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                        Returning 7 results for 'chanting call'.
                    
                
                        
                            
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                                        casting call
                                    
                                
                                    
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     some surface towns, devoted to the faith of the former Delzoun Empire and of the dwarves who answered Bruenorâs call to reclaim the city. Vast cathedrals of stone once echoed with the paeans of a
                                                
                                            
                                                
                                                     thousand chanting voices. Great sculptures in honor of a multitude of gods gazed across an array of shrines and altars. Priests stood ready by night and day to tend to the spiritual needs of their people
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     use their actions to chant and dance about. To complete the ritual, the druids must chant for 10 consecutive rounds, with at least one of them chanting each round. If a round goes by and none of the
                                                
                                            
                                                
                                                     light seeping out of it. The creature that erupts from the wooden statue is a tree blight (see appendix D) that the druids call Wintersplinter. The green light comes from the magic gem embedded in its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    ) components. If you canât provide one or more of a spellâs components, you are unable to cast the spell. Verbal (V) Most spells require the chanting of mystic words. The words themselves arenât the source of
                                                
                                            
                                                
                                                    .
 Evocation spells manipulate magical energy to produce a desired effect. Some call up blasts of fire or lightning. Others channel positive energy to heal wounds.
 Illusion spells deceive the senses or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     spend combat actions doing things that are fundamentally creepy, like chanting to sinister gods or regurgitating their last meal. Use another creature as the opening act for the true threat. A
                                                
                                            
                                                
                                                     the options privately, and ask them to choose one. If issues remain, call for a break, and privately ask what you can do to make the game more engaging.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                    , while a sahuagin baron and two hunter sharks swim deeper down. Enmity between the baron and the priestess (area 84) means that these sahuagin make no attempt to call for aid. The sahuagin know the
                                                
                                            
                                                
                                                     between this area and the Stone Golem Quarries. 84. Altar Pool If the sahuagin occupy this area, those approaching can hear chanting. An octagonal pool fills this chamber. A slick of blood darkens the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     leading to this room hears a half dozen humanoid voices chanting in Infernal. Characters who listen to the chants and understand that language can discern praise heaped upon the archdevil Zariel for
                                                
                                            
                                                
                                                     the Nine Hells adorn the walls.
 The spined fiend is a barbed devil named Odious. Sent by Zariel to serve Duke Vanthampur, the devil answers only to those two. The chanting figures are four lawful
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     neutral evil mage and four neutral evil cult fanatics occupy this room. The mage, a sneering, human bully named Oxtu, insists the cult fanatics call him by his formal title of âTeeth of Vecna.â In turn
                                                
                                            
                                                
                                                     at the opposite end. C26: Sacrifice Gallery This enormous room features raised galleries at the east and west ends. Six chanting figures ring the east gallery, their hands raised toward a spherical
                                                
                                            
                                        






