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                        Returning 26 results for 'channel working regards'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    . Perfect your skills and you may earn your place among the Deathless. Destroy those foul creatures that channel the power of Mabar, for they consume the essence of our world. The elves of Aerenal refuse
                                                
                                            
                                                
                                                     deathless, ancient elves who have guided their descendants for twenty thousand years. As individuals, a deathless councilor is no more powerful than a traditional lich. But working in concert, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     the influence of dark forces that drives them to evil. By setting the proper example, and working to heal the wounds of a deeply flawed world, you can set anyone on a righteous path. Patience. Change
                                                
                                            
                                                
                                                     someone? That always makes me feel better.
  Oath of Redemption Features  Paladin Level Feature   3rd Oath Spells, Channel Divinity 7th Aura of the Guardian (10 ft.) 15th Protective Spirit 18th Aura of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     scrap metal dominates the middle of the cavern. Hiding in it are nine lava children (see appendix A).
 Runes carved on the inside walls of the forge channel magical energy from the Elemental Plane
                                                
                                            
                                                
                                                     frustrated by Zox because the gnome is scatterbrained and has them working on multiple projects at once. They strongly dislike the hobgoblins, who rob them of metal. A character can convince an azer to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     Influence   1 Grand Designs. You are working on plans and schematics for a new, very fast ship. You must examine as many different kinds of vessels as possible to help ensure the success of your design. 2
                                                
                                            
                                                
                                                     Solid and Sound. You patched up a war galley and prevented it from sinking. The local navy regards you as a friend. 3 Favored. You insisted on thicker planking for a merchant vesselâs hull, which saved
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     a rider to bond with the steeder, a process that begins shortly after the creature hatches. The rider stays with the steeder as it grows to full size, working throughout that time to channel the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     carpeted with humanoid remains in varying stages of decomposition, arranged in a spiral pattern around the caveâs center. An off-key humming comes from a hunched figure working busily at something on
                                                
                                            
                                                
                                                     intentions. On his first turn, he uses a bonus action to channel the power of this âshrine,â raising six skeletons to aid him. The undead assemble from the remains on the floor to form shambling, mismatched
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    . That latter option is even easier to set up if the charactersâ possession of the orrery and its components allows them to channel teleportation magic into their headquarters as their transportation
                                                
                                            
                                                
                                                     that character an official part of the franchise family. Crew. In addition to staff, ten crew are hired to help with the franchise. In addition to working on the upkeep of the franchise headquarters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Creating Magic Items House Cannith has an enclave devoted solely to wand production. This facility is equipped with tools that amplify the Mark of Making and channel planar energies; the artisans
                                                
                                            
                                                
                                                     items, itâs using factories; while your artificer is the equivalent of the tinkerer working in the garage. You can create magic items, and you can potentially create items that House Cannith canât
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     sealed the exit to stop whatever this is from spreading.â
 KâTulah is vocal about her discomfort with being confined down here. Ebder regards the quarantine as a minor annoyance and complains that
                                                
                                            
                                                
                                                     dismissive and grows irritated if they pester her. Ebder. He remains in the stacks, seated at the table. If questioned by the characters, he says he has been working in the scriptorium (area F3). Nothing has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     Contact The easiest approach is to have Kwalish in area O7 when the characters arrive â an elderly gnome arcane inventor (use the evoker stat block from Voloâs Guide to Monsters) working on his latest
                                                
                                            
                                                
                                                     magically enhanced demilich skull built into the labâs instrumentation panels is used to channel a characterâs soul energy once the bargain is struck. A character who has a portion of their soul
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     the skilled delvers working in Wave Echo Cave rested between shifts. Any character who listens at the partially open door hears faint crunching and splintering sounds with a successful DC 10 Wisdom
                                                
                                            
                                                
                                                     ten-foot-wide channel cut into the floor of the room, but the channel is dry. Passages exit to the west, south, and east. The empty channel exits to the north and east.
 More than a dozen withered
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    . Copper rods on the mountaintops of Yon capture lightning and channel it into this device. Game Board An examination of the checkered board reveals that the pieces depict a game in progress. Two sets of
                                                
                                            
                                                
                                                     the brigganocks into leaving. A galeb duhr working for the korreds infiltrated the mine and overheard several brigganocks talking about a secret tunnel that connects the mine to Motherhorn. The tunnel
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     arranged around the walls of the room, though there are none near the north wall west of the archway.
 Propped against the center of the north wall are dozens of stone-working tools.
 This barracks area
                                                
                                            
                                                
                                                     piles of stone-working tools, chunks of chiseled stone, and debris.
 The slaves are using this room to store tools and the unwanted stone from their work. 9. Armory This room has a plain stone floor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     is. Grumink is currently working for an oni named Obratu, who seeks the treasure vaults of Besilmerâs long-lost summer palace. The oni believes that the palace lies near the Shrine of the Tender Oath
                                                
                                            
                                                
                                                     killing them in hideously inventive ways to savor the power of life and death. He grew to be an embarrassment to his well-off family, who paid a tutor to channel his undeniable intelligence and curiosity
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     directions to channel it. He loves to ask questions about everything other people are doing. Kilnip has terrible insomnia and sleeps only a few hours each day. She is always tired but an eager
                                                
                                            
                                                
                                                     working in the temple recently, she witnessed a ship change course and crash into the rocks to the north (see âCloister Questsâ). Varnoth is indifferent to visitors, but a character can shift her attitude
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     throws to avoid or end the Poisoned condition for 1 hour. Arcane Focus (Varies) An Arcane Focus takes one of the forms in the Arcane Focuses table and is bejeweled or carved to channel arcane magic. A
                                                
                                            
                                                
                                                     Tinderbox. Druidic Focus (Varies) A Druidic Focus takes one of the forms in the Druidic Focuses table and is carved, tied with ribbon, or painted to channel primal magic. A Druid or Ranger can use such
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     table and is bejeweled or carved to channel arcane magic. A Sorcerer, Warlock, or Wizard can use such an item as a Spellcasting Focus.  Arcane Focuses   Focus Weight Cost   Crystal 1 lb. 10 GP Orb 3
                                                
                                            
                                                
                                                     painted to channel primal magic. A Druid or Ranger can use such an object as a Spellcasting Focus.  Druidic Focuses   Focus Weight Cost   Sprig of mistletoe â 1 GP Wooden staff (also a Quarterstaff
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     him will be beaten, blinded, or beheaded. Guides working for Jobal leave their contact information on message boards outside inns and taverns or at the harbormasterâs office in Port Nyanzaru. Several
                                                
                                            
                                                
                                                     respect for the people of Mbala, who were tricked and eaten by a green hag named Nanny Puâpu. Eku regards the hag as one of the greatest evils in Chult. If the characters travel anywhere near Mbala and Eku
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     nonmagical. Even if his claim is proven false, Xinipax still regards the wineskin as a worthy gift. Xinipax doesnât know what turned him to stone or how long he was petrified. After bestowing his gift
                                                
                                            
                                                
                                                     flowers found in the palace garden (area P2). A single character needs 1 hour to pick the flowers and fashion the lei, but multiple characters working together can reduce the time proportionately. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     versions. The multifaceted extradimensional nature of the Dran & Courtier makes it an ideal location for the Orrery of the Wanderer to channel the extraplanar magic of the Sixâs ritual. A convenient number
                                                
                                            
                                                
                                                     for resale (at regular wholesale discounts) and for franchise parties (at full cost; less drinking, more working, okay?):
 War Priest Dark Ale â˘ Red Larch Regular â˘ Velvet Curtain â˘ Waelvurâs Wood
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    ; from just about any point the characters find the canal, they can see one of the bridge torches. The dwarves of Besilmer built the canal to channel the spring in area C26 away from their delvings and
                                                
                                            
                                                
                                                     glimmer of torchlight hints at a channel or canal to the north. To the south, a crumbling stone quay leads to a dark passageway. At the east end of the lake, another torch burns above a larger quay, with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     threatening to devour any dockhands working there. Kalimrax finds her task incredibly dull and looks to the holdâs occasional visitors to provide some interest. The dragon interrogates newcomers, hoping
                                                
                                            
                                                
                                                     blocks of rich incense (250 gp each). B22: Antechamber A fountain of lava wells up from the floor of this antechamber, pooling in the roomâs center before running along a broad channel cut in the stone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     is set in the midpoint of the southern wall.
 Creatures. A Red Wizard necromancer (see appendix B) and two Thayan apprentices (see appendix B) are in this area, moving among the tables working or
                                                
                                            
                                                
                                                     golem (see âReduced-Threat Monstersâ above). The wizard or the cleric can activate the golem by using an action and succeeding on a DC 15 Intelligence check. Clay Pits. These 3-foot-deep pits channel
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     Features Also at rank 2, every franchise gains some form of mobility, with players and DM working together to determine how a headquarters facilitates travel (or expands on its normal travel modes
                                                
                                            
                                                
                                                     disabled by any franchise member. Players are encouraged to be creative in thinking about defensive features. An airship might have a deck that can channel lightning to repel boarders. A wagon might have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     land around Mirabar is littered with mine heads, open quarries, and heaps of slag and rubble. The mines of Mirabar yield up vast quantities of most known metals and gemstones. Working mines of any
                                                
                                            
                                                
                                                     on a DC 15 Intelligence (Arcana) check can tell that the engraved lines adorning its outer surface are carefully designed to channel magical energy. Casting an identify spell on the boulder allows one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     southern colony when the shipâs doors reopen. Characters who reveal theyâre working on behalf of Aphelion (see area S30) have disadvantage on the check. On a failed check, Griss asks the characters to
                                                
                                            
                                                
                                                     character presents a yellow key card and succeeds on a DC 15 Charisma (Persuasion) check, the android regards the characters as fellow researchers and lets them take anything in the room. On the counter
                                                
                                            
                                        






