the players and their characters. This is a moment to celebrate and reward the party’s deeds and to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Adirohit to reveal the following details: Long ago, Jijibisha Manivarshi made a deal with a wicked god to give her fiendish powers that would ensure her victory in the Shankha Trials. Adirohit was
riverine (detailed at the end of this adventure) who looks like a muscular, middle-aged man with white hair and blue skin. He thanks the characters for their service and brings forth treasure to reward
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Ward 9 Greater Restoration, Mass Cure Wounds Level 3: Preserve Life As a Magic action, you present your Holy Symbol and expend a use of your Channel Divinity to evoke healing energy that can restore
to restore Hit Points to a creature with a spell or Channel Divinity, don’t roll those dice for the healing; instead use the highest number possible for each die. For example, instead of restoring 2d6
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Channel Divinity to imbue one Melee weapon that you are holding with positive energy. For 10 minutes or until you use this feature again, you add your Charisma modifier to attack rolls you make with that
use of your Channel Divinity and distribute Temporary Hit Points to creatures of your choice within 30 feet of yourself, which can include you. The total number of Temporary Hit Points equals 2d8 plus
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Channel Divinity to imbue one Melee weapon that you are holding with positive energy. For 10 minutes or until you use this feature again, you add your Charisma modifier to attack rolls you make with that
use of your Channel Divinity and distribute Temporary Hit Points to creatures of your choice within 30 feet of yourself, which can include you. The total number of Temporary Hit Points equals 2d8 plus
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Ward 9 Greater Restoration, Mass Cure Wounds Level 3: Preserve Life As a Magic action, you present your Holy Symbol and expend a use of your Channel Divinity to evoke healing energy that can restore
to restore Hit Points to a creature with a spell or Channel Divinity, don’t roll those dice for the healing; instead use the highest number possible for each die. For example, instead of restoring 2d6
Compendium
- Sources->Dungeons & Dragons->Monster Manual
will, or fight in wicked armies. Bearded devils’ eponymous beards consist of grotesque, tentacle-like growths. These squirming, barb-riddled beards carry poison capable of preventing magical healing
. Bearded devils are also known for their distinctive glaives, through which they channel hellish energy. Those struck by these unnatural weapons suffer infernal wounds that grow worse until stanched
Compendium
- Sources->Dungeons & Dragons->Monster Manual
will, or fight in wicked armies. Bearded devils’ eponymous beards consist of grotesque, tentacle-like growths. These squirming, barb-riddled beards carry poison capable of preventing magical healing
. Bearded devils are also known for their distinctive glaives, through which they channel hellish energy. Those struck by these unnatural weapons suffer infernal wounds that grow worse until stanched
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
peoples are wicked and malformed, and they consider it a sacred duty to "purify" everything around them by reducing their surroundings to smoking cinders. The Eternal Flame appeals to those drawn to
single step. Followers of the Eternal Flame cult surround themselves with the largest fires they can create. Their favorite tactic involves using magic to open volcanic fissures or vents and channel
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
peoples are wicked and malformed, and they consider it a sacred duty to "purify" everything around them by reducing their surroundings to smoking cinders. The Eternal Flame appeals to those drawn to
single step. Followers of the Eternal Flame cult surround themselves with the largest fires they can create. Their favorite tactic involves using magic to open volcanic fissures or vents and channel
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
magically enhanced demilich skull built into the lab’s instrumentation panels is used to channel a character’s soul energy once the bargain is struck. A character who has a portion of their soul
measures to advance his research. Sphinx’s Curse If the characters engage Kwalish successfully, or as an added reward if they rescue him, the inventor can use his skill to remove the curse imposed by the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
magically enhanced demilich skull built into the lab’s instrumentation panels is used to channel a character’s soul energy once the bargain is struck. A character who has a portion of their soul
measures to advance his research. Sphinx’s Curse If the characters engage Kwalish successfully, or as an added reward if they rescue him, the inventor can use his skill to remove the curse imposed by the
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
, and the statue suddenly splits in two with a loud crack. Moments later, a wicked, disembodied laugh echoes throughout the forest. The cultists then disband.
Stacey Allan & William Doyle Map
Point each—to thank them for helping the sprites train.
Treasure. In exchange for the characters’ spirited participation, the sprites reward the party with one magic item; roll once on the Magic
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
apartments and storefronts rises up on either side of a channel of sluggish, tainted water. The structures down near the waterline are empty and desolate, while the ramshackle additions built over
than from stone.
A narrow timber bridge sags across the channel, leading from the back of a crooked alley to what appears to be a partially sunken galley whose structure has been incorporated into the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
apartments and storefronts rises up on either side of a channel of sluggish, tainted water. The structures down near the waterline are empty and desolate, while the ramshackle additions built over
than from stone.
A narrow timber bridge sags across the channel, leading from the back of a crooked alley to what appears to be a partially sunken galley whose structure has been incorporated into the
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
, and the statue suddenly splits in two with a loud crack. Moments later, a wicked, disembodied laugh echoes throughout the forest. The cultists then disband.
Stacey Allan & William Doyle Map
Point each—to thank them for helping the sprites train.
Treasure. In exchange for the characters’ spirited participation, the sprites reward the party with one magic item; roll once on the Magic
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Copper rods on the mountaintops of Yon capture lightning and channel it into this device. Game Board An examination of the checkered board reveals that the pieces depict a game in progress. Two sets of
wicked contraptions. They also hide and guard schematic diagrams for new contraptions in their mine. (The korreds are mistaken. The hag terrorizes the brigganocks and has kidnapped their chief
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Copper rods on the mountaintops of Yon capture lightning and channel it into this device. Game Board An examination of the checkered board reveals that the pieces depict a game in progress. Two sets of
wicked contraptions. They also hide and guard schematic diagrams for new contraptions in their mine. (The korreds are mistaken. The hag terrorizes the brigganocks and has kidnapped their chief
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
(Dranzorg) cackles as wicked soldiers brick a captive into a stone wall. A desperate knight (Mara) forces tired soldiers to march toward an ominous castle (Castle Laventz). A knight (Mara) howls her
in the dark
Haunted Traps Several of the house’s hauntings manifest as haunted traps. Characters can use the Channel Divinity class feature to exorcise these magical traps. See “Haunted Traps” earlier in this chapter for details on these hazards.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
(Dranzorg) cackles as wicked soldiers brick a captive into a stone wall. A desperate knight (Mara) forces tired soldiers to march toward an ominous castle (Castle Laventz). A knight (Mara) howls her
in the dark
Haunted Traps Several of the house’s hauntings manifest as haunted traps. Characters can use the Channel Divinity class feature to exorcise these magical traps. See “Haunted Traps” earlier in this chapter for details on these hazards.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
demon lords rule through cunning or brute force, hoping to one day claim the prize of absolute control over all the Abyss. Reward for Outsiders. Although most demon lords rise up from the vast and
worshiped by the undead and by living creatures that channel the power of undeath. A brooding and nihilistic entity, Orcus yearns to make the multiverse a place of death and darkness, forever unchanging
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
demon lords rule through cunning or brute force, hoping to one day claim the prize of absolute control over all the Abyss. Reward for Outsiders. Although most demon lords rise up from the vast and
worshiped by the undead and by living creatures that channel the power of undeath. A brooding and nihilistic entity, Orcus yearns to make the multiverse a place of death and darkness, forever unchanging
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
magic that once controlled a terrified populace, and the dark gods reward dead priest-kings’ prayers by imparting divine spells. Heart of the Mummy Lord. As part of the ritual that creates a mummy lord
Constitution saving throw or be stunned until the end of the mummy lord’s next turn.
Channel Negative Energy (Costs 2 Actions). The mummy lord magically unleashes negative energy. Creatures within 60 feet
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
magic that once controlled a terrified populace, and the dark gods reward dead priest-kings’ prayers by imparting divine spells. Heart of the Mummy Lord. As part of the ritual that creates a mummy lord
Constitution saving throw or be stunned until the end of the mummy lord’s next turn.
Channel Negative Energy (Costs 2 Actions). The mummy lord magically unleashes negative energy. Creatures within 60 feet
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
-wide channel beneath the frothy rapids. It flows out through sturdy grates in the northern ledge face, eventually emerging from the lion’s head spout in area P33. P57: Pillar of Athis A ten-foot
P56 and area P64), the chamber is covered with thick grime. A deep voice emanates from the water column and utters the following message in Common: “A terrible evil befouls this place. A wicked priest
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
-wide channel beneath the frothy rapids. It flows out through sturdy grates in the northern ledge face, eventually emerging from the lion’s head spout in area P33. P57: Pillar of Athis A ten-foot
P56 and area P64), the chamber is covered with thick grime. A deep voice emanates from the water column and utters the following message in Common: “A terrible evil befouls this place. A wicked priest