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Returning 33 results for 'channels willing repeats'.
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Monsters
Strixhaven: A Curriculum of Chaos
Regeneration. The apprentice regains 5 hit points at the start of its turn if it has at least 1 hit point.
Verdant Talisman. At the end of a 10-minute ritual, the apprentice can touch one willing
apprentice sees a creature within 30 feet of itself drop to 0 hit points, the apprentice channels the expended life essence and targets another creature it can see within 30 feet of itself. The
Monsters
Strixhaven: A Curriculum of Chaos
pledgemage can touch one willing creature (including itself) and bestow upon it a small talisman imbued with magic. Upon receiving the talisman, the creature gains 10 temporary hit points, and it can add
ward, pass without trace, speak with plantsWither Burst. When the pledgemage sees a creature within 30 feet of itself drop to 0 hit points, the pledgemage channels the expended life essence and targets
Monsters
Planescape: Adventures in the Multiverse
).
Liquefaction Ritual. The shator can perform a 1-minute ritual that turns all willing farastu demodand;farastus and kelubar demodand;kelubars of its choice within 60 feet of itself into a living liquid form. Each
":"damage", "rollAction":"Inhibitory Spray", "rollDamageType":"acid"} acid damage and has the paralyzed condition for 1 minute. The creature repeats the saving throw at the end of each of its turns, ending
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. The stuttering squeal and clang of the gate repeats with mindless precision. Weeds choke the grounds and press with menace upon the house itself. Yet, against the walls, the growth has been tramped down
avoid her. The characters are Ireena’s best hope for protection, so she is willing to accompany them under certain conditions. Although she appears mild, she has a strong will, and she aids the party
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. The stuttering squeal and clang of the gate repeats with mindless precision. Weeds choke the grounds and press with menace upon the house itself. Yet, against the walls, the growth has been tramped down
avoid her. The characters are Ireena’s best hope for protection, so she is willing to accompany them under certain conditions. Although she appears mild, she has a strong will, and she aids the party
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
until you finish a short or long rest. Fire Rune. This rune’s magic channels the masterful craftsmanship of great smiths. While wearing or carrying an object inscribed with this rune, your proficiency
magic channels the judiciousness associated with stone giants. While wearing or carrying an object inscribed with this rune, you have advantage on Wisdom (Insight) checks, and you have darkvision out to
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
until you finish a short or long rest. Fire Rune. This rune’s magic channels the masterful craftsmanship of great smiths. While wearing or carrying an object inscribed with this rune, your proficiency
magic channels the judiciousness associated with stone giants. While wearing or carrying an object inscribed with this rune, you have advantage on Wisdom (Insight) checks, and you have darkvision out to
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Saving Throw: DC 14, one creature within 5 feet that is willing or that has the Grappled, Incapacitated, or Restrained condition. Failure: 5 (1d4 + 3) Piercing damage plus 10 (3d6) Necrotic damage. The
willing or that has the Grappled, Incapacitated, or Restrained condition. Failure: 6 (1d4 + 4) Piercing damage plus 13 (3d8) Necrotic damage. The target’s Hit Point maximum decreases by an amount
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
ghostly apparitions to reenact historical events for her lectures. Augusta believes that history repeats itself as an orderly progression toward an ideal. In her view, the mistakes of the past can
Lorehold professor of chaos) is a Humanoid resembling a bipedal elephant. She proudly admits that she is willing to work hard to be as lazy as possible. She turns her brilliant mind to constructing
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Spiritor Danai, a spirit of revelry who is inhabiting the body of a willing host, a satyr named Kallista. Danai is chaotic good, friendly, and unflappably optimistic. As she approaches, each character
respectfully preventing the empyrean from entering the Yearning Timbers. Inside is a rare, invite-only event being hosted by Rillifane Rallathil, an elf god of nature. Manalath apologizes and calmly repeats
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
to her. She’s willing to cautiously parley with characters who claim they are investigating the carnival for their own reasons. Appendix D contains additional roleplaying notes for Kettlesteam
their wagon. She repeats the conversation, using her Mimicry trait to imitate Light’s agitated voice (“Someone is going to find out about this! They’ll shut us down!”) followed by Witch’s calm yet firm
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Saving Throw: DC 14, one creature within 5 feet that is willing or that has the Grappled, Incapacitated, or Restrained condition. Failure: 5 (1d4 + 3) Piercing damage plus 10 (3d6) Necrotic damage. The
willing or that has the Grappled, Incapacitated, or Restrained condition. Failure: 6 (1d4 + 4) Piercing damage plus 13 (3d8) Necrotic damage. The target’s Hit Point maximum decreases by an amount
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
ghostly apparitions to reenact historical events for her lectures. Augusta believes that history repeats itself as an orderly progression toward an ideal. In her view, the mistakes of the past can
Lorehold professor of chaos) is a Humanoid resembling a bipedal elephant. She proudly admits that she is willing to work hard to be as lazy as possible. She turns her brilliant mind to constructing
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
turns all willing farastus and kelubars of its choice within 60 feet of itself into a living liquid form. Each liquefied demodand becomes enough liquid to fill a flask. A demodand’s liquefaction lasts
minute. The creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. On a successful save, a creature takes half as much damage only.
Spellcasting
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Spiritor Danai, a spirit of revelry who is inhabiting the body of a willing host, a satyr named Kallista. Danai is chaotic good, friendly, and unflappably optimistic. As she approaches, each character
respectfully preventing the empyrean from entering the Yearning Timbers. Inside is a rare, invite-only event being hosted by Rillifane Rallathil, an elf god of nature. Manalath apologizes and calmly repeats
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
to her. She’s willing to cautiously parley with characters who claim they are investigating the carnival for their own reasons. Appendix D contains additional roleplaying notes for Kettlesteam
their wagon. She repeats the conversation, using her Mimicry trait to imitate Light’s agitated voice (“Someone is going to find out about this! They’ll shut us down!”) followed by Witch’s calm yet firm
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
turns all willing farastus and kelubars of its choice within 60 feet of itself into a living liquid form. Each liquefied demodand becomes enough liquid to fill a flask. A demodand’s liquefaction lasts
minute. The creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. On a successful save, a creature takes half as much damage only.
Spellcasting
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
by Zariel’s spies. Once all nine rods are returned to him, Bel is willing to divulge the location of the Bleeding Citadel. Bel suggests that the characters speak to a sibriex that was recently
into channels of molten lava. If the characters defeat the fire giants, Bel commends their victory and offers them the same deal as before. If the characters refuse him a second time, Bel smiles and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
by Zariel’s spies. Once all nine rods are returned to him, Bel is willing to divulge the location of the Bleeding Citadel. Bel suggests that the characters speak to a sibriex that was recently
into channels of molten lava. If the characters defeat the fire giants, Bel commends their victory and offers them the same deal as before. If the characters refuse him a second time, Bel smiles and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
repeats the save, ending the effect on itself on a success. Once you use this feature, you can’t use it again until you finish a Long Rest unless you expend a use of your Rage (no action required) to
six willing creatures who are within 10 feet of you. Each creature teleports to an unoccupied space of your choice within 10 feet of your destination space. Path of the Zealot Rage in Ecstatic Union
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
repeats the save, ending the effect on itself on a success. Once you use this feature, you can’t use it again until you finish a Long Rest unless you expend a use of your Rage (no action required) to
six willing creatures who are within 10 feet of you. Each creature teleports to an unoccupied space of your choice within 10 feet of your destination space. Path of the Zealot Rage in Ecstatic Union
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, the target is Charmed or Frightened (your choice) for 1 minute. The target repeats the save at the end of each of its turns, ending the effect on itself on a success. Level 11: Fey Reinforcements You
Misty Step, you can bring along one willing creature you can see within 5 feet of yourself. That creature teleports to an unoccupied space of your choice within 5 feet of your destination space. Gloom
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, the target is Charmed or Frightened (your choice) for 1 minute. The target repeats the save at the end of each of its turns, ending the effect on itself on a success. Level 11: Fey Reinforcements You
Misty Step, you can bring along one willing creature you can see within 5 feet of yourself. That creature teleports to an unoccupied space of your choice within 5 feet of your destination space. Gloom
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
always looking to hire daring “investigative reporters” willing to investigate rumors of strange happenings or procure proof of corruption by the city’s elite. Even just reading the broadsheet can
or the heavens she doesn’t know. She’s willing to pay to find out, though. Blushing Mermaid Infamous up and down the Sword Coast, the Blushing Mermaid is known as the best tavern and inn in Baldur’s
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
always looking to hire daring “investigative reporters” willing to investigate rumors of strange happenings or procure proof of corruption by the city’s elite. Even just reading the broadsheet can
or the heavens she doesn’t know. She’s willing to pay to find out, though. Blushing Mermaid Infamous up and down the Sword Coast, the Blushing Mermaid is known as the best tavern and inn in Baldur’s
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
always looking to hire daring “investigative reporters” willing to investigate rumors of strange happenings or procure proof of corruption by the city’s elite. Even just reading the broadsheet can
or the heavens she doesn’t know. She’s willing to pay to find out, though. Blushing Mermaid Infamous up and down the Sword Coast, the Blushing Mermaid is known as the best tavern and inn in Baldur’s
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
always looking to hire daring “investigative reporters” willing to investigate rumors of strange happenings or procure proof of corruption by the city’s elite. Even just reading the broadsheet can
or the heavens she doesn’t know. She’s willing to pay to find out, though. Blushing Mermaid Infamous up and down the Sword Coast, the Blushing Mermaid is known as the best tavern and inn in Baldur’s
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, yearning to seize power while destroying any creatures that oppose them. Wielding a flaming whip and a longsword that channels the power of the storm, a balor’s battle prowess is fueled by hatred and
rage. It channels this demonic fury in its death throes, falling within a blast of fire that can destroy even the hardiest foes. Balor
Huge fiend (demon), chaotic evil
Armor Class 19 (natural
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, yearning to seize power while destroying any creatures that oppose them. Wielding a flaming whip and a longsword that channels the power of the storm, a balor’s battle prowess is fueled by hatred and
rage. It channels this demonic fury in its death throes, falling within a blast of fire that can destroy even the hardiest foes. Balor
Huge fiend (demon), chaotic evil
Armor Class 19 (natural
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
she can to save herself from death, including using Szass Tam’s secrets. She can reveal two pieces of lore and is willing to share her glyph key’s attunements. Further, she can teach the characters the
one. This effect repeats every round until the room is empty, when the trap resets. The path becomes difficult terrain, and if the creatures in areas 33 and 35 can hear the trap go off, the guards
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
she can to save herself from death, including using Szass Tam’s secrets. She can reveal two pieces of lore and is willing to share her glyph key’s attunements. Further, she can teach the characters the
one. This effect repeats every round until the room is empty, when the trap resets. The path becomes difficult terrain, and if the creatures in areas 33 and 35 can hear the trap go off, the guards
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
trap in chapter 4. 5: Moon In the center of this roughly rectangular chamber is a deep, silver, bowl-shaped depression. Shallow stone channels in the floor slope toward the bowl. Sewer pipes jut from
one willing character to receive the Charm of the Flames (see chapter 8), marking that character’s skin with an infernal rune. If the character whose soul has been lost is adventuring with the party
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
trap in chapter 4. 5: Moon In the center of this roughly rectangular chamber is a deep, silver, bowl-shaped depression. Shallow stone channels in the floor slope toward the bowl. Sewer pipes jut from
one willing character to receive the Charm of the Flames (see chapter 8), marking that character’s skin with an infernal rune. If the character whose soul has been lost is adventuring with the party