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                        Returning 17 results for 'chanting cult'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    38. Ritual Chamber The cult used to perform rituals in this sunken room. The chanting heard throughout the dungeon originates here, yet when the characters arrive, the dungeon falls silent as the
                                                
                                            
                                                
                                                     chanting mysteriously stops. The chanting stops as you peer into this forty-foot-square room. The smooth masonry walls provide excellent acoustics. Featureless stone pillars support the ceiling, and a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    , feverishly chanting an infernal hymn. (During a cult gathering, the number of cultists present increases dramatically.) The walls around the statue are covered by large tapestries that depict scenes of
                                                
                                            
                                                
                                                    . If the cult is here in force, thirty human cultists stand in neat rows before the statue, chanting to Asmodeus with wooden goblets in hand while their leader, Victoro Cassalanter (see appendix B
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     kneel on rough woven mats in the center of this area, chanting in low tones. A human cult fanatic engulfed in a swarm of rats stands quietly in their midst.
 The kneeling cultists are named Caradoc
                                                
                                            
                                                
                                                    7. Halls of Worship Cultists gather in this area to worship Shar and suffer Kerestaâs tests of devotion. 7a. Crawling Rats Characters hear human voices chanting as they approach this chamber, which
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    10. Ritual Chamber Purple Flames. Black wax candles set in niches along the walls of this 20-foot-high room burn with a purple flame, filling the room with dim light.
 Cult Ritual. Six cult fanatics
                                                
                                            
                                                
                                                     are chanting in unison. Each one stands next to a black stone pillar and is focused on a roiling fog cloud, 8 feet in diameter, that floats at the center of the room 10 feet above the floor. Lines of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Reckless Hate When the characters defeat a second elemental temple, the offended cult strikes back. Through divinations, spy reports, or visions bestowed by the Elder Elemental Eye, the cultists
                                                
                                            
                                                
                                                     low, strange chanting.
 When the characters investigate, add the following information. Several strangely dressed people stand in the street. One who looks like a priest chants as the others open a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lordâs Wrath
                                                    
                                                
                                            
                                                     common area and courtyard, the ritual is underway to fully activate the statue of Talos, which is currently in the basement. THE RITUAL
 Backes (Illuskan human gladiator) leads the chanting in the common
                                                
                                            
                                                
                                                     area as cult fanatics (one for every two characters rounded down, excluding sidekicks) walk back and forth between the common area and the courtyard, making sure the ritual is progressing according to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lordâs Wrath
                                                    
                                                
                                            
                                                    Something Fishy in Town After dealing with the members of the Cult of Talos, the characters should be in a hurry to get to Leilon and see what is happening. Approaching the Town. By following the
                                                
                                            
                                                
                                                     she is alive, she summons another water weird, up to the maximum described below. Once she has summoned the maximum number of creatures, she stops chanting and joins the combat, assuming the party has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     tunnel stretches southward before branching east and west. Chanting. From the moment they arrive in the dungeon, the characters hear an eerie, incessant chant echoing throughout the chambers. Itâs
                                                
                                            
                                                
                                                     crypts in areas D23a and D23b are empty, and the slabs for these crypts are unmarked. The remaining crypts (areas D23câD23f) each contain an empty coffin on a stone bier. D24: Cult Initiates
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     will before final initiation into the cult. If the characters attack, the priests order the commoners to fight to the death. A commoner can be frightened into surrendering with a successful DC 15
                                                
                                            
                                                
                                                    -Besil shops moved into the area as soon as a food source (the cult) arrived. Whenever the characters enter one of the shops, they have a twenty-five percent chance of encountering the cloaker. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     leads five werewolves in chanting âWater into blood, earth into bones!â
 In less troubling times, the Pool of Eternal Spring was a little slice of Mount Celestia on earth. Its crystal-clear waters
                                                
                                            
                                                
                                                     nourished the nearby lands and fostered the most abundant plant and animal life imaginable. The usual pleasant fragrance that wafts from the pool is now replaced by the scent of metal and blood. The cult
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     night, but were little more than a desperate mob whose tainted dreams brought them together. With the arrival of the aboleth Sgothgah in the Styes, the cult now has renewed vigor, and its members
                                                
                                            
                                                
                                                     in the middle of a dark ceremony to raise the risk and the stakes. None of the cult members are dangerous to a party of the charactersâ level (see area T5 for statistics). But the presence of a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     the stone idol. Four human figures in occult robes gather around the statue, chanting ominously.
 Four Cultists conduct a ritual around this ancient statue. They belong to the Cult of Chaos, a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     into another chamber. Marching around the chamber are five pale, desiccated warriors wearing wicked-looking armor.
 The cult pressed five wights into service as guards. The wights know the cultists
                                                
                                            
                                                
                                                     are indifferent toward intruders and attack only in self-defense. Once bound to serve the Waterclock Guild, theyâre now free but enjoy the perpetual ârainâ here. The cult bullies these Elementals, so
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Expanded Ziggurat In the days of Cynidiceaâs fall, the elder evil Zargon slithered up into the city and fed on the panicking masses. As its cult took over the city, Zargon returned to the tunnels
                                                
                                            
                                                
                                                     For each hour the party spends on this level, roll a d6. On a roll of 1, the characters encounter 1d4 + 1 cultists led by a cult fanatic looking for sacrifices. Each cult member wears a gold mask of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    , moving in the same direction while swinging their censers gently. You can make the encounter harder by replacing the cultists with cult fanatics, or adding one or more invisible imps as escorts. If
                                                
                                            
                                                
                                                    , characters have advantage on Charisma (Deception) checks made to fool devils and cult members in the dungeon under Vanthampur Villa.
 A character who listens at the double door or one of the secret doors
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
                                                    
                                                
                                            
                                                    . What the Ghost Knows. At first, the ghost remembers nothing about Delvin, the cult, or the catacombs. Once the ghostâs identity has been restored, it remembers not only its life as Chanelle
                                                
                                            
                                                
                                                     Persuasion) check. On a successful check, a character learns one of the following pieces of information: Cult Leader. The cultâs leader is Zalryr, who is conducting a profane experiment in the ritual
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     cloaked figures is Markosâs head researcher, Xander (lawful evil, human cult fanatic). The other figure is an apprentice named Kura (lawful evil, human cultist). Both have embraced the Far Realm entity
                                                
                                            
                                                
                                                     that cast this otherwise empty room in dim light. On the far side of the room, a spiral staircase descends into darkness. From below, you hear a human voice chanting in a blasphemous tongue.
 The
                                                
                                            
                                        






