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Returning 35 results for 'chapter while record'.
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chapter while recorded
chapter while regard
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Magic Items
Baldurâs Gate: Descent into Avernus
favorite religious hymn that I constantly hum.
2
I must keep a written record of my beliefs and the sins that I witness. When finished, this book will be my gift to the multiverse.
3
I have
Beneficial Properties table in chapter 7 of the Dungeon Masterâs Guide.
Searing Radiance. The sword deals an extra 9 (2d8) radiant damage to any creature it hits, or 16 (3d10) radiant damage if you
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Character Sheet A character sheet is a paper or digital record that you use to track your characterâs information. See also chapter 2.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Record your level on your character sheet. If youâre starting at a higher level, record the additional elements your class gives you for your levels past 1st. Also record your experience points. A 1st
-level character has 0 XP. A higher-level character typically begins with the minimum amount of XP required to reach that level (see âBeyond 1st Levelâ later in this chapter). QUICK BUILD
Each class
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
characters an advantage in later chapters. The Story Tracker also allows you to record important details. For example, if a character falls under a curse, noting the specifics of the curse on the
table. Once you determine where the horn is, record its location on the Story Tracker. The horn belongs to a unicorn named Elidon, who was captured and transformed into a rocking horse by the Hourglass
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. (You also add your Constitution modifier, which youâll determine in step 3.) This is also your hit point maximum. Record your characterâs hit points on your character sheet. Also record the type of
Hit Die your character uses and the number of Hit Dice you have. After you rest, you can spend Hit Dice to regain hit points (see âRestingâ in chapter 8, "Adventuring").
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Choose a Character Sheet Youâll record the main details of your character on a character sheet. Throughout this chapter, we use the term âcharacter sheetâ to mean whatever you use to track your
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Choose a Character Sheet Youâll record the main details of your character on a character sheet. Throughout this chapter, we use the term âcharacter sheetâ to mean whatever you use to track your
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
gives proficiency in two skills and with one tool. Record this information on your character sheet. Your class also gives proficiencies. Check your class description in chapter 3 and note the
can have one trinket at no cost (see the Trinkets table at the end of this chapter). Record your chosen equipment on your character sheet. Equipment is described in chapter 6, but for now you can
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
5. Choose Equipment Your class and background determine your characterâs starting equipment, including weapons, armor, and other adventuring gear. Record this equipment on your character sheet. All
such items are detailed in chapter 5 "Equipment." Instead of taking the gear given to you by your class and background, you can purchase your starting equipment. You have a number of gold pieces (gp
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Running This Chapter Before running the Witchlight Carnival, follow the steps below to help make the experience smoother: Familiarize yourself with the layout of the Witchlight Carnival. The map that
appears in this chapter is a smaller version of the carnival poster map. Read the chapter and familiarize yourself with the carnivalâs attractions. The characters can go anywhere at any time, so you
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
to take notes about what happens in the adventure, and at least one of them should record any clues and treasure the characters collect. Character Sheets Players need some way to record important
the basis of a campaign journal (see chapter 5), and theyâll help you plan your adventures and build your world. You can scan or photocopy these sheets for your personal use, and youâll find downloadable versions in appendix C.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
he or she looks like and how he or she behaves in general terms. Using the information in the chapter 4 "Personality and Background," you can flesh out your characterâs physical appearance and
personality traits. Choose your characterâs alignment (the moral compass that guides his or her decisions) and ideals. Chapter 4 also helps you identify the things your character holds most dear, called
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
to employ when exploring a dungeon, fighting monsters, or engaging in a tense negotiation. The character classes are described in chapter 3, "Classes." Your character receives a number of benefits
proficiencies: armor, weapons, skills, saving throws, and sometimes tools. Your proficiencies define many of the things your character can do particularly well, from using certain weapons to telling a convincing lie. On your character sheet, record all the features that your class gives you at 1st level.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
fatality among the student body, that year dozens of students perished. No available record notes how the students died. Characters who, in chapter 4, learned about the student expelled for practicing
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
). Record your chosen equipment on your character sheet. Equipment is described in âEquipmentâ, but for now you can just write it all down and look up the specifics in that chapter later. Thereâs also space
, Soldier Intelligence Acolyte, Criminal, Sage Wisdom Acolyte, Sage Charisma Acolyte Record Your Feat. A background gives you a feat, which grants your character particular capabilities. Feats are
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
a shield, or both, calculate your AC using the rules in chapter 5. Record your AC on your character sheet. Your character needs to be proficient with armor and shields to wear and use them
effectively, and your armor and shield proficiencies are determined by your class. There are drawbacks to wearing armor or carrying a shield if you lack the required proficiency, as explained in chapter 5. Some
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
âMulticlassingâ section later in this chapter. Adjust Hit Points and Hit Point Dice. Each time you gain a level, you gain an additional Hit Die. Roll that die, add your Constitution modifier to the
Points per Level Barbarian 7 + Con. modifier Fighter, Paladin, or Ranger 6 + Con. modifier Bard, Cleric, Druid, Monk, Rogue, or Warlock 5 + Con. modifier Sorcerer or Wizard 4 + Con. modifier Record
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
score, which is a number you record on your character sheet. The six abilities and their use in the game are described in chapter 7. The Ability Score Summary table provides a quick reference for
. Roll four 6-sided dice and record the total of the highest three dice on a piece of scratch paper. Do this five more times, so that you have six numbers. If you want to save time or donât like the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
proficiencies, and some of your skill and tool proficiencies. (Skills are described in chapter 7, "Using Ability Scores", and tools in chapter 5, "Equipment.") Your background gives you additional skill
features on his character sheet.
As a 1st-level fighter, Bruenor has 1 Hit Dieâa d10âand starts with hit points equal to 10 + his Constitution modifier. Bob notes this, and will record the final
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
owlin Silverquill professor of radiance; see chapter 7). Their team includes all the characters; the characters might recruit student NPCs to join their team, although filling their roster up to five
and map of the Biblioplex (map 3.1), see chapter 3. If characters donât immediately leap at the chance to form a Mage Tower team for the Battle of Strixhaven, emphasize that every peer they speak with
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Step 1: Choose a Class Choose a class, and write it on your character sheet. The Class Overview table summarizes the classes. See chapter 3 for the classesâ details. Class Overview Class Likes
character sheet. Typically, a character starts at level 1 and advances in level by adventuring and gaining Experience Points (XP). Write Your XP. Also record your Experience Points. A level 1 character
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
the DM might have you use the travel pace rules below. If you need to know how fast you can move when every second matters, see the movement rules in âCombatâ later in this chapter. Marching Order
spot hidden enemies, and which ones are the closest to those enemies if a fight breaks out. You can change your marching order outside combat and record the order any way you like: write it down, for
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Some races also have subraces, such as mountain dwarf or wood elf, as well as the less widespread races of dragonborn, gnomes, half-elves, half-orcs, and tieflings. Chapter 2 provides more information
ability scores, which you determine in step 3. Note these increases and remember to apply them later. Record the traits granted by your race on your character sheet. Be sure to note your starting
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
âMulticlassingâ section later in this chapter. Adjust Hit Points and Hit Point Dice. Each time you gain a level, you gain an additional Hit Die. Roll that die, add your Constitution modifier to the
Points per Level Barbarian 7 + Con. modifier Fighter, Paladin, or Ranger 6 + Con. modifier Bard, Cleric, Druid, Monk, Rogue, or Warlock 5 + Con. modifier Sorcerer or Wizard 4 + Con. modifier Record
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
personalities, goals, and tactics. For exploration encounters, record any clues or other information the characters should learn, and review any special rules that might come into play in the
encounter. Step 4. Consider how each definite encounter relates to the playersâ motivations (see the âKnow Your Playersâ section in chapter 2). Think about elements you can add to interest them. For example
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
deck of cards, a set of common clothes, and a pouch containing 10 gp Feature: Squire of Solamnia You gain the Squire of Solamnia feat (presented later in this chapter).
In addition, the Knights of
you record your heroics upon 2 A piece of a fallen knightâs armor 3 A pendant featuring a crown, a rose, or a sword 4 The pommel of your mentorâs sword 5 A meaningful favor from someone you defendedâperhaps a handkerchief or glove 6 A locket with a sketch of a silver dragon inside
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
campaign unfolds, focus adventures on different conflicts to keep the playersâ excitement high. Use the Campaign Conflicts tracking sheet to record your campaignâs conflicts (with room to add details
a climactic ending to that conflict look like? One helpful way to structure a conflict arc is to use the tiers of play described in chapter 4. Levels 5, 11, and 17 represent milestones in character
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Chapter 1: Step-By-Step Characters Your first step in playing an adventurer in the Dungeons & Dragons game is to imagine and create a character of your own. Your character is a combination of game
each choice you make. Whatâs important is that you come to the table with a character youâre excited to play. Throughout this chapter, we use the term character sheet to mean whatever you use to track
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
chapter and moves the adventureâs plot forward. Sensory Experience A Society of Sensation muse (see Morteâs Planar Parade) in a flowery gown approaches the characters, eager to record a new sensation in
accompanied by a threatening gesture or ominous interaction. On a failed check, the characters record the citizenâs contempt instead. Joy. The Sensate points the characters to a sobbing child
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
giants, either ancient or living. Your character might strive to unearth and record more of the ancient history of giants or to learn more of their present ways. This could be a matter of personal
) might use the magic of Giant runes, or a paladinâs Sacred Oath could involve allegiance to the tenets of a philosophy or organization of giants (such as those described in chapter 2). Giant-Made
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
donât record a collectively remembered past, fictions spawn terrible facts, and sheltered villagers remain stubbornly ignorant about the world beyond. Ravenloft is a setting designed to cultivate
players. While the Land of the Mists is rife with sinister plots and terrifying tales, theyâre meant to stay within the world of your game, not to prey upon the fears of players. Chapter 4 details ways to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
important lore gained during the charactersâ travels, and reporting on competitorsâ goals and methods. Noteworthy Loremongers: Mabannok Kovri Essential Functions: Record names, dates, and vital
. The jar is used to record othersâ stories and your own observations, like a verbal notebook with unlimited space. The whisper jar records as fast as a creature can speak into it, and whispers back
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
your character sheet. Typically, a character starts at level 1 and advances in level by adventuring and gaining Experience Points (XP). Write Your XP. Also record your Experience Points. A level 1
Higher Levelsâ section later in the chapter for more information. Note Armor Training Your class might give you training with certain categories of armor. Note your armor training on your character sheet
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Chapter 1: Step-By-Step Characters Your first step in playing an adventurer in the Dungeons & Dragons game is to imagine and create a character of your own. Your character is a combination of game
your character, whether itâs a formal character sheet (like the one at the end of these rules), some form of digital record, or a piece of notebook paper. An official D&D character sheet is a fine
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
future begin to press in on your awareness. When you finish a long rest, roll two d20s and record the numbers rolled. You can replace any attack roll, saving throw, or ability check made by you or a
described in chapter 8, âAdventuring.â Ethereal Sight. You can see into the Ethereal Plane within 60 feet of you. Greater Comprehension. You can read any language. See Invisibility. You can see invisible






