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Returning 5 results for 'chanting resolve gar to have reflection'.
Other Suggestions:
crafting remove gar to have reflection
charging resolve gar to have rejection
crafting resolve gar to have reflection
clanging remove gar to have reflection
chasing resolve gar to have reflections
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
crawls up to the landing and joins the battle. P6. Yngukulub the Devourer An aboleth named Yngukulub the Devourer has allied itself with Gar Shatterkeel and the Cult of the Crushing Wave. Deranged kuo-toa
bring the aboleth sacrifices, and when they lack a proper sacrifice, they willingly feed themselves to their hungry god. Yngukulub obeys Gar Shatterkeel because it awaits the day when Olhydra drowns
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
around the altar, chanting an ancient prayer in Dwarvish. They must stay on the Material Plane for the duration of the ritual. Shortly after the ghosts begin praying, three shadow demons seep from the
rounds, if all the ritual’s participants are still chanting, the ritual succeeds, and the necromancy suffusing the chapel vanishes. If a ghost is reduced to 0 hit points, a character trained in the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
still chanting at the end of round 2, the cultist on the altar (or closest to it) transforms into a gibbering mouther with all its hit points. Read or paraphrase the following text: “I have been
impressed by the characters’ foolish resolve, the elder evil might offer to make them minions, lieutenants, or priests—but not before threatening to eat them. Zargon spares those who tremble before
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
evil and bellicose, Drexa believes he should be one of the leaders of the Crushing Wave. He resents that such a position wasn’t given to him. Those who look likely to overthrow Gar Shatterkeel, or who
losing to Karg. When the party arrives, he calls out, “I wanna play dese li’l guys! Hey, puny-bones! Wanna play?” If a character accepts the challenge, resolve the outcome of each game with an
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
indicate that these magical gateways connect to a plane populated by Undead, but it’s clear Jerot doesn’t know much more than that. His notes indicate his resolve to learn more after he finishes his
at the opposite end. C26: Sacrifice Gallery This enormous room features raised galleries at the east and west ends. Six chanting figures ring the east gallery, their hands raised toward a spherical