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Returning 35 results for 'charge resolve gar to have rewards'.
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Monsters
Spelljammer: Adventures in Space
Firearms Knowledge. The giff’s mastery of its weapons enables it to ignore the loading property of any firearm.
Headfirst Charge. If the giff moves at least 20 feet in a straight line and ends
within 5 feet of a Large or smaller creature, that creature must succeed on a DC 16 Strength saving throw or take 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollAction":"Headfirst Charge
Orcus
Legacy
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Monsters
Out of the Abyss
with dead. Alternatively, he can expend 1 or more of the wand’s charges to cast one of the following spells from it: circle of death (1 charge), finger of death (1 charge), or power word kill (2
multiverse transformed into a vast necropolis populated solely by undead creatures under his command.
Orcus rewards those who spread death in his name by granting them a small portion of his power
Monsters
Mordenkainen Presents: Monsters of the Multiverse
will: animate dead (as an action), blight, speak with dead
1 charge each: circle of death, finger of death
2 charges: power word killOrcus can take 3 legendary actions, choosing from the options
into a vast necropolis populated solely by Undead creatures under his command.
Orcus rewards those who spread death in his name by granting them a small portion of his power. The least of these
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
plans from either
the map in area 7 or from Shoalar Quanderil, and have convinced the kraken priests that Gar means to kill their charge. Fhenimore and Whymsee are on alert when Gar arrives, and things
plan to use the kraken’s blood—or if they did learn his plan, but never told Fhenimore and Whymsee about it. Regardless of the reason, the kraken priests are not alarmed or on guard when Gar
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
plans from either
the map in area 7 or from Shoalar Quanderil, and have convinced the kraken priests that Gar means to kill their charge. Fhenimore and Whymsee are on alert when Gar arrives, and things
plan to use the kraken’s blood—or if they did learn his plan, but never told Fhenimore and Whymsee about it. Regardless of the reason, the kraken priests are not alarmed or on guard when Gar
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
game sessions to resolve. When strung together, these adventures form an ongoing campaign. A D&D campaign can include dozens of adventures and last for months or years. A Dungeon Master gets to wear
mastery and world-building. The D&D rules help you and the other players have a good time, but the rules aren’t in charge. You’re the DM, and you are in charge of the game. That said, your goal isn’t
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
game sessions to resolve. When strung together, these adventures form an ongoing campaign. A D&D campaign can include dozens of adventures and last for months or years. A Dungeon Master gets to wear
mastery and world-building. The D&D rules help you and the other players have a good time, but the rules aren’t in charge. You’re the DM, and you are in charge of the game. That said, your goal isn’t
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
means, have an additional 2 Hit Dice. Normally, Yantha Coaxrock leads the operations in the quarry. While she is in Mantol-Derith (see chapter 9), her apprentice Nomi Pathshutter is in charge of the
of corrupted elementals as part of her efforts, and rewards characters who bring her a sample from any out-of-control earth elemental creature found in the unexplored areas of Blingdenstone. She pays
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
means, have an additional 2 Hit Dice. Normally, Yantha Coaxrock leads the operations in the quarry. While she is in Mantol-Derith (see chapter 9), her apprentice Nomi Pathshutter is in charge of the
of corrupted elementals as part of her efforts, and rewards characters who bring her a sample from any out-of-control earth elemental creature found in the unexplored areas of Blingdenstone. She pays
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
in a game session that hearkens to some event from an earlier session. Foreshadowing is about planting seeds early so you can reap the rewards later. Having an up-to-date campaign journal makes
cameo to this halfling? This halfling could be tied to a bigger plot or have information that could help the characters resolve some conflict. Suddenly, a minor trinket foreshadows bigger events to come
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
in a game session that hearkens to some event from an earlier session. Foreshadowing is about planting seeds early so you can reap the rewards later. Having an up-to-date campaign journal makes
cameo to this halfling? This halfling could be tied to a bigger plot or have information that could help the characters resolve some conflict. Suddenly, a minor trinket foreshadows bigger events to come
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
do more exciting work elsewhere. They might offer to kill the current leader and put the workers in charge, or they might come up with a totally different plan. Whatever the party’s tactics allow the
roleplaying to carry the encounter until it’s time to resolve the situation. If the adventurers make a compelling offer to the cultists, they might do what the party wants with no check. If the outcome
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
do more exciting work elsewhere. They might offer to kill the current leader and put the workers in charge, or they might come up with a totally different plan. Whatever the party’s tactics allow the
roleplaying to carry the encounter until it’s time to resolve the situation. If the adventurers make a compelling offer to the cultists, they might do what the party wants with no check. If the outcome
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
sobering thought indeed! Surely the rewards for success cannot fail to be greater, for the fire giants—and their masters, perhaps?—have more loot for the taking. If the party (or one or more members
thereof) has been to the other two places, the characters will know that there is a charge upon them to report definite information to the rulers who have sent them forth to inflict punishment on the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
sobering thought indeed! Surely the rewards for success cannot fail to be greater, for the fire giants—and their masters, perhaps?—have more loot for the taking. If the party (or one or more members
thereof) has been to the other two places, the characters will know that there is a charge upon them to report definite information to the rulers who have sent them forth to inflict punishment on the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
allies and even friends. And though our lives may eventually diverge from theirs, that doesn’t make the friendships any less meaningful.
Let Players Take Charge Consider letting your players control
, gather valuable loot or information, or resolve old problems the characters have forgotten about or left behind.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
it makes. This uses 1 charge from the crown. It has 3 charges, and it regains 1d3 expended charges daily at dawn. Orcsplitter Weapon (greataxe), legendary (requires attunement by a good-aligned dwarf
and serve a courageous, just wielder. It disdains cowards and any form of duplicity, deception, or disloyalty. The weapon’s purpose is to defend dwarves and to serve as a symbol of dwarven resolve
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
it makes. This uses 1 charge from the crown. It has 3 charges, and it regains 1d3 expended charges daily at dawn. Orcsplitter Weapon (greataxe), legendary (requires attunement by a good-aligned dwarf
and serve a courageous, just wielder. It disdains cowards and any form of duplicity, deception, or disloyalty. The weapon’s purpose is to defend dwarves and to serve as a symbol of dwarven resolve
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
allies and even friends. And though our lives may eventually diverge from theirs, that doesn’t make the friendships any less meaningful.
Let Players Take Charge Consider letting your players control
, gather valuable loot or information, or resolve old problems the characters have forgotten about or left behind.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
and that Tyrza rewards those who serve the gate-town. Bkol assures the characters it’s worth their while if they offer aid. If the characters agree to go to Grakenok and find out what’s happening, Bkol
ferries them free of charge. Tyrza bids them a glorious adventure. The Competition The characters aren’t the only heroes headed to Grakenok. These two rivals also step up and seek to find out what’s
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
those under them. Unjust laws must be overturned or changed in a reasonable fashion. Bravery. Gain glory through battle. Defend any charge unto death. Pride in one’s actions. Lead by example. Let your
deeds speak your intentions. Humility in one’s deeds. Do not boast or accept rewards undue to you. Unselfishness. Share resources, especially with those who have the most need. Good-temperedness. Render
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
those under them. Unjust laws must be overturned or changed in a reasonable fashion. Bravery. Gain glory through battle. Defend any charge unto death. Pride in one’s actions. Lead by example. Let your
deeds speak your intentions. Humility in one’s deeds. Do not boast or accept rewards undue to you. Unselfishness. Share resources, especially with those who have the most need. Good-temperedness. Render
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
and that Tyrza rewards those who serve the gate-town. Bkol assures the characters it’s worth their while if they offer aid. If the characters agree to go to Grakenok and find out what’s happening, Bkol
ferries them free of charge. Tyrza bids them a glorious adventure. The Competition The characters aren’t the only heroes headed to Grakenok. These two rivals also step up and seek to find out what’s
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
prisoners in this makeshift jail. If the characters are defeated in the temple, they are stripped of their gear and confined here while Gar Shatterkeel decides how best to dispose of them. C6. Victory
is in charge, and he runs a tight ship. These reavers are armed with light crossbows instead of javelins (+4 to hit, 1d8 + 2 piercing damage), and Gordol also has a light crossbow (+7 to hit, 1d8 + 3
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
powerful adventurers. Their deaths and souls are my nourishment.”
Flaw. “I underestimate the resolve of my enemies.”
Acererak
Medium undead, neutral evil
Armor Class 21 (natural armor)
Hit Points
) bludgeoning damage plus 10 (3d6) necrotic damage when used with two hands.
Invoke Curse. While holding the Staff of the Forgotten One, Acererak expends 1 charge from it and targets one creature he
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
powerful adventurers. Their deaths and souls are my nourishment.”
Flaw. “I underestimate the resolve of my enemies.”
Acererak
Medium undead, neutral evil
Armor Class 21 (natural armor)
Hit Points
) bludgeoning damage plus 10 (3d6) necrotic damage when used with two hands.
Invoke Curse. While holding the Staff of the Forgotten One, Acererak expends 1 charge from it and targets one creature he
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
a defeat that leads to her removal. For now, though, the devils are fighting with a berserker fury under her charge. Zariel leads their offensives herself, and her unyielding resolve coupled with the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
a defeat that leads to her removal. For now, though, the devils are fighting with a berserker fury under her charge. Zariel leads their offensives herself, and her unyielding resolve coupled with the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
prisoners in this makeshift jail. If the characters are defeated in the temple, they are stripped of their gear and confined here while Gar Shatterkeel decides how best to dispose of them. C6. Victory
is in charge, and he runs a tight ship. These reavers are armed with light crossbows instead of javelins (+4 to hit, 1d8 + 2 piercing damage), and Gordol also has a light crossbow (+7 to hit, 1d8 + 3
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
mounts a counterattack. The dragonclaw is in charge. The kobold guards are alert, but they are distracted when Group B passes in front of the temple. Group B consists of three cultists, ten kobolds, and
into the smoke outside, they can close and brace the back door, then sprint for the keep or the tunnel in the stream bank with enough of a head start to get away safely. Rewards Rescuing people from
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
giants encircle the town, Drufi, the wolves, and two other frost giants (Drufi’s bodyguards, one male and one female) stride boldly toward the southwest gate, demanding to parlay with whoever’s in charge
has either the Ring of Winter or knowledge of its exact whereabouts, so characters will probably have to kill her. Once the characters defeat the frost giants, they gain special quests and rewards based on which NPCs survived the battle.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
acquired an item of arcane significance. Assist me in this effort, and the item is yours.”
If the characters complete three quests within the keep and report back to Elandra, she rewards them with one
the Borderlands and the people under my charge, I humbly ask you to investigate these rumors and, if need be, quash this evil before it reaches the keep.”
Winvarle claims this quest is its own
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
mounts a counterattack. The dragonclaw is in charge. The kobold guards are alert, but they are distracted when Group B passes in front of the temple. Group B consists of three cultists, ten kobolds, and
into the smoke outside, they can close and brace the back door, then sprint for the keep or the tunnel in the stream bank with enough of a head start to get away safely. Rewards Rescuing people from
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
giants encircle the town, Drufi, the wolves, and two other frost giants (Drufi’s bodyguards, one male and one female) stride boldly toward the southwest gate, demanding to parlay with whoever’s in charge
has either the Ring of Winter or knowledge of its exact whereabouts, so characters will probably have to kill her. Once the characters defeat the frost giants, they gain special quests and rewards based on which NPCs survived the battle.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
to the “Lost Things” adventure hook, the potential rewards are greater. WARLOCKS OF THE ARCHFEY
If the adventuring party includes a warlock whose otherworldly patron is the Archfey, consider
Roslof The players will undoubtedly want to know more about the rewards Madryck is offering. See “Madryck’s Treasure” later in this section for a summary. (If you allow your players to make wish lists