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                        Returning 35 results for 'chapter while reward'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     conduct myself determines my reward in the afterlife. (Lawful)
6
Redemption. All creatures are capable of change for the better. (Good)
Bonds
D6
BOND
1
I have a
                                                
                                            
                                                
                                                     Beneficial Properties table in chapter 7 of the Dungeon Masterâs Guide.
Searing Radiance. The sword deals an extra 9 (2d8) radiant damage to any creature it hits, or 16 (3d10) radiant damage if you
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     collectively as the Deck of Many More Things. (More information on creating new cards for this deck appears in chapter 2.)
Like the Deck of Many Things, the Deck of Many More Things manifests differently on
                                                
                                            
                                                
                                                     nature of this deal is up to the DM, but usually the Fiend offers some material reward in exchange for you and your allies completing a task for the Fiend. The Fiend is indifferent to you and can be
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     possibilities.)
Now youâre looking for something else, perhaps greater reward for the risks you take, or the freedom to choose your own activities. For whatever reason, youâre leaving
                                                
                                            
                                                
                                                     chapter 8 of the Playerâs Handbook).
 
Suggested Characteristics
Use the tables for the soldier background below as the basis for your traits and motivations, modifying the entries
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Conclusion The orcs are slain, scattered, or sent running back to their lodges. Farmers and ranchers hail the characters as heroes and pool meager resources to offer a reward of 25 gp per character
                                                
                                            
                                                
                                                    . Members of the Emerald Enclave or Order of the Gauntlet receive appropriate kudos. Those could include renown, if youâre using the optional rule described in chapter 1, âA World of Your Own,â of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Adventure Rewards For some characters, the prospect of material reward is their primary reason for going on adventures. For others itâs a welcome added benefit to pursuing their other goals. Chapter
                                                
                                            
                                                
                                                     7 describes different kinds of treasure, but see also âMarks of Prestigeâ in chapter 3 for other rewards you might use. The following sections describe how treasure is typically dispersed in an adventure.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                    Conclusion The chapter concludes when the characters escape Curst. Once they do, consult the âAdvancing in Levelâ section of chapter 4 and let the party determine their next destination. If Fellik is
                                                
                                            
                                                
                                                     with the characters, he tells them he plans to head to Excelsior. If the characters offer to escort him, he welcomes the help but canât reward them. On reaching the gate-town, Fellik thanks the characters before departing to Mount Celestia.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     stronghold. As an additional reward, the individual bequeathing the stronghold might offer to pay its maintenance costs for a period of one or more months, after which the characters inherit that responsibility. See chapter 6 for more information on stronghold maintenance.
                                                
                                            
                                                
                                                    Strongholds  A stronghold is a reward usually given to seasoned adventurers who demonstrate unwavering fealty to a powerful political figure or ruling body, such as a king, a knighthood, or a council
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Experience Points Experience points (XP) fuel level advancement for player characters and are most often the reward for completing combat encounters. Each monster has an XP value based on its
                                                
                                            
                                                
                                                     received substantial assistance from one or more NPCs, count those NPCs as party members when dividing up the XP. (Because the NPCs made the fight easier, individual characters receive fewer XP.) Chapter 3, "Creating Adventures" provides guidelines for designing combat encounters using experience points.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     first needs to acquire a means of transportation: Characters who played the âIcingdeath and Twinkleâ quest can call on either captain to help them. For a cut of 20% of the 8,000 gp reward, the captain
                                                
                                            
                                                
                                                     offers the services of his ship and crew. The characters can hire or buy a ship from the shipyards of Neverwinter. Chapter 5 of the Dungeon Masterâs Guide contains rules for maritime vessels and a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     off several attempts to wrest Hiateaâs Hearth away. In studying the hallâs history, the efreeti realized the truth of the hallâs curse. She is desperate to escape her fate and offers a handsome reward
                                                
                                            
                                                
                                                    , including a suit of plate armor of resistance (fire), to anyone who helps her survive the impending assault of creatures from the Storm Giant Encounters table in chapter 3. Ghosts of the Past
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     agreement with a clan of surly dwarves, or successfully navigate the Chasm of Doom, you might decide that they deserve an XP reward.
 As a starting point, use the rules for building combat encounters in
                                                
                                            
                                                
                                                     chapter 3 to gauge the difficulty of the challenge. Then award the characters XP as if it had been a combat encounter of the same difficulty, but only if the encounter involved a meaningful risk of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     their favor, and they hire adventurers to secure it. Final Key A storm giant offers the characters a stunning reward if the characters can use the Star Forge (in this chapter) to build him a machine
                                                
                                            
                                                
                                                     creatures from the encounter tables for two kinds of giants in chapter 3 have damaged the observatory in their struggle for control of the site, and its energy is building toward an overload. To stop
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Chapter 1: A Friend in Need  A bar brawl in the Yawning Portal proves that nowhere is safe from the gang war between the Zhentarim and the Xanathar Guild. In this atmosphere of danger, the characters
                                                
                                            
                                                
                                                     are offered a quest by Volothamp Geddarm. Volo promises a reward if they can rescue his missing friend, Floon Blagmaar, who he fears has been caught up in the conflict. Voloâs quest is a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     absentminded bard whose plays and poetry are known throughout the land. A character who agrees to training as a reward must spend downtime with the trainer (see chapter 6 for more information on downtime
                                                
                                            
                                                
                                                    Training A character might be offered special training in lieu of a financial reward. This kind of training isnât widely available and thus is highly desirable. It presumes the existence of a skilled
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     grell tries to flee if the other is killed. Reward: Each Emerald Enclave character gains 2 renown. Jeryth bestows a charm of heroism (see âSupernatural Giftsâ in chapter 7 of the Dungeon Masterâs Guide) on each party member who helped slay the grells.
                                                
                                            
                                                
                                                     friendly but humorless groundskeeper of Phaulkonmere, a compound located one block south of Kolat Towers (see chapter 8). Phaulkonmere is owned by the Tarm and Phaulkon noble families. Melannor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     adventurers, as described in chapter 1. The Boromar Clan Assignments table provides goals for adventurers who are working with the clan, and the âCrime Syndicateâ section of chapter 1 includes
                                                
                                            
                                                
                                                     Hook   1 Daask forces capture Boromar family members who are visiting Sharn from the Talenta Plains. The Boromars offer a reward for the safe return of their family and a larger reward for the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     reward the player for thinking creatively. Also, the guild can become a great source for adventure hooks. Another option is to say no, but a solitary mage in town might possess the desired information
                                                
                                            
                                                
                                                     previously planned for oneâyou have abundant resources to draw on: Lists of NPC names (see âNonplayer Charactersâ in chapter 3) Random tables (such as the ones in the âSettlementsâ section of chapter 3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     mind flayer (see appendix B). They can stake out a Xanathar Guild hideout (see chapter 1) and wait for Nihiloor to show up there, or confront the mind flayer in Xanatharâs lair (see chapter 5). Reward
                                                
                                            
                                                
                                                     Mission Requirements and Reward   2nd âSeek out Hlam, a monk who lives in a cave on the side of Mount Waterdeep. Ask him what heâs heard about threats to the city, but try not to annoy him or overstay
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    Chapter 1: A Great Upheaval  This chapter is designed to advance a party of 1st-level characters to 5th level. The characters gain levels by accomplishing various goals, which are summarized in the
                                                
                                            
                                                
                                                     Character Advancement sidebar at the end of the chapter. If the characters are already 5th level, skip ahead to chapter 2, âRumblings,â using the information in appendix A if the characters are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Piety Being a godâs champion carries no benefits in and of itself. Each godâs description in this chapter paints a picture of the godâs typical champion, including ideas for how a player character
                                                
                                            
                                                
                                                     might end up in that position and provides ideals that represent the godâs interests. The gods do reward the devotion of their champions, though. The strength of your devotion to your god is measured by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     called Infernal Rapture (see "Infernal Rapture"). The price of a good-tasting meal is always a bit too high. If a character commits a selfish act, you can reward that selfishness by granting that
                                                
                                            
                                                
                                                     character inspiration (as described in chapter 4 of the Playerâs Handbook). Unlike regular inspiration, the benefit canât be transferred to another creature.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Fortifications A fortification is a reward usually given to seasoned adventurers who demonstrate unwavering fealty to a powerful political figure or ruling body, such as a monarch, a knighthood, or a
                                                
                                            
                                                
                                                     fortification. In that respect, the fortification is different from the charactersâ Bastions (described in chapter 8). However, you can also use the gift of a fortification as a pretext for the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     these sorts of side goals can provide concrete benefits. A wizard who has access to the library may be able to swap one of their known spells at start of each session. As a simple reward, a character
                                                
                                            
                                                
                                                     who accomplishes a meaningful personal goal could receive one to five hero points, as described in chapter 9 of the Dungeon Masterâs Guide. Another twist that works well with a Morgrave campaign is to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     herself. Order of the Gauntlet Missions  Party Level Mission Brief Mission Requirements and Reward   2nd âWe hear that the Zhents are paying gangs in the Field Ward to attack suspected Xanathar Guild
                                                
                                            
                                                
                                                     disperse the would-be brawlers. Reward: Each Order of the Gauntlet character gains 1 renown. 3rd âA notorious thief called the Black Viper, long thought dead, has apparently returned to Waterdeep. She
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     returned to her familyâs camp outside Vallaki (chapter 5, area N9). She is certain that her father, Luvash, will give the characters a reward for doing so. A descendant of Madam Eva with the blood of
                                                
                                            
                                                
                                                     to greet him, he tosses the burlap sack into the water, watches it sink, and waits with fishing pole in hand for his reward. Bluto is a hollow shell of a man, barely able to understand his own actions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Chapter 15: The City of Spiders The center of the chaos and madness now spreading throughout the Underdark is the great drow city of Menzoberranzan. Few of the cityâs drow residents know that the
                                                
                                            
                                                
                                                     Demon Queen of Spiders is behind the summoning ritual that brought the demon lords to the Underdark â and that the reward for their faith in Lolth might well be their destruction. Menzoberranzan was the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     NPCs made the challenge easier. (See also âNonplayer Charactersâ in chapter 3.) Noncombat Challenges You decide whether to award XP to characters for overcoming challenges outside combat. If the
                                                
                                            
                                                
                                                     point, use the rules for building combat encounters in chapter 4 to gauge the difficulty of the challenge. Then award the characters XP as if it had been a combat encounter of the same difficulty
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     investigating it might yield a chapter for his next book, Voloâs Guide to Spirits and Specters. If the characters accept their reward, Volo sets up a meeting with a tiefling magistrate named Kylynne
                                                
                                            
                                                
                                                     Deed If the characters reunite Volo with Floon, Volo gives them a rather sheepish look as he explains their reward: âI confess that I have but few coins to spare. But never let it be said that Volo
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     Many Things among the wagonâs contents. She travels the roads trying to sell her fatherâs goods, ignorant of the dangers the deck attracts. Jared, a knight of the Solar Bastion (see chapter 10), enlists
                                                
                                            
                                                
                                                    . Oddlewin is a fortune teller in Seelie Market (see chapter 14). He is being hunted by a revenant and fled the market to avoid endangering his friends there. He enlists the characters to protect him
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Parcels of Land A parcel of land usually comes with a letter from a local ruler, affirming that the land has been granted as a reward for some service. Such land usually remains the property of the
                                                
                                            
                                                
                                                     ruling body. If a character already has a Bastion (see chapter 8), the parcel of land might surround the Bastion or be close to it. Parcels of land make fine rewards for adventurers who are looking for a place to settle or who have family or a personal investment in the region where the land is located.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     pretends to be. Bregan Dâaerthe Missions  Party Level Mission Brief Mission Requirements and Reward   2nd âIâd like you to steal a silk handkerchief from a Waterdavian noble and give it to a tiefling girl
                                                
                                            
                                                
                                                     characters for the hanky. Reward: Each Bregan Dâaerthe character gains 1 renown. 3rd âThis mission is so easy, a gang of street urchins could pull it off. I want you to deliver an exposĂ© to Gaxly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    Special NPCs In this chapter, each player runs not only a player character but also an NPC who has ties to the settlement that the characters are defending. Once youâve determined where the adventure
                                                
                                            
                                                
                                                    . One of your goals in this part of the adventure is to keep your special NPC alive. For each of these NPCs that survives, your party will receive a special quest that yields a reward upon its successful
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     uses crowds to cover his escape. If the characters fail to nab him, he takes refuge in Kolat Towers (see chapter 8). Reward: Each Zhentarim character gains 2 renown if Skeemo is eliminated without
                                                
                                            
                                                
                                                     neither he nor his associates are responsible for the recent violence. Zhentarim Missions  Party Level Mission Brief Mission Requirements and Reward   2nd âSomeone is killing elf and half-elf sailors
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     characters do visit Mirtâs manor, thereâs a 90 percent chance that Mirt isnât home and no one answers the door. Harper Missions  Party Level Mission Brief Mission Requirements and Reward   2nd âOne of the
                                                
                                            
                                                
                                                     the appearances of Davil Starsong and Yagra Stonefist. Reward: Each Harper character gains 1 renown. 3rd âUza Solizeph is an old woman who sells books out of a narrow three-story building on Sorn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    â section of chapter 2): 2d6 barrelstalks 3d6 bluecaps 3d6 Nilhoggâs noses 2d6 tongues of madness 2d6 torchstalks 2d6 trillimacs 6b. Svirfneblin Warehouse Twenty-two deep gnomes, including Gabble
                                                
                                            
                                                
                                                     through the doors. If the characters deal with the duergar, Gabble is grateful and offers them a reward (see âTreasureâ below). Gabble doesnât know what provoked the duergar into attacking her enclave
                                                
                                            
                                        






