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                        Returning 35 results for 'chapter while read'.
                    
                
                                                     Monsters
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                    Special Equipment. The mage wears a spies' murmur (see chapter 5).
Innate Spellcasting (Psionics). The mage's spellcasting ability is Intelligence (spell save DC 16). It can innately cast the
                                                
                                            
                                                
                                                     following spells, requiring no components:
At will: encode thoughts (see chapter 2), friends
3/day each: charm person, detect thoughts, mage armor, sleep, suggestion
1/day each: dominate person, mass
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     following spells, requiring no material components:
At will: detect thoughts, encode thoughts (see chapter 2), freedom of movement, vicious mockery (4d4;{"diceNotation":"4d4","rollType":"damage
                                                
                                            
                                                
                                                     equipment he is wearing or carrying isn't transformed.
Psychic Defenses. Unless Lazav is incapacitated, he is immune to magic that allows other creatures to read his thoughts, determine whether he is
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     throws against any effect that turns undead.
Unreadable Face. The Returned is immune to any effect that would sense its emotions or read its thoughts. Wisdom (Insight) checks to ascertain the
                                                
                                            
                                                
                                                     lives are rarely what they expectedânot that they remember what it was they expected. As a result of having followed the Path of Phenax (see chapter 4), the Returned lose their identities
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Turn Resistance. The Returned has advantage on saving throws against any effect that turns undead.
Unreadable Face. The Returned is immune to any effect that would sense its emotions or read its
                                                
                                            
                                                
                                                     the living once more, but their second lives are rarely what they expectedânot that they remember what it was they expected. As a result of having followed the Path of Phenax (see chapter 4
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    .
Turn Resistance. The Returned has advantage on saving throws against any effect that turns undead.
Unreadable Face. The Returned is immune to any effect that would sense its emotions or read its
                                                
                                            
                                                
                                                     second lives are rarely what they expectedânot that they remember what it was they expected. As a result of having followed the Path of Phenax (see chapter 4), the Returned lose their identities
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     throws against any effect that turns undead.
Unreadable Face. The Returned is immune to any effect that would sense its emotions or read its thoughts. Wisdom (Insight) checks to ascertain the
                                                
                                            
                                                
                                                    , where they serve the vicious will of Tymaret the Murder King (see chapter 3).
Returned have escaped the Underworld and dwell among the living once more, but their second lives are rarely what they
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Alien Mind. If a creature tries to read Dyrrnâs thoughts or deals psychic damage to it, that creature must succeed on a DC 23 Intelligence saving throw or be stunned for 1 minute. The stunned
                                                
                                            
                                                
                                                     character flaw that lasts until cured. Chapter 8 of the Dungeon Masterâs Guide has more information on madness.
Madness of Dyrrn
d6
Flaw (lasts until cured)
1
âThere&rsquo
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     within her hair, and sacrificing themselves in her defense if they must.
See âMyths of Nyleaâ in chapter 2 for more details on the tragedy of Arasta.
Arasta as a Mythic Encounter
Arasta
                                                
                                            
                                                
                                                     encounter, as Arasta summons her arachnid children to protect her. While she has temporary hit points from this trait, she can choose one of her mythic actions when she uses a legendary action.
Read or
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Alien Mind. If a creature tries to read Belashyrraâs thoughts or deals psychic damage to it, that creature must succeed on a DC 22 Intelligence saving throw or be stunned for 1 minute. The
                                                
                                            
                                                
                                                     a form of indefinite madness. Roll on the Madness of Belashyrra table to determine the nature of this madness, which takes the form of a character flaw that lasts until cured. Chapter 8 of the
                                                
                                            
                                        
                                                     Magic Items
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     transformation. Your alignment becomes lawful good, and you gain the following traits:
Angelic Language. You can speak, read, and write Celestial.
Celestial Resistance. You have resistance to necrotic and
                                                
                                            
                                                
                                                     Beneficial Properties table in chapter 7 of the Dungeon Masterâs Guide.
Searing Radiance. The sword deals an extra 9 (2d8) radiant damage to any creature it hits, or 16 (3d10) radiant damage if you
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     collectively as the Deck of Many More Things. (More information on creating new cards for this deck appears in chapter 2.)
Like the Deck of Many Things, the Deck of Many More Things manifests differently on
                                                
                                            
                                                
                                                     the transformation early. When you revert to your normal form, you return to the same state you were in when you initially transformed.
Book. You gain the ability to speak, read, and write 1d6 + 2
                                                
                                            
                                        
                                                     Species
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     character is a member of the human race or one of the gameâs fantastical races. If you select one of the dragonborn races in this chapter, follow these additional rules during character creation
                                                
                                            
                                                
                                                     speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Playerâs Handbook offers a list of languages to choose from. The DM is free
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Playerâs Handbook offers a list of
                                                
                                            
                                                
                                                     type of creature they are. Most player characters are of the Humanoid type. A race in this chapter tells you what your characterâs creature type is.
Hereâs a list of the gameâs
                                                
                                            
                                        
                                                     Species
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    . If you select one of the dragonborn races in this chapter, follow these additional rules during character creation.
Ability Score Increases
When determining your characterâs ability scores
                                                
                                            
                                                
                                                    . Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is
                                                
                                            
                                        
                                                     Species
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     the gameâs fantastical races. If you select one of the dragonborn races in this chapter, follow these additional rules during character creation.
Ability Score Increases
When determining your
                                                
                                            
                                                
                                                     those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one other
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     chapter for your secondary guild
Feature: False Identity
You have more than one identity. The one you wear most of the time makes you appear to be a member of a guild other than House Dimir. You
                                                
                                            
                                                
                                                    ) into a thought strand that others can potentially read, share, or steal. These thought strands are treated as valuable currency among the Dimir.
Suggested Characteristics
Skilled at infiltration
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    . You can follow those suggestions or ignore them, but you canât raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and
                                                
                                            
                                                
                                                     in D&D, including each player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the Humanoid type. A race in this chapter tells
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     in appendix B. Read this chapter in its entirety. Look over the map of Hither. Locations marked on the map are described later in the chapter.
                                                
                                            
                                                
                                                    Running This Chapter When the characters step through the magic mirror in the Witchlight Carnivalâs Hall of Illusions, they arrive in Hither. Before your first game session in this place, follow
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     ruled by Skabatha Nightshade, also known as Granny Nightshade. Read her description and skim her stat block in appendix B. Read this chapter in its entirety, and reacquaint yourself with the âPrismeer
                                                
                                            
                                                
                                                    Running This Chapter In this chapter, the characters explore the forests of Thither. They could be searching for their lost things or questing for a means to overthrow the Hourglass Coven. Deep in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    â experience as entertaining as possible: Read the description of Iggwilvâs Cauldron in appendix A. Read this chapter in its entirety, and reacquaint yourself with the âRules of Conductâ and âDeath in
                                                
                                            
                                                
                                                    Running This Chapter In this chapter, the characters explore the halls of Lavoglia, better known as the Palace of Heartâs Desire. Most likely, theyâve learned of Zybilnaâs betrayal at the hands of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    . Read the hagâs description and skim her stat block in appendix B. Read this chapter in its entirety, and reacquaint yourself with the âPrismeer Overviewâ in chapter 2. Look over the map of Yon
                                                
                                            
                                                
                                                    Running This Chapter In this chapter, the characters navigate the bleak mountains of Yon, searching for their lost things or a route to the Palace of Heartâs Desire. Before your first game session in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     find a powerful ally. Read the boxed text for the appropriate card, as given in the âStrahdâs Enemyâ section later in the chapter. 5. Strahd Flip over card 5, and read: Your enemy is a creature of
                                                
                                            
                                                
                                                     darkness, whose powers are beyond mortality. This card will lead you to him! The revealed card determines where Strahd can always be found. Read the boxed text for the appropriate card, as given in the âStrahdâs Location in Castle Ravenloftâ section later in the chapter.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     questionnaire, âWhatâs Important to Me?â, in this chapter. Let its questions and your choice of answers direct you to a guild that appeals to you or that sounds like a fun character to play. Read the guild
                                                
                                            
                                                
                                                     descriptions in chapter 2 and choose one that appeals to you. Read the descriptions of races and classes in this chapter. Guild membership recommendations are provided for each race and class, should
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     a cocked die (a die that lands so that its face canât be clearly read). These topics and more are covered in this chapter.
                                                
                                            
                                                
                                                    Chapter 8: Running the Game Rules enable you and your players to have fun at the table. The rules serve you, not vice versa. There are the rules of the game, and there are table rules for how the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                    Surfacing in Sigil When the characters exit the Mortuary, read or paraphrase the following description: You emerge from the Mortuary into a dilapidated city square. Stacks of jumbled tenementsâgrimy
                                                
                                            
                                                
                                                     spreading along the inside of a gigantic torus. The metropolitan ring curves upward into passing clouds, disappearing behind the haze.
 Here ends chapter 1. Each character should gain a level before starting the next chapter.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     quickly on the paper between the two lists. A message at the top of the page says, âread untouched to gain new spells.â
 Give the players a copy of puzzle handout 5 (see the end of this chapter).
                                                
                                            
                                                
                                                    Material Components Difficulty: Medium This puzzle might appear in a wizardâs workshop, study, or spellbook. The solution leads to a password that reveals new or rare spells (such as those in chapter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     monsters and magic. In D&D, the action takes place in the imaginations of the players, and itâs narrated by everyone together. Rules Glossary
 If you read a rules term in this book and want to know its
                                                
                                            
                                                
                                                     definition, consult the Rules Glossary. This chapter provides an overview of how to play D&D and focuses on the big picture. Many places in this chapter reference that glossary.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     these colleges is right for your character? Consider these approaches: Read the college descriptions in chapter 1, and choose the college that appeals to you. Read the descriptions of backgrounds and
                                                
                                            
                                                
                                                    , such as a background choice. From the start, your character is making decisions that will lead to their eventual college choice. Chapter 1 describes each of the colleges. How do you decide which of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     Fortuneâs Wheel. When the characters arrive, read the following: You stand before the giant marquee of a casino that reads âFortuneâs Wheelâ in a dazzling font. Fashionably dressed locals laugh, arm in arm
                                                
                                            
                                                
                                                    , as they push through the casinoâs polished gold revolving door to the gambling hall within.
 Farrow lets out a satisfied sigh. âThis is the place.â
 Here ends chapter 2. Each character should gain a level before starting the next chapter.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     threat to Xaryxispace (as explained in the next chapter) and concludes that the characters have outlived their usefulness. Read: âAs emperor, I must reward my champions for this triumph.â Abruptly, Xedalliâs smile turns into a sneer. âGuards, seize them!â
 Here ends chapter 11.
                                                
                                            
                                                
                                                    Trial by Combat Xedalli asks the characters to serve as her champions. If the characters accept, read: Xeleth sneers. âVery well, sister, since you wonât face me yourself, I, too, name a champion
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Using a Stat Block This chapter is a companion to the Monster Manual and adopts a similar presentation. If you are unfamiliar with the monster stat block format, read the introduction of the Monster
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     for the citadel, read the following text instead: The imperial citadel looms large, its crystal spires reflecting the light of Xaryxis. It is here, in the heart of the Xaryxian Empire, that you will decide the fate of your world.
 Here ends chapter 10.
                                                
                                            
                                                
                                                     break for the citadel. If the characters surrender to the astral elves or are defeated, read: You watch as your allies lay down their arms and surrender. Now prisoners of the Xaryxian Empire, you are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     of these races are based on creatures that appear in the Monster Manual or the bestiary of this book. Consult with your DM to see whether an option here is appropriate for your campaign. If you do use a race in this chapter, first read the âCreating Your Characterâ section below.
                                                
                                            
                                                
                                                    Chapter 1: Fantastical Races  Gathering together fantastical races from throughout the D&D multiverse, this chapter offers the following races for player characters, supplementing the race options in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Running This Chapter Getting off on the right foot is important. If you follow these steps, you should be all right: Before starting the adventure, read the rest of this section and the âTen-Towns
                                                
                                            
                                                
                                                     Overviewâ that follows it. A description of each town appears later in this chapter, but you donât need to commit all ten settlements to memory before running this part of the adventure. Determine the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     in chapter 5, read: The Wildspace orrery shows the black vortex with two planets slowly spiraling around it. The system also has twelve moonsâone close to the vortex, one orbiting each planet, and
                                                
                                            
                                                
                                                    Arrival in Doomspace As the characters leave the Astral Sea and enter Doomspace, read the following boxed text: The silvery haze thins as the ship enters a system that appears to have no sun. The
                                                
                                            
                                        






