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Returning 35 results for 'channels does'.
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Spells
Player’s Handbook
This spell channels vitality into plants. The casting time you use determines whether the spell has the Overgrowth or the Enrichment effect below.
Overgrowth. Choose a point within range. All normal
Monsters
Acquisitions Incorporated
with a pulsing mass of ethereal light as its central body, the chaos quadrapod is a creature of the Far Realm, and it channels the anarchic power of that plane as it destroys all in its path. The
Monsters
Mordenkainen Presents: Monsters of the Multiverse
source of moist heat. Firenewts therefore delve for sources of heat in the earth, and a firenewt lair features a network of channels and sluices to circulate hot liquid through the area.Fire
Monsters
Mordenkainen Presents: Monsters of the Multiverse
therefore delve for sources of heat in the earth, and a firenewt lair features a network of channels and sluices to circulate hot liquid through the area.Fire
Plant Growth
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits.
If you cast this spell using 1 action
Monsters
Strixhaven: A Curriculum of Chaos
apprentice sees a creature within 30 feet of itself drop to 0 hit points, the apprentice channels the expended life essence and targets another creature it can see within 30 feet of itself. The
Monsters
Strixhaven: A Curriculum of Chaos
ward, pass without trace, speak with plantsWither Burst. When the pledgemage sees a creature within 30 feet of itself drop to 0 hit points, the pledgemage channels the expended life essence and targets
Species
Wayfinder's Guide to Eberron
particular rival who channels the same ancestor, or one who channels a rival of your ancestor?
It’s also important to think about why you are traveling with a group of player characters
Species
Wayfinder's Guide to Eberron
particular rival who channels the same ancestor, or one who channels a rival of your ancestor?
It’s also important to think about why you are traveling with a group of player characters
Monsters
Eberron: Rising from the Last War
channels positive energy into its Aura of Radiance. Until the end of the councilor’s next turn, it sheds bright light in a 30-foot radius and dim light for an additional 30 feet. Any creature that
magic-items
These infamous weapons, prized by assassins, have a Khyber dragonshard embedded into the pommel that channels the souls of victims, but doesn’t itself trap them. There’s much debate over
backgrounds
Forgotten Realms: Heroes of Faerûn
Set (same as above), Arcane Focus (Crystal or Wand), 2 Pouch;Pouches, Traveler's Clothes, 36 GP; or (B) 50 GP
You bear the gift of spellfire: a rare form of magic that channels the raw power of the
Demilich (Variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
it to retreat into its ancient tomb and forget to feed on souls. The spells it once knew fade from its mind, and it no longer channels the arcane energy it wielded as a lich. However, even as a mere
Monsters
Mordenkainen's Fiendish Folio Volume 1
.
Speaking to Ygorl is a taxing endeavor, as the lord of entropy channels its thoughts as a stream of consciousness that is both disturbing and difficult to follow. Mortal creatures that have attempted
Monsters
Spelljammer: Adventures in Space
spellcasting ability:
2/day: teleportAn astral elf commander leads warriors into battle and usually has one or more spelljamming ships under their command. A commander channels the radiant energy of
Equipment
costs around 1 gp, or up to ten times that if purchased through legal channels. There are many varieties of the drug, however, and the duration or the price might vary accordingly.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
3rd Filled with a rage that channels the primal magic of the storm Barbarian Path of the Zealot 3rd Fueled by a religious zeal that visits destruction on foes Bard College of Glamour 3rd Wields the
a martial arts tradition inspired by the swaying of a drunkard Monk Way of the Kensei 3rd Channels ki through a set of mastered weapons Monk Way of the Sun Soul 3rd Transforms ki into bursts of fire
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
3rd Filled with a rage that channels the primal magic of the storm Barbarian Path of the Zealot 3rd Fueled by a religious zeal that visits destruction on foes Bard College of Glamour 3rd Wields the
a martial arts tradition inspired by the swaying of a drunkard Monk Way of the Kensei 3rd Channels ki through a set of mastered weapons Monk Way of the Sun Soul 3rd Transforms ki into bursts of fire
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
3rd Filled with a rage that channels the primal magic of the storm Barbarian Path of the Zealot 3rd Fueled by a religious zeal that visits destruction on foes Bard College of Glamour 3rd Wields the
a martial arts tradition inspired by the swaying of a drunkard Monk Way of the Kensei 3rd Channels ki through a set of mastered weapons Monk Way of the Sun Soul 3rd Transforms ki into bursts of fire
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
shipwrecks jutting up from the water. Altar. The lightning rod on the roof (area T8) channels electricity into the altar, which converts that raw elemental power into magical energy. The first
altar recharges when the lightning rod on the roof (see area T8) is struck by three bolts of lightning from a storm and channels that energy down into the altar. Lightning from other sources doesn’t count.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
shipwrecks jutting up from the water. Altar. The lightning rod on the roof (area T8) channels electricity into the altar, which converts that raw elemental power into magical energy. The first
altar recharges when the lightning rod on the roof (see area T8) is struck by three bolts of lightning from a storm and channels that energy down into the altar. Lightning from other sources doesn’t count.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Enchantment Influences minds Evocation Channels energy to create effects that are often destructive Illusion Deceives the mind or senses Necromancy Manipulates life and death Transmutation Transforms creatures or objects
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Enchantment Influences minds Evocation Channels energy to create effects that are often destructive Illusion Deceives the mind or senses Necromancy Manipulates life and death Transmutation Transforms creatures or objects
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Enchantment Influences minds Evocation Channels energy to create effects that are often destructive Illusion Deceives the mind or senses Necromancy Manipulates life and death Transmutation Transforms creatures or objects
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Enchantment Influences minds Evocation Channels energy to create effects that are often destructive Illusion Deceives the mind or senses Necromancy Manipulates life and death Transmutation Transforms creatures or objects
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Enchantment Influences minds Evocation Channels energy to create effects that are often destructive Illusion Deceives the mind or senses Necromancy Manipulates life and death Transmutation Transforms creatures or objects
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Enchantment Influences minds Evocation Channels energy to create effects that are often destructive Illusion Deceives the mind or senses Necromancy Manipulates life and death Transmutation Transforms creatures or objects
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
shipwrecks jutting up from the water. Altar. The lightning rod on the roof (area T8) channels electricity into the altar, which converts that raw elemental power into magical energy. The first
altar recharges when the lightning rod on the roof (see area T8) is struck by three bolts of lightning from a storm and channels that energy down into the altar. Lightning from other sources doesn’t count.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
inhabitants. Portions of the retreat still hold foul air, but most areas have been flooded by the cold deep. The retreat’s runic circle still channels elemental power from a portal to the Plane of Water deep in the trench, and crystalline archives hold lost knowledge of the giants who built them.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Plant Growth 3rd-level transmutation Casting Time: 1 action or 8 hours Range: 150 feet Components: V, S Duration: Instantaneous This spell channels vitality into plants within a specific area. There
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
inhabitants. Portions of the retreat still hold foul air, but most areas have been flooded by the cold deep. The retreat’s runic circle still channels elemental power from a portal to the Plane of Water deep in the trench, and crystalline archives hold lost knowledge of the giants who built them.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Plant Growth 3rd-level transmutation Casting Time: 1 action or 8 hours Range: 150 feet Components: V, S Duration: Instantaneous This spell channels vitality into plants within a specific area. There
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Plant Growth Level 3 Transmutation (Bard, Druid, Ranger) Casting Time: Action (Overgrowth) or 8 hours (Enrichment)
Range: 150 feet
Components: V, S
Duration: Instantaneous
This spell channels
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Plant Growth Level 3 Transmutation (Bard, Druid, Ranger) Casting Time: Action (Overgrowth) or 8 hours (Enrichment)
Range: 150 feet
Components: V, S
Duration: Instantaneous
This spell channels
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Plant Growth Level 3 Transmutation (Bard, Druid, Ranger) Casting Time: Action (Overgrowth) or 8 hours (Enrichment)
Range: 150 feet
Components: V, S
Duration: Instantaneous
This spell channels






