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                        Returning 20 results for 'chaos workings record'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                     booming tick at a time—in sync with the workings of the plane beyond. To repair the Mosaic Mimir, the characters must visit Automata’s gate—a feat easier said than done in the rigidly structured gate-town
                                                
                                            
                                                
                                                    . To complicate matters, agents of chaos are eager to disrupt the town’s perfect order. Automata is detailed in chapter 3 of Sigil and the Outlands. Review the town’s description prior to running this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     a mysterious spring might spark the gift of sorcery. So too might the gift of a deity of magic, exposure to the elemental forces of the Inner Planes or the maddening chaos of Limbo, or a glimpse into
                                                
                                            
                                                
                                                     the inner workings of reality. Sorcerers have no use for the spellbooks and ancient tomes of magic lore that wizards rely on, nor do they rely on a patron to grant their spells as warlocks do. By
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     a mysterious spring might spark the gift of sorcery. So too might the gift of a deity of magic, exposure to the elemental forces of the Inner Planes or the maddening chaos of Limbo, or a glimpse into
                                                
                                            
                                                
                                                     the inner workings of reality. Sorcerers have no use for the spellbooks and ancient tomes of magic lore that wizards rely on, nor do they rely on a patron to grant their spells as warlocks do. By
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                     their home plane, the modrons report their data, which results in incremental refinements to Mechanus’s workings. No precipitable changes to the status quo of the multiverse occur. No other creatures
                                                
                                            
                                                
                                                     do, chaos ensues. Modrons behave strangely across the planes, and chaotic creatures like slaadi operate unopposed. Numerous creatures experience the multiversal glitch that affected the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                    Factions of Sigil On the Outer Planes, belief shapes reality. Cosmic concepts such as law and chaos can imbue true believers with newfound power, and when enough creatures unite under one ideology
                                                
                                            
                                                
                                                    , their beliefs can remold the planes themselves. In Sigil, this power rests with the factions, like-minded philosophers guided by cosmic truths about the multiverse and its workings. Their philosophies
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    . Winvarle’s ideals are rooted in lofty notions of righteousness.
 Oblivious. While he excels at battle strategy, Winvarle scarcely knows the inner workings of his own keep.
  Rumors
 “The Cult of Chaos
                                                
                                            
                                                
                                                     Castellan The keep’s noble castellan, a human man named Winvarle, holds court daily in the great hall. A keen strategist, Winvarle casts his vigilant gaze toward the Caves of Chaos, where rumors of a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                    . In the case of a gate-town, this means being within 5 feet of a gate-town’s portal. Information Entry. Whoever is attuned to the mimir must record a description of the location and their impression
                                                
                                            
                                                
                                                     Great Modron March is a procession of countless modrons conducted every 289 years to collect information about the multiverse and realign the workings of the plane of Mechanus. Untold numbers of modrons
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                    , creating multiversal anomalies. Shemeshka planned to eventually release the modrons to Mechanus, where they would skew the workings of that plane. She would then take advantage of the chaos. R04M wants
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Dragons of Many Worlds Whether it is regarded as interpretive myth or historical record, “Elegy for the First World” offers an explanation for the common elements that appear in the legends and
                                                
                                            
                                                
                                                     annals of the Suel Imperium record that that empire created the mighty Orbs of Dragonkind for use in a war against a powerful cabal of shadow-wielding red dragons. Dragonlance Legends say the world of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     the Elemental Chaos. Giant Ancestors You might be distantly descended from giants and manifest the power of your ancestors in your class features or magic, which might explain your Rage as a
                                                
                                            
                                                
                                                     giants, either ancient or living. Your character might strive to unearth and record more of the ancient history of giants or to learn more of their present ways. This could be a matter of personal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Scions of Elemental Evil
                                                    
                                                
                                            
                                                     Elemental Evil. The cultists are planning the widespread death of innocents across this region, and I won’t stand for it.
 “My spies infiltrated Nulb, a village near the temple, and stole a record book from
                                                
                                            
                                                
                                                     Falling Ash is known to us. This cult has long plotted to sow chaos in Celene; an undercover cult member recently failed to poison me. I have no doubt the other cults are equally dangerous.
 “My spies
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     noble as the gods, the malleable dream-substance of Nyx gave shape to their fears in the form of the titans. The titans were beings of utter chaos, representing everything that stands against order in
                                                
                                            
                                                
                                                     mystery, supporting the idea that the workings of the universe are simply incomprehensible to mortal minds. It’s also possible that Kruphix and Klothys are a different order of beings from either the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                    , but their instructions are precise and tediously step-by-step. To record an entry for the Mosaic Mimir, the characters need to visit the gate to Mechanus. Gate to Mechanus With its size and persistent
                                                
                                            
                                                
                                                    ”). Accessing the Gate Creatures seeking to use the gate or get close enough to record data using the Mosaic Mimir must obtain an access permit at the Gate Travel Administration building nearby. This monument to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     struggles against the savage forces of chaos, and life attempts to persevere against the agents of death and strife, sometimes in places where even the gods themselves have not been exempt from
                                                
                                            
                                                
                                                     first indication of new turmoil came in 1482 DR, when Bhaal, the long-dead god of murder, was reborn in Baldur’s Gate amid chaos and bloodshed, leaving two of the city’s dukes and many of its citizens
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Asmodeus I literally sit beneath eight tiers of scheming, ambitious entities that represent primal law suffused with evil. The path from this realm leads to an infinite pit of chaos and evil. Now
                                                
                                            
                                                
                                                     sins entered the court record. Even Primus’s patience has its limits, and in time, the remaining angels who were eager to testify were told that only a few more would be allowed to speak. A brawl
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     stronghold, typically a series of chambers dug out beneath a mountain or inside a hill. The stronghold is a haven from the chaos of the outside world, allowing the dwarves to toil in peace. The first
                                                
                                            
                                                
                                                     their greatest memorial. A clan’s stronghold holds the record of its history and accomplishments. A work that an outsider regards as “merely” intricate stone carving might actually be a carefully
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     after Primus unleashed the Spawning Stone upon Limbo. A powerful being suffused with entropic power, Ygorl delights in the act of unmaking and bringing chaos to any ecosystem it visits. Lesser slaadi
                                                
                                            
                                                
                                                     follow close behind the lord of entropy, delighting and furthering the destruction it brings.
 Cycles of Chaos. As a personification of entropy, Ygorl is cursed to see things as they will become
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    . L7. Dean Plargg’s Office A bronze nameplate on the door to this room reads “Plargg, Dean of Chaos.” A clean desk and several stiff-looking chairs fill this austere office. Behind the desk, between
                                                
                                            
                                                
                                                    , being a heavier scrawl. These notes provide a piecemeal record of Dean Tullus discovering Murgaxor’s orb and suggest something unusual with Tullus’s behavior. Treasure. The curios decorating the room have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                     light exits the orb.
 The Supertemporal Arena drifts at the edge of the Elemental Chaos in an infinity of dissipating energies. Time in the Arena. The arena moves rapidly through time. Every minute
                                                
                                            
                                                
                                                     characters’ unique situation is a result of a planar imbalance caused by a group of modrons lost in the Outlands. She hopes that by manipulating the data these modrons record, she can profitably influence
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     is bolted to the north end of the pool. The room’s ceiling is 20 feet high. An aboleth lurks at the deep end of the pool. During the chaos of the outbreak and the events that followed, the aboleth
                                                
                                            
                                                
                                                     music halts with an abrupt record-scratching sound, and the androids attack. Digital DJ. If the characters are working for Aphelion, the computer offers to change the music to a genre that better
                                                
                                            
                                        





