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Returning 13 results for 'channels construct'.
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Monsters
Mordenkainen's Fiendish Folio Volume 1
Entropic Aura. Each creature that is not a construct or undead that ends its turn within 15 feet of Ygorl takes 14 (4d6);{"diceNotation":"4d6","rollType":"damage","rollAction":"Entropic Aura
Teleport action.
Call the Void (Costs 3 Actions). Each creature that is not a construct or undead within 30 feet of Ygorl must make a DC 22 Constitution saving throw against the lord of entropy’s
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
site. Plague of Nightmares Many people suffer repeating, terrible dreams every night. A coven of night hags uses dozens of people at Dreamer’s Reach as channels to send the nightmares. The hags use
the Giant Construct Encounters table (see chapter 3) at the forge. Wakeup Call A missing patrol’s trail leads to Dreamer’s Reach. The primordial’s dreams charmed the patrol to join a group of stone
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
site. Plague of Nightmares Many people suffer repeating, terrible dreams every night. A coven of night hags uses dozens of people at Dreamer’s Reach as channels to send the nightmares. The hags use
the Giant Construct Encounters table (see chapter 3) at the forge. Wakeup Call A missing patrol’s trail leads to Dreamer’s Reach. The primordial’s dreams charmed the patrol to join a group of stone
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
keep a brain alive long after a creature’s death. 46–50 Kwalish never really existed. The inventor who went by that name was really a construct, created by Ioun to walk among mortals and study our
ways. If you want to find the Kwalish construct, you need to first find a temple to Ioun. 51–65 A monastery is hidden somewhere in the Barrier Peaks, though its followers care little for piety. Criminals
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
keep a brain alive long after a creature’s death. 46–50 Kwalish never really existed. The inventor who went by that name was really a construct, created by Ioun to walk among mortals and study our
ways. If you want to find the Kwalish construct, you need to first find a temple to Ioun. 51–65 A monastery is hidden somewhere in the Barrier Peaks, though its followers care little for piety. Criminals
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
creation and destruction.
Speaking to Ygorl is a taxing endeavor, as the lord of entropy channels its thoughts as a stream of consciousness that is both disturbing and difficult to follow. Mortal
, frightened, poisoned
Senses truesight 120 ft., passive Perception 13
Languages all, telepathy 120 ft.
Challenge 23 (50,000 XP)
Entropic Aura. Each creature that is not a construct or undead that ends
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
creation and destruction.
Speaking to Ygorl is a taxing endeavor, as the lord of entropy channels its thoughts as a stream of consciousness that is both disturbing and difficult to follow. Mortal
, frightened, poisoned
Senses truesight 120 ft., passive Perception 13
Languages all, telepathy 120 ft.
Challenge 23 (50,000 XP)
Entropic Aura. Each creature that is not a construct or undead that ends
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
is the franchisees’ responsibility). But over time, characters in an Acq Inc campaign are granted resources to help construct the headquarters of their dreams! Each franchise rank affords the
cannot cross lakes or large bodies of water. Extradimensional Wagon. A seemingly simple wagon drawn by an old horse channels powerful magic. The wagon’s driver can cause the wagon to teleport the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
is the franchisees’ responsibility). But over time, characters in an Acq Inc campaign are granted resources to help construct the headquarters of their dreams! Each franchise rank affords the
cannot cross lakes or large bodies of water. Extradimensional Wagon. A seemingly simple wagon drawn by an old horse channels powerful magic. The wagon’s driver can cause the wagon to teleport the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
outside in flooded channels, keeping thieves from tunneling into the magically warded vaults. A lawful evil gold dwarf named Rakath Glitterbeard (bandit captain) acts as the bank’s proprietor and key
dangerously pollute the river, leading a coalition of druids and patriars to construct the Sewer Keep. A series of three towers built into the walls at the western end of the Seatower neighborhood, the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
flooded channels, keeping thieves from tunneling into the magically warded vaults. A lawful evil gold dwarf named Rakath Glitterbeard (bandit captain) acts as the bank’s proprietor and key treasurer of the
and let the river carry its problems elsewhere. As the city grew, however, this began to dangerously pollute the river, leading a coalition of druids and patriars to construct the Sewer Keep. A
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
flooded channels, keeping thieves from tunneling into the magically warded vaults. A lawful evil gold dwarf named Rakath Glitterbeard (bandit captain) acts as the bank’s proprietor and key treasurer of the
and let the river carry its problems elsewhere. As the city grew, however, this began to dangerously pollute the river, leading a coalition of druids and patriars to construct the Sewer Keep. A
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
outside in flooded channels, keeping thieves from tunneling into the magically warded vaults. A lawful evil gold dwarf named Rakath Glitterbeard (bandit captain) acts as the bank’s proprietor and key
dangerously pollute the river, leading a coalition of druids and patriars to construct the Sewer Keep. A series of three towers built into the walls at the western end of the Seatower neighborhood, the