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                                                     Magic Items
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     must succeed on a DC 12 Wisdom saving throw or be afflicted with short-term madness (see âMadnessâ in chapter 8 of the Dungeon Masterâs Guide).
Blight Bane. While you are attuned
                                                
                                            
                                                
                                                     to the staff, blights and other evil plant creatures donât regard you as hostile unless you harm them.
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     made from magically dense clouds.
It tends to regard other creatures as toys rather than serious threats, and it uses its illusion magic to manipulate creatures into fighting each other. If seriously
                                                
                                            
                                                
                                                     guard their birthplaces (which are rich in elemental magic) or hold the substance of the world together. (See âGiants of Mythâ in chapter 3 for additional inspiration.)
Scions of giants
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     feet tall and wields a morningstar made from magically dense clouds.
It tends to regard other creatures as toys rather than serious threats, and it uses its illusion magic to manipulate creatures into
                                                
                                            
                                                
                                                     seclusion. On other worlds, the scions guard their birthplaces (which are rich in elemental magic) or hold the substance of the world together. (See âGiants of Mythâ in chapter 3 for additional
                                                
                                            
                                        
                                                     Magic Items
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     description â unless youâre directed to chapter 6 of this source instead.
The creature is friendly to you, your companions, and other members of your guild (unless those guild members are
                                                
                                            
                                                
                                                     can see through the eagleâs eyes and hear what it hears until the start of your next turn, and you gain the benefit of its keen sight. During this time, you are deaf and blind with regard to your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Queen of Air and Darkness, The The mysterious Queen of Air and Darkness is the archfey ruler of the Gloaming Court in the Feywild (see chapter 6). Though she is often described as malicious and evil
                                                
                                            
                                                
                                                    , her motivations are as obscure and whimsical as any other archfeyâs. She gives supernatural boons and terrible curses with equal whimsy, with little regard for the elaborate customs surrounding gifts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Character Advancement In this chapter, level advancement is handled as follows: The characters advance to 2nd level after completing their first quest in this chapter. They advance to 3rd level after
                                                
                                            
                                                
                                                     completing three quests in this chapter and advance to 4th level after completing five quests in this chapter. Once the characters reach 4th level, they no long gain levels by completing the quests
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Going to Gracklstugh  Despite its dangers, Gracklstugh does have a few things to offer ⊠or at least thatâs what some of the charactersâ fellow escapees tell them. Buppido (see chapter 1) and Hemeth
                                                
                                            
                                                
                                                     (see chapter 3) are the only NPCs who actively suggest going to Gracklstugh. They know that duergar have no love for the drow, and their draconian laws keep all foreigners in check, which should
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     blood oozes from the staffâs pores, and you must succeed on a DC 12 Wisdom saving throw or be afflicted with short-term madness (see âMadnessâ in chapter 8 of the Dungeon Masterâs Guide). Blight Bane
                                                
                                            
                                                
                                                    . While you are attuned to the staff, blights and other evil plant creatures donât regard you as hostile unless you harm them.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    Chapter 10: Hold of the Storm Giants  Before the dissolution of the ordning, the influence of the storm giants was so great that lesser giants were compelled to abide by their decrees. The storm
                                                
                                            
                                                
                                                     counsel: her uncle, Uthor (Hekatonâs younger brother), and the wise, matronly Iymrith. Unfortunately, neither of them has much respect for small folk. In that regard, Serissa is alone. Like her dearly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     dangerous prophecies without regard for loss of life. If you want to pit the characters against a morally gray antagonist who might have some traits or qualities that they admire, Keranos and his
                                                
                                            
                                                
                                                     followers would work admirably. The Keranosâs Villains table suggests a variety of foes that might arise from among the godâs followers. Keranosâs Villains    d6 Villain 
     1  An oracle (see chapter 6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     chapters. Each chapter encompasses all the stewards who live across a wide geographical region, perhaps a continent or an entire world of the Material Plane, and is led by a chief steward. Each
                                                
                                            
                                                
                                                     chapter is independent from all others, and the chief stewards of different chapters rarely meet and coordinate their efforts, except in cases where evils arise that threaten an entire world or multiple
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     inciting the fomorians to assault the Feywild, the All-Father also excluded the fomorians from the ordning. Death Giants. Once cloud giants, death giants (introduced in chapter 6 of this book) technically
                                                
                                            
                                                
                                                     giantsâas well as the death giants that appear in chapter 6 of this book. These giants are the focus of this book, so itâs safe to assume thatâs what is meant when you see the word âgiantâ and itâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     patrons regard his people as friendly folk who travel about in covered wagons and usually keep to themselves. Arrigal describes Barovia as a valley of great beauty and his master as a remarkable man. If the
                                                
                                            
                                                
                                                     appendix F. The letter is bait to lure the adventurers to Barovia. If the characters take the bait, they arrive at area A (see chapter 2, âThe Lands of Baroviaâ).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     unfamiliar with this region of the Underdark and canât navigate, but she has a +5 bonus on Wisdom (Survival) checks and can help out in that regard. Jimjar can guide the party to BlingdenÂstone from
                                                
                                            
                                                
                                                     Neverlight Grove (see chapter 5). He claims to want to take advantage of Stoolâs offer of sanctuary, but it is actually the influence of Zuggtmoyâs demon-tainted spores upon his mind. Shuushar can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Gigant A gigant is a towering insectile creature variously regarded as a harbinger of doom, a defender of nature, and a divine messenger of mysterious purpose. Giants regard them as a plague, since
                                                
                                            
                                                
                                                     gigants prefer giants over other food. Some giants claim gigants are created by the weird magical aura that surrounds a gargantua (described earlier in this chapter). A gigant resembles an enormous
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     âRandom Encountersâ (earlier in this chapter) for guidelines on how the giant ice toads respond to intruders. The charactersâ best chance to avoid a fight in this areaâand to keep the toads from
                                                
                                            
                                                
                                                    . The Arcane Brotherhood would regard the lore as one of the most amazing works of natural philosophy in existence (once it is painstakingly translated from the ice toadsâ unique language), and they would clamor to meet and praise Marfulb. Without a bag of holding, the collection is too large to move.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     inhabitants regard simple magic as remarkable, those inhabitantsâ lack of engagement with the supernatural doesnât mean you should limit magic for adventurers. Rather, use this as an opportunity to feature
                                                
                                            
                                                
                                                     supernatural means, it realizes that its spirit is trapped within the Mists, likely forever. Using the rules for âFear and Stressâ from chapter 4, the creature gains a new Seed of Fear. If a being with a soul
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    â base in Ialos (see âIalosâ earlier in this chapter). Mercy and the pilgrims happily travel with the characters, though they hide if violence breaks out, emerging only when itâs safe. If the characters
                                                
                                            
                                                
                                                     pilgrims regard the Docents as sacred. Regardless of these facts, the veteran insists that these treasures rightfully belong to âliving, breathing Cyrans.â If the characters agree to help the Turquoise
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    Appendix D: Roleplaying Cards   Agdon Longscarf the Harengon 
 CHAPTER 2: HITHER
 This harengon brigand is an insufferable braggart and a daring thief whoâs willing to put himself in seemingly
                                                
                                            
                                                
                                                     generosity.â
 Flaw. âMy confidence is bound up in my scarfâs powers. Iâm quite the coward without it.â
    Amidor the Dandelion 
 CHAPTER 4: YON
 This 3-foot-tall talking dandelion finds poetry
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                    Appendix: Roleplaying Cards   Agdon Longscarf the Harengon 
 CHAPTER 2: HITHER
 This harengon brigand is an insufferable braggart and a daring thief whoâs willing to put himself in seemingly
                                                
                                            
                                                
                                                     generosity.â
 Flaw. âMy confidence is bound up in my scarfâs powers. Iâm quite the coward without it.â
    Amidor the Dandelion 
 CHAPTER 4: YON
 This 3-foot-tall talking dandelion finds poetry in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     of Keysâ earlier in the chapter), as does Pincushion (see area L9). This squalid kitchen is carved out of the trunk of the fallen oak. A large clay oven sits in the middle of the room, surrounded by
                                                
                                            
                                                
                                                     Nightshadeâs minions (see Whereâs Skabatha? and âSkabathaâs Minionsâ earlier in the chapter). She suggests that they lure Granny Nightshade into the oven and burn her up. Oven. This oven is large enough to cook
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     reckless attacks with no regard for their own lives, seeking to cause as much damage as possible before falling. They are fearless and would rather die fighting among a mob of enemies than retreat a
                                                
                                            
                                                
                                                    . Armed with this powerful weapon, Vanifer resolved to establish a new chapter of her cult beneath the Sumber Hills. Traits. Vanifer is an extraordinary manipulator. She collects allies and followers with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     Eventsâ section at the end of this chapter). He wears a holy symbol of the Morninglord around his neck. The woman in the tattered red gown is Vasilka, a flesh golem that has been exquisitely put
                                                
                                            
                                                
                                                     mongrelfolk, and he considers their imprisonment to be necessary, to contain their madness. With regard to Strahdâs bride, he believes that she is the key to freeing the land from its curse. The insane Abbot
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    More Downtime Activities Chapter 8, "Adventuring" of the Playerâs Handbook describes a few downtime activities to fill the void between adventures. Depending on the style of your campaign and the
                                                
                                            
                                                
                                                    , gambling, or anything else that helps them cope with the perils they face on their adventures. A carousing character spends money as though maintaining a wealthy lifestyle (see chapter 5, âEquipment,â in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     dragon from a stat block and a basic description into a full-fledged character in your campaign. In chapter 5 of this book, youâll find additional tables of personality traits and ideals that are
                                                
                                            
                                                
                                                     scorn me if they knew how fondly I regard my minions. Theyâre so cute! 
   6  I am terrified of creatures from the Outer Planesâespecially modrons. 
   7  Another dragon has sworn to find and destroy me
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    ) folk do the best they can to help others according to their needs. Many celestials are neutral good. Chaotic Good. (CG) creatures act as their conscience directs, with little regard for what others
                                                
                                            
                                                
                                                     characterâs favorite words or phrases, tics and habitual gestures, vices and pet peeves, and whatever else you can imagine.
 Each background presented later in this chapter includes suggested
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     wise advisors or of a dictatorial tyrant who governs based on whim. Taxes might be funneled into the dragonâs hoard, but some dragons in this position regard the collective wealth of their empire as part
                                                
                                            
                                                
                                                     of their piety. (The dragon blessed follower, described in chapter 6, is an example of a Humanoid manifesting such power.) Dragons can be benevolent patrons who genuinely care for those who worship
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     of reciprocity dictates that guests repay her kindness (see âRules of Conductâ earlier in the chapter). If the characters arenât sure what to give her, Tsu says, âAny old trinket will do.â If the
                                                
                                            
                                                
                                                     hobgoblins scour the swamp for the eggs of reptiles and birds, which they either eat or trade to the bullywugs of the Soggy Court (described later in the chapter). The hobgoblins are not violent
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     characters must travel across the land of Prismeer to reach the Palace of Heartâs Desire (described in chapter 5), where Zybilna is frozen in time. Because this quest is more difficult than the one tied
                                                
                                            
                                                
                                                     allowing that characterâs player to choose Zybilna as the warlockâs patron. Warlocks who make pacts with Zybilna regard her as a generous, fairy godmother-like figure.
 Setting the Stage Identify which
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    . Although Kroâah has no regard for the life of campestris and finds them quite delicious, he wonât pick a fight with a group of well-armed adventurers. If the characters leave him alone, he gives them some
                                                
                                            
                                                
                                                     chapter 2) is enough to convince her that she should be nicer to travelers passing through the forest, which is the closest thing she has to a home now that her beloved tree is gone. Deprived of her tree
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    The Greyhawk Setting Coupleofkooks  The planet Oerth is at the very center of a Wildspace system called Greyspace. (See chapter 6 for more information about Wildspace). Oerth has two moons: Luna (a
                                                
                                            
                                                
                                                     an organization might come with concrete benefits such as access to an organizationâs information, equipment, magic, and other resources. See âRenownâ in chapter 3 for rules you can use to track
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    â earlier in the chapter). The walls of this hall are illustrated with painted panels depicting a starry sky. The paintings show what a viewer would see while looking out through a set of windows into
                                                
                                            
                                                
                                                     chapter). The balcony doors that adjoin areas area P11, P12, area P15, and area P29 are not locked. This rectangular courtyard is open to the twilit sky. It has no visible floor; instead, a vortex of
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     bonus action to activate, roll on the Wild Magic Surge table (see the sorcerer section in chapter 3 of the Playerâs Handbook) to see what happens.
71
Whenever you roll a 20 on a d20, you
                                                
                                            
                                                
                                                    ) regard you as their enemy, and focus their attacks against you to the exclusion of all else.
95
As an action, you learn the names of every humanoid creature within 30 feet of you.
Whenever you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     hides a passage into the depths of Undersigil (detailed later in this chapter). Gastrognome Diners never know what to expect from the Gastrognome, an intimate, upscale eatery that looks like a giant
                                                
                                            
                                                
                                                     their burdens. Visitors must surrender their weapons before entering the gymnasium, and spellcasting is allowed only in sanctioned areas. Sigilâs factions regard the Great Gymnasium as neutral ground
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     badger minstrels plays delicate chamber music.
 The guests gathered here are denizens of the Material Plane who regard Zybilna as a fairy godmother-like figure. After using various fey crossings to enter
                                                
                                            
                                                
                                                     freed Sir Talavar in chapter 2 find a wrapped present on the table, with their names written on the tag. None of the guests has been rude enough to open it. Inside, the characters find a chime of opening
                                                
                                            
                                        






